Showing posts with label Valerius. Show all posts
Showing posts with label Valerius. Show all posts

Monday, January 5, 2015

"The Great Stone Head of Zothalech", Chapter 2 of The Fates of Kalmath

This week, two members of the company will perish! Who will survive the deadly Great Stone Head of Zothalech!



The Company:
Ser Valerius, Armiger Errant, Executor of Justicia (Human Level 5 Paladin)
and his Celestial Lion Mount.
Absolom, Justicar (Human Level 4 Cleric/Level 1 Monk)

Gravy, Priest of Thumn (Human Level 4 Cleric)
Balatan of Clan Brocktaw, Bronze Draconic Priest of Bahamut (Dragonborn Level 4 Cleric)

Aline, a Thaumaturge of half-Human/half-Sylvan parentage (Level 4 Half-Elf Wizard) 
Thaddeus, Under-City Scout from Swallow (Human Level 5 Ranger)
First, Some Personal Stuff
I apologize for not updating this blog much. I got a bad case of cellulitis, a type of skin infection, in my right leg in early December. This put me out of commission for several weeks. Then, after that, we had Christmas and New Years. As a result, we have not gotten together to play D&D since December 5th. I am happy to report that my leg is nearly completely healed and Christmas went very well. I hope everyone else had a happy and safe holiday season.

Prologue
Aline left Swallow on her long journey to rejoin the company. On her way, she took a detour to the cave that once belonged to the ogre that menaced a young farmer. The cave was on a ridge with a magnificent view of the lower Xanthus river valley. Mist constantly blew up from the humid jungles below. Braxton Hicks had once proclaimed that he would one day retire to this cave.

Aline took the clay jars containing the last remains of Braxton Hick and placed them within the cave. She then performed a magic ritual to cast a spell onto the cave's entrance. From this day forward, any time anyone approached the cave, a voice would proclaim, "Welcome to the cave of Braxton Hicks!"

She paused for a moment to admire the view, then turned and continued her hike to Flinch.

How Much for Your Dragon?
Dawn broke over the desert city of Horek, eastern-most city of Kalmath. Valerius and the company rose and prepared to leave the hospitality of the satrap of the city. A messenger informed them of an invitation to the court of the satrap, they accepted.

The court of the satrap was populated with courtiers, advisers, gnomes, a few dwarves, some dragonborn traders from the north, and tieflings from the southwest. The satrap rose from his high seat and approached the company. He walked past Sablius, inspecting him and admiring him like he would a horse for purchase.

The satrap asked which of them was the owner of the magnificent beast. Valerius politely responded that Sablius had no owner but that he considered himself himself the dragon's guardian.  The satrap offered 50,000 gold pieces for the purchase of the dragon. Valerius politely refused. The satrap pressed, offering slaves, land, fortresses, even offering a male winged saber-toothed dragon-tiger (an offer that made Absolom whisper into Valerius ear to at least consider), finally asking what could he offer that would change Valerius' mind. Valerius continued to politely and respectfully decline.

Seeing that no sum would sway Valerius, the satrap acquiesces, "I see there is no price that I can pay. This is a city of commerce. I am a man of honor and I recognize the ownership of property. The ownership and transfer of property is the root of trade.  You may take your leave.

The company was informed they could stay in Horek until sundown at which point their passports would no longer be valid. With that, Valerius and the company left the court of the satrap.

Princess Murti Makes an Offer
The party exited the city and stopped in the hostel and inn known as the Drunken Merchant. There they reunited with Balatan and Princess Murti, who was disguised as a simple slave girl. Also present was Aline, who had traveled from Swallow to Flinch, learned of the company's plans to go to Horek, and had finally caught up with the company this morning.

Princess Murti met the company in a private room. She thanked everyone for helping her reach Horek. She has found her secret cache of gold intact and instructed Ashlor to stand guard over it. Ashler is prepared to pay 1000 gold pieces to the company for helping her reach the city.

"However, I have an additional offer. Help me free my royal guards from the Prison of Zothalech and I will reward you with an additional 2000 gold pieces!"

The company agreed and asked for details.

"While I was in Horek, I did some research, consulting some trusted sages. The prison of Zothalech used to be an ancient fortress. It was built on the ruins of an even older fortress. Its roots run deep below the city. The fortress is today used as a prison. It is run by the gnomes of and houses both common debtors and noble prisoners.

"The prison is surrounded by a twenty-foot thick outer wall and a forty-foot wide moat filled with vicious carnivorous fish.

"The only way into the dungeon is as a prisoner or a supply wagon. The only prisoners it takes are those unable to pay their debt to the gnomes, the strategically important, relatives of nobles who are willing to pay to commute a death sentence, be more valuable alive than dead, or otherwise receive a sentence other than beheading for whatever reason.

"Normally, the only way out of the dungeon is to serve your sentence, have your ransom paid, or death.

"There are three known dungeon levels beneath the fortress. The level closest to the surface contains pens for commoners, the perimeter is lined with dungeon cells for nobles. The lower level contains oubliettes for prisoners given "life sentences". They are lowered into a pit and left to die a slow and horrible death.

"The lowest level is known as the 'crypt'. Prisoners are told that somewhere within the crypt is an exit to the outside. Any prisoner may choose the crypt over their current sentence. Should they do so, they are lowered into a pit from which they are never head again. It is not known if there is, in fact, an exit or if it a cruel lie. No one has ever escaped the crypt to confirm the story.

"I have learned from trusted sages that, according to legend, the crypt does, indeed, contain a secret escape route built by the original inhabitants of the fortress. The secret route is a hidden teleport gate that connects the crypt with the under-city beneath Horek. I have learned the location of the gate in the undercity and the magic phrase that activates it: 'Sesallah-Setah'.

"My royal guard number 100 men. They are being held in two pens with the commoners in the level closest to the surface. I leave it to you to plan the best route of entry and escape."

The company discussed their options and decided to enter via the secret route through the crypt, ascend the various levels, free the royal guard, and escape the same way.

While the company purchased supplies, Aline consulted the crystal ball in the privacy of a room in the inn in order to scry on the satrap and on the prisoners.

She saw a vision of the satrap speaking to a courtier, "I must have that dragon, do you understand?" The courtier responded, "I understand, my satrap. I will make it so. I already have agents following them outside the city." The satrap eyed the courtier warily, "Know this, if you plan on doing anything dishonorable, I don't want to know about it!" The courtier replied with an evil grin, "Of course, my satrap."

Changing focus onto the prisoners, she saw the interior of the prison of Zothalech. A hundred well-muscled men of noble bearing were held in two large cages in a chamber supported by thick columns. Guards occasionally patrolled between the cages carrying rings of keys.

Looking away from the crystal ball, she noticed that her mouth was unusually dry and her throat hoarse.

Into the Under-City
Willie and Drew
Valerius took Sablius to a livery stable that friendly to the Order of the Gauntlet.  He placed Willie and Drew in charge of his safety. Absolom gave them a potion of diminution, instructing them to shrink Sablius in case agents of the satrap came to take him. As an added measure, Valerius left his celestial lion to stand guard with the two comical men-at-arms.

Using their passports, the company re-entered Horek, passing Princess Murti as a slave. Valerius hired ten water bearers and donned common burlap tunics and wrapped their heads and necks in keffiyeh scarves so that they would blend in with the bearers.

The disguised company, hidden among the water-bearers, then followed Princess Murti into the Under-City. Stairs led down from the street to an underground labyrinth filled with people, slaves carrying amphorae filled with water, peddlers offering the crushed root of the Red Lotus, smugglers, and others on daily business. The hired water bearers broke off from the group at various points, leading potential followers on a wild goose chase.

The princess led them to the great cistern, vast chamber filled with millions of gallons of water. The ceiling high above was supported by massive columns. The architecture of past ages was visible everywhere in haphazard strata. The company hired a skiff and crossed the cistern, taking a flooded tunnel. The tunnel led to an abandoned passage blocked by bars. Valerius and Balatan easily pulled the ancient rusted bars out of the wall and they continued. The passage was moist and covered in roots and mold.

They ultimately entered a round chamber, a hemisphere, the walls of which were covered in ancient symbols. Roots and moss dangled from cracks in the ceiling. A silver disk was embedded in the floor, surrounded by arcane symbols. As agreed, Princess Murti would return to the surface while the rest of the company continued. The company entered the chamber and said the magic words, "Sesallah-Setah". The room was filled with light while glowing motes swirled around. The company vanished.

The Crypt
The company was transported to an identical room. Balatan, using his magic dwarven warhammer, could tell that they had descended from their previous location and were about two hundred feet below ground. They left the chamber and entered a wide corridor that stretched left and right. The door into the chamber was made to blend into the wall and be hidden. Valerius marked the door with chalk.

The company went left and after a short corridor found another round chamber with a silver disc and arcane text in the floor. There was one exit to the right. While holding open the entrance as a precaution, they tried unsuccessfully to open the far door. They returned the way they came.

The company found a room used by priests to prepare for ceremonies. Doors on the opposite wall were engraved with the bas relief of a great angry face. They opened the door and found a large chamber. A great stone head with the angry face stood on a raised platform against the wall to their right. Half a dozen white marble statues stood in various poses across the room, all figures captured in a moment of terror, frozen in mid-scream as they looked upon the great stone head. They carefully closed the door and tried another exit from the priests' room.

The Foiled Gas Trap
The wall of the adjoining short corridor caught Gravy's eye. On closer inspection, he noticed a loose brick which Thaddius removed with his thieves' tools. Behind the brick was a hole, large enough for a man's arm. The hole turned down about elbow's length. Wary of a trap, Aline cast a spell known as "Mage Hand" to explore the hole. Just past the bend, the hand encountered a small metal wheel attached to a valve. She turned the valve to the right until it stopped. There was no other effect.

The company opened the next door, noting that the door attached to a spring to close it automatically and was built to form an airtight seal. Thaddius used pitons to spike the door open. They entered the long corridor beyond. Halfway down the corridor, the door strained to close and a gasp of air was released into the room. The company had bypassed the gas trap by turning off the gas before entry.

Beyond the far door, the company encountered another round room with a silver disc and magical writing. This time, believing that only one door could be opened at a time, they allowed the entrance to close. The moment they did so, they were surrounded by light and glowing swirling motes and vanished from the room.

The Chamber of the Zombie Snakes
They appeared in a niche in a nondescript hallway with several other niches and doors and other corridors. They explored a path to the left, eventually coming into a large chamber filled with thousands of rasping zombie snakes, the sound of which resembled thousands of pieces of sand-paper being rubbed together. They stood on a platform in a corner of the room, stairs led down into the writhing mass. Similar platforms could be seen in two other corners. The fourth corner contained a passage.

Balatan called upon his god, Bahamut, to banish the zombie snakes. Half the snakes in the room crumbled to dust. Aline and Gravy used magic to zap some remaining pockets, but as they did so the snakes from the other half of the room began to fill in the cleared area. Valerius suggested that since this would take forever and since they didn't know if they needed to cross this chasm, they should go back and try one of the other doors.

The Great Stone Head
The company retraced their steps and took another door. They soon found themselves in the chamber of the great stone head and the frightened statues. They carefully entered the room, wary of the statues. Suddenly, the eyes of the great stone head began to glow. Thaddius, Absolom, and Aline looked at the statue and found themselves frozen in place. Meanwhile, Valerius, Balatan, and Gravy managed to avert their eyes or were otherwise not looking at the statue's eyes.

Suddenly, three of the statues came to a jerking scraping life with the sound of scraping stone. The statues closed on Balatan, Valerius, and Gravy and attacked. Aline cast two fireball spells at the great stone head, causing it to crack then explode into chunks of debris. She found herself suddenly free of the freezing grip of the statue's gaze. The remaining two statues froze in place, the source that controlled their actions now destroyed.

Unfortunately, Thaddius and Absolom had lost their fight against the magic of the great stone head. To the dismay of the rest of the company, they remained statues of white marble.

The surviving members of the company briefly discussed their options. It was clear that should this mission succeed, the its secret route would be discovered and would be sealed up forever. There was no way to save their companions. They pressed on.

They took another exit and explored a short passage. They opened the door at the end onto a large dark chamber. Pale white blind beings with long scraggy hair, beings that were once human, turned from their feeding from a font of black ichor, bearing sharp twisted teeth and hissing.

TO BE CONTINUED!

After Thoughts
The gun is good. The penis is evil.
The Great Stone Head was described as looking like the angry stone head from Zardoz. It was depicted on the table with an Olmec head figurine purchased from the pet store as an aquarium decoration.

The way it worked was anyone just looking at the head from outside the room had no effect. Once you entered the room, you made a save. Each player got to choose: Dexterity (to look away), Wisdom (for quick thinking), or Intelligence (to know what was coming). The DEX save had a difficulty of 20. The WIS save had a difficulty of 16. The INT save had a difficulty of 12. However, I didn't tell my players what the difficulties were and that, I feel, was a mistake on my part. Some players chose DEX because it was their best bonus, but had they known that INT had the lowest difficulty, they might have chosen that. As a result, Thaddius and Absolom were turned to stone.

What I now realize I SHOULD have done was either make all three saves the same difficulty or told the players up front what the difficulties were and allowed them to choose.  Ah, hindsight.

Once you started making saves, the only thing that would save you was the destruction of the Great Stone Head, which was a large stone object with an AC of 17 (for its hardness) and 27 hit points, with resistance to fire, piercing, and slashing; vulnerability to thunder; and immunity to necrotic, poison, psychic, and radiant.Destroying the Great Stone Head stops the need for ongoing saves but does not save anyone already turned to stone.

Because I felt bad for not telling them the difficulty, I had a vial of Potion of Great Restoration located within the head so that the players could choose one character to bring back to life. However, both of the players who lost a character protested! They felt that their characters' deaths were justified and added to the drama of the story, and that bringing one or both of them back would be wussing out. They said without the threat of death, there was no sense of danger. So I obliged and withdrew the potion.

Tuesday, November 18, 2014

"Sablius", Chapter 2 of Deception Pass

After defeating a shape-changing Oni, the party head upstairs to discover a group of ogre guards led by a fire giant. They finally find Princess Murti in the company of some goblins, a giant minotaur, a devious dwarf, and a young bronze dragon named Sablius! Not all is as it seems in the Secret Citadel of the Shape-Changing Cyclops!

The party:

Absolom, Justicar (Human Level 4 Cleric/Level 1 Monk)
Thaddeus, Under-City Scout from Swallow (Human Level 5 Ranger) 
Gravy, Priest of Thumn (Human Level 4 Cleric)

Balatan of Clan Brocktaw, Bronze Draconic Priest of Bahamut (Dragonborn Level 4 Cleric)
Ser Valerius, Armiger Errant, Executor of Justicia (Human Level 5 Paladin)


First, A Flashback
It was four months ago. Aline was absent-mindedly shopping in the bazaar of swallow. She came across a mysterious tent. Upon entering the tent, she was surprised to discover it larger on the inside than on the outside. A bearded old man doddered on a bench. The shop was filled with curios and artifacts, so she perused a while. She turned around and was shocked to see the old man standing behind her. He held out his hand, saying, "Aline, these are for you."

She held out her hand and took the two round stones offered to her. The old man said, "Give one to a friend. Someday you will need help. On that day, call upon that friend, and he will appear."

She examined the the stones. They were ordinary river rocks. She looked up and the old man was gone! In fact, the entire tent was gone! She found herself in an empty stall in the middle of the market, surrounded by people. 

Time passed. A few days ago, she met Valerius, proud defender of justice and paragon of virtue. She slipped one of the stones into his pack. 

Today, Valerius was in Swallow. He was attending the trial and sentencing of the villain known as the Spider. Valerius was confident in his conviction and was certain that justice would be served this day. 

Speaking before a private ceremony in the Temple of Justice was Zhamach, the assistant to Magistrate Orthat. Zhamach performed the ceremony of truth. He grabbed the dark elf Spider by the sides of the head, and stared intently into the villain's eyes.

Zhamach, Priest of Justica, assistant magistrate of Swallow
Zhamach had insisted on the closed proceedings. He did not wish to alarm the townspeople by revealing the existence of the dark elf race. Valerius insisted he be able to attend and Zhamach found no way to deny the paladin. In front of his trusted confidants within the Temple of Justice, Zhamach declared that the Spider was guilty of the crimes of which he had been accused. However, after praying to Justica on the matter, he announced that the sentence of death was to be commuted. The Spider would be taken to the dungeons beneath the Temple of Justice and held there against his will for the remainder of his natural life, where he might learn the error of his ways and one day repent.

Valerius was outraged, but kept his calm. He betrayed none of his emotion to his superiors. And suddenly, surprisingly, he was standing in a dark room of dwarfish manufacture in the company of his oldest friend Absolom, as well as his colleague Thaddius, the newcomer Gravy, whom he had met twice in Flinch, and the dragon-born priest Balatan, who had journeyed with him from Flinch to the Wave Echo Cave mine and back again. The slain body of a dead man, ten feet tall with blue skin and stubby ivory horns, lay sprawled and dead amid half-a-dozen scattered suits of dwarfish armor.

Meanwhile, twenty-three miles away in Swallow, Aline was standing in the inner sanctum of the Temple of Justice, perhaps more bewildered than the startled priests and curates assembled around her.

An Oni Among Us
After exchanging greetings, the party filled Valerius in on the current situation. They explained that they wished to save Princess Murti and that she had been captured by these mysterious blue ogres. 

So apprised, Valerius sat and meditated in order to summon his holy mount, a celestial lion! The majestic beast's appearance was heralded by mighty roaring and electric guitar and was backlit by glowing smoke effects and lasers. It was very impressive! The lion was white and as large as a pony. Little vestigial wings, like those of a dove, sprouted from its shoulders.
Valerius and his resplendent Celestial Lion Mount

Ogres and a Fire Giant
They continued their quest to rescue Princess Murti. They explored a hallway and found a set of stairs leading up. They took the stairs and entered into a large room, and ancient shrine to lost dwarfish gods. The room was illuminated by the glowing eyes of the two statues that bore silent witness over the tall chamber. Within the room were three brutish ogres wearing chain mail. They were on guard and watching the exits. A large gong stood on the far wall.

The party rushed in, ganging up on the nearest ogre. The second ogre rushed to the aid of his colleague while the third sounded the gong in alarm. All three ogres were quickly dispatched when, suddenly, a large door down a corridor between the statues was thrown open.

Down the hallway came an enraged fire giant carrying a blue flaming sword. The team assembled to meet this new threat. The fire giant responded by firing a cone of frigid ice from its sword of azure flame.  Three members of the party were caught in the blast but survived.

Valerius, riding his leonine mount, charged and engaged the giant in battle at the entrance to the room. The giant clutched its necklace and threw a small fireball into the room. Valerius called upon the holy power of Justica to land a branding smite upon the giant. The giant began to glow. Sensing trouble, the giant tried to escape. It turned to flee down the hall but the rest of the party surrounded it. 

Suddenly, the party was engulfed in darkness, a magical darkness that filled the corridor. The party attacked the hidden giant ineffectually. Then, just as suddenly as it appeared, the darkness vanished, leaving naught but a puff of smoke where the giant had stood.

Valerius quickly rushed down the hall to where the giant was headed, hoping to catch a glimpse of where it may have gone. He let his lion lead the way. The lion turned back to the corridor. Valerius then charged back into the dwarfish shrine.

Suspicious, Thaddius took another look at the puff of smoke. It was still there. It was not dissipating. Thaddius called the other back. Together they threw attack spells at the puff of smoke until it exploded, leaving the charred body of a blue giant with horns dead on the floor. Thaddius had seen through its clever ruse!

Meanwhile, back in the shrine, Balatan had seen the door through which they entered open and close by invisible hand. When the puff of smoke was killed, leaving the dead giant, a great howl of anguish filled the chamber. A side door then mysteriously opened and slammed shut. 

Certain they were on the trail of another invisible giant, they gave chase. They hustled down a corridor but stopped short at a closed door. Wary of a trap, they inspected the door first and entered cautiously. There they found a room filled with weapons and practice targets. After ensuring no invisible beings lurked within, they continued on through another door, taking a corridor to the left.
The Secret Citadel of the Shape-Changing Cyclops!


Sablius
Opening the next door, they found themselves in a long high chamber, the burial vault of an ancient dwarfish hero. The room was well lit and filled with goblins! Among the goblins was a dragon, twenty feet long with bronze scales! Next to the dragon was a ten foot tall minotaur wielding a silver wand in one hand and a rod made of a thigh bone and covered in leathery skin, stretched taut with black staples. At the head of the room was Princess Murti, blindfolded and gagged, her wrists manacled above her head and chained to a post. A pile of coin and treasures were piled knee deep around a sarcophagus on a raised dais. 

The minotaur pointed his wand at the intruders and addressed the dragon, "Intruders, Sablius! Here to take your gold! You must kill them, Sablius! Do not listen to their lies, KILL THEM!"

The party rushed into the room and engaged the goblins. The minotaur pointed his wand at those in the hall and bathed them in a cone of ice and frost. The dragon followed up by breathing forth a bolt of lightning that incapacitated Absolom and Gravy! The cold and lightning also eliminated over half of the assembled goblins. The minotaur followed up with a bolt of lightning of his own, fired from the silver wand.The bolt struck Valerius and Thaddius!

Balatan tried reasoning with the dragon, speaking to it in draconic, appealing to their mutual heritage. The dragon simply looked at Balatan like he had no idea what he was saying. Balatan was forced to defend himself from the dragon's claws and bites. Balatan, however, was unable to land a blow against his foe.

Valerius and his lion entered into melee with the minotaur while Thaddeus went to save Princess Murti. Before the ranger could free her, a dwarf appeared from thin air! It was the same dwarf they encountered in the company of the two mercenaries below! Thaddius held off the dwarf's axe while he freed the princess. The princess removed her gag and hood and rushed to help Gravy and Absolom.

Before she could make it, Gravy got a second wind and leapt to his feet! The priest of Thumn then gave a prayer to the moon, revitalizing his companions so they might continue fighting. Absolom returned to his senses and immediately regained his feet. 
Princess Murti of Kalmath
The princess explained that the creatures were called "Oni" and that they were once common in her lands before being driven out. She said the oni were starving the bronze dragon, a type of dragon known for their good nature, in an attempt to force it to eat helpless victims and turn it to evil. For the past several hours, they had been goading the dragon to kill her but it refused.

Sensing the dragon's confusion, Absolom and Gravy began a dialogue with the creature, speaking to it in the Common tongue. The dragon listened to them. The minotaur shouted at the dragon, but could not overcome their words. The dragon stopped fighting. Balatan, meanwhile, left the dragon to join Valerius in fighting the minotaur.

The minotaur struck Balatan with the rod of bone and flesh. The rod immediately drained Balatan of ten years of life! Weakened, Balatan fell to his knees. 

Thaddius moved to help Valerius, followed by the dwarf with whom he was fighting. Now all four were locked in mutual battle! Gravy revived Balatan who stood and re-entered the fray. 

The minotaur fired another lightning bolt, this time at Balatan, Gravy, and Absolom. The bolt took Balatan and Gravy down again! By this time, the dwarf had changed form into that of a massive armored ten feet tall giant! Absolom spoke a prayer of rejuvenation and brought Gravy and Balatan from the brink.

Eventually, after suffering magic missiles and barely avoiding the life-stealing rod, the party was able to defeat the minotaur! The great beast reverted to his true form as an oni and fell dead. 

The armored giant that was the dwarf, desperate to escape and gain reinforcements, flew to the corridor, turning invisible as he went. As he did so, the party unleashed arrows and spells at the fleeing phantom. Luckily, several of their missiles struck the invisible foe and it fell, dead and visible, to the corridor floor!
An Oni in its natural form


Exhaustion!
The party was exhausted from the long battle. They rested for an hour and bound their wounds. They spoke with the dragon and learned its story.

Sablius was six years old, still a wyrmling. However, the oni known as Krugli, the minotaur, had raised Sablius from a hatchling. Sablius had never seen another dragon and had never left this crypt. Krugli used the rod to artificially age Sablius. He also taught Sablius to speak the common tongue and the foreign language of the oni. He brought Sablius treasure captured from merchant caravans to sate the draconic instinct to hoard treasure. He also brought prisoners, taken captive in those same raids, for Sablius to eat. 

Sablius had no desire to eat these defenseless beings, but Krugli starved Sablius, tortured him, and used his magic charm power upon him and eventually forced Sablius to reluctantly devour his helpless victims. 

However, now Sablius was free. Sablius wished to see the world. Absolom asked if Sablius would like to accompany them to Horek. Sablius refused. He wanted to see the world but did not wish to leave his lair and his hoard. Absolom understood.

The party inspected the hoard but left its treasures to the dragon out of respect. However, Thaddius made an offer of exchange. He offered the mace of Tzann in exchange for a gilt suit of gleaming plate mail armor. The dragon accepted. 

Absolom and Thaddius then removed the sarcophagus lid to inspect the remains of the dwarfish hero interred within. Upon doing so, a loud voice shouted "Thief! Thief! Thief!" repeatedly for a total of 25 times. Wincing at the noise, they inspected the contents. The inner coffin was made of iron and still intact. Atop it were found two short swords, a crystal ball, and two palm-sized river rocks, each inscribed with a magical rune. 

Rest
The team decided to rest for a few hours in one of the empty side chambers. A watch was placed outside the door with Sablius. Over the next few hours they identified the short swords as being magical in nature, as was the crystal ball. The two river rocks began floating and hovering around the user's head. One rock magically enhanced strength while the other enhanced charisma. 

The hours passed uneventfully and the team was not disturbed. After a long rest, Balatan found his vigor and vitality returning to normal. Refreshed and restored, the party was ready for a new day.

They decided that they must make this a safe lair for Sablius, they must defeat the remaining foes. Somewhere in this citadel they were told there was a vampire, a fox with seven tails, an old man, and others. Where they in fact oni in disguise? Or where they what they appeared to be?

TO BE CONTINUED!