Showing posts with label Svirfneblin. Show all posts
Showing posts with label Svirfneblin. Show all posts

Thursday, October 6, 2016

"An Elderly Beholder is Assassinated" - Out of the Abyss, Chapter 27


Lorthuun the Beholder was getting too old for this shit.

He was once feared. He was an Eye Tyrant, a villain, a mover and shaker. Men feared him. Monsters paid him homage and sent him tribute. His lair was a death-trap from which no one could escape.

Now he served the Zhentarim as a negotiator. A NEGOTIATOR! He was a joke! He no longer commanded respect and dread. He now took orders from a superior, a HUMAN!

How had this happened? He had grown old and feeble. Four of his eyestalks had become blind with cataracts. He couldn't even negate the magic cast in his presence. Then one day, the elderly beholder was forced to flee his home when it was attacked by a young dragon. He barely survived the encounter.  He fled, clinging to his life.

An alchemist found him. The alchemist healed his wounds and helped him recuperate. Lorthuun the Fearsome was now Lorthuun the forgotten. No one trembled at his name. No one could even remember his name. The elderly beholder found work with a faction of Overworlders called the Zhentarim. He served as an adviser and helped them establish a foothold in the Underdark.

Beholders don't have friends, they have servants and slaves. Lorthuun possessed neither servants nor slaves, but he did have a friend: the human named Ghazrim DuLoc. Although technically his superior, Ghazrim treated Lorthuun as an equal. Lorthuun appreciated that. The two got along well. They bantered like old friends and communicated with each other through an incessant stream of sarcastic insults.

Today they would meet with the Drow. There was unrest in Mantol-Derith. The peace had been broken and the duergar were warring with the Svirfneblin. The peace would be reestablished, of that he had no doubt, but in the meantime the humans of the Zhentarim trade guild would form an alliance with the drow. The allies would then take advantage of the conflict, negotiating new trade deals with both belligerents. Then they would end the fighting and the drow and the humans were reap the profits.

This would be easy. The negotiations should take no longer than a bit (an eighth of a tridon or about an hour). Then he could return to his tent and sleep.

The delegation prepared to leave the warehouse. DuLoc straightened his coat and asked the beholder how he looked.

"Terrible, as always," grumbled the old Beholder.

Ghazrim smiled and turned to open the door.


OUT OF THE ABYSS, CHAPTER 27
"AN ELDERLY BEHOLDER IS ASSASSINATED"

Demon-Lords have escaped from the Abyss
and are roaming free in the
subterranean land known as the Underdark.

Five heroes unite to lead an expedition
into the depths of the Earth.

They must find Gravenhollow,
the fabled library of the Stone Giants,
where it is said all secrets are known.

They have travelled to Mantol-Derith
to meet Ghazrim DuLoc
who knows the way to Gravenhollow.

Now they must rescue the merchant
from assassination by the nefarious
Dark Elves known as the Drow.

THE LEADERS OF THE EXPEDITION

  • Sir Valerius Adeques - (PC) human paladin and hero, defender and champion of the old gods of nature.
  • Virtue - (PC) tiefling paladin and warlock, a mysterious wild card of unknown allegiance.
  • Santaka - (NPC) a baby red dragon, loyal to Virtue.
  • Silax - (PC) Human wizard, her name will possibly change to Willow, she's still in flux. 
  • Phwee-toop - (NPC) Salix/Willow's owl familiar.
  • The Shield Guardian (NPC) - a contribution from Lord Zelraun Roaringhorn of the Harpers.
  • Ront, (PC) - orc barbarian seeking redemption for his failures.
  • Pain Grille' - (PC) halfling thief from Waterdeep, was turned to stone in Blingdenstone but got better.
THE ORDER OF THE GAUNTLET
Under the command of Valerius
  • Thora Nabal - (NPC)  human warrior
  • Sylrien Havennor - (NPC)  human warrior
  • Olaf Renghyi - (NPC)  human warrior
  • Elias Drako - (NPC)  human warrior
  • Tamryn Tharke - (NPC)  human warrior
THE EMERALD ENCLAVE
Under the command of Ront
  • Brim Coppervein - (NPC)  dwarven mounted scout
  • Thargus Forkbeard - (NPC)  dwarven mounted scout
  • Griswalla Stonehammer - (NPC)  dwarven mounted scout
THE LORDS' ALLIANCE
Under the command of Pain
  • Nazrok Blueaxe - (NPC)  dwarven warrior (deceased)
  • Kirsil Mantlehorn - (NPC)  dwarven warrior (deceased)
  • Anzar the Brazen - (NPC)  dwarven warrior
  • Garganthine Truesilver - (NPC)  dwarven warrior (deceased)
  • Splinter Darkmorn - (NPC)  dwarven warrior(deceased)
  • Feral Killmander - (NPC)  human spy
  • Zilna Oakshadow - (NPC)  human spy
  • Hilvius Haever - (NPC)  human spy
THE BLACK CLOAKS
Under the command of Virtue
  • Nero Kelvane - (NPC)  human thug
  • Lenora Hasku - (NPC)  human thug
  • Aligor Moonwhisper - (NPC)  human thug (deceased)
  • Gorath Torn - (NPC)  human thug
  • Saliyra Dalnor - (NPC)  human thug (deceased)
  • Primwin Halk - (NPC)  human thug (deceased)
  • Iandro Alathar - (NPC)  human thug (deceased)
  • Lhytris Ilgarn - (NPC)  human thug
OTHER HANGER'S-ON
  • Derendil - (NPC) a qaggoth, once cursed with a false personality, now fully restored but retaining his unusual gentleness and intelligence, provisional member of the Order of Brilliance.
A MISUNDERSTANDING 
There was a scream from the Zhentarim pavilion followed by a crash, a bright flash with thunder, and the sound of battle!

Valerius called forth his celestial lion, mounted, and charged forth! Pain activated his magical boots and ran ahead. Virtue and the other members of the expedition struggled to keep pace. Ront kept his eye on the gargoyle perched on a high ledge. The gargoyle looked startled and watched the pavilion in nervous anxiety.

Valerius and Pain burst into the pavilion. Valerius sword "Dawnbringer" blazed forth, filling the interior of the large tent with the light of day. The pavilion was long and rectangular with a smaller "room" on the far end, forming a reversed "L" shape. There was a large round table at the far end. A long table with wine and viands was placed in the adjoining "room".
Lorthuun the Older Beholder
In front of the table, Lorthuun the beholder lay bleeding on the ground, dying, like a half-deflated ball. Purplish-black ooze bubbled and frothed from the wound. Ghazrim DuLoc was surrounded by three of his black-clad bodyguards. They were beset by a drow elite warrior. Two other bodyguards moved towards a second elite warrior. Two more bodyguards lay dying on the floor. The drow negotiator had retreated to the table with the viands, her hand still glowing from arcane power. The air smelled of ozone from the recent discharge of a lightning bolt spell.

Valerius moved to intercept the drow warriors and protect DuLoc. Pain sped across the room at blinding speed to engage the drow mage. The mage screamed, "Perfidious betrayers! You planned this trap all along!"

They were soon joined by Virtue along with the other members of hte expedition. DuLoc was hastily escorted out of the pavilion his men and the black-cloaks of the expedition.

Valerius made short work of one of the drow. Virtue fired an arcane bolt at the mage and Pain followed up with a sneak attack to a non-vital area. The drow mage fell, overwhelmed by the shock and pain. The second drow disengaged to protect her mistress, creating a zone of magical darkness to shield her from further attacks.

Valerius checked on the Lorthuun but the beholder was dead. The svirfneblin with the leather satchel was busy cutting off one of Lorthuun's eyestalks. The deep gnome, whose name was Peebles, smiled nervously and paused.

"Stop that!" Valerius admonished.

Virtue noticed a large hole cut into the tent near the big round table. She looked outside.

BATTLE ON THE BRIDGE
While the others fought inside the pavilion, Ront ordered the mounted scouts to ride around to the back of the tent to catch anyone who tried to escape.

Suddenly, the gargoyle took flight, heading over the pavilion towards a land bridge that crossed a pond. Ront gave chase, following as best he could.

The gargoyle was watching something on the ground, moving between the many tents of the Zhentarim quarter. It flew near the ceiling, about sixty feet off the ground, making small circles towards the pond.

It was following someone.

Virtue, having seen Ront following the gargoyle stepped through the tear in the tent wall and case a spell of flight upon herself. She called for her baby dragon Santaka to join her and the two leaped into the air.

From her vantage in the sky, Virtue could see a furtive figure crossing the bridge. It was a drow fleeing the scene of the battle in the pavilion. The gargoyle was nervously following the drow. Ront was following the gargoyle but did not see the figure.

Virtue called to Ront and tried to point out the escaping drow. Ront looked confused, cast his eyes towards the bridge, but saw nothing. He cautiously moved onto the bridge.

Suddenly, the gargoyle was upon Virtue. The two fought in mid-air but the gargoyle was brought down by the sudden attack of the pony-sized dragon. The gargoyle and dragon fell into the lake with a loud splash and a hiss of steam.

Ront was distracted by the spectacular gout of water when suddenly he was stabbed from behind by a poisonous blade! He shuddered but recovered quickly. Virtue swooped down and the two quickly disabled the drow assassin and tied her up.
Kinyel Druu'Giir


PARLEY IN THE PAVILION
Pain attempted to parley with the drow warrior in order to find out what happened. He learned that the black cloaks attacked the drow delegation so the drow fought back. When asked about the missing drow, the warrior was surprised and admitted that she knew not the location of her companion Kinyel.

Pain convinced her to remove the spell of darkness and allow Valerius to heal the mage-negotiator. They moved the mage onto the long table and Valerius called on the forces of nature to heal her wounds.

When asked about a large gem, the warrior said she knew nothing about it.

The drow assassin, whose name was Kinyel, was brought into the pavilion and laid on the floor.

Kinyel was revived and questioned. Kinyel revealed that she tried to assassinate the beholder because she believed that her dishonor would be undone and she would be welcomed back into her house as a hero if she killed Lorthuun.

Virtue searched through Kinyel's pockets for the stolen gem but found nothing.

Valerius asked, "Did you find it?"

Virtue said, "No."

Pain interjected, "Yes you did. You put it into your pocket!"

Virtue, surprised, replied, "No I..." She reached into her pocket and was surprised to find it there. "Huh."

Virtue began to daydream. her mind was a million miles away.

"...Virtue! I said put it on the ground!"

"What? No!"

Pain knocked it out of her hand. It fell to the floor. Pain tried to smash it with the hilt of his dagger. It did not break. Before Virtue could snatch it back up, he kicked it across the floor towards Valerius, "Yo! Use your magic sword to break it!"

Before Valerius could catch it, the fist-sized gemstone magically bent its trajectory and flew into the hand of the drow mage, "No! It shall be mine!"

Valerius summoned forth the fiery blade of Dawnbringer and whacked it out of her hand. It once again fell to the floor. Valerius impaled the gem with Dawnbringer's blade of pure sunlight.

The gemstone shattered, causing the ground to tremor. A cloud of glowing gas emerged from the broken shards. The image of a hulking winged humanoid demon emerged from the swirling gas. It rose in the air and stretched its arms and wings. It hissed, "Freeeeeee...." and was gone.

Someone said, "Well, that' can't be good."

DM Notes - I added an additional level of complexity to the crystal's allure. 

In the book, anyone who touches the crystal must make a Charisma save or gain an indefinite madness.

I added an extra step. Anyone who SAW the crystal had to make a Wisdom save or try to steal the crystal for themselves. Virtue failed her Wisdom save and her Charisma save. So did the Drow Mage. Everyone else made theirs.

DM Notes- Perfidy! Betrayal!

Pain came to the conclusion that one of the humans saw the gem on Kinyel and tried to steal it, setting off the fight.

That's an interesting theory. It fits and I'm not going to contradict it.

FINALLY, REST
The drow delegation returned to their enclave with Pain and Valerius' sincere apologies.

Valerius and Pain turned to carry the dead back to the Zhentarim enclave. They caught Peebles the deep gnome cutting off more eye stalks, having already severed three. Peebles was chased out of the tent.

The members of the expedition finally met with Ghazrim DuLoc. The Zhentarim negotiator lamented the loss of his beholder friend but grinned when me mentioned that he automatically inherited all of Lorthuun's shares in the profits.

When told of the expedition's mission, Ghazrim removed his magical ring. He explained that very few mortals have ever been to Gravenhollow and that he was among them. He was given this token that, should he ever wish to return, would guide him to the secret place. He gladly gave the ring to Virtue and explained to her how it worked. He also said that Gravenhollow was over sixty tridons away.

GM Note - The players groaned.
Yes, more travel. Sixty days more travel!

After a meal, Ghazrim explained the current situation in Mantol-Derith.

The peace was broken. The duergar were fighting with the svirfneblin. He was attempting to establish an alliance and non-aggression pact with the drow when he was interrupted. He would try again on the following tridon.

The members of the party urged Ghazrim not to abandon Mantol-Derith, despite the fracturing of the peace. He assured them that he would not. He felt that the situation was temporary. He would figure out some way to get the two sides to stop fighting. Until then, he and the drow were simply taking advantage of the unrest to renegotiate better trade terms and increase their short-term profits.

When asked about their short-term plans, Valerius answered that they would need re-supply for their journey. They needed food, water, pack lizards, and crossbow bolts.

Ghazrim offered them food and pack lizards from his supply. He also sold them a magical item from his personal collection - a fabulous decanter that always produced water in unlimited supplies.

Alas, however, he had no weapons to trade. The party needed to get those from the duergar, and they weren't trading at the moment because of the feud.

After dinner, the expedition was finally able to rest for a shift. They slept in comfort by temporarily displacing a Zhentarim merchant from his personal tent.

PEEBLES THE CREEPY DEEP GNOME
The following shift, they were approached by Peebles. Peebles asked if he could join the expedition.

"I have to, uh, leave Mantol-Derith."

"Why?" asked Pain.

"Oh, no reason. I just have to go somewhere and I'd like an escort, that's all."

"Where?"

"Uh, that's a secret."

"No." said Ront bluntly.

Peebles looked desperate, "Well, maybe I can just follow along with you? You know, for a while?"

"No." repeated Ront.

"I can pay you with a magic sword!"

Pain asked around, "Does anyone need a magic sword?"

Virtue and Valerius shook their heads. Ront asked, "What about you?"

Pain said, "I'm a halfling and a thief. I'm no good with a long sword. Sorry. No swords."

Peebles looked off in the distance, trying to think of something else to say. He eventually tried again, "Please?"
Pain Grille'

Ront and Pain answered in unison, "No!"

Peebles walked away dejectedly.

PATCHING THINGS UP WITH THE DUERGAR
The team needed more crossbow bolts but none of the merchants in Mantol-Derith were open for business. They decided they needed to patch things up.

Leaving the rest of the force behind, Virtue, Valerius, Ront, and Pain walked up to the gates of the Duergar enclave. The wrought iron fence around the mushroom orchard had been replaced with reinforced iron walls.

Pain called out. No one answered. Eventually, after much shouting and commotion, a duergar responded from behind the wall. Pain asked to speak with Ghuldur. The unseen duergar said he was busy. Valerius said that if the duergar didn't get Ghuldur, they'd leave and return with their entire expedition and take the Duergar enclave by force of arms. The duergar paused then said he'd go get Ghuldur.

Ghuldur returned and negotiated with Pain over the wall. Pain asked what it would take to end the feud and reopen trade.

"Valuable property has been taken from my close friend Krimgol Muzgardt by the deep gnomes! On top of that, YOU murdered Krimgol and killed several of my men! I demand the return of my property and 5000 gold pieces in reparations from the Deep Gnomes! Furthermore, I demand you hand over the wyrmling to me in reparation for the murder of Krimgol and my men!"

Virtue crossed and arms and stood in front of the dragon Santaka, "No."

Pain produced the shards of the cursed gemstone. He explained that the gemstone was cursed and that anyone who saw or touched it became insane or possessed. The gemstone was broken now and its curse was lifted. He went on to explain that 5000 gold pieces was too much and haggled with Ghuldur for a lesser price.

Ghuldur revealed that he had heard about the breaking of the gemstone and its cursed nature. He thanked them for their efforts in that regard.

After a moment's thought, Ghuldur agreed to end the feud with the deep gnomes and the heroes on two conditions. First, they would all be forced to lay down their weapons and publically apologize to all of the duergar for the mruder of Krimgol and the others. Secondly, the deep gnomes would have to surrender to him gemstones worth 500 gold pieces.

Pain checked with Virtue and Valerius and they agreed. He looked at Ront. Ront's eyes grew wide and his lips curled back in a snarl, then agreed. They complied.

Ghuldur demanded he repeat the apology louder. They repeated the apology louder.

Ghuldur was satisfied.

The heroes then went to the svirfneblin enclave. It was likewise barricaded and Pain alone was let inside. Pain met with Gabble Dripskillet in her burrow. Gabble was lounging on comfortable pillows, drinking fine wine, and munching on small sauteed mushrooms and tiny fried insects. She was If he noticed a change in demeanor, he did not betray it.
Gabble Dripskillet

Pain told Gabble that the duergar would call off the feud if she paid them gemstones worth 1000 gold pieces. She agreed and ordered an attendant to retrieve the payment. However, she gave him a condition. She and two servants needed escort to transport an important item to Blingdenstone. Pain tried to explain that they had other plans but she said it was only six tridons away and wouldn't be much of a distraction. Pain sighed and agreed.

Pain took the sack of ten quartz gemstones outside the enclave. He was immediately met by several duergar who suddenly appeared from their invisibility. Pan held up the sack with pride. The duergar thanked him and took the entire sack of ten gemstones. Pain's eyes grew wide for a second and his smile froze as he tried to hide his disappointment. The duergar thanked him and returned with Pain to the enclave of the gray dwarves where he showed the unexpected boon to everyone.

The heroes were able to purchase weapons and armor but were unable to buy crossbow bolts. Ghuldur mentioned that the drow sold crossbow bolts. Valerius asked if anyone had maps of the Underdark. Ghuldur suggested the drow named Zilchyn Q'leptin. He sells maps.

Valerius groaned.

RETURN TO THE DROW ENCLAVE
Valerius, Virtue, Pain, and Ront crossed Mantol-Derith to the drow quarter. There, sitting on a bench in the fungal garden, they found Zilchyn Q'leptin. Zilchyn saw them approaching and got up to leave. When last they spoke, Valerius had offended the drow's honor by accusing him of theft. That the drow was guilty of the crime was irrelevant.

They called out to Zilchyn and he stopped. He eyed their approach suspiciously. They explained that they wished to purchase maps of the Underdark. Zilchyn's demeanor changed. His anxiety had been replaced with the zeal of a salesman. He showed them his maps and explained that, using his maps, one could find the way to Menzoberranzan, Blingdenstone, or Gracklstugh.

They asked if he had any general maps of the Underdark. They simply wished to know where things were in relation to each other. The drow thought about it and replied that he had such a map, but not on him.

He explained that the map they wanted was hidden away in a niche a few tridons out from Mantol-Derith. He would need to travel there to retrieve the map. It was dangerous to journey anywhere in the Underdark so he was reluctant to travel there alone. If they helped him him retrieve the map, as well as a few other possessions he had hidden there, he'd happily give them the map for free.

They thought about it but declined the offer. Afterwards, they located a drow merchant and purchased some crossbow bolts.

DM Note- After not purchasing a map, one of the other players asked Valerius' player: "You want a map of the Underdark? Here!"



THE LONG JOURNEY AHEAD
After a long rest, the expedition gathered to begin the journey to Gravenhollow by way of Blingdenstone. They were joined by Gabble and two bearers carrying a box suspended by two poles. Several pack lizards were laden down with supplies and equipment. They set off on their journey.

Like all journeys through the subterranean realm of the Underdark, there was no day and no night. The expedition traveled until they were tired then stopped until they were rested. The first few cycles passed uneventfully. Gabble led the way as they traveled to Blingdenstone.

During the fourth such cycle,  two of the members of the delegation from the Lords' Alliance suddenly fell through the bottom of the passage and disappeared! There was no ambush, no cave-in. They simply fell through solid stone! Zilna Oakshadow and Hilvius Haever simply disappeared into the earth! Several hours were spent in an attempt to locate and rescue them to no avail. Their disappearance was a mystery and caused great anxiety among the other members of the expedition.

DM Note- The Legend Grows

I rolled a d8 to determine roughly which NPCs it would effect. They're all arranged in a line two or three abreast. The d8 tells me front, back, or where in the middle. I rolled a 5. I picked two minis from that area and said, "They're gone." They were spies from the Lords' Alliance.

Pain's player said, "Holy shit, really?!"

"Yep."

"That just leaves Feral Killmander. Feral Killmander survives again!"

The expedition continued on and eventually stopped and laid down in the passage to rest. When they woke, Lhytris Ilgarn of the Zhentarim black cloaks had likewise disappeared. His pack and equipment still on the ground where he had laid.

THE DEAD END
During the fifth cycle of travel, Gabble led the expedition into a large caven. The cavern was filled with a dense fog that restricted visibility to a few feet. Not even the glowing brilliance of Dawnbringer could pierce the milky white haze. Gabble instructed everyone to follow the wall to the left.

The expedition carefully made their way around the chamber when the thunderous roar of a ceiling collapse echoed through the dark. There was a moment of concern as everyone reported in.

Gabble began laughing, giggling at first then cackling maniacally. Her voice changed, becoming deeper and more menacing. The fog began to dissipate as Gabble began to change her shape. No longer was she the diminutive deep gnome covered in jewels. She was now a tall voluptuous humanoid female with purple skin, horns, great leathery wings, and a long tail.

The center of the room fell away into a deep pit. The ceiling was a tall shaft. Through the hole in the ceiling poured a swarm of demonic flying insects. Their infernal buzzing was deafening.

"Ha ha ha! You fool! You fell right into my trap! Now, Virtue, for having me banished from Gracklstugh, I will have my revenge!"

TO BE CONTINUED...


  • Zilna Oakshadow - (NPC)  human spy (deceased)
  • Hilvius Haever - (NPC)  human spy (deceased)
  • Lhytris Ilgarn - (NPC)  human thug (deceased)

Tuesday, September 27, 2016

"Trouble in Mantol-Derith" - Out of the Abyss, Chapter 26


The expedition passed through the secret entrance into the underground trading post known as Mantol-Derith. They were in the bottom of a fifty-foot deep trench. A large cavern opened up above the trench. The wreckage of what was once a large platform made of crystal lay in shattered ruins ahead of them. They found mechanical spring-powered lifts near the first of two bridges that spanned the trench and took turns riding it to the top in small groups.

The cavern was large, nearly five hundred feet long and three hundred feet wide. The ceiling of the cavern varied from thirty to sixty feet and was covered with dripping stalactites. The sound of dripping water sounded like light rain as it fell upon the stone floor and dozens of tarps and tents erected in the center of the cavern. The cavern floor rose gently, creating a basin in the center. One quadrant contained a wondrous garden of usually large mushrooms and fungi around an massive mushroom the size of an oak. The cap of the gargantuan mushroom spread wide and created shelter from the gently falling rain. Another quadrant was an unkept mess of overgrowth. The next quadrant was a well-designed orchard of mushrooms the size of apple trees. The fourth quadrant contained a single large mushroom but was otherwise dominated by a large pavilion and several smaller tents.

The center of the cavern contained dozens of tents and tarpaulins, tables and stalls, like a flea market. The tents were knocked over and tables were upturned. No one was around. The place appeared to be abandoned. Banging could be heard in the distance from the quadrant concealed by overgrowth.

Suddenly, two giant-sized Duergarburst through the tents, smashing tables and knocking down anything in their path as they chased two small figures. The two figures were magically blurred, making them difficult targets. They were screaming in Undercommon, the trade language of the subterranean world, "Help! Help!"

Ser Valerius didn't have to understand the language to know that someone needed help. He drew forth his magic sword, Dawnbringer, and filled the chamber with the light of day! The giant duergar shielded their eyes as Ser Valerius and his companions charged forth into battle!

OUT OF THE ABYSS, CHAPTER 25
"THE JOURNEY TO MANTOL-DERITH"

Demon-Lords have escaped from the Abyss
and are roaming free in the 
subterranean land known as the Underdark.

Five heroes unite to lead an expedition
into the depths of the Earth
to find the underground trading post 
known as Mantol Derith
so that they may learn the way
to Gravenhollow, the fabled library of the Stone Giants
where they hope to find a way to banish
the Demon-Lords back to the Infinite Abyss. 

THE LEADERS OF THE EXPEDITION

  • Sir Valerius Adeques - (PC) human paladin and hero, defender and champion of the old gods of nature.
  • Virtue - (PC) tiefling paladin and warlock, a mysterious wild card of unknown allegiance.
  • Santaka - (NPC) a baby red dragon, loyal to Virtue.
  • Silax - (PC) Human wizard, her name will possibly change to Willow, she's still in flux. 
  • Phwee-toop - (NPC) Salix/Willow's owl familiar.
  • The Shield Guardian (NPC) - a contribution from Lord Zelraun Roaringhorn of the Harpers.
  • Ront, (PC) - orc barbarian seeking redemption for his failures.
  • Pain Grille' - (PC) halfling thief from Waterdeep, was turned to stone in Blingdenstone but got better.
THE ORDER OF THE GAUNTLET
Under the command of Valerius
  • Thora Nabal - (NPC)  human warrior
  • Sylrien Havennor - (NPC)  human warrior
  • Olaf Renghyi - (NPC)  human warrior
  • Elias Drako - (NPC)  human warrior
  • Tamryn Tharke - (NPC)  human warrior
THE EMERALD ENCLAVE
Under the command of Ront
  • Brim Coppervein - (NPC)  dwarven mounted scout
  • Thargus Forkbeard - (NPC)  dwarven mounted scout
  • Griswalla Stonehammer - (NPC)  dwarven mounted scout
THE LORDS' ALLIANCE
Under the command of Pain
  • Nazrok Blueaxe - (NPC)  dwarven warrior (deceased)
  • Kirsil Mantlehorn - (NPC)  dwarven warrior (deceased)
  • Anzar the Brazen - (NPC)  dwarven warrior
  • Garganthine Truesilver - (NPC)  dwarven warrior (deceased)
  • Splinter Darkmorn - (NPC)  dwarven warrior(deceased)
  • Feral Killmander - (NPC)  human spy
  • Zilna Oakshadow - (NPC)  human spy
  • Hilvius Haever - (NPC)  human spy
THE BLACK CLOAKS
Under the command of Virtue
  • Nero Kelvane - (NPC)  human thug
  • Lenora Hasku - (NPC)  human thug
  • Aligor Moonwhisper - (NPC)  human thug (deceased)
  • Gorath Torn - (NPC)  human thug
  • Saliyra Dalnor - (NPC)  human thug (deceased)
  • Primwin Halk - (NPC)  human thug (deceased)
  • Iandro Alathar - (NPC)  human thug (deceased)
  • Lhytris Ilgarn - (NPC)  human thug
OTHER HANGER'S-ON
  • Derendil - (NPC) a qaggoth, once cursed with a false personality, now fully restored but retaining his unusual gentleness and intelligence, provisional member of the Order of Brilliance.

TROUBLE ON ARRIVAL
Valerius, Ront, Virtue, and Pain rushed to the aid of the deep gnomes. Since they didn't know what was going on, they measured their attacks and subdued the giant-sized gray dwarves. Once the duergar were defeated, the two blurry deep gnomes were joined by a third that was hiding nearby. The third carried a leather satchel. They emerged from under the upturned tables and thanked their rescuers.

They explained that the peace of Mantol-Derith had been broken. The duergar, for reasons unknown, have kidnapped a svirfneblin mage named Yantha Coaxrock and, indicating the direction of the loud banging, have laid siege to the svirnfneblin enclave. They were runners sent forth to get help to break the siege. They asked the expedition for aid!

DM NOTE- Who is Yantha Coaxrock?
The name Yantha Coaxrock was mentioned way back in the Blingdenstone chapter. She was the leader of Stoneheart Quarry but had left Nomi Pathshutter in charge during her absence. I had mentioned this way back then but there's no way the players would know this, so I reminded them.

SVIRFNEBLIN ENCLAVE
The expedition followed the svirfneblin runners back to the enclave. The entrance to the enclave was obscured by an unkempt and overgrown fungus garden. A path led through the garden to the entrance. Four giant-sized duergar were using a zurkhwood battering ram in an attempt to bust down the heavy iron doors to the enclave.

Valerius ordered his troops to fire their crossbows at the giant duergar while he, astride his winged celestial lion mount, along with Ront and Virtue charged forward to engage them. The giant duergar turned from the door and shielded their eyes from the blazing sunlight emanating from Dawnbringer. Ront charged forward first, singling out one of the duergar with an intimidating snarl. That duergar was shaken and hesitated as his comrades charged at the oncoming attackers, meeting in the middle of the path.

Four additional duergar suddenly became visible in the tall overgrowth. They hurled javelins at the main group of the expedition then closed to engage.




The appearance of more invisible duergar forced the rearrangement of the Black-Cloaks and the forces of the Lords' Alliance. Pain moved deftly through the tall growth to attack with stealth. The mounted dwarves were ordered to move back down the paths to cover the flanks.Valerius, Ront, and Virtue fought the four duergar from the entrance while the rest of the group fired crossbows or charged into the mushroom forest to engage with the remaining duergar.

The battle was fierce but was resolved quickly and the duergar were defeated with minimal bloodshed or fatalities. Two duergar attempted to flee but Pain managed to chase down and stop one while the other was killed in a volley of crossbow bolts.

The svirfneblin runners knocked on the heavy doors and were allowed entry. The enclave was a large cube-shaped room. The walls were covered in burrow-like niches. Deep gnomes cautiously poked their heads out frightened prairie dogs. Crystal platforms magically hovered in mid-air.

The expedition was welcomed by the enclave's chief negotiator Gabble Dripskillet. Gabble recognized Ront, Virtue, and Pain as the heroes of the Battle for Blingdenstone and gave them an especially warm welcome. As a reward for their efforts, the heroes were given a crystal coffer containing a beautiful black sapphire on a silver chain. Gabble said it was a priceless heirloom of the royal dynasty that once ruled Blingdenstone. Ront accepted the gift, sniffed it, and rather insensitively asked how much it was worth.

The heroes inquired about the recent events at Mantol-Derith. Gabble did not know why the duergar suddenly attacked. All she knew was that duergar troops descended upon the marketplace, kidnapped Yantha Coaxrock, and took her  back to their enclave. The deep gnomes marshaled their forces and led an attack against the duergar enclave to rescue her. Unfortunately, the counterattack failed and the deep gnomes were routed. They were chased back to their own enclave while the duergar laid siege and tried to batter down the door.

She begged the heroes for their help in rescuing their mage! They agreed.

DM NOTE - How to Role-Play a Deep Gnome
Deep gnomes are reportedly dour serious folk with no sense of humor. When speaking in "Deep-Gnome" voice, I try to modulate my voice to sound like a munchkin but I speak in depressing monotone. 
Pan Grille'

THE DUERGAR ENCLAVE
The expedition marched through the remains of the bazaar past a lake of dark black water and made their way to the outer gates of the duergar enclave. The outer perimeter was a tall wrought-iron fence. Within the fence was a well-maintained orchard of giant mushrooms. Each mushroom was the size of an apple tree. they were arranged in orderly rows.

Virtue stepped to the front of the throng and called out in Undercommon, "I am Virtue, High Inquisitor of the Deep King."

A duergar guard appeared out of thin air. "We were not told you would be coming."

Virtue haughtily demanded information, "What is happening here? Why is the peace of Mantol-Derith broken?"

The duergar guard replied, "Apparently, a deep gnome mage stole a gemstone belonging to one of our merchants. That merchant is a good friend of our chief negotiator. They demanded its return and the mage refused. So she was taken into custody for interrogation. She's being interrogated now. The svirnfneblin attacked us in an unlawful attempt to free her! We fought them back and our warriors are assaulting their enclave even as we speak! They shall pay for their treachery!"

"I need to speak to the chief negotiator at once!" demanded Virtue.

"The chief negotiator is busy at the moment. As I said, he is interrogating the prisoner."

"That is precisely why we are here. I must speak with him immediately."

The duergar looked at the assembled throng and sniffed. He marched past the orchard and disappeared into a short tunnel. He returned a few minutes later.

"Chief Negotiator Ghuldur Flagonfist will meet with you. But you must come alone."

"Nonsense. I must be accompanied by my entourage, including my personal guards," said Virtue, indicating her colleagues.

The guard examined her "entourage". "Those two may come. But no dragon and no winged.. whatever that thing is."

"It's a celestial lion," said Valerius from atop his leonine mount.

"Whatever. No mounts and no dragons and no orcs."

Ront bared his teeth and growled.

Virtue raised her hand, "the orc must come too."

The duergar sighed, "Very well, the orc may enter. But that is all."

Virtue, Valerius, Ront, and Pain were escorted past the mushroom orchard and into the duergar enclave. The enclave was a large rectangular room with an L-shaped stone building occupying one corner. At least thirty duergar merchants and warriors were donning armor, sharpening weapons, and preparing saddles for their giant spider mounts in the main hall. The guests were escorted into the building.

The building was a warehouse filled with supplies, weapons, armor, and trade goods. A large iron safe sat in the far corner. In the other corner was a tri-lateral creature called a xorn. A female deep gnome wearing a coat covered in gemstones was suspended by a chain over the gaping maw at the top of the xorn's head. The maw kept snapping at the nervous deep gnome.

A nearby duergar held the end of the chain in his hands. The duergar sneered as he threatened to drop the deep gnome into the maw.

"Tell us where you hid Krimgols' gemstone!"

The panicked Yantha cried out, "I tell you, I don't know! A drow thief took it from me!"

Another duergar stood nearby, "You lie! Where is my gemstone?"

"Excuse us. I'm sorry to interrupt. Which one of you is the chief negotiator?" inquired Virtue.

"I am chief negotiator Ghuldur Flagonfist. We were not told you'd be coming. What business does the King's Inquisitor have in Mantol-Derith?"

"That is classified. However, it has come to my attention that the peace of Mantol-Derith has ended."

"That is correct, and this lying deep gnome witch is to blame! She stole Krimgol's gemstone and refuses to return it!"

"I told you, the drow..." cried Yantha.

"I can resolve this immediately," said Virtue confidently, "my colleague here can induce her to speak the truth. But first, I must examine her. May I?"

The two duergar looked at each other. Ghuldur shrugged, "By all means."

Virtue examined Yantha closely, searching for signs of demonic madness. The tiefling sensed the
influence of a demon. Virtue passed her hands over the deep gnome, removing the madness. She stepped aside and allowed Valerius to approach.

Valerius channeled his faith in the old gods of nature, inducing a zone of truth over everyone in the room, including Yantha, Ghuldur, and Krimgol. He opened his eyes and gazed at Yantha. He asked her, "Did you steal the gemstone?"

Yantha reflexively cried, "No! I.. the drow..." She exhaled in defeat, "Yes. Yes, I stole it."

"Why did you steal the gem?"

"I don't know. I.. I just wanted it! I had to have it so badly!"

"Where is the gem now?"

"I do not know."

"What did you do with the gem?"

"I gave it to my assistant, Flink Thunderbonk, and ordered him to hide it."

"Where is Flink?"

"I do not know."

Ghuldur smiled and said, "Well, that's all I needed to know!"

He let go of the chain and Yantha Coaxrock fell into the chomping maw of the xorn.

Virtue, Pain, and Valerius stared dumbfounded for a moment, unsure what just happened.

DM NOTE - Players: "Wait, really?"
Me: "Yes, really!"
Players: "Well, that was unexpected!"

The xorn chewed hungrily while everyone stared in horror.

Ront sprang into action and attacked the xorn. The xorn counterattacked by clawing and biting the rampaging orc.

Ghuldur immediately objected, "How dare you attack my pet!"

Virtue and Valerius drew weapons and came to Ront's defense. Pain, who had been examining the heavy safe in the corner while the duergar were distracted, stopped what he was doing and ran to help in the fight.

Ghuldur became invisible and ran out of the room. Krimgol hefted his pick and attacked Ront. Two invisible guards who had been lurking unseen appeared and attacked Ront and Pain.

Ront and Pain quickly dispatched the xorn and Krimgol while Virtue and Valerius eliminated the two guards. Virtue, Ront, and Valerius moved to defend the door. The room outside had suddenly become empty save for a few giant spider mounts.

Ront charged through the door into the empty room but was immediately beset by giant invisible duergar. One of the duergar closed the door to cut Ront off from his allies. Valerius strained to open the door but was unable to best the giant-sized warriors.

Pain ran up to the door and used his tools to remove the hinges. The door was pulled free from the doorway and Ront was pulled back into the room.

Virtue called out, "Parley! Parley!"

Ghuldur shouted, "How dare you attack my pet? What is the meaning of this unprovoked assault?"

Virtue answered, "Sorry about that! My orc colleague is easily set off. We wish to negotiate a peaceful exit."

Ghuldur inquired, "How fares Krimgol, my guards, and my pet?"

"Your xorn is dead. One of your guards is dead. Krimgol and the other guard yet live."

Ghuldur considered the situation, "What do you offer for your safe passage?"

Valerius interrupted, "You misunderstand. We rather like this place and we could use a base in the Underdark. The negotiation is for what YOU will pay US to not kill each and every one of you!"

Ghuldur was shocked. He blustered at the outrage.

Valerius held aloft the blazing sword Dawnbringer and filled the chamber with the light of the sun. "I must warn you, I'm liking this place more and more!"

Ghuldur had to shield his eyes from the light of the sword. He reevaluated his options, "Very well! I will offer you a treasure from my vault. But you also have to do something for us."

Virtue's eyes narrowed, "What?"

"Return to Krimgol his gem within one tridon."

Valerius was confused, "What's a tridon?"

Ghuldur pointed to the rotating prism, "The turning of three shifts."

Valerius was still confused. Virtue explained, "Twenty-four hours."

Ghuldur continued, "Return it within one tridon or we shall purge Mantol-Derith of every last svirfneblin. We will kill them all."

Virtue nodded, "Agreed"

Having secured their release, Ghuldur opened his magical vault and withdrew a black cloth sack. Inside the sack was what appeared to be a cantaloupe.

Dawbringer began to whisper excitedly into Valerius' mind, "Oh, I hope that is what I think it is..."

Ghuldur said, "This is an item of great magic from the Overworld. It is cursed and it is anathema to our kind. Take it and begone!"

The bag contained a crystal orb wrapped in black cloth. Valerius removed it and it glowed with the brilliance of the sun. The globe began to hover above Valerius' hand. Dawnbringer became ecstatic, "It is! It is! Yes yes yes!"

On their way out, Valerius confided in Virtue, "You know, we could have taken them."

Virtue nodded, "I know, but I didn't have all night."

The expedition regrouped and worked out their next course of action. Peebles the deep gnome with the leather satchel had apparently tagged along with the group unbidden. "So, what do we do now?"

"We have to find someone named Flunk or Flank or Flink, something like that." signed Valerius.

"Flink Thunderbonk?"

"Yes. Do you know where he is?"

"Not exactly. But the last time I saw him, about a quarter of a shift ago, he was headed over to the drow enclave."

"Then we head there.

THE FUNGUS GARDEN OF THE DROW
The throng of travelers crossed the bridge over the chasm and approached the drow enclave on the opposite side of the cavern from the duergar enclave. They climbed the stairs cut into the hill and entered a lush garden of exotic fungi. It was dark yet glowing with natural phosphorescence. A large mushroom the size of an oak tree spread its great cap nearly a hundred feet in diameter, sheltering the alien scene beneath it from the dripping water falling from the ceiling.

As they crossed through the garden, the heroes spied a drow sitting on a bench. Next to the drow was a satchel filled with rolled up pieces of trillimac vellum.

The drow greeted them in Undercommon. Ront answered back, causing the drow to wince. The drow tried again in his best surface elvish. Valerius replied and the drow's suddenly showed more interest.

"Greetings, greetings travelers. You must be from the Overworld! I am pleased to meet you!"

The drow introduced himself as Zilchyn Q'Leptin. He was friendly and vigorously shook Valerius' hand, offering to be their guide in Mantol-Derith and throughout the Underdark.

"Certainly," said Valerius, "After you return the dagger you stole from me."

Q'Leptin was shocked by the accusation and emphatically denied the charge.

Valerius was firm but polite. He never touched Q'Leptin or threaten violence but he never wavered in his allegation that Q'Leption had just palmed a dagger from the paladin's scabbard.

Q'Leptin became offended and bade the travelers farewell. He took his satchel and walked away. No one stopped him. Valerius simply shrugged.

The party continued on but was interrupted by a small but insistent hiss coming from behind a nearby mushroom the size of a bush.

"Psst! Psst!"

A closer investigation revealed a young svirfneblin.

"Please help me!" whispered the deep gnome.

"Are you Frunk Thunderbottom?" inquired Valerius?

"Flink Thunderbonk!"

"Okay, sure. Come out from behind that toadstool and mingle in with us. You won't be noticed."

The deep gnome complied and the entourage formed a crowd to shield the deep gnome from view.

"I need your help. Mistress Coaxrock is in trouble!"

"Do you have the gem?" inquired Virtue.

"No, it was stolen. Wait, how did you know about the gem?"

"We've been looking for you all day."

"What's a day?"

"WHERE'S - THE - GEM?"

"Oh, sorry. A gargoyle stole it!"

"A wha-? Start over. Tell us everything that happened after Mistress Coaxrock gave you the gem."

"But.. how...?"

"She told us."

"You've spoken with her? Is she safe?"

Ront and Pain uncomfortably looked away and began scratching their heads.

Virtue thought for the right words, "She's... We cured of her madness. That reminds me. Hold still."

Virtue cured Flink of any demonic madness affecting him. The deep gnome became calmer, less paranoid.

"Better?" inquired the Tiefling.

"Yes. Thankyou. Anyway, she gave me the gem to hide. I took her meaning to convey that she wished it to be invisible. So I came to the drow enclave to purchase an eyelash encased in gum tumeric."

"A material component for a spell of invisibility," said Virtue

DM Note- said Virtue's PLAYER, that is. I was very impressed!

"In any case, before I could make it here, a gargoyle swooped down and stole the gem! I'm terribly afraid that Mistress Coaxrock will punish me for losing her gemstone!"

"I wouldn't worry about that," said Virtue. Ront coughed.

"In any case, it was one of the guardians of the drow enclave. They utilize trained gargoyles, you see. I've been watching them for nearly a quarter shift trying to spot the thief but to no avail."

"Could you describe the gargoyle?" asked Valerius.

"Well, it was large, made of stone, had horns, and..."

"...and wings, and claws and a tail." said Valerius, "We know what a gargoyle looks like. What about YOUR gargoyle? Does it have any distinguishing marks?"

"Um.. not really."

"Could you identify it if you saw it?"

"Yes, absolutely."

"Right. Let's go." Valerius stood up and he and Virtue and Ront marched toward the gates to the Drow enclave.

THE DROW ENCLAVE
They throng moved towards the gates made of finely carved jet. Two elite female warriors stood sentinel.

"Approach no further or I will call down my gargoyles to kill you!" Said one of the sentinels in Undercommon.

Valerius explained, in elvish, that they were seeking to find a specific gargoyle because the gargoyle in question stole a valuable gem.

"That is unlikely! And you may not inspect our gargoyles!"

"Look, we don't want to fight you, but we will if that's what it takes to inspect your gargoyles. We'll fight them and we'll kill them," warned Valerius.

The sentinel rolled her eyes, "Yes. Typical Overworlder. Your first instinct is to attack. Your reputation for violence precedes you! Why not return to your little enclave and eat your various meats and cheeses. Your rapacity and consumption is legendary throughout the Underdark. You may not see our gargoyles!"

Valerius muttered under his breath, "I think I'm beginning to really like THIS place and could use IT as a base..."

Virtue intervened, "Really, we just want to see your gargoyles. Could we offer something in trade?"

The sentinel looked at the other, then back. She hesitated for just a moment. "What do you offer?"

Virtue consulted with Ront who carried the bag of holding. Virtue produced a gem of minor value. "We offer you this gemstone."

The sentinel considered the offer and accepted, "Put the gem on the ground and back away. I will summon down three gargoyles at a time from the six on duty. If you threaten them in any way, the other three will spell your doom!"

Virtue put the gem onto the ground and the group backed away. Ront hesitated, spoiling for a fight, and had to be smacked on the back of the head before he complied.

The gargoyles landed in two groups of three.

Flink confirmed that none of the six were the gargoyle that stole the gemstone.

"Are these all your gargoyles?"

"Of course not, fool! Some are on patrol, some are resting, and yet others guard the trade delegation while they negotiate a new bargain at the Zhentarim pavilian yonder."

DM Note- The group let out a collective sigh of frustration and grabbed their foreheads.

"Thank you for your assistance." said Virtue wearily and they turned and marched to the other corner of the cavern towards the Zhentarim pavilion.

THE ZHENTARIM PAVILION
They approached the Zhentarim corner of Mantol-Derith. There was one large zurkhwood mushroom the size of a cherry tree. The rest had been cleared to make room for a large pavilion tent and several smaller tents. The heroes entered into the tent and were greeted by four drow - three elite female guards and a female mage. The guards stood ready to defend their matron.

A nearby table contained an arrangement of meats, cheeses, and wines from the Overworld.

"What is this?" demanded the mage, "You are not the Ghazrim DuLoc!"

Valerius apologized, "I am sorry to interrupt. We are searching for one of your gargoyles." He looked around and saw none.

"Gargoyles are not allowed in trade negotiations and neither are you. You must depart at once!"

"Of course." Valerius and the others withdrew. They gathered near the entrance to the Zhentarim enclave.

Virtue started to knock on the entrance to the enclave but the gate opened before her hand. The man on the other side of the door was as surprised by the guests as Virtue. He was a well dressed nobleman with slick hair and a salesman's grin. He was accompanied by an elderly Beholder, wrinkled with several eyes clouded by cataracts, and six black cloaks.

"Hello?"

"We are travellers from the Overworld. We were sent on a mission by King Bruenor of Gauntlgrym. Part of that mission involved coming here to find Ghazrim DuLoc. I have a letter from Davra Jassur."

"I am Ghazrim DuLoc." He inspected the letter. "Ah. Gravenhollow. Yes, I know the place and I can help you. But first, I have important clients waiting for me in the pavilion." He rolled up the letter and returned it. "Please, I won't be a moment. You may wait within the enclave if you wish." He motioned to the interior behind him.

"No, thankyou. We shall wait here."

"Very well. Lorthuun, this way. We shan't keep Lady Sirak waiting."

The trade delegation proceeded into the pavilion tent. The expedition from the Overworld waited nearby.

Ront was staring towards the wall near the ceiling.

Pain asked the orc what he was doing.

"Ront sees a gargoyle. There!"

A gargoyle was perched on a ledge watching the pavilion. It kept bashfully ducking its head then looking back.

Flink verified that this was the gargoyle they sought. The gargoyle, however, did not seem to be carrying the gemstone.

Ront blinked in sudden recognition, "Ront think it has crush on someone in tent."

Pain was taken aback, "What? How can that...?"

Pain was interrupted by screams, shouts, and the sound of battle from within the Pavilion.

The heroes drew their weapons and ran towards the sounds of danger!

...TO BE CONTINUED!

Tuesday, June 28, 2016

"Out of the Abyss" - Out of the Abyss, Chapter 23

What follows is an illustrated dramatic retelling of my group's play through of the D&D campaign setting, "Out of the Abyss". SPOILERS for anyone wishing to play in this campaign.

CHAPTER 23
"OUT OF THE ABYSS"

A rag-tag group of fugitves
experience one adventure after another
as they travel the Underdark
searching for a way home.

After helping to save Blingdenstone
from the Pudding King and his
army of oozes, the surviving 
escapees from Velkenvelve prepare 
for the long journey to the surface world...


THE PLAYER CHARACTERS
Virtue - tiefling paladin and warlock, a mysterious wild card of unknown allegiance.
Ront - orc barbarian seeking redemption for his failures.
Ficus Asëa - eladrin sword-mage who became lose while helping escort deep gnome refugees back to Blingdenstone.
Jimjar - deep gnome rogue who likes to wager on everything.

NOT APPEARING THIS WEEK
Breya- human bard, sent to rescue Wulfric from duergar slavers, now seeking a way back to the surface.

THEIR FELLOW FUGITIVES
Starshine - A mute moon elf, an escaped slave from Menzoberranzan.
Santaka - a baby red dragon, loyal to Virtue.

A CURSE LIFTED
The were-rats of the Goldwhisker clan were cured of their affliction thanks to Virtue. The tiefling paladin now turned her attention to Prince Derendil.

Prince Derendil
Prince Derendil had maintained since their initial meeting that he was an elven aristocrat from the Overworld who had been polymorphed into the body of a vile quaggoth and sold into slavery. Virtue offered to remove his curse and return him to his true form. Prince Derendil accepted the offer and Virtue performed the ritual over the prince. Starshine the moon elf bounced and clapped at the prospect.

The prince jerked as if violently woken from slumber. He looked around confused. His eyes narrowed in comprehension. He bared his teeth as he understood where he was and who he was. He looked nervous. He acted like an animal cornered. Virtue formed her magical glaive and watched him cautiously. Starshine became nervous and backed against the wall.

Then the quaggoth took a deep breath and exhaled. He calmed himself and relaxed. He spoke and though his words were elvish he no longer did he possess the lyrical accent and affectation of an elven prince.

The quaggoth formerly known as Prince Derendil explained that he was once an ordinary quaggoth. He had been a slave to the drow. The madness that currently plagued the Underdark had affected him. He had come to believe in the fiction that he was an elven prince named Derendil. Now the curse was lifted and he could think clearly. But he was no mere quaggoth slave. His time with the fugitives had affected him deeply. He now saw the world through new eyes and with greater understanding.

He thanked Virtue for lifting the curse and he asked her to thank the others for the gift of conscience.

DM Note- Player Agency
We did the restoration of Derendil "off-camera". I told the players the outcome according to the book, with Prince Derendil becoming a quaggoth and attacking as he tried to flee. The players were unhappy with that ending so I gave them a poll of several better options. Virtue's player suggested the above so that became the new "canon".  

FAREWELLS
The tridon had finally arrived for the deep gnome guides to lead the Overworlders out of the Underdark and back to the surface. The guides included four svirfneblin guides and one pack lizard. Before they set out of Blingdenstone the Overworlders bade their farewells to their fellow fugitives and newfound friends.
Mister Floop
The flumph known as Mister Floop was a native of the Underdark and decided to continue his nomadic exploration of the lower world. The flumph would accompany Derendil through the Underdark as the quaggoth sought out the Society of Brilliance.

Glabagool

Glabagool the intelligent and friendly gelatinous cube would live and work in Blingdenstone where he would help keep the passages clean.

Breya

Breya and her companion Wulfric would be returning to the surface using a different route and would not be accompanying the other Overworlders.

Jimjar

Jimjar would accompany the expedition to the Overworld but would return to Blingdenstone with the deep gnome escorts.

The expedition then said goodbye to the dour and unemotional deep gnomes of Blingdenstone and set off in search of the secret path that led home.

AMBUSH
The deep gnome guides led the expedition to what they called "the Long Stair". They explained that this secret stairway was one of the few passages to the surface. They entered into a large chamber. The far wall of the chamber contained massive stairs carved into the stone, winding into a passage cut into the ceiling. The chamber was littered with the ancient statues and giant cyclopean blocks of quarried stone.

No sooner had they entered the chamber when the path behind them became walled off with sticky impassable webbing cast from the spinners of massive spiders. They were trapped!

Their adversaries emerged from their hiding places within the chamber. Six quaggoths led by the drow commander Shoor emerged from behind the statue and quarried stone. Four drow led by the commander Jorlan took their positions spaced evenly along the stairs. A giant spider clung to the wall to the left while another giant spider sat atop the ancient statue. At the top of the stairs just below the passage into the ceiling was Mistress Ilvara.
Ilvara

The fugitives froze.

Ilvara called out, "I have come for my property! Render unto me the orc, the tiefling, and the deep gnome. They are slaves of the drow and belong to me. Surrender them to me and the rest of you may leave."

Ront looked back at Ficus. Would the elf sell them out? Ront wondered what he would do if the situation was reversed.
Ficus

Ficus looked at Virtue. Virtue nodded in return. Ficus looked back at Ilvara and called back in response, "How about instead you surrender now and become my servant?"

Ilvara's eyes flashed with anger. She called forth the demonic powers of her goddess Lloth, summoning a swarm of insects that enveloped the travelers in a vortex of pestilence! The insects ate away at the living flesh of everyone caught within the maelstrom.
Starchild, RIP
The travelers found themselves surrounded by magical darkness that impeded their vision. Only Virtue's infernal magic could see through the inky blackness.

Starshine screamed and fell! Her body was covered by the ravenous swarm. Virtue alone saw the fate that befell the mute elf. She grit their teeth at the death of the innocent slave girl and spun to face her drow opponents.
Virtue
The travelers quickly moved out of the swarm and the darkness and faced the charge of the quaggoths while arrows rained upon them from the stairs. The spider to the left clambered down and engaged the left flank while the spider on the statue cast webbing onto those below.
Ront
Ront charged the stairs and was met by Shoor. The two clashed swords in an epic struggle.

Virtue and Santaka fought their way past quaggoths  on their way to the base of the stairs.

Jimjar and the other deep gnomes occupied themselves fighting the giant spider that climbed down from the statue. When they were done with the spider they held the center against the quaggoths.

Ficus cast a spell of haste upon himself and easily defeated the quaggoths and giant spider that blocked his path. Ficus held his magical blade Dawnbringer aloft. The shining blade of light blazed forth with the full light of day. The drow shielded their eyes. Jorlan ordered one of the archers to cast darkness upon Ficus and the light of the blade was momentarily obscured.
Jorlan
Meanwhile the drow on the stairs would illuminate groups of fighters with magical faerie fire and create additional zones of darkness to block line of sight for the spellcasters. Little did they suspect that their darkness spells had no effect on Virtue.
Santaka
Santaka took a running leap onto the base of the stairs and tore the throat out of a screaming drow archer. Jorlan rushed down the stairs to engage the baby dragon. Ilvara ordered that the dragon be captured alive. It would be useful in the future.


Virtue made her way to the dragon's side. Together they defeated Jorlan and continued their path up the stairs. Ficus defeated the quaggoths of the left flank and dashed across the room at an inhuman pace. Once he left the zone of darkness the room once more flared into brilliant daylight. Ficus paused only to cast another spell of haste upon Ront before joining Virtue and Santaka on their way up the steps.
Shoor
Ront continued his struggle with Shoor. He eventually killed the drow and moved to help the Jimjar and the other deep gnomes take out the remaining quaggoths.

The Overworlders made quick work of the drow archers and made their way towards Ilvara. Ilvara called upon the aid of Lolth and was surrounded by whirling spider spirits. Virtue advanced up the stairs and was set upon by the attacking spirits. Ilvara brandished a magical rod. The end of the rod branched into many writhing tentacles. The tentacles lashed out and grabbed Virtue. Virtue was held fast!

With magically enhanced speed Ront left the remaining quaggoths behind and charged the stairs. There he joined Virtue and the rest in confronting Ilvara.
Ilvara's Wrath

Ilvara was now alone and desperate. She once more called upon her goddess Lolth for aid. With tears in her eyes she beseeched Lolth for the aid of the demon queen's handmaiden known as Yochol. But her call for help went unanswered. Ilvara had been abandoned by her demon-goddess.

Ficus dashed past and struck Ilvara with Dawnbringer. The elf attacked in a blur. Ilvara crumpled under the flaring onslaught of the magic sword. The elf paused over the fallen Ilvara. He considered taking her prisoner or leaving her to survive in the Underdark. The drow priestess looked back and sneered. Dawnbringer cleaved through Ilvara and cut her in two. The priestess was dead.

THE LIGHT OF DAY
The travelers continued their journey without further incident. They climbed the miles and miles of stairs.

They eventually emerged in the ruins of an ancient city covered in trees and littered with fallen walls and columns. They said their goodbyes to Jimjar and the other deep gnomes and thanked them for their assistance.

The time eventually came to part ways. Ficus left for elven lands. Ront returned to the hills of his tribe. Virtue made her way back to civilization.

The surviving fugitives from Velkenvelve were no longer fugitives. They were free. They were safe. they thought about those who didn't make it. The halflings Kettle Bearclaw and Pain Grille'. The half-elves Angolwen and Talorean. They even spared a thought for the drow prisoner Sarith who was eaten by a Xorn.

The story of their escape from the Underdark was over. But the ultimate story of the Rage of Demons had just begun.

TO BE CONTINUED...?

With that, we finish the first half of Out of the Abyss. The current plan is to take a few weeks off from D&D and play Hollow Earth Expedition. After that, we will decide if we want to return to Out of the Abyss or if we want to play something else D&D. 

Several of the players were dissatisfied with Out of the Abyss. Their complaints ranged from annoyance at the survival section in the first part of the adventure to lack of agency in several chapters to lack of a sense of place. These are all valid concerns. 

Some players want to continue and finish the story. Others aren't interested in finishing. We'll see how they feel when we re-convene in a few weeks.

In the meantime, get ready for some astounding tales of exploration and adventure with the daring heroes of The Seekers of the Unknown in the Elixir of Life!