Showing posts with label Grell. Show all posts
Showing posts with label Grell. Show all posts

Thursday, February 3, 2022

Talk To Me - Dungeon of the Mad Mage, Chapter 4

 


Etlenda had walked through an archway and had become magically invisible right before Push-ta's orcish eyes. Meanwhile, next door, the rest of the party looked around at the irregularly shaped room. There was a niche in the east wall and the west corner of the south wall, and a long niche - almost a corridor - in the east corner of the south wall.

In the southwest niche were a pile of bones that had been swept into a pile in the corner.

In the southeast niche was a door on the east wall.

In the northeast niche were the desiccated remains of the top half of a tiefling prisoner, suspended by wrist manacles. The remains were missing its legs. 

Written on the wall above the skeleton in dried blood were the words: 

TALK TO ME



CHAPTER 4
"TALK TO ME"

The Mystics of Trollskull Manor:
  • Winterfrost of House Silverspear - Chaotic Good Moon Elf Noble and Fighter. The daughter of elven diplomats, raised among dwarves.
  • Etlenda, aka "Exile" - Neutral Good Eladrin Outlander and Paladin. Exiled from the Feywild and raised by wolves. While exploring the Feydark he crossed over into the Underdark and emerged into the Mortal World.
  • Tempus Vegvisir - Lawful Good Human Trade Sheriff and Cleric of Helm. Husband and Father.
  • Push-ta Tok - Neutral Half-Orc Former Smuggler and Rogue, secret member of the Zhentarim.
  • Kem Hearthfire - Chaotic Good Half-Orc Former Gladiator Priestess of Gond.

Talk to Me

Tempus examined the mummified corpse. He said, "Hello? Can you hear me?"

There was no answer.

He tried again in the Infernal language of demons. Again, no answer.

He shrugged, "Kem, can you by some miracle speak with the dead?"

She shook her head, "I would have to pray. Maybe tomorrow, but not right now."

They moved on.

Headless Statue

They passed through a corridor heading east and entered a rectangular room. The north wall came to a point. A hole in the wall showed evidence of tunneling into the room from outside. Debris lay piled on the floor at the foot of a headless statue of a nude woman. 

Spiritual hammers still swirled around her from their recent goblin carnage. She reckoned she had only a few minutes left so they pushed on with no further investigation.

Hall of Many Candles

They entered into a corridor lit by dozens of candles. Each candle was spaced roughly twenty feet apart within recessed niches. Each candle hovered mysteriously and burned without melting wax. 

Etlenda noticed that the corridor was scoured clean. There was no dust, no debris, not a single flake or speck. 

Three Questions with Halaster

They continued east. They came across an alcove in the north wall. At the back of the alcove was an intricately carved arch. Etched into the frame of the arch were the words, "COME HITHER". 

After some trepidation, the party decided to enter. They passed through the north wall and into a strange darkened world with an smooth grey floor that stretched into infinity. Kem's swirling vortex of spiritual hammers was gone. A short distance away was a free-standing wall decorated like the interior of a study complete with burning fireplace. In front of the study was a high-backed leather chair and end table. An elderly man wearing wizard robes sat in the chair reading a large book and smoking a pipe. He looked up as they approached and smiled. He closed the book and motioned for them to approach.

He turned as if addressed an imaginary person in the room, "Well, look who we have here! It's our newest contestants! What a lovely surprise! Come here, come here." He put the book onto the end table and stood up. He positioned the party members as if he were presenting them to his imaginary friend, "Let's give a big Halaster welcome to our latest contestants - the Mystics of Trollskull Manor."

He stood silent for a moment. The silence became awkward and the party was uncertain how to proceed.

"Well," said the old man, "don't just stand there like a boob. Three questions of this lair you can ask; twice will the answer be true, and once false. And be quick about it—the show must go on!"

The party deliberated amongst themselves. While they debated, the old man smiled at his imaginary friend and said, "While we wait, let's have a word from one of our sponsors!"

In the distance, the party heard an announcer recite: "This production of Dungeon of the Mad Mage is brought to you by Texas Beholdem, the multiverse's premiere poker tournament. Tickets are available now! Come for the cards, stay for the eye rays! Live audiences are subject to disintegration rays."

"And now, this week's dungeon profile!"

Each member of the party saw within their mind's eye the visage of a half-ogre astride a wyvern. Over a subterranean harbor they flew while a voice boomed, "Sundeth, the tyrant of Skullport. The Xanathar Guild has ordained his reign and all the Port of Shadow cries out for freedom! Will none stand boldly against this crimson king?" 

The vision ended and they once more stood on the featureless plain in front of the old man. The old man, Halaster himself apparently, reiterated the challenge, "Now for those questions?"

DM - I asked the players to give me all three questions so I could pick which one would be a lie. 

The party was still debating what to ask and Halaster was becoming frustrated. Kem finally blurted, "Whatever. What's the meaning of life?"

Halaster smiled and answered, "That's easy! It's Knowledge! Always has it been knowledge—for that which exists without my knowledge exists without my consent. Yes, Knowledge. Knowledg and bringing people together for challenge and sport, of course."

Etlenda asked a strategic question, "Where does Halaster reside or lair in this dungeon?"

The old man feigned modesty, "Who, ME? Well, in my tower, of course. You may find it on what you would consider the 23rd level of this competition."

Winterfrost finally asked, "Where is Flagon and Dragon in Skullport?"

Halaster answered, "Everywhere and nowhere. Its exactly where it needs to be."

"There, was that so hard? You'll get the hang of this yet! You've done well so far, but know this," the old man's face twists into a sneer, "Yer mine. Ye've always been mine since the day ye learnt to crawl. Yer life has led you here. I've led you here."

"The rules o' the game are simple: die, ye lose. Win, ye get yer freedom… and a wish. Anything ye can imagine. And t'win, ye have to reach my lair—twenty-three levels below this delightful madhouse o' mine."

Halaster turned to face his imaginary friend. His voice became that of a stage director's. "The game has been set, the stakes raised. Ladies, gentlemen, fiends and friends: give it up for our contestants on this season of Dungeon of the Mad Mage. Might they brave the horrors of Undermountain and emerge victorious?"

The party heard the sound of applause. A previously invisible audience appeared. The gray floor had transformed into a stage in a playhouse. Everyone in the audience was a version of Halaster. There were hundreds of Halasters clapping and smiling, some booed, some shook their fists, some stood and cheered.

Halaster said, "We'll be right back after this break. Now, a word from our sponsors…"

"Elvish Presley's new album That's the Way It Was is out now! Get your copy of the interplanar rock-sensation's newest collection now!"

Halaster snapped his fingers and the party appeared on their backs in the hallway outside the alcove. The archway was gone, leaving only a bare stone wall.

Backtracking

Since the duration of Kem's spirit hammers was no longer a consideration, the party decided to backtrack through each of the rooms and corridors they had rushed through in order to search for loot and secret doors and so that Kem could fill in the map.

DM - Although Kem's player had continued live-mapping, I ruled that they were unable to map while they were in a hurry. So she covered that area of her map with a white square. Now they could go back and fill in the map.

The Automaton Avenger

While the team was searching the room with the dead tiefling, Etlenda and Push-ta were scouting the room to the north. There they heard the sounds of heavy stamping feet approaching from the corridor to the north. They warned the others and prepared for battle.

To their surprise a massive ten-foot tall automaton wearing wizard robes appeared in the doorway. The automaton carried a crooked stick in one hand and wore a pointy hat.  

The wizard took one look at Push-ta - for Etlenda was still invisible - and declared, "Halt, foul villain! I can tell by your orcine nature that YOU must be responsible for the massacre of the small children in the chambers hence. Prepare for justice, fiend! I am the arcane defender of this realm and I shall dole out mighty judgement upon you!" The automaton wiggled its stick and shouted, "MAGIC MISSILE! Pew! Pew! Pew!"

Nothing happened.

Push-ta stared bewildered, "What?"

Tempus and Winterfrost soon joined them. Kem kept her distance in the other room.

The wizard pointed his stick at the newcomers, "Oh ho! You have summoned more foul companions to your aid! No matter! I shall defeat them post-haste and you shall know the wrath of vengeance! SLEEP! Shhhhh!"


Tempus held out his hands as a sign of peace, "Hey there. We mean you no harm. You seem to be damaged or malfunctioning. Perhaps we can assist you?"

When the sleep spell failed to work, the automaton replied, "You- you are- you are -are-are- magically resistant! I shall be forced-forced-forced to try-try-tray again! I said, SLEEP! Shhhhhh!"

Tempus, Winterfrost, and Push-ta exchanged glances of befuddlement. Tempus continued, "Look, we don't want any trouble."

"Trouble-trrrrrr-ooo-uble is what what you will- RRRRRR -" For a brief moment, the automaton changed stance from casting a spell to a defensive fighting posture. Its head began to vibrate and it made a mechanical noise. Then it returned to a spell-casting posture and once more brandished its "wand", "You have have forced me to call upon-on-on my most pow-pow-powerful magicks! You have been warned! POWER WORD KILL! Pwoo-woo-woo-woo!"

DM - I told Tempus' player that if he succeeded in three Persuasion checks before two failures, he would convince the automaton that it wasn't a wizard. However, the players weren't getting the hint that if that succeeded, it would revert to combat mode and they'd have to fight him. So after two successes, I flat out told the player that it's working, but he should know that if he succeeded it would lead to a fight. If that's what they wanted, fine. But I wanted the player to know that the choice was his to make. 

Tempus told the others, "Play along!" He clutched his heart and fell to the ground.

The others followed suit, hamming up their death scene. All save Etlenda, who remained invisible.

DM - I had each of the characters make a Performance skill check.

When everyone lay motionless on the floor, the automaton wizard stood straight, "Excellent. My work here is done! The children have been avenged. The city will know peace tonight!" It turned and stamped off the way it came.

The Shattered Statue

The party waited for the giant automaton to leave. Once they could no longer hear its stamping, they got up and returned to the goblin outpost with the shattered statue. Etlenda - still invisible - stood guard while the others went to work reassembling the shards of the broken statue. Tempus used minor spells to magically mend each broken shard together. After about an hour they had reassembled the statue - it depicted three male human warriors standing together on a stone mound, facing outward and clutching swords.

While their attention was elsewhere, a small creature resembling a brain with legs crawled out from the behind one of the dead bugbears and attached itself to Tempus' head! 

Etlenda spotted another one scuttling away from the other dead bugbear towards the party. Etlenda killed it quickly with his sword.


Tempus managed to throw the other brain-creature off his had onto the floor where it was quickly dispatched by the rest of the party. 

Stirges

Having rested, the party retraced their steps down the southern corridor. On the way, Winterfrost stepped through the archway and became invisible. 

As Push-ta opened the door into the room containing the tiefling skeleton, there came a sound of bat wings flapping. Small flying beasts covered with quills darted through the air towards them. 

"Stirges!" shouted Etlenda.

Kem Hearthfire reacted quickly with a prayer to Gond. She was surrounded by a votex of mystical hammers which quickly destroyed all the stirges. Unfortunately, Kem couldn't see the invisible Winterfrost and the hammers pummeled the elven fighter. 

Winterfrost fled the vortex, cursing. Kem, realizing what she had done, called after her, "Sorry! Couldn't see you!"

Return to the Headless Statue


The party returned to the chamber with the headless statue. Push-ta was elected to explore the small tunnel. It was a tight fit, requiring him to crawl on his hands and knees through the winding burrow. 

Suddenly two brain-creatures jumped out and attacked him! 

One brain creature managed to latch onto his face and began to magically feed on Push-ta's mind. Push-ta collapsed, dead.

After a beat, Push-ta came back to life with a deep inhalation. He screamed, removed the brain-things from his face, and crawled out of the tunnel on the far side. He was in a long wide corridor going north. He barely had enough time to shout a warning to his companions on the other side of the burrow before he fled as fast as he could to the north. One of the brain creatures was hot on his tail!

DM - Push-ta took a lot of damage from the surprise attack and lost his saving throw vs. the Devour Intellect attack. Luckily, my 3d6 roll was less than Push-ta's Intelligence. However, I did drop Push-ta below zero hit points. Push-ta's half-orc Relentless Endurance ability. Push-ta had 1 hit point instead, got up, and ran for his life using the Dash action, plus another Dash as a bonus action. He was hauling ass at 90 feet per round, being chased by an Intellect Devourer at 80 feet per round. 

The other creature hid itself within the burrow, waiting for new prey.

Kem, still surrounded by spiritual hammers, crawled in first, followed by Tempus and Etlenda. Winterfrost remained behind, out of range of the vortex. Etlenda's holy war-wolf, too large to fit into the small burrow, likewise waited in the statue room.

Kem was immediately attacked by the brain-beast. The others were unable to crawl past her through the narrow tunnel to help her. However, upon receiving a pummeling from Kem's spiritual hammers, the brain-beast turned and fled out the far end of the tunnel. She and the others followed it. 

Push-ta, meanwhile, had fled down the hall of mirrors and down the corridor to the south. The brain creature, unable to keep up, abandoned its chase.

Push-ta ran into the automaton wizard apprentice. The automaton turned and challenged Push-ta. Push-ta could not run past the massive machine. Push-ta said, "I don't have time for this!" He took the side corridor through the room with the goblin marionettes and emerged from another side passage on the other side of the automaton.

Kem, Tempus, and Etlenda emerged from the burrow. Tempus and Etlenda chased the fleeing brain creature to the north into the forest of pillars. Tempus followed the brain creature half-way back to the entrance shaft into Undermountain before he lost it. 

Push-ta circled all the way back around to the room with the headless statue. On his way back, he stopped off at the archway. He emerged invisible!

Etlenda could detect Push-ta's scent through the mystic bond with his war-wolf. "Push-ta is back. Let's withdraw."

The party gave up their hunt for the brain creatures and rejoined Push-ta. 

"Let's not do that again," said the panting half-orc. 

DM - the whole chase scene was just hilarious to me. I decided to play some goofy music which amped up the hilarity of the encounter. It was so much fun for me as the DM.

Map Room

The party continued east, past the alcove where they met Halaster, and down a corridor to the south. They entered through a large door into a long room. A gaping pit lay in the floor in the middle of the room. On the west wall was a large floor-to-ceiling diagram of what appeared to be the levels of Undermountain beneath Waterdeep. 


A voice called out to them from the pit. The voice asked for their help, requesting they throw down a rope. The party stood at the edge of the pit and looked down. A half-elf man dressed in tatters was trapped at the bottom, twenty feet from the lip. The walls were too smooth to climb. 

The party questioned the man. His name was Halleth Garke, a priest of Waukeen - a deity of which even Tempus knew little. The man said he had been betrayed by his companions - the Fine Fellows of Daggerford - and thrown into this pit when they refused to pay him his fair share of collected loot. He now asked for their assistance in leaving the pit so that he could seek his former colleagues and deliver righteous vengeance upon them.

The party huddled away from the pit. Etlenda shared that he could sense that the thing in the pit was undead. Tempus shared what he knew about the Fine Fellows of Daggerford - a group of villains he had been personally tasked with either apprehending dead or alive. Tempus deduced that the thing in the pit was likely a revenant, animated by the god Waukeen to seek holy vengeance. After a brief discussion on the pros and cons of assisting the revenant, they decided to leave Garke in the pit.

Kem, meanwhile, took the opportunity to copy what she could of the diagram on the wall. 

Obelisk of the Eye

The group exited the map room to the northeast. The corridor zigged to the northwest then zagged to the northeast. Push-ta, still invisible, scouted ahead while the others waited for his signal. 

Push-ta explored a complex junction of corridors with a T-shaped room to the north. Within the room was a 14-foot tall obelisk made of black stone. A lidless eye was caved onto its south face. 

To the west where several corridors joined he saw several goblins using up-turned tables as makeshift barricades against an unseen threat in a burrow along the far west wall of the corridor. 

Push-ta returned to the others and informed them of what he saw. They moved up towards the complex intersection to watch the goblins - wary for what they might be preparing.

One of the goblins heard Winterfrost in her heavy armor. It turned and saw her, calling out an alarm. It spun around and loosed an arrow at Winterfrost, followed quickly by its companions. 

DM - After last week's goblin carnage, the players this week were more circumspect in their assaults. Several of the characters had a surprise round on the goblins. Instead of a sneak attack, they chose to use their surprise round for a Dodge action. They allowed the goblins to make the first attacks before they retaliated.

The party dodged the arrows and joined the goblins in battle. One of the goblins fled the battle to gather reinforcements from other rooms. Tempus gave chase, following the goblin around a long curving corridor  to the north, east, and south. 

A moment later, a door opened in the west wall. A bugbear stood in the doorway - its face heavily scarred with acid. It took one look at the party and bellowed, "I knew it! YOU PEOPLE!"


Kem, at the rear of the party and closest to the bugbear, turned but failed to recognize the bugbear, "Excuse me? Do we know you?"

"You bloody Zhents!" He shouted, pointing at his scarred face, "You did this to me! You kidnap Ott Steeltoes, the master's fishkeeper! We stop you, but you did THIS!"

Winterfrost, on the other side of the room, turned to see what was happening, "Oh yeah! It's you!"

Kem was confused, "Did I do that? I don't remember him. Was I there for that fight?"

Winterfrost laughed, "No, I did that with an acid spell." She addressed the bugbear, "Hey! We didn't kidnap that guy! We rescued him! We did a better job than you did! Also, we're not zhents you idiot!"


The bugbear became furious, "DON'T CARE! YOU DID THIS! I KILL YOU!" It threw a javelin at Kem and missed. Etlenda charged the bugbear, cutting him down. 

Meanwhile, Tempus emerged from the curved corridor into an L-shaped room just west of the battle. It appeared empty. He could hear fighting and shouting in the other room through the open door to the east.

Suddenly he was set upon by four goblins! The goblins cut and slashed at him before scurrying away in different directions. He cursed his judgement and followed two of the goblins around the corner of the L-shaped room, only to be jumped by a bugbear! 

He managed to dodge the bugbear's attack but the four goblins once again converged on him, attacked, then retreated in multiple directions. He staggered under the attacks.

Etlenda, having finished off the acid-scarred bugbear, charged his war-wolf into the bugbear attacking Tempus. The bugbear retreated around a corner to the corridor to the south. 

Etlenda followed, only to be caught off guard as the same bugbear burst out of hiding, crushing Etlenda with its morningstar. Etlenda staggered but was bolstered by Tempus. 

Winterfrost, Push-ta, and Kem took care of the rest of the goblins while Etlenda and Tempus defeated the bugbear in the corridor.

Etlenda saw a single goblin flee to the south, doing its best to scurry along the edge where the floor met the wall like a child-size rat. Etlenda and Tempus gave chase, following the goblin into the map room where they lost it. 

However, at the back of the map room, on the southern wall, they caught the last glimpse of a secret door closing shut. The goblin had gotten away!

They ignored the continued requests for assistance from the revenant in the pit, now threatening them with vengeance for not lending him the basic aid that he deserves, and returned to the obelisk room to rejoin the others.

The acid-scarred bugbear lay on the ground, dying. Blood and spittle bubbled weakly from its mouth as he cursed them with his dying breath, "You- have made- a terrible- mistake. No one- takes on- Xanathar's guild- and lives. You have just- made a- dangerous enemy."

As his life began to ebb. Tempus leaned near him and held out a finger. He said a prayer of healing. The bugbear's bleeding stopped. It was unconscious but it would live. 

Tempus whispered, "You're welcome."

To Be Continued...

DM - I had a lot of fun this week. My players were genuinely afraid at times and felt challenged. The intellect devourers in the tunnel was fun. 

Etlenda's player said, "He's only using the intellect devourers because he realized he forgot to use them last week. Tell me I'm wrong!"

I said, "Mebbee?"

The goblin+bugbear fight was likewise fun. I finally got to use goblins for what they're good at - hit and run, hide and ambush. It was great. The players were frustrated but felt challenged and had fun. 

We'll see where they go next week.



Thursday, January 27, 2022

The Skull Hunters - Dungeon of the Mad Mage, Chapter 3

 

The mystics of Trollskull Manor spent the night sleeping on the floor in their armor. Some enjoyed the comfort of a bedroll, others were forced to lay down on the cold floor with nary a blanket or pillow. 

Push-ta was sitting by the entrance, listening to the door. He heard the sound of chittering and arguing in a strange language - goblin! The voices approached the door.

He called for the others, waking them up. They grabbed their weapons and readied themselves before the door. Push-ta took position behind the party, his crossbow ready. His adopted sister, Kem Hearthfire, at his side. The chittering outside the door stopped.

Etlenda and Winterfrost threw open the door and prepared for battle. 

The room beyond was empty. The manticore bodies had been picked clean. Only a few bones remained. Their skulls, however, were missing!

They entered the room and looked around. No goblins, no enemies.

As they left, Push-ta and Kem saw two small goblins sneak through the open doorway - watching the party in the room. The goblins were covered in skulls of all manner of creatures - rats, crows, humans, goblins - everything. They were each carrying the massive skulls of the dead manticores in both hands. The goblins carefully backed into the room and turned around.

They saw Push-ta, his crossbow ready. They froze. 

Push-ta put a crossbow bolt into the head of the goblin on the right. His eyes crossed and he fell dead.

The other goblin screamed, dropped the manticore skull, and fled through the open door. The pitter-patter of his little bare goblin feet and the clattering of his panoply of skulls disappeared into the darkness. 


CHAPTER 3
"THE SKULL HUNTERS"

The Mystics of Trollskull Manor:
  • Winterfrost of House Silverspear - Chaotic Good Moon Elf Noble and Fighter. The daughter of elven diplomats, raised among dwarves.
  • Etlenda, aka "Exile" - Neutral Good Eladrin Outlander and Paladin. Exiled from the Feywild and raised by wolves. While exploring the Feydark he crossed over into the Underdark and emerged into the Mortal World.
  • Tempus Vegvisir - Lawful Good Human Trade Sheriff and Cleric of Helm. Husband and Father.
  • Push-ta Tok - Neutral Half-Orc Former Smuggler and Rogue, secret member of the Zhentarim.
  • Kem Hearthfire - Chaotic Good Half-Orc Former Gladiator Priestess of Gond.

Little Box of Horrors

Kem gave Push-ta a disapproving look, "Why did you kill that goblin?"

Push-ta shrugged, "It was a goblin?"

"It wasn't doing anything. It was no threat to you."

Push-ta shrugged harder, "It was a goblin?"

"Well, I hope you feel good about yourself now."

DM - this kind of became the theme of the night, as there was a lot of unprovoked murder to come under the pretense of "They were goblins. Goblins are evil. It's okay to kill evil things unprovoked."

The party regrouped and decided what to do next. They exited the manticore room and returned to the hall of heroes. They took the unexplored corridor to the right. The corridor turned several times and descended like a ramp. 

They entered a room with a domed ceiling. In the center of the room was a statue of a four-armed fish-man. The fish-man statue clutched a closed box in two of its hands. There was a keyhole on the front of the box. The statue faced the north wall. 

More importantly, the domed ceiling was filled with yellowish acid, magically suspended as if the room was upside down. 

Push-ta was ordered to inspect the statue for traps. He circled it, looking closely for wires, triggers, counterweights, gears. He found no mechanical means of trap activation.

"What about a magical trap?" asked Etlenda.

"Of course it's a magical trap!" he shouted, pointing at the ceiling, "But I'm not a wizard am I? 

Etlenda thought about it, "But you ARE a wizard! You have a spell book and can cast spells!"

"Oh, right. I have an idea."

Push-ta retreated into the hall and used his magic to try to pry the box out of the statue's grasp remotely. He was unable to budge the box. "Well, I got nothing. I'm going to open the box."

"NO!" shouted Etlenda, "ACID! There's obviously a key somewhere. Let's keep looking, maybe we'll find it."

"But I can open it!"


"NO! Come on, let's go."

The party exited the room, leaving Push-ta staring longingly at the box. Winterfrost was ultimately forced to retrieve him and drag him away.

DM - Etlenda also found the secret door in the north east corner. I told him it was empty. Etlenda's player was incredulous. I said, "Allow me to read to you verbatim the contents of 14c. Secret Room: This 10-foot-square room is empty." That got a laugh and a "Well, alright then."

Pillared Way

The party returned to the Hall of Heroes and crept past the domain of the false vampires. Winterfrost paused to listen to one of the doors. She heard one of the actors complaining to the other actor about not being able to drop a sword they found in the statue room, they had to sleep with it all night! This made Winterfrost smile.

They entered an adjoining room with several pillars covered in small concave divots. 

Rotten Corpse

In a side room they found a discarded corpse lying face down. The corpse smelled awful and was covered in flies and maggots. A quick search found his scimitar and crossbow with no bolts. His money pouch was empty and his armor was badly damaged. Etlenda deduced that he had died of venom in the fight with the giant spiders.

Etlenda searched for and found a secret door in the north wall that led to the city's sewer system.

Cubicle of Skulls

The team followed a long winding passage to the south and east. There they found a closet filled waist deep with human skulls! The skulls poured out onto the floor of the passage. They left the door open and moved along.

Room of Secrets

At the end of the long corridor they found a room. The room was bare save for a copper throne, green with the patina of age. Lying on the floor in front of the throne, as if discarded or if it had rolled off the throne, was green copper skull cap. 


Etlenda's eyes became wide, "I have to sit on it!"

Push-ta was offended, "What did you tell me just ten minutes ago?"

Etlenda defensively replied, "Yeah, well, the ceiling's not filled with acid, is it?"

Push-ta countered, "COPPER THRONE! It's got to be an electric chair or lightning something!"

Etlenda picked up the crown and sat in the chair. He looked a the south wall with was decorated with a mosaic of a man wearing the skull cap. A mysterious cylinder floated over the man's head.

Etlenda put on the skull cap. There was a flash and a cylinder appeared in mid-air over Etlenda's head. It fell onto his head, which was protected by the cap,  with a "Tonk!"and rolled onto his lap. 

"Huh." said Etlenda, confused.

He opened the cylinder. Within was a magic wand. 

"Huh." he said again. 

Return of the Skull Hunter

They left the room and were backtracking up the corridor. Within the closet filled with skulls they found a goblin festooned with skulls. He was rolling in the pile of skulls, pulling them around himself, and generally ecstatic as a man swimming in treasure. It was the same goblin that survived the enounter with Push-ta earlier.

The goblin saw the intruders. He hissed and pulled his treasure of skulls closer around him protectively. The others exchanged glances and shrugged. They closed the door and moved on.

Unrest Among the Vampires

The team backtracked to the entrance of the "Vampire" hideout. Push-ta listened to the door and deduced that the room beyond was empty. They carefully moved through the throne room and out the other side. They had no wish to disturb the actor/bandits. On the door of the exit was a crude drawing of the male leader of the vampires and the name "UKTARL". The drawing had a big X drawn over it.

Back in the hall with the statues of the three kings. The bodies of the actor/bandits they killed had been dragged away.

The team explored a side passage. They could hear talking behind a door. They listened and overhead a man - the male leader of the vampire, Uktarl, was conspiring with some other vampires, "Harria has gone too far this time. What could I do? Did you see those guys? They set two of my actors ON FIRE!"

A co-conspirator replied, "It wasn't your fault. Look, maybe its time for us to join Xanathar's Guild. We'll have to turn over part of our money, but they'll provide protection!"

The team decided they wanted nothing to do with THAT drama, so they quietly moved on.

Hall of Retreat

Now that they weren't chasing fleeing "vampires", the team decided to inspect the corridor more closely. Etlenda found a secret door that led into a musty old room filled with bedrolls. 

Frescoes on the wall depicted villagers and farmers being terrorized by a giant bat. 

In the back of the room was an adjoining chamber containing a wooden coffin draped in cobwebs resting on a large stone slab. Etlenda looked into the hole drilled into its foot panel and saw that it was empty save for some dirt. The lid opened easily. He found a small vial of water - possibly water that had been blessed by a priest or priestess.

He gave the vial to Kem and the group moved on. 

Grell Hideout

The followed a long corridor to the west and entered a square room with five pillars made of mortared human bones. In the north and east walls were alcoves like large fireplaces. Winterfrost crept closer to the alcove on the east wall to peer up into the chimney-like space above it. 

Suddenly long tentacles shot out from the chimney and grabbed the elven warrior. The tentacles dragged her into the alcove and lifted her off the ground. She screamed as her feet dangled in mid-air!

The rest of the team quickly moved into the room. Push-ta positioned himself by the north wall in order to loose crossbow bolts into tentacles. Suddenly a second beast emerged from the alcove in the northwest corner! It was a massive brain the size of a human torso. The brain had a large serrated beak the size of a human face. The brain floated in mid-air, long tentacles that ended in needle-like quills writhed and dangled beneath it. The second creature reached out and tried to grab Push-ta.

Etlenda charged into the room astride his spiritual war-wolf to aid Push-ta. 

Meanwhile, Winterfrost overcame the paralysis of the poison. She planted the soles of her feet on the wall of the shaft and pushed away from the brain-monster with all her strength. She was able to walk it back onto the ground, momentarily pulling it out of the alcove and giving a better shot to Tempus who continued to pepper it with fiery magical bolts.  Kem produced a spiritual hammer to pummel the creature. Winterfrost wasn't able to keep her footing for long. The brain creature once again lifted her up and pulled her into the shaft above the alcove.

Push-ta took a powerful swing with his custom-made greatclub. His deadly blow smashed the brain-monster menacing himself and Etlenda into the floor. With the second brain creature destroyed, Push-ta and Etlenda moved over to help Winterfrost. Etlenda stood in the floor of the alcove but was unable to reach the brain creature high above. Winterfrost was able to free herself. She fell to the floor and sent a magical bolt into the creature's mind. The creature shuddered and fell to the floor like a giant leather bag filled with wet meat. 

DM - I really liked this encounter. It was very visual. It had great horror movie vibes and was quite challenging.

Hobgoblin Guards

The room with the bone pillars was a dead end so the party backtracked to the room where they found the cursed sword. They went south and descended some stairs into a diamond-shaped room filled with pillars, so many they looked like tree trunks in a forest. More stairs ascended to the east, leading to the long wide hall decorated with bas relief carvings of demons and the skeleton of a kenku. 

Winterfrost advanced through the forest of pillars. Two bugbears had been hiding behind the pillars leaped out and attacked Winterfrost with their heavy spiked maces. Winterfrost staggered from the blow. 

DM - this is the first time I, as Dungeon Master, have EVER been able to utilize the Bugbear's sneak attack ability! I was so happy! It never comes up!

Etlanda was unable to navigate his war-wolf through the pillars so he dismounted and joined Winterfrost. The pair were soon joined by Tempus while Kem kept a safe distance. 

The two bugbear guards were quickly dispatched.

Out of the crushed skull of one of the bugbears wriggled a puppy-sized creature that resembled a brain with four legs. It shuddered and promptly vanished. 

Push-ta recoiled in horror, "Ugh!" He took his greatclub and promptly smashed the skull of the other bugbear into pulp.

A search of the pillars found a secret compartment, half-open and empty. Despite the evidence of it having been long ago looted of its contents, Tempus remained certain there was something invisible or mysterious about the empty compartment.

Hall of Mirrors

A short flight of stairs led to a long hallway to the west. The long hallway contained sixteen niches, eight on each side. A burned out torch lay on the floor halfway down the hall.

Tempus and Winterfrost advanced carefully down the hall ahead of the others. Within each niche was a floor-to-ceiling mirror. 

When they reached the end of the hall, they turned around to tell the others it was safe. Suddenly, dark reflections of themselves stepped out of the two last mirrors and attacked! 

The others rushed down the hallway as quickly as they could to lend their aid. The dark reflections moved like shadowy quicksilver. They lacked form, darting around their opponents and disappearing into the shadows. 

One of the shadows struck Winterfrost. She could feel her life force draining! She felt suddenly weak and tired. 

The Mystics of Trollskull Manor found it difficult to defeat these shadows - they kept disappearing into the darkness - becoming invisible.

Kem said a prayer and was suddenly surrounded by a whirlwind of glowing mystical hammers! She charged into the fray. The tornado of hammers tore the shadowy duplicates into cloth-like tatters. 

Etlenda asked, "How long does that last!"

"Ten minutes!" replied Kem.

"Then lets move! Lets make the most of it! Go! Go!"

DM- This was another fun encounter with great visual imagery and an unusual opponent. 

Dead End

The team went to the right and found a dead end room, littered with trash from previous expeditions, the walls covered with graffiti. 

"Disgraceful," muttered Winterfrost, "You should have some respect for your dungeon!"

Push-ta began looking around the room and searching the walls for secret doors.

"There's no time for that!" shouted Etlenda, "Move! Go! Go! Back this way!"

Nimraith’s Fate

The team rushed down an unexplored corridor to the south and took a side passage to the east. They stopped in front of the first door on the right. Winterfrost stopped to listen and heard the sounds of goblins repeating the word "Nimraith! Nimraith!" followed by the sound of jingling, like a windchime made of wooden sticks, and riotous goblin laughter.

Winterfrost kicked open the door and rushed in.

Within they found two goblins standing on stone blocks manipulating a crude skeleton marionette constructed from human bones. Other goblins were arrayed on the floor watching and laughing. Everything stopped at Winterfrost's intrusion.

Etlenda, standing behind Kem, said, "Get in there!"

Kem hesitated, "Wait, what? They're just-"

Etlenda gave her a shove into the room. Her whirling tornado of spiritual hammers immediately pummeled every goblin in the room into mush.

Push-ta eyed a stack of personal effects nearby, "Loot!"

Etlenda bellowed, "No time! Go! Go!"

DM - the players loved the skeleton marionette. They also enjoyed that Kem just massacred all the goblins before they even got to act. 

The Shattered Statue

Winterfrost looked around the corner to the left. She saw two bugbears crouching near the remains of a shattered statue of black stone. They appeared to be reassembling it.

The bugbears looked up at Winterfrost with confusion, picked up their morningstars, and rushed at her. 

Winterfrost and Push-ta engaged the bugbears in brief battle before Kem drew near. The bugbears were quickly defeated.

Once again, small puppy-sized creatures resembling brains with four short legs emerged from the shattered skulls of the fallen bugbears, only to disappear. 

Goblin Massacre

Push-ta threw open a nearby door on the south wall of a corridor to the west. She ran inside and found a den of goblins sleeping on furs, skins, and other padding. 

Kem was once again ushered into the room. Her whirlwind of death quickly dispatched nearly every sleeping goblin, mashing them into a bloody paste. 

Kem felt miserable for the way in which she just massacred sleeping goblins, "No. I don't like this. They were sleeping on the floor!"

Etlenda replied, "But they're goblins!"

"I don't care! They were no threat to us!"

A few goblins woke up and loosed some arrows at Push-ta before scurrying under the blankets and furs to hide. 

Winterfrost entered the room, spotted one of the hiding goblins, killed it with an arrow, and decided to leave. 

DM - I, too, was starting to get annoyed at the wanton murder at this point. Etlenda's player is firmly of the opinion that because it says "Alignment: Neutral Evil" in the monster manual, then it is automatically justified to kill ALL goblins and bugbears you encounter - no questions asked. 

They're not stopping to find out what's going on. They're missing all kinds of treasure. They're losing lots of story opportunity or intelligence or information - and I reminded them of this. 

I also reminded them that, regardless of what they believe, they WILL encounter creatures who act against their alignment. They can play their characters however they want, but killing a creature - evil or good - without cause is still murder, regardless of what it says on the creature's alignment. 

Archway

Etlenda urged the party to continue, "Keep going! Go!"

They charged down a long passage leading south. They entered a room with a strange archway supported by two slender columns. The archway stood at an odd angle in an empty corner of the room. The skeleton of an orc lay on the ground. 

"Keep going!"

The party was getting pretty spread out, with Push-ta and Etlenda falling behind as Tempus, Kem, and Winterfrost moved through a door on the east wall into the next room.

Push-ta examined the archway, concluded it to be bad magic, and walked away.

Etlenda stopped and thought about it for a second. Dismounted, and walked through the arch.

He disappeared!

Push-ta cried out, "Hey! Etlenda just vanished!"

Etlenda, confused, replied, "No, I'm still here. What happened?"

Push-ta looked around the room, "You're gone! You must have turned invisible!"

Etlenda smiled, "Sweet! Hey everybody! Guess what! I'm invisible!"

Dead Tiefling

Meanwhile, next door, the party looked around at the irregularly shaped room. There was a niche in the east wall and the west corner of the south wall, and a long niche - almost a corridor - in the east corner of the south wall.

In the southwest niche were a pile of bones that had been swept into a pile in the corner.

In the southeast niche was a door on the east wall.

In the northeast niche were the desiccated remains of the top half of a tiefling prisoner, suspended by wrist manacles. The remains were missing its legs. 

Written on the wall above the skeleton in dried blood were the words: 

TALK TO ME

To be Continued...