Wednesday, June 16, 2021

A Nemesis for Rex - The City at the Edge of the Universe, Chapter 6


 The tiny caravan of two four-by-four pickups and a Mercedes van drove east towards Buck's Head and turned left towards Gerard Air Force Base. It was just after midnight. Rex's pickup developed engine trouble as they crossed the railroad tracks before the turn to the air force base. Rex pulled off and told the others he might be a while fixing this. They should go on and he'd catch up at the trading post. 

The remaining two vehicles turned left on the county road and drove through the forest towards Lake Wilma. At the next intersection they found a pickup. It had been shot by lasers and exploded, parts lay everywhere. There was a man lying in the road unconscious. They stopped a few dozen feet back and advanced cautiously, weapons out, in case it was a trap. 

Scout reached the man. The decal on the what was left of the side of his truck said "Allen Poulson, General Contractor". He was alive but in bad shape. Scout gave him first aid but it wasn't going to be enough. The man had serious injuries - broken legs and arms and possibly other. Plus it was near zero degrees outside. He wouldn't survive. They made a makeshift stretcher and put him in the back of the truck. 

They reached the edge of the forest from Earth-Prime and crossed over into the desert of Earth-25. It was a fifty mile trip through rugged terrain at night. They weren't taking chances, driving no faster than 3-5 miles per hour. This would take a while.  


Chapter 6 - A Nemesis for Rex

What follows is a play-through of an adventure scenario I'm writing for Overlords of Dimension-25. The scenario is a survival hex-crawl where the player characters and their entire town are transported to a strange new dimension, only to be attacked by armored invaders intent on rounding up the townsfolk for a mysterious and nefarious purpose. 

This week, the team rescues Rex's old nemesis - Allen Poulson - who turns out to be kind of a jerk! 

Dramatis Personae

  • Officer Bocephus "J.T." Tucker - Williamsburg police department - Level 2 Warrior
  • Rex Werthy - construction worker - Level 3 Engineer
  • Professor Thadeus Putnam - retired professor of anthropology - Level 2 Expert
  • Felix Silla-Rossi - 15 year-old juvenile delinquent - Level 2 Rogue
  • Scout Thomas - 16 year-old outdoorsman and YouTube personality - Level 2 Scout
  • Officer Steve  - a German Shepherd, Officer Tucker's partner.
  • Vera - retired nurse - NPC
  • Mabel - Professor Putnam's elderly housekeeper - NPC
  • Ivana Soraya - elementary school teacher - NPC
  • Auguste Kristijan - locksmith - NPC
  • Qarma Blaze - teenager and retail sales clerk - NPC
  • Farah Subhash - retired truck driver - NPC
  • Alan Poulson - general contractor - NPC

Are We There Yet?

The truck and the van drove through the night, crossing difficult hilly terrain strewn with boulders and gullies. By dawn they were still only halfway to their destination - the Wasteland Trading Post. 

Alan Poulson regained consciousness. The caravan stopped to check on him. He thanked them for saving him but immediately demanded to be taken back into town - there was something there he needed to retrieve. Scout told him that was impossible and that they were headed somewhere safe. Alan was dissatisfied with that answer and complained the rest of the trip. 

A few hours outside of the Wasteland Trading Post, Felix caught sight of a wrecked vehicle - it was the size of a small house! Parts and debris were strewn all around it. Felix pointed it out to Officer Tucker and they diverted towards the wreck. Once they were about 800 feet out a lone humanoid figure - a woman - jumped up on top of the wreck and pointed a rifle at them. A laser beam flashed through the air from her rifle, striking the ground in front of Officer Tucker's truck. Felix readied his hunting rifle to return fire. Officer Tucker stopped and turned. Felix said,  "We're not going to fight?"

"No, she's defending her salvage. We have no problem with her. She can have it."




They drove past. Felix waved at the woman. She watched them warily but eventually gave a hesitant wave in return. Felix, emboldened, gave her a thumbs up. She returned the gesture. This made Felix smile. 

They arrived at the trading post at around 4 in the afternoon. The cold January sun was setting in the west beneath a hazy orange sky. To their surprise, Rex was waiting there to greet them. 

"What took you so long?" he asked.

"How did you get here before us?" countered Tucker.

"I was in a 4x4 so I decided to pick up the pace. I got here like eight hours ago!"

"We've got the van. It's not made for off-road so we took it more slowly."

DM- The Overland Turns are eight hours long. A vehicle can Creep at 6mph (3mph in the hills) or Drive at 12mph (6 mph in the hills). Creeping is slower but the Driving skill roll is Easy. However, because of the slow pace, you'll have to make two rolls. Driving is faster but the Driving skill roll is Average. The faster pace meant Rex only had to make one roll. 

Wasteland Trading Post

Qarma, the teenager rescued from Williamsburg on the previous night, saw the green-furred gorilla-hybrids guarding the entrance and became frozen with fear. When Rex and Vera took Alan Poulson's stretcher into the five story partially-disassembled rocket parked in the center of a large crater, her eyes grew wide and she began to stammer. When the purple-furred monkey-man came bounding out to greet them, she screamed and fainted. 

Rex helped carry Alan Poulson to the field hospital inside the old rocket. Vera came down to help. Vera was a retired nurse and had decided to help earn her keep at the trading post by working for Brigid at the field hospital.

Rex and Alan went way back. They were both general contractors and were professional rivals. Rex had a very low opinion of Alan's work ethic. 

Alan rolled his eyes, "Great. You escaped too. How did an idiot like you manage that?"

Rex said, "Nice to see you too. I managed to escape with the help of my friends, the ones who rescued your sorry ass."

"Where are you taking me?"

"To a doctor. She'll be able to fix your broken arms and legs. She's not free, though. What do you have to trade?"


Alan was confused, "What are you talking about? I have insurance? I can afford it, unlike you."

"Nope. Not any more. It doesn't work like that here. Don't worry about it. I'll cover you."

"I don't want your goddamned charity, Werthy."

"Too bad. I said don't worry about it. I'll cover you."

Shopping: the Role-Playing Game

Scout and Officer Tucker introduced the new arrivals to the Wasteland Trading Post. They took their newly acquired loot - 50 cartons of cigarettes, 125 bottles of alcohol at various levels of consumption, a month of coffee, some tea - to Mister Kubera's Curios and Knick-Knacks. Mister Kubera was a diminutive human, bald with a rotund belly, "Ah! Welcome back!" he said with a voice that dripped with honey and decadence, "What strange delicacy have you brought for me today?"

Scout and Tucker explained that nothing was free. This trading post functioned on barter. You bring in items and if one of the six shop owners buys it, you get credit that you can use at any or all of the other shops. Mister Kubera paid extra credits for vices and delicacies - alcohol, cigarettes, coffee, etc. This current haul from yesterday's trip into Buck's Head and Williamsburg netted them a staggering haul: 19,565 credits! 

Scout and Officer Tucker had Mister Kubera split the scrip five ways - 3913 credits each! 

Their first stop was to Brigid's Medical Services to give Rex his share. Rex immediately paid to have Brigid use her auto-surgeon to repair Alan Poulson's broken bones. 

Scout, Tucker, and Rex next visited Sobeki's Arms and Armor. Sobeki had in his collection two suits of what looked like armor for an ancient knight. Sobeki explained that they were battle-suits - not merely suits of armor but powered exoskeletons that supported their own weight and could integrate with smart-suit accessories. Officer Tucker and Rex both purchased their own suit.

DM - The Wasteland Trading Post allows player characters to purchase any item from the Wasteland Scavenging Table. Roll d100. If the roll is less than the item's Availability rating, it is in stock for that day and can be purchased. Once someone fails a roll, that's it. No more of that item is in stock. 

Item

Availability

Cost

Agricultural Equipment

60%

50

Alcohol, Bottle

60%

150

Backpack

80%

50

Battle Armor

40%

2500

Bio-Fuel Still

20%

3000

Bioscanner

30%

400

Body Armor, Light

90%

250

Bolt Gun

25%

250

Breather Helmet

2%

40

Camp Light

60%

30

Canteen

80%

1

Carry all

80%

10

Coffee, Preserved, 1 month

80%

100

Crawler

30%

50

Crossbow

40%

100

Cutlass

60%

100

Cutters

80%

20

Cutting Torch, Hand-held

10%

60

Dagger

80%

15

Dart

70%

15

Digging tools (5)

80%

40

Educational Computer

5%

500

Emergency Distress Beacon

20%

500

Entrenching Tool

40%

5

Fire Extinguisher

25%

10

Flier

5%

35000

Flight Pod

15%

15000

Floodlight

25%

15000

Food, Preserved, 1 meal

75%

5

Food, Preserved, 1 month

35%

120

Force Field 

20%

900

Garments, 1 container

60%

50

Gillmask

60%

200

Goggles

75%

2

Grenade

50%

50

Grenade Launcher

45%

500

Grenade, Aerosol Mist

5%

50

Hand Light

60%

2

Heat Gun

20%

400

Heavy Gloves

70%

2

Hoverchair

15%

1500

Ice axe

75%

20

Jetcar

2%

20000

Knife

90%

10

Laser Gun

15%

300

Laser Rifle

10%

600

Laser Saw

25%

600

Load Lifter

25%

250

Locator

25%

70

Macroglasses

35%

150

Magnetic Keycard

45%

100

Mess Kit

65%

5

Microwave Gun

10%

350

Mono Knife

25%

200

Mono Sword

20%

2000

Needle Gun

35%

200

Net

60%

20

Night Vision Goggles

25%

50

Personal Communicator

40%

10

Personal Computer

35%

200

Personal Scooter

55%

200

Plasma Thrower

25%

800

Plasma Welder

25%

800

Plastic Crate

65%

2

Pole arm

75%

120

Power Generator

15%

600

Powerpack Charger

20%

200

Pressurized Tent

65%

250

Projector

55%

250

Rations, 1 week

75%

30

Remote Control 

50%

30

Rocket Harness

60%

1000

Rocket Launcher

50%

1000

Rocket Pistol

40%

400

Rocket Rifle

30%

500

Rope, 50 ft

75%

25

Security Locker

85%

50

Shell, Aerosol Mist  (5)

5%

50

Shells, Chaff  (5)

5%

50

Signal Scrambler

55%

200

Sleeping Bag

60%

100

Small back-hoe

45%

500

Smartsuit

60%

1000

Snow Shoes

75%

30

Sonic Stunner

40%

300

Sports Ball

50%

5

Steel Cable, 100ft

80%

50

Swim Fins

65%

60

Sword

75%

150

Tarpaulin

65%

5

Technical Scanner

50%

500

Technical Tools

40%

150

Timer

30%

150

Tracer

25%

50

Traffic Regulator

65%

5

Translator

45%

40

Velocipede

55%

40

Watchbox

40%

400

Water, 10-gallon Container

20%

20

Water, 5-gallon Container

90%

10

 In Roll20, each player typed what item they were rolling for. That kept it honest. 

This created a fun little mini-game as the players went shopping. It also led to a little rule whereby a player could not ask me what an item was or did if it wasn't in stock. So a lot of rolls were just to see if one was in stock or not. 

Officer Bocephus J.T. Tucker: Rolling for Battle Armor = 26

Rex Werthy: Rolling for Battle Armour = 12

Felix: Rolling for Monotread = 55

Rex Werthy: NOICE!

Felix: Rolling for tech scanner = 72

Rex Werthy: Rolling for a Powerpack Charger = 10

Felix: rolling for smart suit = 87

Rex Werthy: ALL - I have enough money left to buy a Small back hoe. Thoughts? : D

Prof. Thadeus Putnam: Smartsuit = 26

Rex Werthy: nice roll, Prof!

Prof. Thadeus Putnam: rolling for Night Vision Goggles = 35

Fail

rolling for Signal Scrambler = 74

Fail

 Prof. Thadeus Putnam: rolling for smart suit Security Package 35 cr = 75

Fail

Scout: Spacesuit Enhancement

Scout: rolling d100 = 93

Rex Werthy: Rolling for Technical Tools

Rex Werthy: rolling d100 = 37

BOOOM SHAKALA!!!!!

Rex Werthy: I AM ON FIRE!!!!!!!!!!!!!!!!!!!!!!!!

Scout: Backup Power Pack

Scout: rolling d100 = 73

Prof. Thadeus Putnam: Stealth Enhancement 25 cr = 26

Rex Werthy: Can't hit shit, but I can buy like a mutha fucker. : D

Scout: rolling d100 = 96

Electronic Warfare Enhancement = 97

Stealth Enhancement

Security Package = 9

Scout: Finally got one.

Communications Package = 27

Prof. Thadeus Putnam: Backup Power Pack 25 c = 68

No. Sigh

Officer Bocephus J.T. Tucker: Laser Gun = 27

Fail

Prof. Thadeus Putnam: Watchbox = 30

Felix: rolling for bio scanner = 38

Officer Bocephus J.T. Tucker: Grenade = 2

Officer Bocephus J.T. Tucker: Found one

Felix: rolling for macroglasses

Felix: rolling d100 = 57

Felix: rolling d100 = 10 = 47

Prof. Thadeus Putnam: Force Field = 97

Very much no

Heavy Gloves = 40

Officer Bocephus J.T. Tucker: Microwave Gun = 69

Fail

Felix: rolling twice for pressurized tent

Scout: Plasma Thrower = 60

Officer Bocephus J.T. Tucker: Plasma Thrower = 91

fail

Prof. Thadeus Putnam: Bioscanner = 59

Felix: rolling for night vision goggles = 11

Officer Bocephus J.T. Tucker: Rocket Pistol = 14

 

Qarma's Really Bad Day

Qarma had regained consciousness but she was still having a nightmare. For three days she had to hide in a dirty stinky building with three old women. That was gross enough. Then, two days ago, they were rescued and taken in some rusty trucks across a dirty smelly wasteland. Now she was in this decrepit place surrounded by weird monsters. GROSS!




Felix checked in on her, "Feeling better?"

"No. Yes. I guess. Whatever."

"Can I get you anything?"

"Ew. No. Not from this disgusting truck stop - whatever it is. Hey, aren't you that weird kid with the skateboard?"

Felix introduced himself. 

"Whatever. Hey, what's the deal with that other kid. I've seen him around high school. Isn't he like famous or something?"

"Scout? Yeah, I think he has a online video channel or something."

She stared off towards Scout and Officer Tucker as they led the others towards the trading post, "Yeah. Scout, huh?"




Felix scrunched his nose. "Yeah. Okay. Whatever. I'll check on you again later."

Felix went to look at the old junker vehicles for sale in Mister Gibbon's lot. Mister Gibbons wiped grease form his simian hands with an old rag and spoke in an accent like he was from Brooklyn. 

Felix saw a strange vehicle - like a motorcycle but instead of two wheels it had a single long caterpillar tread. "What is this?"

"You got a good eye, kid. That there's a mono-tread. An older model. I put it back together myself. I tell ya what. If you want it, I can part with it for, say, 1250 credits."

Felix's eyes grew wide. "It needs more cargo capacity. Can you bolt on some cargo boxes?"

"You got it kid! I'll have that ready by the morning."

"SOLD!" Felix handed over his scrip receipt. 

Norah Fernandez

Another mono-tread entered the gate through the crater wall. It pulled up to Mister Gibbon's lot. It was the woman from the vehicle earlier. 

"Hey there, Gremlin!" she said towards Mister Gibbons, "I need a re-charge."

Felix called out, "Hey! You're the lady!"

"What are you talking about, kid?"

"You're the lady on that big wreck earlier. I waved! You waved back!" 

"Yeah, I remember. You were smart to keep driving."

"You drive a mono-tread, just like me!"

"I do?"

"Yeah!" He showed off his new acquisition. The woman winced, "Kid, you might want to get some fireproof pants before you ride that old thing."

"Hey! I'm sorry! What's your name?" blurted Felix.

She hesitated before answering, "Norah. Norah Fernandez."


"What planet are YOU from?"

She paused and gestured towards her ragged green and white tunic, as if the question was stupid and that answered everything. 

"I don't get it" admitted Felix.

"I'm from Earth. UEA."

"What's a UEA?" asked Felix.

"How can you know know what the UEA is?"

"Uh, we're kind of from a different planet."

"Which planet?" inquired Norah incredulously.

Felix thought carefully about his reply, "Earth. But not this Earth."

"What?"

Felix tried his best to explain but lacked the words, "Hold on. Let me introduce you to the Professor. HE can tell you! Professor!"

Felix led Norah to their camp and introduced the rest of the refugees from Earth-Prime.

"Professor. Tell her what happened!"




Professor Putnam embarked upon a long-winded technical explanation of what had occurred to the town of Williamsburg and surrounding area, including speculation regarding the involvement of the nearby research base.

Norah did her best to follow but it was all just too much, "Yeah. Uh, that's some story. So, what's your plan now?"

Officer Tucker said, "We're not sure. We came back here with trade loot to equip ourselves. We heard that Mister Kubera's always looking to buy artifacts from the ruins. We figure we'd hit there next."

"So what's the UEA?" asked Felix.

Norah said, "The United Earth Administration. They run the domes - what's left of civilization on Earth." She looked off into the darkness and sniffed, "They're just a puppet set up by the Consortium."

"What's the Consortium?"

"You really ARE from a different Earth, aren't you? The Consortium is a massive corporation owned by the ruling family of Mars. They're a bunch of imperialist fascist -" She cut herself off. "Anyway. That's the Consoritum."

"So what happened here? To Earth, I mean?" inquired the Professor.

"Well, a long time ago the entire Solar System was ruled by the Terran Empire here on Earth. They controlled the hypergate network that linked all the planets. Mars didn't like that so they rebelled. The Empire and Mars fought a huge war. The Empire controlled the hypergates but Mars had developed rockets. About five hundred years ago, the war ended when Mars sent an entire swarm of interplanetary neutron bombs to Earth. The Earth was devastated. As a result, the hypergate network was shut down for everybody. Forever. It hasn't been up since."

"What are the domes?"

"The domes were built by Martian colonizers about two hundred years ago. Part of what they called Reconstruction and Reparations. They set up the UEA as the government. The UEA is nominally in charge of Earth but really the Consortium is in charge. The Consortium was given exclusive charter by the UEA to exploit Earth's resources. It grants them legitimacy. So the Consortium set up these huge mining operations and big complexes like the one near Manhattan Island."

"That's where they took our people." said Officer Tucker.

"They what?"

"Armored soldiers from the Consortium flew in the day after we arrived and started stunning everyone. They rounded everybody up. Somebody told us they were being taken to Manhattan Island Complex."

Norah looked concerned, "I’m not sure why they attacked you and took your people, but the fact that they were stunned means they want to capture you alive. I wonder if they want to study you for some reason. That means there’s a strong chance you’ll be able to rescue your friends and loved ones."

Rex said, "Yeah! That's what I've been saying! Let's go rescue them!"


Officer Tucker admonished him, "With what? A cop, a construction worker, a retired professor, two teenagers, and a few stragglers? Where would we go after that? We need to find a way home!"

Norah said, “Yeah, no offense, there’s no way you’re going to help them in your shape. You’re going to need friends and allies. If I were you, I’d stay as far away from the Consortium as possible. I wouldn't go near the domes either. They’re just the puppets of the Consortium. No, your best bet is to contact the Earth Resistance."

She paused to gauge their reaction. When they showed interest, she continued, "As it happens, I know someone who can help you out. I can introduce you. She’s a lady named Mack. She runs a hostel for exiles outside the ruins of Buffalo Springs. Hey, it’s a long way out of my way, but I’d be willing to take you there and introduce you. We can take off tomorrow.”

Officer Tucker narrowed his eyes, he could tell Norah was sincere but was also holding something back, "What's the charge?"

"No charge!"

Felix stood up, "Great! Sounds like a plan! Also - Hey, Scout! I think Qarma has the hots for you!"

Scout looked confused, "Uh, what?"

Qarma stormed out, "Ew! Gross!"

Buffalo Springs



That night, Rex was tinkering with modifying the Void-born translator they had purchased. He was trying to adapt it to translate Officer Steve into English! At one point he was able to translate Officer Steve's barks to the English word "Bark! Bark!" With some more tinkering he got it to "Woof! Woof!" Some more work got it to actually translate but all the words were backwards! He was SO CLOSE!

The next morning, the team assembled and packed their equipment into their vehicles. They were leaving the van behind with Vera and Mabel.

Alan, his legs and arms fully healed thanks to Brigid's futuristic autosurgeon, said that he was going back into Williamsburg. He had some things he needed to retrieve. Ivana, Auguste, and Farah decided to join him. Ivana wanted to sneak into the high school and find out more about where the townspeople were taken. Auguste wanted to sneak aboard a Consortium transport, if she could, and follow it back to wherever it took everyone. Farah, meanwhile, just wanted to kill some Martians. 

Qarma was done with all this and ready to travel north with the expedition. Mabel would stay behind at the trading post with Vera and the van and the ATV. 

DM- I created a new table to flesh out the townspeople better and give them more motivation. Players can use it for PCs also.

So now when they encounter a townsperson I roll on a few tables to find out what they did for a living, where they lived, how are they equipped, their disposition, and their goal/motivation. Suddenly the NPCs became much more interesting!

Where they lived:

1

Williamsburg - East Side Residential

2

Williamsburg - East Side Residential

3

Williamsburg - East Side Residential

4

Williamsburg - West Side Residential

5

Williamsburg - West Side Residential

6

Williamsburg - West Side Residential

7

Buck’s Head

8

Lake Wilma

9

Gerard Air Force Base

10

Rural Home


How are they equipped:

1

Unarmed

2

Unarmed

3

Unarmed

4

Unarmed

5

Unarmed

6

Unarmed

7

Unarmed

8

Unarmed

9

Club (1d4)

10

Club (1d4)

11

Knife (1d3)

12

Knife (1d3)

13

Revolver (1d8)

14

Revolver (1d8)

15

Rifle (2d6)

16

Rifle (2d6)

17

Shotgun (1d8)

18

Sawed-off shotgun (1d10)

19

Semiautomatic pistol (1d8)

20

Semiautomatic rifle (2d6)


Their disposition:

1

Panicked. At the first sign of trouble, this individual will freeze or collapse in fear. During any fight or any time the group is detected by Consortium forces they will neither fight nor flee. They freeze up, sometimes collapsing into a ball, sometimes screaming, sometimes crying or whimpering. Only an Etiquette skill check will spur them to action.

2

Wary. The individual is selfish and hesitant to help others. A Fast Talk/Convince skill check is required to get them to follow orders, help search, or carry gear.

3

Cooperative.The individual is friendly and cooperative. They will follow orders and help search or carry gear.

4

Gung ho. The individual is ready to take the fight to the Martians! Their loud and foolhardy disregard for stealth or caution increase the chance of detection each turn by +10%. The next time the group is detected, they will choose to fight. Only a Leadership skill test will convince them to do otherwise.

5

Traitorous. The individual will pretend to be cooperative but will try to betray the rest of the group at an opportune moment in order to steal a vehicle or piece of important equipment.

6

Despotic. The individual attempts to take control of the entire group. They expect their commands to be followed and will bully, intimidate, or attack anyone who does not comply.  Other townspeople might choose to follow this individual. Only a Leadership skill test or sound thrashing will bring them into line.


Their goal/motivation

1

Capture and interrogate one of the invaders.

2

Get out of town as fast as possible - anywhere is safer than here!

3

Get to Gerard air force base, that’s where its safe!

4

Get to the hospital to rescue a sick loved one.

5

Get to the hospital to retrieve a prescription or important piece of medical equipment such as oxygen or brace.

6

Get to the Pennsylvania National Laboratory to confront the scientists and find out what’s going on.

7

Investigate the high school to find out what’s going on.

8

Raid the police station to obtain a firearm or vehicle.

9

Return home to rescue a loved one or pet.

10

Return home to retrieve a firearm or vehicle.

11

Return home to retrieve a photo album or photograph

12

Return home to retrieve a prescription or important piece of medical equipment such as oxygen or brace.

13

Return home to retrieve an heirloom or item of personal value.

14

Return home to retrieve an important document such as a deed, a birth certificate, or financial statements.

15

Return home to retrieve jewelry, gold, or a gemstone.

16

Set up a safe defensible shelter in an abandoned coal mine.

17

Set up a safe defensible shelter in an old hunting shack in the woods.

18

Shoot down or otherwise destroy a Consortium flier.

19

Sneak aboard a departing invader transport.

20

Steal something valuable from a location downtown.


The expedition set off north with Norah leading the way on her mono-tread. The two trucks followed with Felix on his mono-tread. Felix soon learned that his mono-tread was a lemon! The engine was missing entire parts and worked at only 25 percent power! On top of that, the steering was shot! Norah gave the others a radio frequency so everyone was able to communicate on the same channel.

The expedition drove out of the hills of the Iron Uplands and along the easier terrain for eight hours, covering about 50 miles. 

They decided to stop early and set up a camp. Rex went to work making repairs to Felix's mono-tread. He would have to finish Officer Steve's translator later.


The next morning the expedition covered another 50 miles, travelling along the coast of what in Earth-Prime was called Lake Eerie, but Norah called it Lake Erielhonan. By 3 in the afternoon they were driving past the ruined city of Buffalo Springs. 


In the distance they could see the twisted skeletons of ancient skyscrapers. The area pocked with massive craters. Norah turned right and led the expedition to a small collection of buildings. 

Buffalo Springs Respite

Norah led them to a ramshackle structure constructed from scavenged concrete blocks and rusted metal sheets. A sign outside the establishment read “Buffalo Springs Respite - All are Welcome”. There were a variety of mounts and vehicles outside including 4 giant coyotes with saddles, 2 monotreads, and a hovercraft. 

The expedition exited their vehicles and entered the respite. Within they found a saloon that was one part Old West and one part Post-Apocalypse. A half-dozen surly looking patrons sat quietly at their tables. The man behind the bar eyed them suspiciously as they entered. He looked just as surly and as road-weary as the others - covered in dust and sores, unshaven and wind-blown.

Norah asked the man, "Where's Mack?"

The man hesitated before replying, "Mack is sick today, so I'm covering for her."

Officer Tucker, Rex, Professor Putnam, Felix, and Scout stood just inside the door. Felix and Scout looked at each other nervously. Felix said, "Hey, Scout. Let's talk outside real quick." 

They turned to leave but they found the exit blocked by another two burly travelers, each carrying a hand-stunner.

Norah backed away from the bartender, "Yeah, we'll come back later." She turned to leave.

The bartender pulled a hand-stunner from under the bar. Simultaneously, the other patrons all pulled stunners from under their tables. 

The bartender said, "You're not going anywhere!"

To Be Continued...


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