Wednesday, January 1, 2014

Wilderness Encounters for the Xanthus River Valley


The scale of the map is 4 miles/hex.

Travel Rates
Swamp: 1 mph (4 hours/hex)
Grassland: 2 mph (2 hours/hex)
Forest: 1 mph (4 hours/hex)
Slope: 0.5 mph (8 hours/hex)
Mountain 0.25 mph (16 hours/hex)
Rivers: Rivers can be crossed at the villages using ferries or bridges (usually rope bridges). Otherwise, 1d10 miles up or down stream to find a place to ford the river.

Encounters
At the indicated times, roll a 1d10 (1d20 if in a hex with a village). A 1 indicates an encounter.
Creature
Swamp
Grassland
Forest
Slope
Mountain
Morning
X
X
X

X
Noon
X

X
X

Evening
X
X
X


Night
X

X
X
X
Midnight
X
X
X


Pre-Dawn
X

X
X


Roll 1d1000 to determine the type of encounter.
Creature
Swamp
Grassland
Forest
Slope
Mountain
Acolytes
1 - 5
1 - 15
1 - 5
1 - 10
1 - 15
Android
6 - 10
16 - 20
6 - 10
11 - 15
16 - 20
Ant, Giant
-
21 - 40
11 - 20
-
-
Ape-Man
11 - 25
41 - 55
21 - 30
16 - 25
21 - 25
Assassin
26 - 30
56 - 60
31 - 35
26 - 30
26 - 30
Aurochs*
31 - 35
61 - 85
36 - 55
31 - 50
-
Baluchitherium*
36 - 45
86 - 105
56 - 75
-
-
Bandits
46 - 50
106 - 125
76 - 85
51 - 55
31 - 35
Basilisk
51 - 60
126 - 135
86 - 100
56 - 85
36 - 40
Bat
61 - 65
136 - 140
101 - 110
86 - 100
41 - 55
Beetle, Giant
66 - 90
141 - 160
111 - 130
-
-
Berserkers
91 - 95
161 - 175
131 - 140
101 - 105
56 - 60
Brain, Elder
-
176 - 180
141 - 145
-
61 - 65
Cave Bear*
-
181 - 190
146 - 160
106 - 135
66 - 95
Cave Cricket
-
-
161 - 165
136 - 140
96 - 125
Cave Lion*
-
191 - 195
166 - 170
141 - 170
126 - 140
Cave Octopus
96 - 130
-
171 - 175
171 - 180
141 - 170
Chimera
131 - 135
196 - 200
176 - 180
181 - 185
171 - 180
Cockatrice
136 - 140
201 - 205
181 - 185
186 - 190
181 - 185
Cyclops
141 - 145
206 - 210
186 - 190
191 - 195
186 - 190
Daeodon (Killer Pig)
146 - 150
211 - 230
191 - 200
-
191 - 195
Deep Ones
151 - 185
231 - 235
201 - 205
-
-
Demon
186 - 190
236 - 240
206 - 210
196 - 200
196 - 200
Dimensional Sailor
191 - 195
241 - 245
211 - 215
201 - 205
201 - 205
Dire Wolves
-
246 - 265
216 - 235
206 - 220
206 - 220
Dragon
196 - 200
266 - 270
236 - 240
221 - 225
221 - 225
Dwarven Prospectors*
-
271 - 275
241 - 245
226 - 240
226 - 255
Elasmathorium
-
276 - 300
246 - 255
241 - 245
-
Elemental
201 - 210
301 - 310
256 - 260
246 - 250
256 - 260
Elven Hunters*
-
311 - 325
261 - 285
251 - 265
261 - 265
Extradimensional Analog
211 - 215
326 - 330
286 - 290
266 - 270
266 - 270
Fortune Teller
216 - 220
331 - 335
291 - 295
271 - 275
271 - 275
Friar
221 - 225
336 - 340
296 - 300
276 - 280
-
Gargoyle
-
341 - 345
301 - 305
281 - 310
276 - 305
Ghost
226 - 230
346 - 350
306 - 310
311 - 315
306 - 310
Ghoul
231 - 245
351 - 355
311 - 315
316 - 320
311 - 315
Giant
246 - 250
356 - 360
316 - 320
321 - 325
316 - 320
Gnoll
251 - 255
361 - 380
321 - 340
326 - 340
-
Goblin
256 - 280
381 - 400
341 - 365
341 - 370
321 - 350
Griffon
281 - 285
401 - 405
366 - 370
371 - 385
351 - 365
Halfling Travelers
-
406 - 410
371 - 375
386 - 390
366 - 370
Harpy
286 - 300
411 - 420
376 - 380
391 - 405
371 - 385
Hell Hound
-
421 - 425
381 - 385
406 - 410
386 - 390
Hobgoblin
301 - 305
426 - 440
386 - 410
411 - 425
391 - 405
Hollow One
306 - 320
441 - 445
411 - 415
426 - 430
406 - 410
Horses
-
446 - 465
416 - 420
-
-
Hydra
321 - 335
466 - 470
421 - 425
431 - 435
411 - 415
Hyenadon (Dire Hyena)*
-
471 - 495
426 - 445
-
416 - 420
Insect Swarm
336 - 370
496 - 520
446 - 465
436 - 460
421 - 435
Irish Elk
-
521 - 545
466 - 470
461 - 490
-
Iron Shadow
371 - 375
546 - 550
471 - 475
491 - 495
436 - 440
Killer Bees
376 - 400
551 - 565
476 - 495
496 - 505
441 - 455
King
-
566 - 570
496 - 500
506 - 510
456 - 460
Knight
401 - 405
571 - 575
501 - 505
511 - 515
461 - 465
Kobolds
406 - 410
576 - 585
506 - 530
516 - 545
466 - 495
Leech, Colossal
411 - 460
-
531 - 545
-
496 - 500
Living Statue
461 - 465
586 - 590
546 - 550
546 - 550
501 - 515
Lizard Men
466 - 525
591 - 600
551 - 560
-
-
Lizard, Giant
526 - 575
601 - 615
561 - 580
551 - 565
516 - 530
Magician
576 - 580
616 - 620
581 - 585
566 - 570
531 - 535
Man-Bat
581 - 585
621 - 625
586 - 590
571 - 575
536 - 540
Manticore
586 - 590
626 - 630
591 - 595
576 - 580
541 - 545
Mastodon*
-
631 - 645
596 - 605
581 - 595
-
Megatherium (Giant Sloth)*
591 - 595
646 - 665
606 - 630
-
-
Men-at-arms
596 - 600
666 - 680
631 - 640
596 - 605
546 - 560
Minotaur
601 - 605
681 - 685
641 - 645
606 - 610
561 - 575
Monkeys*
-
686 - 690
646 - 670
611 - 620
576 - 580
Mummy
-
691 - 695
-
621 - 625
581 - 585
Noble
-
696 - 700
671 - 675
626 - 630
586 - 590
Ogre
606 - 620
701 - 710
676 - 685
631 - 645
591 - 605
Orc
621 - 635
711 - 725
686 - 705
646 - 665
606 - 645
Owlbear
636 - 640
726 - 735
706 - 715
666 - 680
646 - 660
Peasants
641 - 645
736 - 750
716 - 725
681 - 690
661 - 675
Primeval Slime
646 - 695
751 - 755
726 - 750
691 - 715
676 - 705
Pterodactyl
696 - 710
756 - 765
751 - 755
716 - 745
706 - 735
Rat, Giant
711 - 725
766 - 770
756 - 765
746 - 760
736 - 750
Sabertooth*
-
771 - 795
766 - 770
761 - 765
751 - 760
Sage
726 - 730
796 - 800
771 - 775
766 - 770
761 - 765
Scorpion, Giant
-
801 - 815
776 - 780
771 - 780
766 - 780
Serpent-Men
731 - 760
816 - 825
781 - 785
781 - 785
781 - 785
Servitors
761 - 765
826 - 830
786 - 790
786 - 790
786 - 790
Shadows
766 - 770
831 - 835
791 - 795
791 - 795
791 - 795
Shroomen
771 - 775
836 - 840
796 - 800
796 - 805
796 - 810
Skeletons
776 - 780
841 - 850
801 - 810
806 - 815
811 - 825
Sky Whale
781 - 785
851 - 855
811 - 815
816 - 820
826 - 835
Slug, Underdark
786 - 820
856 - 860
816 - 825
821 - 830
836 - 850
Snake, Giant
821 - 880
861 - 870
826 - 840
831 - 860
851 - 880
Stegasaurus*
881 - 895
871 - 875
841 - 850
-
-
Subhumans
896 - 920
876 - 890
851 - 875
861 - 890
881 - 910
Terror Bird*
-
891 - 900
876 - 880
-
911 - 915
Time Traveller
921 - 925
901 - 905
881 - 885
891 - 895
916 - 920
T-Rex*
926 - 930
906 - 910
886 - 890
-
-
Triceratops
931 - 945
911 - 915
891 - 895
-
-
Troglodytes
-
916 - 920
896 - 900
896 - 925
921 - 950
Trolls
946 - 965
921 - 930
901 - 915
926 - 945
951 - 965
Velociraptors*
966 - 970
931 - 940
916 - 925
-
-
Vombis Leech
971 - 975
941 - 945
926 - 930
-
-
Vombis Zombies
976 - 980
946 - 950
931 - 935
-
-
Witch
981 - 985
951 - 955
936 - 940
946 - 950
966 - 970
Wolves
-
956 - 975
941 - 965
951 - 970
971 - 985
Wooly Rhino*
-
976 - 990
966 - 985
971 - 985
-
Zombies
986 - 1000
991 - 1000
986 - 1000
986 - 1000
986 - 1000
 *New Monster

Dungeon Crawl Classics - the Xanthus River Valley campaign

Last Friday, the Friday after Christmas, was the first time the Friday group had gotten together in almost a month. I was losing interest in Silver Age Sentinels and super-heroes, and I'm pretty sure my players had forgotten what we were playing.

I brought it up and we had a discussion. We'd wrap up the Alternatives campaign with a nice break point and play some Dungeon Crawl Classics.

We finished the raid on the secret AEGIS research facility with some new information about several top-secret AEGIS projects: Prometheus and Pandora. Prometheus was a way to harvest super-humans for their Mysterium and use it to give regular humans super-powers in a controlled and predictable way. The creator of Prometheus had gone insane and was being held in suspended animation in the orbiting space station known as Citadel guarded by none other than the Guardian, the most powerful super-hero known to man.

That's where we left it.

After that, we got out the DCC books and rolled up some zero-level characters for the funnel.

I love Dungeon Crawl Classics. I like its randomness. I like its simplicity. I like its old school feel. I like its weird fantasy presentation and pseudo-setting. I really enjoyed playing it in my Sunday group and I wanted to run an old fashioned dungeon crawl/sandbox hex-crawl for my Friday friends.

Here's what I want from this campaign: I want some table-rolling. I want some exploration. I want some monster-bashing. I want to use my miniatures and terrain. I don't want to have to think about the story all the time.

Over the last week I've been putting together a small-scale setting. I'll be releasing details of the setting here.

The World of Agartha

The place is Earth, the time is 100 hundred thousand years ago. The continents of the world include Atlantis, Lemuria, Mu, Hyperborea, Thule, and Agartha. You are denizens of Agartha and that is where the focus shall be. The other places are semi-mythical and you will likely never go there.

There are currently no great civilizations on Agartha. The last great empire fell to an apocalyptic war over a thousand years ago, leaving behind ruins throughout the landscape. 

The Xanthus River Valley

The Xanthus River valley was once a tiny province of the vast empire that once ruled Agartha. The valley is nestled between the Great Wall mountains and the Smaragdine sea. The valley's chief claim to fame was that it was home to the subterranean realm of the dwarf king Duirn. A great sea port city once dominated trade at the mouth of the Xanthus river. The sea port city was destroyed in magical fire during the apocalypse that decimated the Agarthan empire. 

Duirndown is a small village of 200 people located near the source of the Xanthus River. Duirndown was once a major trade center and the entrance to the underground Dwarven Kingdom of Duirn located beneath the Great Wall. The dwarves fled their kingdom a few generations ago and now live in small communities on/near the surface. The subterranean realm is now ruled by monsters and the entrances have been walled up. Duirndown is still considered a trading town, though its glory days are long gone. Today, its mostly farmers from Wince, fur-trappers from Swallow, and dwarven miners and craftsmen who meet to trade in Duirndown.
Duirndown is where the campaign begins.