The Xanthus River Valley
Ancient Tunnel, the: once used to connect Duirndown to the
city of Sinopia, this tunnel was a shortcut under the steep hills beneath Duirn’s
mountain. Additional tunnels connected Duirn’s Realm to the Fortress of the
Exile. Today, the tunnel is in ruins and collapsed in places. Many creatures have
taken up residence within.
Atrous River, the: the dark black water of this river
emerges from the Blackwood forest. It is populated with hideous river monsters,
slimes, slugs, and giant snakes.
Blackwood Forest, the: a dark impenetrable forest inhabited
by wild beasts and fell monstrosities.
Burned Village, the: once a prosperous logging village in
the Blackwood forest, the village was burned down a generation ago by marauders.
It is rumored that treasures are hidden beneath its charred remains.
Canyon of Chaos, the: this dry riverbed boasts several
extensive cave systems and is home to several tribes of orcs, goblins, ogres,
and trolls.
Choke: a walled village on the upper Xanthus river, so-named
because the river narrows to a deep gorge. A natural bridge allows access to
the Gateway to Elfland.
Crying Swamps, the: the city of Sinopia was destroyed here
over a thousand years ago. The resulting marshy swamp is home to lizard-men,
ghosts, ghouls, giant snakes, and reptilian horrors. The sound of the unquiet
dead can always be heard moaning in the wind.
Dead Forest, the: And entire forest of horrifyingly twisted trees
with blood for sap. Anything that dies in the dead forest will rise as a zombie
or ghoul.
Defile of Castragon, the: a thin crack, barely wide enough
for a horse, allows single-file passage through the Great Wall mountain range. Travelers
can expect to be plagued by stone giants, rock trolls, and mountain ogres.
Duirn’s Mountain: The realm of the dwarf king Duirn once
prospered under this imposing mountain. The dwarves abandoned the realm three generations
ago when monsters overran their defenses.
Duirndown: a small walled village of 200 at the foot of
Duirn’s Mountain. Duirndown was once the entrance to the subterranean realm and
a major trade center. Today it is an isolated outpost for fur trappers and
miners.
Flinch: a remote mining village of 500 at the base of Mount
Zinnober, and last outpost for travelers attempting to brave the defile of
Castragon. Flinch is surrounded by a wooden palisade.
Fortress of the Exile, the: once a great dwarven fortress
built into the top of a rocky outcrop, the fortress was a part of the subterranean
realm of the dwarf king Duirn. Today it is abandoned and occupied by all manner
of flying creatures.
Gateway to Elfland, the: This mysterious moor contains an
arcane portal to the otherworldly realm of the elves. The portal opens every
full moon. Magical energies from this place cause mutations in the surrounding
wildlife.
Great Wall, the: a towering mountain range that prevents
passage from the valley to the wastelands beyond. The only ways through lie at
the pass through the Witch-Moor and the Defile of Castragon.
Griseous River, the: a slow syrupy river with dark grey
water, polluted by the Dead Forest.
Hork: a village on the far side of the Great Wall. Hork
welcomes pilgrims to the Temple of Azi-Dahaka and is a refuge for those
traversing the treacherous wastelands.
Lost City of Sinopia, the: Sinopia was once a prosperous
port city. It was destroyed by arcane energies over a thousand years ago. A few
of its ruins slowly crumble to the north of the Crying Swamps.
Lost Road, the: once a well maintained road connecting
Sinopia to Duirndown, the lost road has fallen into disuse and disrepair. The
way is now beset by the terrors of the Blackwood forest.
Mount Shaitan: an imposing black mountain containing a gateway
to the underworld within its roots. The mountain is home to many demons and
their ilk.
Mount Zinnober: a massive red mountain.
Nightflame Mountain: a tall mountain of midnight blue stone.
At night, the summit of the mountain is aglow with a halo of strange witch-fire.
Ruined Keep, the: an ancient ruin from imperial times. The
keep is said to be haunted.
Sanding Stones, the: concentric circles of ancient menhirs
built by a primitive pre-imperial society, possibly pre-human. It is believed
that the stones conceal a portal to the astral realms that only opens once
every 50 years.
Silver Falls: a 200 foot waterfall where the Xanthus river pours
from the upper valley over a cliff-face to the lower valley. A winding path
allows travelers to transfer from one elevation to the other. The village of
Swallow is perched at the top of the path.
Smaragdine Sea, the: a vast ocean of deep green water.
Spit: The tiny walled farming village of Spit is home to 100
people and a ferry allowing travelers to cross the Xanthus or the Zinnober
rivers.
Stairs, the: a great zig-zagging stairway descending from
the entrance to Duirn’s underground realm to the wasteland below. The stairs
are 20 feet wide but very steep.
Swallow: the walled village of Swallow is named for the
birds that nest there every year. The village is home to 500 people and is
perched atop Silver Falls. The people of Swallow make their living catching
river fish in nets.
Temple of Azi Dahaka, the: a holy shrine and pilgrimage site
dedicated to the god Azi Dahaka, the demon prince of stomes and waste.
Thither: a walled coastal fishing village of 1500. Thither
has become wealthy due to its intrepid explorers and trading ships.
Tower of the Mad Alchemist: an ancient tower that is (or was once) home to an insane alchemist. Only conflicting legends speak of its lord. It is
the source of many strange hybrids and chimeras.
Valley of the Beasts, the: so-named for the variety of
strange hybrids and chimeras that inhabit the forest, escapees from the Mad
Alchemist.
Wastelands, the: the vast interior of the continent of
Agartha is a dry desolate wasteland of deserts, hoodoos, mesas, and buttes.
Watchtower, the: this towering lighthouse-like structure
once stood watch over the city of Sinopia. Today, it is abandoned and home to
various flying monsters.
Wince: a walled farming village of 500 located on the
Xanthus river. The farmers of Wince grow wheat, barley, beans, and rice for the
valley. An ancient bridge allows transit over the river.
Witch-Moor, the: a cold swampy moor located in the highlands
beneath Duirn’s mountain. The Witch-Moor is infused with magical energies and
strange otherworldly creatures. Peat from the Witch-Moor is often used as a
component in magical rituals.
Xanthus River, the: named for its dull yellow color, the
Xanthus river begins in the highlands of the upper valley, pour over a towering
waterfall, meanders slowly through the lower valley, and ends in a swampy delta
at the edge of the Smaragdine sea.
Yon: a strange walled village of 300 necromancers and wizards
on the shores of the Poison lake. Yon is home to the Esoteric Oder of the
Upaya.
Zinnober River: a river of reddish brown color with its
source in Mount Zinnober.
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