Wednesday, December 14, 2022

The Hobling Heist


My latest RPG project the Hobling Heist - an adventure scenario for Challengers of Vanth RPG - is now available for free download at itch.io.






You have been summoned to the Hobling Realm for an audience with the emperor himself. His Imperial Majesty greets you, offers you some tranya, and says he'd like to hire you for a very special covert operation, codename:

the Hobling Heist

The Hobling Heist is an adventure-scenario for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is fan fiction in the form of a roleplaying game.

MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell 2019

The Hobling Heist is an independent production by Christian Conkle and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

Wednesday, November 16, 2022

There's Treasure Hidden in Snake Head Cave

 


My latest RPG project, "There's Treasure Hidden in Snake Head Cave", an adventure-scenario for Challengers of Vanth, is now available for FREE download from itch.io.


An old map points the way to a buried treasure. Ahead of you, the gaping maw of a great stone serpent, the entrance to monster-infested catacombs, danger, and death, but you're willing to face all that because you're smart, you're brave, you're resourceful, and because —

There's Treasure Hidden in Snake Head Cave

There's Treasure Hidden in Snake Head Cave is an adventure-scenario for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is fan fiction in the form of a roleplaying game.

MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell 2019

One of the Goblins has a Flamethrower aka "a Starter Module"  is an independent production by Christian Conkle and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.





Monday, November 7, 2022

the Persona Portfolio



My latest RPG project, the Persona Portfolio for Challengers of Vanth, is now available for FREE download from itch.io.

https://geekrampage.itch.io/persona-portfolio


The Persona Portfolio is a collection of non-player characters, notable personalities, famous heroes, despicable villains, and common antagonists for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

The Persona Portfolio includes:
  • The Argus Foundation 
    • The Argus-2
  • Baltor the Brave
  • Captain Burke
  • Lincoln, Warlord of Vanth
  • Sir Chicken
  • Thrazar
  • Land Raider Captain Carlos
  • The Psi-Witch Queen
  • the Laboratory of the Screaming Scientist
    • Doctor Horace Thaurot
  • The Empire of Viraxis
    • Darth Viraxis
    • Imperial Inquisitor
    • Viraxian Hell Soldier
  • The Sulduku Hierophants
  • Marauders
    • Warlord of Unheroic Decay
    • Highway Marauder
  • Skullbryn the Warlock
  • Generic NPCs
    • Ape Hunter
    • Assassin
    • Bandit
    • Commoner
    • Guard
    • Guard Captain
    • Hustler
    • Magistrate
    • Slaver
    • Street Urchin
    • Thug

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is fan fiction in the form of a roleplaying game.

MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell 2019

The Persona Portfolio is an independent production by Christian Conkle and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

Wednesday, October 12, 2022

Opponent Opuscule Number 3

 



Even MORE monsters! Expand the world of Vanth with new creatures and adversaries including:
  • Air-Monkey
  • Aqrabuamelu (Scorponid)
  • Cyclops
  • Elric
  • Helephino
  • Fowl-bear
  • Gamma Monster
  • Giant Alligator
  • Landshark
  • Magma Fish
  • Mind Parasite
  • Misplacer Beast
  • Half-Orca
  • Pegacorn
  • Psycho Murderer
  • Sentient Slug
  • Serpentoid
  • Shuffling Ferrovore
  • Taigor
  • Triffid
  • Trilateropod
  • Warilla (Gorilla Warlord)
Opponent Opuscule Number 3 is a collection of antagonists for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG but inspired by Encounter Critical. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is non-commercial fan fiction in the form of a roleplaying game.


Monday, September 19, 2022

Opponent Opuscule Number 2

 



More monsters! Many monsters created by my nephew Nolan Hartley when he was 5, plus one monster created by Jo Walling.

Opponent Opuscule Number 2 is a collection of antagonists for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG but inspired by Encounter Critical. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is non-commercial fan fiction in the form of a roleplaying game.



Monday, September 12, 2022

One of the Goblins has a Flamethrower - a FREE Adventure Scenario for Challengers of Vanth


Goblins have been raiding local village and kidnapping children. You have been hired to track the goblins back to their cave, but beware--

One of the Goblins has a Flamethrower!

One of the Goblins has a Flamethrower aka "a Starter Module" is an adventure-scenario for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is fan fiction in the form of a roleplaying game.

Tuesday, August 30, 2022

The Slaves Mines of Thugosh-Katra available now!

 

The Slaves Mines of Thugosh-Katra

You were traveling through Vanth when you came across Shears, a desperate lad on the run from Orcine mercenaries.

He begged you to protect him and to help free his entire village from --

the Slave Mines of Thugosh-Katra!

The Slave Mines of Thugosh-Katra is an adventure-scenario for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is fan fiction in the form of a roleplaying game.

MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell 2019

The Slave Mines of Thugosh-Katra is an independent production by Christian Conkle and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.


The Tomb of Anubis-re-Boötes, available now!

The Tomb of Anubis-re-Boötes

You have been hired to escort an emotionless scientist named Annadroid Zeta deep into the Goblin Hills in search of an ancient site from robodroid mythology --

the Tomb of Anubis-re-Boötes

The Tomb of Anubis-re-Boötes is an adventure-scenario for Challengers of Vanth, an alternative gonzo science fiction fantasy setting supplement compatible with MÖRK BORG. Previous familiarity with Vanth or Encounter Critical is not required to use or enjoy this product, however it is assumed that players and gamemasters own MÖRK BORG and are familiar with its rules.

This is NOT an officially licensed or authorized use of the setting from Encounter Critical, this is a tribute. This is fan fiction in the form of a roleplaying game.

MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell 2019

The Tomb of Anubis-re-Boötes is an independent production by Christian Conkle and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.


Monday, August 22, 2022

Challengers of Vanth - a Fan Tribute to the Greatest Science-Fiction Fantasy Role Play Game






Challengers of Vanth is now available for free download at https://geekrampage.itch.io/challengers-of-vanth

Also available! Opponent Opuscule, a catalog of deadly creatures, and the Lost Temple of Ssarkon, an adventure scenario.

Challengers of Vanth  is an RPG that applies the minimalish rules of MÖRK BORG to the gonzo hoblings-and-phasers world of Vanth as depicted in the lost 1978 RPG Encounter Critical by Hank Riley and Jim Ireland.

Challengers of Vanth  is a love letter to an era, a tribute to an age when you liked awesome stuff solely because it was awesome.

Challengers of Vanth  offers an alternative setting to the fatalistic doom of MÖRK BORG. While the amazing setting of MÖRK BORG explores the weighty concepts associated with an inevitable eschaton of a dark and gloomy land of corruption, Vanth is a world inspired by paintings on the sides of vans, sci-fi and fantasy TV shows and movies from the 60s and 70s, and Sword and Sorcery comics from the late 70s.

The world of Vanth is an RPG setting created by two overconfident geniuses from 1978, unencumbered by restraint or subtlety or tradition.

Challengers of Vanth  is everything you thought was cool when you, or probably your parents, were 12-15, everything cheesy and amazing and mind-blowing created between 1960-1985.

Challengers of Vanth  is a glam-rock barbarian with a machine gun standing atop a mountain while a lightning storm rages in the background.

Challengers of Vanth  is a warlock casting fiery spells at hissing sleestaks from Land of the Lost on the top of an Ark II speeding across the desert.

Challengers of Vanth  is Caroline Munro and David Hasselhoff in Starcrash.

Challengers of Vanth  is drawing lightning bolts on the cover of your Trapper Keeper.

Challengers of Vanth  is renting a VHS from the sci-fi rack at the neighborhood video rental shop after midnight.

Challengers of Vanth  is an independent production by Christian Conkle and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

 

Monday, August 15, 2022


 My latest Overlords of Dimension-25 products is now up for sale on DrivethruRPG.


Destination: Tartarus takes the characters on a dangerous rescue mission through space to the outer edge of the Solar system.

They soon learn that their objective is different from what they’ve been told and the final outcome could affect the balance of power in the entire system - or return them to their home dimension!

Destination: Tartarus is an adventure scenario designed for Overlords of Dimension-25, an OSR-style science fiction roleplaying game inspired by RPGs from the early 90s based on the pulp-era exploits of a man transported to the 25th century.

The rules are based upon and similar to those of the world’s most popular fantasy roleplaying game. Before playing this scenario the gamemaster and players should become familiar with the Overlords of Dimension-25 game rules or those of its inspiration.

This adventure scenario is a sequel to City at the Edge of the Universe and Hypergates of the Lost Empire, but can be played as a stand-alone story.

Destination: Tartarus can also be used with other OSR-style science fiction roleplaying games with little to no modification. A hit point is still a hit point and an armor class is still an armor class.

This adventure scenario is designed for 4-6 player characters of 6th to 8th level. The player characters should include at least one character displaced from Dimension-Prime - that is, our modern dimension.

This adventure scenario assumes that player characters are either agents of the Earth Resistance or freelance operatives hired by them. If the characters represent a rival faction, such as the ARES Consortium, Solar Syndicate, UEA, Lunar Union, or Trade Confederation, the mission is essentially the same, only the details change.


Thursday, June 2, 2022

Jibber Jabber - Dungeon of the Mad Mage, Chapter 20




Winterfrost sent her owl down a side cavern to scout ahead. She saw a two-headed giant, an ettin, tending a mushroom garden. She recalled her owl and told the others. They decided to avoid that cavern. 

However, there were passages beyond the cavern, past the ettin. Bearbite stealthily moved past the ettin to explore those farther passages.

Once alone, he ran across an old friend. It was the pirate smuggler, Vevette Blackwater!

"Bearbite! I don't have much time. I need to talk with you!"


CHAPTER 20
"JIBBER JABBER"

The Mystics of Trollskull Manor:
  • Winterfrost of House Silverspear - Chaotic Good Moon Elf Noble and Fighter. The daughter of elven diplomats, raised among dwarves.
  • Etlenda, aka "Exile" - Neutral Good Eladrin Outlander and Paladin. Exiled from the Feywild and raised by wolves. While exploring the Feydark he crossed over into the Underdark and emerged into the Mortal World.
  • Tempus Vegvisir - Lawful Good Human Trade Sheriff and Cleric of Helm. Husband and Father.
  • Push-ta "Bearbite" Tok - Neutral Half-Orc Former Smuggler and Rogue, secret member of the Zhentarim.
  • Kem Hearthfire - Chaotic Good Half-Orc Former Gladiator Priestess of Gond. 
  • Randall - Chaotic Good Human Scout and Smuggler. The child of minor nobles slain by Manshoon - or one of his duplicates, he now leads smugglers down the River Sargauth to Skullport.
  • Glom the Wretched, aka "Hu-Man Patty Johnson" - Chaotic Neutral Goblin NPC, former thief and guide to the Arcane Chambers.
DM - Update on my book. WotC is sending me a complimentary replacement copy free of charge! I was prepared to send the old one with missing chapters back but they said that wasn't necessary. Excellent customer service, WotC!

Vevette Blackwater

Vevette led him to the end of the passage at the shore to an underground river. The water was covered in thick mucous.


"Bearbite! I need your help! I'm projecting this image to you but I don't know how long I can keep it up. I've been captured, and I need you to find me and rescue me. I'm being held on an island in this river, downstream. Please, come help me!"

Bearbite was shocked and confused, "How? What? Where are you?"

"Look for the island! Oh no! It's coming for me!" She fell to the ground as if grabbed by something invisible. She was dragged into the slimy water and disappeared.

While he stood on the shore, gobsmacked, tentacles appeared from the viscous water and struck at Bearbite. The half-orc nimbly dodged the attacks before he turned and fled.

Jibber Jabber

Bearbite returned to the ettin's cavern. His attempt to sneak past was thwarted when one of the ettin's heads said, "Oh, hello! Did you come to trade for some mushrooms?"


Bearbite learned that the ettin was friendly. His names were Jibber and Jabber. Jibber knew the most about the mushrooms in the garden while Jabber did all the negotiations. Bearbite summoned the others to meet his new friend.

From Jibber and Jabber, the group learned that something came to the river "some time back" and turned it to slime. This drove away the stink-lizards and made the fishy-folk sick. It also made affected the spider-people who came "a while ago".

Jibber and Jabber also offered to trade mushrooms in exchange for any shiny bauble or pretty trinket.

The group thanked the ettin and explored a different passage.

Piercers

They explored a passage filled with stalactites. As they moved through, the stalactites released from the ceiling, falling onto the party below - their sharpened conical points piercing them from above. The piercers fell to the ground and began to slowly crawl back up the sides of the wall. The party began attacking. Soon more piercers fell! Once on the ground the piercers were vulnerable and the party eventually killed them all.


Winterfrost scouted ahead. She saw several three-legged three-armed creatures with toothed maws on the top of their heads. The strange creatures were digging the walls searching for gemstones. Winterfrost reported her finding and the party withdrew to the location of their earlier battle with the ropers.

No Way Across

They retraced their steps down a passage that led to another bank of the underground river. Winterfrost once more sent her owl to investigate, staying clear of the water's edge. She flew across the river and found dozens of fishy-folk, the kuo-toa, languishing in a large cave. They were sick, bloated, with red puffy gills. They were covered in mucus and moaning pathetically. 

Winterfrost wanted to help them but there was no way across the river. The party had in their possession a magic boat they could summon but it had only one use. They felt the need was not yet great enough. 

What followed was an interminable debate over how to cross the river and what to do next.

Two Patty Johnsons

Hu-man Patty Johnson interrupted the debate to declare her intention to just swim across! Before anyone could grab her to stop her, she waded out into the mucus-covered river, "See! Water is fine! Come with Hu-man Patty Johnson! We cross river!"


Etlenda and Winterfrost called out to her, "Come back! It's dangerous! Something is in the river!"

"No! Is fine!" she replied.

Winterfrost prepared to go grab her.

"Uh, guys? Who are you talking to?" asked Kem Hearthfire.

"Hu-man Patty Johnson!" said Winterfrost.

"Um, Hu-man Patty Johnson is back here with us." said Tempus.

"Hi!" said the hu-man.

They turned back to look at the swimmer in the water but she was gone.

A Deal With the Drow

They left the river to find an alternative route. They found a section of the passage where the ceiling had collapsed. Tempus used his magic to move enough of the loose dirt to allow a person to turn sideways and squeeze through. This would preclude bringing Etlenda's recently re-summoned Spirit Wolf mount so they chose a different way.

They soon found a cavern filled with the smell of cooking mushrooms and crackling firewood. They entered to find a drow camp. The four drow guards were waiting form them with crossbows ready.  

A drow priestess and her mage companion stepped forward. The mage said, "Do not attack! We offer you a bargain!"

The party listened to her offer. The drow priestess sneered with disgust.

The mage explained that their scouting party had fallen ill. They had succumbed to a disease introduced to the caves by a being known as an aboleth.


Randall said he was familiar with the aboleth. He had learned of them in his various travels through the Underdark. 

The drow priestess could barely contain her antipathy towards the surface worlders but she allowed her mage to continue.

"In our current state, we are doomed. We admit that we would not fare well against you if you chose to attack us. However, if you find and kill this aboleth, you will do all of us a favor. We can provide you with a skiff. Find and kill this aboleth and you will be rewarded - we will show you how to use one of the wizard's gates."

The party agreed.

A Hard Night's Rest

The party was becoming tired and decided to rest. They retreated to a nearby cavern with a rough uneven floor. The ceiling was covered in stalactites. 


Tempus cast a spell to create a magical dome within which they could sleep soundly without fear of attack. However, the uneven floor made it difficult to find comfort for sleeping. While the others were able to fall asleep, Kem tossed and turned uncomfortably. She became frustrated and angry at the lack of rest. When morning came, she was unable to pray for new spells.

DM - Tempus' player was very proud of his new spell - Leomund's Tiny Hut. I said, several times, "Yes, but the floor is very uneven. This is not a good room for finding rest." He asked if he could cast "Mold Earth" to even out the ground. I said, "Roll a d20" - If he rolled high, sure. He rolled poorly so I said the ground was just too uneven. He cast the spell anyway, hoping everyone would make their rest saves.

One of my house rules in the "Rest Save". I want to reward players for taking the time to build a shelter, sleep in an inn, or purchase comfortable camping equipment. So often do players just say "I sleep on the hard ground in my armor." and I don't like that. So I require everyone taking a long rest to make a Survival skill check vs. 10. You get Advantage for things like tents and padded bedrolls and hammocks. You get Disadvantage for rain, scary noises, unsafe locations, or unsuitable terrain. The Tiny Hut gave Advantage while the unsuitable terrain gave Disadvantage so they cancelled out. Everyone made their check but Kem.

Spiders and Driders

With Kem's rough night, the party decided to wait another day before taking on an aboleth. So they explored a random side tunnel.

They came across and curving cavern filled with stalagmites and covered in spider webs. They proceeded into the room cautiously. Etlenda caught sight of a web strung between two stalagmites and connecting to a sticky mass holding up rocks in the ceiling. Anyone who walked into the trip-wire web would pull it off the mass can cause the rocks to fall.

He called forth Bearbite. Bearbite cut the trip wire and the party proceeded.

Bearbite continued to check every ten feet. Despite this, he blundered into the final trip wire. Luckily, it broke the strand and the rocks did not fall.

They entered into a cave covered in webs. webbing shot out from the ceiling, revealing multiple giant spiders.

Two man-spider hybrids shot their crossbows at Etlenda and Bearbite. With each volley, the two driders would spout bad haiku.

Kem said a prayer and created a wall of fire along the ceiling, driving the spiders out of the corners and towards the ground. Tempus cast a spell and the entire room exploded into flame, dispatching many of the spiders in one stroke!


The two driders drew swords and converged on Etlenda. After a pitched battle between the driders and Etlenda, Winterfrost, and Bearbite, one of the driders lay dead. The other drider crawled along the ceiling and tried to flee.

Tempus cast a magical fire bolt at the fleeing drider, killing it. 

Wednesday, May 25, 2022

The Waning Confidence of Warlord Azrok - Dungeon of the Mad Mage, Chapter 19

 

The besieged and leaderless forces of Xanathar's Guild held out for a week against the return of the Thirteen. The one restored flameskull found and restored another, and those two restored still others. Soon all thirteen flameskulls were returned to power and directed their magics against the humans, bugbears, duergar, and gargoyles hiding within the fortress on Skull Island.

Once Xanathar's Guild had been routed and the fortress liberated, the people of Skullport celebrated, though the stern appearance of the Thirteen served as an ominous reminder who was in charge. 

The Mystics of Trollskull Manor took their leave of Skullport. They returned to their quest to seek the depths of Undermountain - to find and defeat the Mad Mage and earn their wishes. 

They followed a path back to the ruins of the dwarven city once known as Stromkulduhr. The city was bisected by a collapsed ceiling. One half the city had been occupied by the Legion of Azrok - goblins, bugbears, and hobgoblins ruled by a military warlord. The other half of the city had in recent months been taken by forces of drow. Recently, however, the drow had been driven from the city by the Mystics of Trollksull Manor.

The Mystics arrived at the checkpoint - their approach heralded by the screams of sentry mushrooms known as shriekers. The Mystics were welcomed as heroes - their actions against the drow had become famous! They were to be taken to an audience with Warlord Azrok immediately.

The Mystics were taken into what appeared to be an armed camp - hobgoblins practiced combat drills, bugbears wrestled, goblins scurried about like unruly cats under the frustrated leadership of their hobgoblin commanders. They were taken to a building and given passports. A goblin clerk bit the thick leather sheets of the passport - the impression of his teeth serving as a kind of stamp or signature. 

The characters were brought to a large house wherein sat Warlord Azrok and his retinue. Hogoblins milled about discussing strategy. Bugbear guards loomed at the doorway. An elderly hogoblin woman wearing long robes stood near Azrok, studying the room. 

Azrok himself sat hunched in his throne. He gazed at his feet. He occasionally stared at something a thousand feet away and sighed. 


CHAPTER 19
"THE WANING CONFIDENCE
OF WARLORD AZROK"

The Mystics of Trollskull Manor:
  • Winterfrost of House Silverspear - Chaotic Good Moon Elf Noble and Fighter. The daughter of elven diplomats, raised among dwarves.
  • Etlenda, aka "Exile" - Neutral Good Eladrin Outlander and Paladin. Exiled from the Feywild and raised by wolves. While exploring the Feydark he crossed over into the Underdark and emerged into the Mortal World.
  • Tempus Vegvisir - Lawful Good Human Trade Sheriff and Cleric of Helm. Husband and Father.
  • Push-ta "Bearbite" Tok - Neutral Half-Orc Former Smuggler and Rogue, secret member of the Zhentarim.
  • Kem Hearthfire - Chaotic Good Half-Orc Former Gladiator Priestess of Gond. 
  • Randall - Chaotic Good Human Scout and Smuggler. The child of minor nobles slain by Manshoon - or one of his duplicates, he now leads smugglers down the River Sargauth to Skullport.
  • Glom the Wretched, aka "Hu-Man Patty Johnson" - Chaotic Neutral Goblin NPC, former thief and guide to the Arcane Chambers.
DM - The group FINALLY descends to level 4. I also discover this week that my hardcover book is missing pages 65-96, which is most of Level 4 and 5. I have already submitted a ticket to WotC.

Azrok

The Mystics of Trollskull Manor were introduced to Warlord Azrok. They received hearty cheers and a round of applause from the other hobgoblin officers. The woman behind Azrok smiled and nodded. Azrok simply waved his hand dismissively, "Fine, what do they want?"

The Mystics explained that they were the season's newest contestants in Halaster's challenge and requested simply to be directed towards the nearest passage leading down into Undermountain.

Azrok paid them little attention. He showed little interest and eventually admitted he did not care. 

Lurkana 

The elderly woman interrupted, thanking the Mystics for their recent work against the drow. She asked if they would be willing to speak with her privately about a sensitive matter.

They agreed and were led to a nearby building. The woman introduced herself as Lurkana, mother of Azrok. She explained that her son had been out of sorts lately. A dagger, a very special dagger that she had made for him, had been stolen by a duergar named Skella Ironeye who then fled deeper into Undermountain. Since then, her son has been bereft of confidence. He has lost interest in the fight against the drow. Even now that the drow had been pushed back, he shows no interest in retaking the rest of Stromkulduhr. This lack of motivation is frustrating his officers and she worries that insurrection is brewing among the troops. 

She asked them for their assistance in finding and returning this dagger. They agreed. With that, she assigned two hobgoblin guards to lead the party to the edge of the city and give them directions to the checkpoint guarding the passage leading deeper into Undermountain.

The Warlord's Secret

As they exited the city of Stromkulduhr, the party found themselves alone. Tempus summoned the others, "it's remarkable that Warlord Azrok could achieve such status in hobgoblin society despite being blind. "

"Wait, he's blind?" asked Winterfrost.

"Yes. I could tell when we first met him. Though he is apparently keeping it a secret from the others. I didn't want to say anything in front of the other hobgoblins."

A collective gasp of realization spread through the group.

"That makes sense!" declared Winterfrost. "I bet the knife is magic and allows him to see."

"I'm sure the mother knows." said Etlenda, "She said she crafted the knife for him. I think you're right, Winterfrost. And that is why he has lost his confidence."

DM - I had sent a whisper to Tempus' player when they first met Azrok with the above information but I sent it to his character in Roll20 and not the player, so the player never saw it. Nobody said anything or acted on this information so as they were leaving I asked Tempus' player, "Did you see the whisper I sent?" and he was all "What whisper?" I slapped my forehead. Once I shared that info, there was a collective, "OH! Oh yeah, it all makes sense!" that passed around the group. 


Keepers of the Purple Worm

On their way to the checkpoint, the party overheard two goblins whispering and arguing in a side cavern. They had obviously found something and didn't want to be caught. 

Winterfrost became curious and led the party into the side cavern. Etlenda and Randall both voiced their objections to this distraction.

Within they found two goblins obviously hiding something behind each of their backs. The goblins, named Dribblespit and Zob, denied having found anything and refused to show their hands. The party, not wishing to harm the goblins, who as far as they knew were completely innocent, were at an impasse. 


The goblins tried to make a break for it, running past Bearbite. Bearbite knocked Zob over and Kem threw her net over him. A half a statue of a purple worm tumbled out of his hand. Dribblespit picked up the other half and ran for the exit. 

Tempus held out his hands and shouted, "Wait! Your statue is broken! I can fix it! Allow me to repair it and I will buy it from you."

Dribblespit hesitated but Zob was sold. Bearbite helped Zob out of the net. Dribblespit agreed but demanded fifty gold pieces for the statue. Tempus agreed. He said a prayer of mending and the two halves miraculously became one statue! He paid the goblins 50 gold pieces and they ran away. 

Tempus had a purple jade statue of a worm.

Checkpoint

The party soon found a checkpoint occupied by bugbears and hobgoblins. They showed their passports and were once again welcomed as heroes. The officer in charge, a hobgoblin named Kliyuse the Skull Cleaver, bit their passports. 

As the party moved through the checkpoint, Winterfrost overheard a hobgoblin complain to another about manning a checkpoint when they should be retaking Stromkulduhr. Kliyuse commiserated and suggested that it was time for a new leader - a leader with ambition and motivation.

Winterfrost ran up to Captain Kliyuse and punched him in the face. The hobgoblin captain was knocked to the ground, surprised.

"Don't EVER speak that way about your commander! I will come back and personally kill anyone who breathes another word of such insolence!"

The goblinoids were taken aback by the display of strength from this moon elf woman wearing dwarven armor. Captain Kliyuse rubbed his chin, "I apologize. It will not happen again."

The party left the checkpoint and descended a spiraling passage.

DM -The biting the leather as a goblin signature or official stamp was something one of the players suggested. I thought it was genius and rolled with it!

The Fungal Forest

They entered into a large chamber filled with giant tree-sized mushrooms with woody stalks that rivaled any forest tree trunk, massive lichens the size of ferns, and dozens of types of other fungi. Some mushrooms glowed strange unearthly colors.

Well-trod paths snaked through the fungal growth. 

The air was filled with a dimly luminescent blue haze - an emission from the glowing mushrooms.

Tempus decided send his familiar, Edward the Bat, to fly around to get a sense of the surrounding caves.


He flew into an adjoining cave and caught sight of a man moving in the blue mist. He investigated and sawn an elderly human man wearing tattered rags living in the cave. The cave was filled with makeshift equipment for alchemy - gourds made from hollowed-out woody mushroom caps, utensils fashioned from the wood of the mushroom-trees, a flat-topped stone table in the center of the room, etc. 

The old man saw the bat and tried to catch it. Edward retreated and explored another room. 

Edward flew into a cave filled with hanging stalactites. Suddenly everything went dark - the psychic link had been broken. 

The Alchemist

The party decided to introduce themselves to the old man. He greeted them cautiously. He had the wary antisocial curtness of someone unused to polite interactions. The party learned that they could obtain a handful of potions in exchange for supplies - he did not accept "human money" as payment. 

When asked about what lay ahead in the caverns, the old man said only that he did not venture beyond the mushroom forest. To explore beyond would expose him to the nightmares. 

Tangled Ropes

The party bade farewell to the old man and continued their exploration. They entered a strange rift that cut perpendicular to their well-trod route . They chose to turn from their route and explore the rift. The rift was filled with large stalagmites.

To their surprise, two of the stalagmites came to life - each growing four long ropy tentacles and each revealing a single large central eye and a gaping mouth filled with cutting triangular teeth - Ropers!

Winterfrost and Bearbite were grabbed by one while Kem and Randall were grabbed by the other.

Winterfrost was drawn in to be devoured by the beast. Bearbite managed to free himself. So, too, did Randall managed to escape.

After a bloody battle, the Mystics of Trollskull Alley were eventually able to slay the ropers. 

Short Rest

The battle against the ropers was taxing so the party decided to take a break. Bearbite turned the ropers over onto their sides to expose their soft bellies. He cut the beasts open in search of their gizzard. He managed to remove a handful of gemstones from each roper. 



The River

The party continued their exploration of the rift until it became a small passage. The passage led to the bank of an underground river. The sluggish river was covered in a thin sheen of translucent slime. Across the river, out of sight in the far darkness, they could hear the hooting and boobling sounds similar to those made by Hlool the fish-man. 

Mad Wizard’s Retreat

The party left the river and explored the other side of the rift. They found a side-cavern filled with more glowing mushrooms. In the back of the cavern crouched a desperate-looking human woman talking to a large frog. 

"Teeha, guests! Are they real or are they illusions? Did Urgala send them?"

They introduced themselves as friends but the woman appeared to be deranged. She could no longer tell what was real and what was illusion. She pulled at her hair in frustration and cowered against the wall if anyone came to close. She dismissed the newcomers as phantoms, more nightmares come to taunt her!

The frog croaked dully.



Etlenda approached carefully. He explained that he could tell she was unwell and wished to help her. He was a paladin and could cure her of any natural illness. 

Etlenda's calm and friendly demeanor persuaded her. She agreed. Etlenda touched her head and shoulder and channeled the ancient forces of nature. 

The woman closed her eyes. When she reopened them, she was healed. She greeted her saviors with clarity and friendliness.

Her name was Darribeth Meltimer. She was a wizard in one of the parties undertaking Halaster's Challenge. She was the sole survivor. 

The party offered to take her back to Skullport. She agreed and said that she would reward them for doing so.

Return to Skullport

The party accompanied Darribeth past the hobgoblin checkpoint and back to Skullport - a two hour journey. There they gave her fifty gold coins so that she could teleport back to Waterdeep.

She thanked them and gave them a magic rope. 

Back to the Fungal Forest

It had been six hours, give or take, since the party had left Skullport, and now they were leaving again. They retraced their steps to the Fungal Forest, arriving roughly four hours since they left. 

This time they found a number of dead bodies littering the grotto. The bodies belonged to dead elves, all drow, all clutching at their bellies or drowned in a soup of bile and blood. Those that did not succumb to - whatever this was - had glossy translucent skin, slick with snot-like slime and mottled with burn marks. 



Winterfrost sneered, "Drow. They deserved to die." 

She found one barely alive, its dying gurgling breaths making thick bubbled from its bloated greasy mouth - it said, "It whispers! It whispers from the dark!" before it expired.

To be Continued...


Thursday, May 19, 2022

Return of the Thirteen - Dungeon of the Mad Mage, Chapter 18

 

The Mystics of Trollskull Manor now possessed a flameskull trapped in a piece of luggage and a tincture filled with the blood of the last living magi of the Netherese. Now, in order to restore the flameskull to its full power, they had to take the flameskull to someplace called the Lost Grotto of the Netherese where the flameskulls were first created. 

They were told to seek the wisdom of a fish-man, a kuo-toa hermit who dwelled alone in a cave on the River Sargauth across from Skull Island. 

Their challenge - to cross the river without passing through the fortress on Skull Island ruled by Xanathar's Guild. There was a bounty offered for their death and they had already blown their current disguises. 

They returned to their safe house located in the Keel Hall and rested. There the party members debated their options - a magic spell to breathe water? Visibility in the water was poor and who knew what dangers lurked beneath the surface? A magic spell to walk upon the surface of the water? Surely they would be spotted by the soldiers on the fortress walls overlooking the subterranean river. Take their chances with a new disguise? Was it worth the trouble?

After several hours of rest, the team prepared themselves for action. They approached the bluff above which Skullport overlooked the river. It was a forty foot drop to the river below. Tempus performed a magic ritual while Kem said a prayer to Gond. A few minutes later, the party stepped over the side of the bluff. They gently drifted down to the river below. 

All, that is, save Randall and Bearbite who fell. Bearbite reacted quickly, casting the same spell onto Randall and himself. His quick thinking saved them from splashing into the water. 

The party regrouped, walking upon the surface of the sluggish river as if it were solid ground, and moved quickly along the cavern wall of the massive underground chamber. They clung to shadows as best they could. 

Their leap had been seen by the soldiers in the fortress. Bullseye lanterns were lit and their beams directed around the water, searching for those from whom no splash was heard. 

The party managed to avoid the searching beams of light and crossed the River Sargauth. As they neared the cave where dwelled the fish-man hermit, they could hear songs echoing off the cavern walls.

"Hello my baby, hello my honey, Hello my ragtime, summertime gal! Send me a kiss by wire, Baby, my heart's on fire!"


CHAPTER 18
"RETURN OF THE THIRTEEN"

The Mystics of Trollskull Manor:
  • Winterfrost of House Silverspear - Chaotic Good Moon Elf Noble and Fighter. The daughter of elven diplomats, raised among dwarves.
  • Etlenda, aka "Exile" - Neutral Good Eladrin Outlander and Paladin. Exiled from the Feywild and raised by wolves. While exploring the Feydark he crossed over into the Underdark and emerged into the Mortal World.
  • Tempus Vegvisir - Lawful Good Human Trade Sheriff and Cleric of Helm. Husband and Father.
  • Push-ta "Bearbite" Tok - Neutral Half-Orc Former Smuggler and Rogue, secret member of the Zhentarim.
  • Kem Hearthfire - Chaotic Good Half-Orc Former Gladiator Priestess of Gond. 
  • Randall - Chaotic Good Human Scout and Smuggler. The child of minor nobles slain by Manshoon - or one of his duplicates, he now leads smugglers down the River Sargauth to Skullport.
  • Glom the Wretched, aka "Hu-Man Patty Johnson" - Chaotic Neutral Goblin NPC, former thief and guide to the Arcane Chambers.
DM - I asked the group, "Okay, what's the plan? Where do you go next?"

Tempus' player said, "I believe Nightshade said we should go ask the singing fish-man in the cave across from Skull Island where to find the Grotto of the Netherese."

I laughed, "I don't think I said ANYTHING about a SINGING fish-man, but why not? He for sure is one now!"

Hlool the Singing Fish-Man

The party stepped off the river's surface and onto the dock in front of the cave. They introduced themselves to the singing fish-man. The fish-man politely introduced himself as Hlool.

They told Hlool their story and asked him if he knew where they might find the Grotto of the Netherese. Hlool approved of their plan to overthrow Xanathar's Guild. They taunted him and did not appreciate his singing. He gave them directions to follow the nearby subterranean tributary up-stream to its source - the grotto. 

He asked them how they planned to take the flameskull to the grotto. 



"Why is that?" asked Etlenda.

"He is a flameskull. You are carrying him in a leaky suit case. Much of the tributary is completely underwater. When you are submerged, you will douse his flames and he will die."

The party looked at each other uncertainly. 

"I will tell you what," said Hlool, "Take this cloak." He took off the tattered cloak made of manta ray skin he wore. "Wrap it around the skull. It will protect it during the underwater portion of your journey."

They thanked Hlool and gave an offering to his shrine to his goddess Blipdoolpoop.

Grotto of the Netherese

Kem's miracle of water breathing protected the party as they navigated up the narrow tributary completely underwater. After about an hour they emerged into a cave that opened into a half-submerged ancient room. A sinkhole dominated the center wall of the room, from which water emerged from a spring - the source of the tributary. 

On the other side of the room was a raised dais with three statues - each representing a Netherese magi - arranged around a central pedestal the size of a skull. Two of the magi pointed their staves towards the pedestal while the third reached for the heavens.

The ceiling of the room was a darkened dome decorated with thousands of glittering illuminated gemstones, giving the appearance of the night sky.

An ancient Netherese phrase was carved into the base of the dais. 

The party spread out and explored the room while Tempus performed a magic ritual that would allow him to read the phrase.

Minutes later, Tempus was ready. He withdrew the skull from the suitcase.

The skull made a frantic break for freedom! It zipped up into the air and out of reach.

Tempus quickly cast a spell and the skull was momentarily frozen in time! It dropped into Winterfrost's waiting hands and she placed it gently on the pedestal.

DM - New spell! Momentary Stasis!

Class: Cronurgy Wizard 6th lvl

When you reach 6th level, as an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.


Tempus then said the words inscribed on the dais: "Rise, ye spirit, as guardian and counselor. Now and forever."

The skull began to glow and float above the pedestal. Its eyes flared with incandescent light. It appeared to be recharging, regenerating, becoming whole.

Suddenly the party heard an eerie song  coming from the flooded cave of the outflowing tributary. 

The Hags


The party turned to see a dark green crone covered in mussels and long stringy wet hair rising from the water. She had horrid yellow eyes and crooked teeth. She sang a song of sorrow and loss.

She said, "The Netherese drowned eons ago and so shall their legacy remain below the waves. Today, you join them."

Eight blind pot-bellied humanoids with clammy gray skin and gills emerged from the water. These were accompanied by three of the aquatic crones crouched on the backs of large crabs.

Randall and Winterfrost sprang into action! They converged on the closest hag. Winterfrost's final stroke appeared to have missed and the hag smiled in response. Suddenly, she realized that Winterfrost's attack had, in actuality, found its mark and the hag fell over dead!

DM - Dang it! The players know that three hags are bad news! They did focused damage to the one hag as quickly as possible. When Winterfrost's final attack missed, I was excited for some hag nastiness. But Tempus jumped in with a Chronal Shift and she re-rolled her attack, scoring a hit!

The room swarmed with aquatic grimlocks, giant crab, and the remaining two hags. 

DM - My players called the aquatic grimlocks "gill-locks".

A pitched battle ensued, with Randall and Winterfrost on one side of the room and Kem, Etlenda, and Bearbite on the other. Tempus maintained vigil in front of the dais while Hu-Man Patty Johnson remained in the rear of the room.


Kem said a prayer and was surrounded by flying silver hammers. Confident that the hammers woudl eradicate the gill-locks, Etlenda and Bearbite abandoned her to aid the others. However, their optimism was un-earned as she was surrounded and attacked. By the time they returned, the hammers had done their job. They both apologized to the clerk profusely.

The hags, gill-locks, and crab were ultimately defeated. 

The Flameskull Returns

Moments after the last enemy lay dead, the flameskull reached the peak of its brilliance. It flashed and rose above the statue into the air beneath the dome. It burned ten times brighter and hotter than it had before. 

The skull loudly declared, "I am returned! For too long have I wandered enfeebled! I am whole once more!"

It scanned the room and saw the party staring up at it. "Who was it that returned me to my place of birth?"

"Hi. We're the Mystics of Trollskull Manor." said Tempus.

"Your efforts will be rewarded. But first, there must be vengeance!"

The skull flared and shot upwards into the domed ceiling, disappearing into the wall with a lick of green flame.

Back to Skull Island

Having found nothing of value to scavenge from the long-abandoned grotto, the party returned down the underground tributary to Hlool's cave. They once again thanked Hlool and made plans for their return to Skullport.

The only means of entry into Skullport lay through the docks on Skull Island - the docks controlled by Xanathar's Guild. 

They decided to once again cast a spell of water walking and simply stride right up to the dock.

Their approach was monitored and their disguises long ago ruined. They were clearly the Mystics of Trollskull Manor, walking on top of the River Sargauth, approaching the docks defended by the fortress on Skull Island

The ballistae and flame projectors on top of the walls were turned towards them but they were allowed to enter past the walls and towards the docks. A greeting party of human warriors, bugbears, and giant-sized duergar were waiting for them. 

The others waited at the threshold while Bearbite strode confidently closer. Crossbow bolts loosed from the docks slipped harmlessly into the water around him.

Suddenly he heard a screech echo from one of the passages in the inner wall. From the passage emerged a great winged reptilian beast - a wyvern! Riding on the back of the wyvern was an armored demi-ogre, ten feet tall and wielding a sword of prodigious length.

Sundeth the Demi-Ogre

The demi-ogre paused to address Bearbite by his half-orc name, "Push-ta Tok! You are a fool for coming here! You are an agent of the Zhentarim and an enemy of the Guild! Xanathar sees all and today he will bear witness as I slay you and your companions and claim the bounty! This I say to you! Today you will die at the hands of Sundeth, chosen of Xanathar and commander of Skull Island!"


Bearbite winced and replied, "Boy, you're a talker, aren't you?"

Sundeth spurred his wyvern into the air. The beast flapped to gain altitude then dove at Bearbite, standing atop the water in the center of the marina. Sundeth slashed Bearbite multiple times as he flew past. The wyvern clutched onto the side of a nearby bastion while Sundeth clung to its back. The wyvern screamed its pleasure as Sundeth smiled.

Bearbite was seriously injured and began to question his choices. He turned back to his companions, "Uh, help?"

Kem Hearthfire said a prayer and pointed at Sundeth. The half-ogre's plate armor began to glow red hot. The wyvern began to twitch with discomfort. Sundeth's grin turned quickly to grimace.

Tempus then cast a spell onto Winterfrost and Etlenda. They took flight, shooting directly as Sundeth.  

Emerald Death

A bright green glow appeared from the cavern wall above the River Sargauth. It was the flameskull, as bright as a green sun! It flew over the walls of the fortress and surveyed the battle below. Its voice echoed across the entire cavern, ""Ancient days have come again! We shall never die!"

Its eyes flashed and emerald fireballs exploded around the marina, engulfing the humans, bugbears, and duergar with green fire and reducing them to smoldering ash. The sound of the explosion was was deafening.


Sundeth attacked his aerial opponents but much to the half-ogre's surprise, Winterfrost and Etlenda directed their attacks against the wyvern, killing it quickly and causing him to crash to the ground.

The flameskull saw this and spun around, glaring at the half-ogre. "No! "Leave him! He is mine. He shall be the last to die in the screaming oven that this fortress will become, after watching his men burn, feeling the flames of his reckoning growing ever warmer!" He addressed the others, "You may go now!"

Sundeth clambered to his feet but was plucked off the ground by a green energy. He shuddered in pain, immobilized.

The party escaped over the bridge to Skullport.

Over the following hours, the citizens of Skullport watched as the fortress of Skull Island burned with righteous emerald flames. 

One thing was evident - the rule of Xanathar's Guild was over. 

To be Continued...

DM - I used one of Dyson Logos' maps for the Lost Grotto of the Netherese. I removed the pillars in the room and placed the dais and statues in the upper center.