In our long-running three-year D&D 4E campaign, one of the players wanted to switch characters, so I took his old PC and turned him into a recurring villain. I will post stats for Donaar's artifact: the Glaive of Tiamat, as soon as I can find that file.
Donaar of the Jagannash Bloodline, Hand of Tiamat Level 14 Soldier
Medium Natural HumanoidXP 1000
Senses Perception +15
HP 102; Bloodied 51
AC 32; Fortitude 23, Reﬂex 23, Will 24
Resist 10 ice, fire, poison, acid, or lightning
Action Points 1
(M) Ardent Vanguard Strike (standard; at-will)
+13 vs. AC; 2d6+5; may be used as a Basic Melee Attack when charging.
M Vanguard Charge (minor; encounter)
+1 to attack on any charge made using Ardent Vanguard Strike until the end of Donaar’s next turn. If the charge is successful, damage is increased by +1d8 and all allies within 10 squares gain +1 bonus to attack and +3 to damage until the end of Donaar’s next turn.
(R) Glaive (standard; at-will)
Ranged 6/12; +13 vs. AC; 2d4+5.The glaive does not need to return to Donaar at the end of the turn. It can operate independently and move with a speed of 6. Moving the Glaive requires Donaar to expend a Move action. Attacking with the Glaive requires Donaar expend a Standard action. Simply maintaining the Glaive at a distance requires Donaar to expend a Minor action. If no actions are expended, the Glaive immediately returns to Donaar.
R Glaive Assault (standard; encounter)
Attack 5 different targets with the Glaive, each with separate attack and damage rolls.
R Glaive Buzz-saw (standard; encounter)
Ranged 6/12; +13 vs. AC; 2d4+5 and the target is immobilized. On subsequent turns, the wielder may expend a standard action to will the Glaive to remain in place, spinning like a buzz-saw, and continue to do damage each turn (save ends)
C Dragon Breath (minor; encounter)
Close blast 3; +11 vs. Reflexes; 2d6+2 lightning.
C Divine Challenge (minor; at-will)
Close burst 5; One target in burst; the target is marked until not engaged. The target takes 10 radiant damage the first time it makes an attack that doesn’t include Donaar as a target. Additionally, all targets of an attack made by a creature challenged by Donaar that doesn’t include Donaar are healed for 11.
Donaar gains +1 to attack and damage rolls against any enemy that damages him with a cold, fire, acid, poison, or lightning attack until the end of his next turn.
Draconic Telepathy (standard; encounter)
Donaar may send a short message to a dragon that is up to 1 mile away. Donaar may also use this power as a free action when he drops to 0 hit points, even if he has already expended this power.
For the Master (within 5 squares of a dragon)
Donaar gains +1 bonus to attack rolls.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls
Five Heads of the Dragon Queen (standard; special)
Donaar creates 4 copies of himself, each appearing in an adjacent square. Each new Donaar is identical in every way and may attack or perform any other action Donaar can except for Five Heads of the Dragon Queen. The new Donaars have no Action Points. The original Donaar may perform this once per encounter. At the end of the encounter, all but one Donaar crumbles to ash. The remaining Donaar is now the true Donaar regardless of which Donaar originally used the power. This power cannot be used if there have been any allies nearby within the last 5 minutes.
Alignment Lawful Evil
Languages Draconic, Common
Str 17 (+9) Dex 15 (+9) Wis 18 (+11)
Con 15 (+9) Int 11 (+7) Cha 17 (+10)
Equipment carried: The Glaive of Tiamat, +2 Vanguard Mordenkrand, +2 Immunizing Armor