Showing posts with label Temple of Pain and Suffering. Show all posts
Showing posts with label Temple of Pain and Suffering. Show all posts

Monday, July 14, 2014

"Return to the Temple of Pain and Suffering" Chapter 22 of the Xanthus River Campaign




This week the entire gang takes up arms to assault the Temple of Adhinatta. While the town guard occupy the main entrance, the party sneaks in through the secret back door. They make their way to the temple chambers and confront the guardians of penitent suffering!

Our party this week consists of:
Player Characters
  • Ser Valerius, Defender of Justica (Level 4 Human Paladin)
  • Absolom, Curate of Justica (Level 4 Human Cleric)
  • Jalani, Curate of Amun-Tor (Level 4 Human Cleric)
  • Gwen, Archer of the Otherworld (Level 3 Elf Fighter)
  • Biscuit, Footpad/Minor Trickster (Level 2 Gnome Thief/Illusionist)
  • Thaddeus, Stider of Swallow (Level 2 Human Ranger)
Henchmen
  • Babu the Conjurer (Level 3 Human Magic User)
  • Knott the Axeman (Level 3 Human Fighter)
  • Brown Tom the Warrior (Level 2 Human Fighter, Squire of Valerius)
Hirelings
  • Clench (Human Mercenary Heavy Infantryman)
  • Squat (Human Mercenary Heavy Infantryman)
  • Push (Human Mercenary Heavy Infantryman)
  • "War Dog" (Valerius' War Dog)
When we last left our party, Thaddeus and Babu had successfully infiltrated the ruins of Leggach, the new home of the pilgrims of Adhinatta, god of penitence and absolution from Kalmath west of the Great Wall mountains. They had rescued Blue Tom, son of Black Tom, leader of the Path of Fear and Thunder criminal syndicate, and led a revolt of the converts that had become enslaved by the priests. During their escape, Thaddeus had been felled by crossbows and had to be carried back by Babu.

Justice
The sun rose as Babu reunited with Brown Tom in the forest and together they carried Blue Tom and Thaddeus, both infirm, back to the boarding house that had been rented by the party for the month. Babu woke everyone and asked them to gather in the common room. So gathered, Babu informed the party of the events of the previous night as well as the activities of the priests of Adhinatta. Together, the party formulated their course of action. 

First, they took Blue Tom and Thaddeus to the temple of Justicia. The visibly annoyed Zhamach denied any healing beyond the most basic care for Blue Tom and Thaddeus but did agree to give them sanctuary within the temple. 

The party left the temple of Justicia and proceeded to the barracks of the city guard. There they met Yano, captain of the guard. The captain listened to their story and showed genuine concern. He had been distrustful of the priests of Adhinatta since they arrived a little over a month ago and had been looking for any reason to take action against them. Thus far, they had broken no laws and had made several influential friends among the patrician class. Now he had cause to move against them. He sent a messenger to the archon to obtain formal approval for action. 

Meanwhile, Thaddeus asked an acolyte of Justicia to carry him over to the temple of Thumina, goddess of the moon. The acolyte did so and Thaddeus soon had an audience with the priestesses of that order. Thumina was also the goddess of healing and rest and as luck would have it, the high priestess of Thumina happened to be in town, visiting from Thither. Thaddeus made a significant sacrifice to the goddess and was, in turn, rewarded with a miracle, he was completely healed of his recent injuries!  Reinvigorated, he rushed to the citadel to rejoin the rest of the party.

With an official written warrant from the archon, the party, backed by twenty men of the city guard, moved against the priests of Adhinatta!

The city guard were to serve as a diversion, surrounding the ruins of Leggach and occupying any defenders on the surface. The party, meanwhile, would search for the secret entrance to the dungeons beneath the ruins via the river. The party boarded a large river boat and scoured the shore. Thaddeus the ranger soon found the entrance concealed by some rocks and low-hanging branches. The tunnel appeared to be a natural cave but was large enough to admit their boat if they crouched low.

Commando Raid!
They cautiously made their way into the flooded cave. When the cave branched, they took a left. After snaking through the watery passage for several hundred feet, they emerged into a large natural cavern with several passages as exits. The far half of the cave rose out of the water. In the far corner they spied a door in a man-made entrance. They disembarked and climbed the sloping cave floor to the entrance, 

The party explored the corridor, a series of ascending stairs. They were stopped by a heavy door, swollen shut from centuries of disuse. They forced it open, knowing that this was not the supply route that Thaddeus was looking for but confident the way would lead into the dungeon anyway. 

The room was an ancient prison with a deep shaft at its center and a shaft in the ceiling which had become plugged with debris. They explored a side door and discovered a series of prison cells filled with the skeletons of those left to die. They entered and explored the room. An unseen force slammed the door shut behind them and pulled a lever opening all the cells. The skeletons rose and advanced on the party. Absolom, however, easily turned the skeletons back with a display of his holy symbol. Valerius forced the door open and the party retreated. An anguished spectral scream echoed futilely through the ancient passages. 

The party took a different exit and found two long-abandoned rooms, both with deep pits. Within one room was a pit with the skeleton of a winged humanoid chained to the floor. The pit in the other room was empty. 

Taking another exit, they followed a winding passage that opened onto a platform overlooking a storage room, a room known to Thaddeus from his brief recconnaisance beneath the quarry. The party began climbing the ladder in the wide shaft that led to the quarry.

Trap!
On the way up, they noticed a deep room cut into the shaft like a wide nook. At the end of the nook was the statue of a torso wearing fine chain mail. Two bracers lay crossed before the armor and a wand was placed on a silk pillow. Confident that the items were an obvious trap, they sent Biscuit the thief to investigate. Biscuit made it look easy as he identified the drop-away floor, purposefully and safely triggering it, and disabling the trap so that it would not reset. The floor, however, was stuck open leaving a ten-foot gap all around the armor. Biscuit easily climbed the wall and recovered the heirlooms. No time was wasted identifying the items, they were placed in the bag of holding for later.

They party continued up, through the now empty quarry, through the slave barracks, and up the ladder to the secret room. Valerius led the way, his war-dog suspended by a harness on his back. 

At the top the ladder, Valerius found that the room was no secret. A temple acolyte, armed with nothing but a dagger, was guarding the ladder and sounded the alarm. Valerius rushed up and disengaged his war-dog's harness. Valerius charged into battle followed by the rest of the party. The small force of acolytes and priests guarding the door were quickly cut down by Valerius but not before one of the priests opened the great carven doors to the temple to shout his warning. 

The Temple Guardians
The large temple within was a chamber of horrors. Dozens of worshippers hung naked and suspended by hooked chains, their flesh flayed from their bodies, their blood collected in chalices placed under them. Their moans of pain and suffering creating a droning hymn to their evil god. Each of them showed signs of repeated torture and healing. 

The party was met by seventeen zombies, the reanimated bodies of the acolytes and guards who were killed the night before. The zombies, in turn, were led by two mighty warriors, one clad in resplendent splint-mail armor and carrying an axe. The other was naked save for two bracers, a helmet, and a spear. Each of the warriros was, in turn, supported by a temple priest.
Knott, Jilani, and Babu on the left flank; Valerius, Gwen and Absolom on the right flank

Absolom and Jilani easily turned back the zombies, leaving only the warriors. Babu's sleep spell was wasted against the naked warrior as they both charged to attack. Jilani was able to paralyze the naked warrior with a holy prayer while Babu immobilized the armored warrior with a magical web spell. The party focused on killing the naked warrior before the paralysis wore off and soon discovered that mundane weapons had no effect on them! Magical weapons were brought to bear and the warrior was soon killed. They then eliminated the two priests. Finally, they released the armored warrior from the webbing and ganged up on him with magical weapons. Even outnumbered so, the warrior was a fierce combatant, but eventually died before their onslaught.
Valerius, Gwen, and Absolom
 
After the battle, Valerius turned to the zombies, destroying each one in turn until they were all eliminated.

TO BE CONTINUED!

Next week, the party explores the rest of the temple area, hunting the high priestess in order to put an end to the evil of Adhinatta!

After Thoughts

Instead of playing out the final battle with the zombies, Trevor (Thaddeus' player) and Scott (Valerius' player) did the math, comparing damage per round and determinning how many rounds it would take for Valerius, alone, to reach the forgone conclusion of destroying all the zombies, and how much damage he should expect to take as a result. Instead of playing it out, I just had Valerius take that much damage (19 pointns).

By the way, here's how Thaddeus got around the week of down-time after having been reduced to zero hit points.

Trevor's plan was to pay for a priest to cast Heal, a fifth level spell that restores 5d4 hit points and eliminates the one week downtown from a near-death experience. Unfortunately, Heal requires a tenth level caster and I told Trevor there were no tenth level clerics in Swallow. However, I am a benevolent overlod and said he could have a 1-in-6 change there'd be a visiting high priestess from Thither. Die roll. 1 of course. Of course, she's only visiting so she won't be there in the future. They'll have to go to Thither for that spell.

Tuesday, July 1, 2014

"The Temple of Pain and Suffering" Chapter 21 of the Xanthus River Campaign

This week, Thaddeus and Babu delve into the Ruins of the Monastery of Leggach to take on the cult of Adhinatta, the god of pain and suffering, in order to rescue Blue Tom, son of the local crime lord.

Our party this week:
  • Thaddeus, Strider (Level 2 Human Ranger) 
  • Babu, Conjurer (Level 3 Human Magic User)
Thaddeus, spent the previous week learning what he could about the disappearance of Blue Tom, the son of Black Tom, infamous leader of the Path of Fear and Thunder criminal gang in Swallow.

The Cult of Adhinatta
He learned that Blue Tom had joined the cult of Adhinatta, the god of pain and suffering from the wastelands northwest of the Great Wall Mountains.

Thaddeus consulted with Princess Murti and Babu, both natives of the "Exotic Lands Beyond the Wastes", regarding the cult. The princess described the cult as secretive and decadent. They profess a philosophy that sins are absolved through penitent suffering. Through pain, self-mutilation, and flagellation, one will be forgiven for all sins, and for the sins of all mankind.

They recruit devotees through a kind of magic that is not magic: a charm built on pretty words. Publically, they appeal to the poor and hopeless with promises of absolution of sins. Privately, and secretly, they appeal to the wealthy and the nobility with promises of forbidden decadence and pleasures of the flesh.

She knows not why they travelled to Swallow or why they purchased the ruins atop the bald knob of Leggach.

Thaddeus knew, however, that since the arrival in Swallow of the eighty or so pilgrims about two months ago, the cult had secured over two hundred recruits. All who joined were taken within the rubble walls of the ruins atop the bald knob. Only a handful have been seen since.

The monastery ruins that they purchased once belonged to the Monks of Leggach. Little is known of this ancient order other than they ceased to exist when the Empire of Agartha fell over a thousand years ago. Their monastery, like most of the architecture in and around Swallow and the upper Xanthus river valley, was designed and constructed the squat race known as the Daro (dwarves).

In the past month, it was clear that construction was happening atop the bald knob. The cult was rebuilding the monastery with the labor of the new recruits.

Brown Tom
Late one night, well past midnight, Thaddeus and Babu spied Brown Tom sneaking away from the boarding house. They followed her down to the draw-bridge, which she bribed a guard to lower so she might cross. They followed her across and caught up to her in the woods.

She was planning to sneak into the ruined monastery and rescue her brother. Thaddeus and Babu stopped her and told her to wait here in the woods. They would reconnoiter the monastery and find her brother. Thaddeus knew Blue Tom and would recognize him on sight. They asked Brown Tom for a token, something that would show Blue Tom that they came at his sister's behest. She gave them a small object that would serve the purpose.

They pair told Brown Tom they would return with her brother if they could, or come back and summon the rest of the party for further action. If they did not return to this spot by dawn, Brown Tom was to return to town and consult the rest of the party. Brown Tom agreed to the plan.

Babu then cast invisibility on himself and on Thaddeus. Each then held onto the end of a long thread so they could would not be separated. The pair then crawled over the partially-reconstructed ruined wall and entered the monastery grounds.

The Ruins of Leggach
Within were some small living structures for a handful of guards and a stable for the draft animals. About twenty guards patrolled the grounds or stood watch in the newly re-built flanking towers or stood watch atop scaffolding inside the shell of the ruined keep tower.
The Ruins of Leggach

 They entered the ruins of the monastery itself. The ruins primarily consisted of foundation walls and lacked a roof or upper floors. The pair trod cautiously, noting the neat piles of stones and construction scaffolding, and also that many of the stones were freshly quarried. They reached the center of the tower without incident and found a large shaft descending into the old bald knob. From cranes built of stout timbers hung chains attached to winches and large buckets. Iron ladder rungs were hammered
into the sides of the shaft. Thaddeus and Babu descended into the darkness.

The pair found a ledge that led into a cavern while the shaft continued to descend. There they found a wooden boardwalk path leading through a cave. Unable to discern the depth of the cave in the darkness, and unwilling to light a torch, they returned to the shaft and continued down the ladder.

They eventually found bottom of the shaft. Confident that they were unobserved and in a relatively confined space, they lit torches. Though still invisible, the torches would be seen by others, so they explored slowly and carefully. The platform turned into winding stairs that descended into the earth.

They were in a multi-level subterranean complex, constructed for human habitation by the Daro in a lost age. They explored softly and gently, preferring a quiet reconnaissance. They noted the utilitarian wooden door to their right, the ornate brass doors with bas relief depicting scenes of pain and torture leading to exaltation and salvation.

They explored a corridor that led to a mysterious pit filled with spikes, over which hung two dangling chains. Unwilling to swing by the chains, they chose another passage. It led to ascending stairs that ended in a collapsed ceiling.

Down another passage they found a ladder that ascended into a shaft. At the top of the shaft was an unworked cave with a wooden boardwalk path. They followed the boardwalk path to a stone platform. Cranes lifted stones from a deep shaft. They climbed down a ladder into the shaft and found another platform.

The Quarry
This platform overlooked a deep crevice, a cleft in the earth forty to fifty feet across, over a hundred feet wide, and several hundred feet deep. Chains hung from pulleys attached to the roof of the crevice. Winches at the bottom of the crevice raised and lowered massive buckets filled with stone. Stone ledges were caved into the wall at several levels. Wooden scaffolding and ladders clung to the walls of the crevice. Far below, dozens of people were quarrying rock and loading it into the buckets. Masked overseers cracked whips and scourges at any laborer who paused in their work. Each of the laborers wore ankle chains that inhibited their movement and were chained together. They were enslaved!

The pair clung to a length of chain and descended to one of the lower ledges where they disembarked and explored another passage, which they soon discovered to be the other end of the spiked pit. Voices approached and they clung cautiously to the wall and placed their torch in a nearby wall sconce. Guards came forth carrying some kind of gang-plank. The gang-plank was attached via hooks to the dangling chains, allowing the guards to safely cross the spiked pit.

The guards looked over the precipice to examine above and below. Finding nothing, they retreated the direction they came, taking the gang-plank with them, to the chagrin of Thaddeus who realized too late they could have used it to cross the pit while the guards were looking the other way.

Soon afterwards, Thaddeus and Babu spied a small group of robed initiates carrying candles exiting through a secret door just past the pit trap and cross to the passage with the ladder. Curious.

The pair returned to the quarry and descended the network of ladders and scaffolding to the lower ledge. They paused and looked to see if any of the workers was Blue Tom. None were.

Slave Quarters
The quarry itself reached further into the bowels of the earth, its true extent unknown. At the lower ledge, they took a passage that led to a large room filled with over a hundred slaves, all sleeping in a common room bound to each other by chains and manacles. A raised platform was set aside for the overseers, all of whom seemed to be sleeping or dozing at the moment. A small lantern provided dim illumination.

They gingerly crept through the sleeping throng checking for Blue Tom. Not finding him, they explored a passage that led down some twisting stairs. Once out of view, they cautiously lit another torch  and descended, only to find a dead end. The pair spent forty minutes trying to find a secret door but to no avail. They doused their torch and returned to the sleeping room.

Thaddeus carefully removed the keys from the belt of the drowsy overseer and one of the unlit lanterns and opened the locked door at the rear of the overseers' platform. Once beyond the door, they found themselves in complete darkness. Confident they were alone, they lit the lantern. They were in a small room with a ladder leading up and another door. Behind the door was a room filled with over a dozen sleeping cultists, none of whom appeared to be slaves or bound against their will.

At the rear of the room was a small natural passage. The pair explored the passage which led to a false wall. Moving the wall aside, they found themselves inside a barred prison cell. Beyond the bars was a shaft filled with five levels of dark but occupied prison cells.

Guards
They retreated the way they came and climbed the ladder. The ladder led to a secret room with a false door through which they saw the initiates exit earlier. Outside they heard guards, speaking the incomprehensible language from beyond the wastes.

Luckily, Babu is of those people and knew what they were saying.

"We have searched all levels and found no intruders, sir."

"The mistress has sensed them. They are here! Search again! Find them!"

"As you command!"

The guards then split up once more.

Babu waited for the guards to leave and told Thaddeus what he heard. They doused the lantern and carefully exited through the secret door. Every torch in every sconce was now lit. They crept invisibly past the brass doors, and used their stolen keys to open the utilitarian door.

The Chamber of Penitent Excruciation
Within they found a chamber filled with instruments of pain and torture. A fat priest wearing nothing but a leather apron was busy mutilating a bound subject, cutting them, removing strips of skin, inserting long needles into muscles, etc.

A winch was connected to a platform suspended by a chain through a pulley in the ceiling. The platform could descend into a large shaft in the floor. The shaft contained the five levels of prison cells observed earlier. The torturer was absorbed by his work and failed to notice the door open and close as the invisible intruders continued into another room.

One of the half-dozen guards in the next room, however, did notice the door open and close. He immediately called out, "The door! The intruders, they must be invisible! Search every corner! Prod with your weapons!"

The pair quickly moved through into an adjoining room and managed to avoid detection. They were in the guard barracks, which were now empty as every guard had been awakened for the search. In the next room, they found several warriors, some sleeping, one awake at a desk, studying a scroll. They retreated to the abandoned guard room to quietly discuss their options.

After a quick conference, they executed their plan.

The Soft Probe Goes Hard
They waited for the guards, satisfied that no invisible intruders were in the torture chamber, to leave. They then rushed in and killed the torturer, cancelling their invisibility. After hurling his corpse down the shaft, Babu manned the winch while Thaddeus descended the shaft on the platform. Thaddeus found Blue Tom huddling the back of one of the cells.

Blue Tom had been mutilated nearly beyond recognition. His lips had been cut away, his face and body scarred, and his right hand had been removed. Blue Tom recognized Thaddeus and begged for help. He said he had made a horrible mistake, that the wealthy initiates were rewarded and made acolytes while the poor ones were enslaved and forced to work in the quarry. The slaves that resisted were punished, imprisoned here and tortured for the pleasure of the priests and the wealthy acolytes.

Thaddeus called Babu to climb down the chain and the trio escaped through the secret door in one of the cells. They snuck into the room of the acolytes and killed every one of them in their sleep. They then crossed over to the platform of the overseers. The drowsing overseer was now fully awake. He was killed before he could rouse the other overseers, all of whom soon joined him in death.

Freeing the Slaves
Thaddeus then ran into the quarry room in order to get the attention of the overseers. Having done so, he led them back to the corridor and to the slave room. Thaddeus slew each in turn as they rounded the corner and Babu felled the remainder with arrows as they ran down the corridor.

The commotion of battle woke the slaves and Thaddeus and Babu began unlocking their manacles, distributing the multiple sets of keys they now possessed among the slaves. They slaves, now armed with mining implements, were beginning to become unruly. Thaddeus called for one among their number to act as leader and spokesperson. He asked the spokesperson to organize the slaves and prepare for an escape. While that was being done, Thaddeus quickly returned to the crevice and climbed a ladder down to a lower level, where he found a store-room and stairs leading into the darkness and heard the lapping of water. He promptly returned to the slave room.

The Great Escape
The slaves were now somewhat organized. Thaddeus told the spokesperson to lead the slaves up the ladder, across the corridor, and up the other ladder to the cave, then follow the boardwalk path to the final ladder and up to the surface. Thaddeus and Babu would lead the way and hold off the guards. With that, everyone started up the ladder in a huge line.

At the top of the ladder, Thaddeus and Babu encountered a half-dozen guards led by the officer they saw reading before, now fully clad in armor and carrying an ornately carved spear. Thaddeus and Babu held off the guards while the slaves filed across the hall and up the second ladder.

Babu cast a spell that put the guards to sleep while Thaddeus took on the officer who was unaffected. After a fierce battle, the officer was slain and Thaddeus took the spear. Thaddeus and Babu then hurried up the stairs to the third ladder and slew some more guards. They then climbed to the surface ahead of the escaping slaves. Babu fired his crossbow at the crossbowmen on the scaffolding while Thaddeus engaged guards on the ground.
Babu

During the ensuing melee, Thaddeus was felled by a lucky shot. Babu cast a spell to put the remaining guards to sleep then rushed to Thaddeus' aid. Babu had one of the escaping slaves take Blue Tom while Babu threw Thaddeus over his shoulder. The mass of people scurried over the debris of the half-reconstructed wall and fled down the hill to the safety of the trees. Many of the escaping slaves were cut down by guards or were slain by archers on the towers, but the mass of them successfully escaped.


TO BE CONTINUED!

After Thoughts
I originally cancelled this week's game for lack of quorum. I had the quest up river to fight the Red Orcs in Flinch. However, Trevor and Lucinda talked me into running a side-quest for just them: they wanted to rescue Blue Tom! So at the last minute, I turned to the Ultimate Dungeon Delve at Wizardawn to create a random dungeon for the secret temple of the Cult of Adhinatta. The very first one I created is pictured above. I loved it. It was perfect. I created a few more just to see if I could get something better, but I didn't so I stuck with the first.

Temple Side-View (spoilers redacted)

I ignored the randomly generated dungeon denizens and filled the above with my own list. Here's my original notes.

(note - at the request of one my players, I have removed all spoilers)


1.       Ladder descends down shaft. Tunnel leads to caves.
2.       Caves with stirges (I changed this to being empty when I realized the slaves needed a safe way to carry the rock out of the quarry.
3.       Room with shaft. 
4.       Stairs to room with collapsed floor. Save vs. Paralysis or fall through floor. (again, I changed this so that the slaves had a route to the surface). SPOILERS REDACTED
5-10. Prison cells lined along vertical shaft, accessible only by elevator mechanism.
5.      Penitents
6.      Penitents
7.      Blue Tom
8.      Decadent penitents who can leave any time they wish through secret door
9.      SPOILERS REDACTED
10.    SPOILERS REDACTED
11.    SPOILERS REDACTED
12.    SPOILERS REDACTED
13.    SPOILERS REDACTED
14.    Platforms suspended by chains over deep chasm. Used in ancient days for quarry.
15.    SPOILERS REDACTED
16.    SPOILERS REDACTED
17.    SPOILERS REDACTED
18.    SPOILERS REDACTED
19.    SPOILERS REDACTED
20.    Stairs and ladder lead down to river access
21.    SPOILERS REDACTED
22.    SPOILERS REDACTED

Temple of Pain and Suffering with spoilers redacted

 During the dungeon, as they were mapping, Lucinda noted "this dungeon seems very two-dimensional, like an ant-colony". I blushed because, event though I tried to give the dungeon a Z-dimension on each level, they were right. The dungeon was pretty vertical.

I made some changes on the fly to accommodate their actions and some better ideas I had. For example, I realized during the game that the slaves had no way to move their stone up to the surface, so I changed the stirge cave to an empty cave and changed the collapsed floor room to a platform for lifting the stone out of the quarry. Suddenly, the dungeon made much more logical sense. There are still huge areas unexplored or undiscovered. There's an entire lower level they haven't been to yet, and the entire priest's quarters. I'm glad they didn't go in there because I didn't have any higher level NPCs statted out. I also just realized that I put the torturer in the same room as the winch. Oops. I totally forgot there was a separate torture chamber in SPOILER REDACTED.

Another nifty thing I did this week was the use of random encounters to ratchet up the tension. I keep close track of time, not only for torch life but also for random encounters. Every turns (10 minutes), I would make a d6 roll. On a 1, they would encounter a guard or a slave or something wilder in the untraveled parts of the dungeon. Every time they got the guards, I would ratchet it up. Now they guards were suspicious. Their mysterious mistress sensed the presence of intruders. Now I would have guards show up on a 2-in-6 every ten minutes. The second or third time they showed up, the guards actually witnessed the door opening, confirming that some invisible intruder was present. Now I was rolling 3-in-6 and the guards were actively searching for invisible intruders.

My goal was to maintain the soft probe as long as possible. So many of our soft probes go hard almost immediately that it has become a joke. This time, I let the player characters explore as much of the dungeon as they could, but eventually they were going to be seen. I just did my best to postpone that as feasibly as possible to preserve that fun. Plus, I wanted to play up the search. It worked out fantastically.

When the players finally cancelled their invisibility, it was because they CHOSE to, not because I took it away from them (although one can argue they HAD to to continue, but it was still their choice). It was a good feeling all around.

The plan of the players is to return to town and tell the magistrate and the archon what was happening in the ruins of Leggach, raise a small army, and storm the place. Of course, the remaining cultists, most of whom are high level clerics and fighters (and others) will have retreated into the dungeon and sealed the entrance. They have an agenda that is as yet undiscovered and they will not be stopped! If only there were some secret entrance from the river or something.

Unfortunately, we aren't gaming next Friday for Independence Day, so I'll have to wait a few weeks to see what the players do.

Anyway, this impromptu dungeon turned out to be a LOT of fun given I came up with it in like 30 minutes on the day of the game.