Showing posts with label Filthriddens. Show all posts
Showing posts with label Filthriddens. Show all posts

Thursday, February 16, 2017

"The Gallery of Angels" - Out of the Abyss, Chapter 40


Grisha approached the strangers resting in a private corner of the Filthriddens. Grisha had shown hospitality to the newcomers, going so far as offering an invitation to them to join the "Pack" not once but twice. Both times they refused his invitation. Did they not realize the benefits of Yeenoghu's immortality?

Grisha was worried. The newcomers would not understand the coming "Exultation". They would react with fear and violence. They must leave.

Grisha, accompanied with four of his pack acolytes, approached the sleeping group of newcomers. The orc was on watch. Grisha rolled his yellow eyes.

"I am very sorry. I am forced to rescind my hospitality. You must leave this place at once! You are no longer welcome!"

The orc stood up, clenched his fists, and said, "Make us!"

Grisha tightened his grip on his flail.

The orc suddenly began to shudder. The eyes in its head rolled back. Its lips bared its teeth and tusks. The orc fell to the ground unconscious and twitching.

The orc's companions rose from their slumber to investigate the commotion.

Grisha, horrified, staggered back a step.

"I didn't do anything! Is.. is he okay?"

OUT OF THE ABYSS, CHAPTER 40
"THE GALLERY OF ANGELS"

Five heroes scour the Underdark
in order to find the ingredients
of an arcane ritual
that will banish the Demon-Lords
back to the Abyss
from which they escaped.

Thus far the expedition has managed to acquire
the egg of a purple worm
and the central eye of a dread beholder.
Now they seek the Labyrinth
in search of six wings from six different angels
and the fabled Maze Engine
which could destroy a Demon Lord...

THE LEADERS OF THE EXPEDITION
Sir Valerius Adeques - (PC, human paladin 11, male) Defender and champion of the old gods of nature, commander of the forces from the Order of the Gauntlet.
Willow - (PC, human wizard 11, female) "the solution is always fireball!"
Ront - (PC, half-orc barbarian 11, male) Savage orc of the Iron-Thews tribe seeking redemption for his failures.
Pain Grille' - (PC, halfling rogue 11, male) Wily street urchin from Waterdeep, was turned to stone in Blingdenstone but got better, commander of the Lord's Alliance forces.
Cordon - (PC, human cleric 11, male) Morninglord, Holy Radiant of Lathandor the Sun God, on a holy quest to activate the Maze Engine.

THE SURVIVING MEMBERS OF THE EXPEDITION
Thora Nabal - (NPC, human veteran, Order of the Gauntlet)
Sylrien Havennor - (NPC, human veteran, Order of the Gauntlet)
Elias Drako - (NPC, human veteran, Order of the Gauntlet)
Tamryn Tharke - (NPC, human veteran, Order of the Gauntlet), gravelly voiced amazon with the hots for Feral.
Olaf Renghyi - (NPC, human veteran, Order of the Gauntlet)
Feral Killmander - (NPC, human spy, Lord's Alliance), raspy-voiced killer with a hare-lip
Zilna Oakshadow- (NPC, human spy, Lord's Alliance)
Hilvius Haever  - (NPC, human spy, Lord's Alliance)
The Shield Guardian - (NPC, shield guardian) a contribution from Lord Zelraun Roaringhorn of the Harpers.
Phwee-toop - (NPC, owl) Willow's familiar.

DO NOT SAY I DID NOT WARN YOU!
Ser Valerius drew forth Dawnbringer, its blade of sunlight blazing. Grisha shielded his face from the glare with his hand.

Pain checked on Ront. Ront was unconscious but otherwise fine. He had suffered some kind of seizure. Grisha looked on, confused and worried.

"He just started doing that," exclaimed the human!

DM Note - Ront's player was out sick this week, so he suffered CAVERN SICKNESS!

Pain nodded and approached Grisha, "What's this about us having to leave?"

"Uh, yes," Grisha recovered his composure, "You should leave. Immediately."

"Hmm.. Why?" inquired the halfling.

"I have given you multiple opportunities to accept the gift of immortality and join the Pack. You have refused. I can tell you have no interest in our offer. So I must ask you to leave."

Pain put on his friendliest smile, "Look, we have no desire to stay, and we'll leave very soon. But we're all very tired. Can't we stay just a little bit longer? We'll leave as soon as we're rested."

DM Note - Pain used his Rogue-ish powers of persuasion and was able to change Grisha's mind.

Grisha thought about it, "If you must. But know this, the next few hours will not be pleasant for you. Do not say I did not warn you!"

"That's all we ask. Thank you."

Grisha and his acolytes left without further incident, passing through a heavy iron door guarded by other acolytes.

Pain turned back to Valerius and Willow with a cocky grin and a shrug.

A short while later their rest was again interrupted by an echoing cacophony of horrible screeches and howls. The sounds came from behind the heavy iron door. Ser Valerius, now on watch, maintained a wary eye but took no other action. For now, their need for rest overcame their curiosity towards the wailing.

Once they felt rested enough to travel, the expedition donned their armor and packs and loaded their pack lizards. The hall was now silent and Grisha was nowhere to be seen. Pain checked the Tablet of Garmin for the directions to the Gallery of Angels and the expedition bade a silent and awkward farewell to the chamber known as the Filthriddens.

Gash, the poor abused gnoll, bade his farewell. He was going to stay in the Filthriddens. He was revered by Grisha and the others and felt at home so he decided to join the Pack. Grisha welcomed him.

As they left, they could feel eyes peering at them from hidden locations. Grisha and his acolytes stood watch atop a ramshackle structure on the other side of the hall.

THE MARCH TO NOWHERE
Only a few leagues out of the Filthridden, Pain and Feral, serving as the expedition's scouts, heard the sound of a platoon of marching boots ahead. They found a small group of creatures that resembled round automatons with mechanical arms and legs and two vestigial wings. Each of the creatures sported a single large biological eye and mouth in the center of its body. They were modrons! The twelve modrons were being led by another more complicated creature with a pyramid for a body and five arms and legs.

They motioned towards the complicated pyramid modron and got its attention.

The pyramid shaped modron, whom they assumed was a tridrone, began speaking in a complicated series of clucks and bonks. They called the rest of the party forward and had Willow cast a spell of telepathic communication.

The tridrone seemed to be more intelligent than the other modrons thus encountered. It spoke and thought with a greater more exact vocabulary. It explained that it and its companions had become separated from the Great March and that it had been searching for its brethren for some time.

"Confidentially," whispered the tridrone conspiratorially, "Don't tell the monodrones but it's coming up on 200 years."

The task was made difficult when the group lost its duodrones. Tridrones and monodrones do not speak the same language. Normally a tridrone would communicate through a duodrone intermediary. The tridrone had been forced to ineffectually follow the aimless monodrones, occasionally physically herding them as a dog would a flock of sheep.

Luckily, one of the missing duodrones accompanied the expedition, having been rescued from Karazikar's slavery in the Vast Oblivium. The duodrone, as well as the long monodrone encountered wandering the Labyrinth, assumed its position within the modron hierarchy and order was reestablished.

The reformed unit prepared to continue its march but was interrupted by Ser Valerius, who inquired where they were going.

"Confidentially," whispered the tridrone, "don't tell the monodrones, but I have no idea!"

It explained that the malfunctioning Orderer was playing havoc with its ability to navigate back to the Great March.

When it was asked about the location of the Orderer, the tridrone pointed in the precise direction and provided the precise distance. This action was immediately followed by the duodrone then all thirteen monodrones.

Ser Valerius asked if the tridrone could lead them to this Orderer. The tridrone apologetically said that it would be happy to help but that the same interference prevents it from leading them to the Orderer.

Cordon suggested, "We could use them to triangulate the location, narrowing in as we get closer."

Ser Valerius replied, "We're in a LABYRINTH! That would take forever!"

There was a brief argument before everyone gave up the idea as hopeless.

Cordon thought for a moment, "I have an idea. It's a long shot but it might work. I'll ask my god, Lathander, to send someone to help!"

Cordon began a prayer ritual, asking Lathander, the god of the sun, to send a servant to assist them.

Upon completion of the prayer, a point near Cordon began to glow with sunlight. The light grew in intensity until it became too bright to look upon. There was a popping flash like an explosion and a shower of twinkling glitter.

Standing there in the middle of the passage was a shining unicorn.

Pain's eyes grew wide, "It's MAGNIFICIENT!"

The unicorn looked down upon the halfling with a wink and loudly declared, "THAT'S RIGHT! I AM MAGNIFICIENT! MAGNIFICIENT THE UNICORN AT YOUR SERVICE, SIR!"

DM Note - Cordon case "Planar Ally". I had Cordon's player go through the MM and choose a Celestial-type creature that was not an angel. That pretty much left Coatl, Pegasus, and Unicorn. He chose Unicorn. 

"IT'S GOOD TO SEE YOU AGAIN, YOUNG PAIN! I SEE THAT YOU ARE ONCE AGAIN IN NEED OF MY FABULOUS SERVICES!"

Cordon beseeched the unicorn to guide them to the Maze Engine. Magnificient looked quizzically at the priest and replied that he knew not what that was nor how to lead them there.

He did, however, recognize the chaos emanating from the center of the Labyrinth and that it was causing the the modrons to have difficulty navigating. He offered instead to counter the effect of the chaos. The price for this task would be the expenditure of two gemstones worth 100 gp each. Cordon agreed and supplied the stones from the party treasury.

Magnificient performed the ritual and bid his fond farewells.

DM Note - Cordon's player didn't really understand the limitations of Planar Ally. It doesn't summon a genie that can cast wishes. Nor are all celestial creatures omniscient and all-knowing. However, I gave him a little something to reward him for thinking outside the box. I removed the "curse" I had imposed upon the modrons, which wasn't really in the book to begin with anyway.


YEENOGHU'S HUNT
The expedition carried on led by the march of a platoon of modrons. The way was made difficult by many switchbacks, dead ends, and false routes, despite the help of the tablet of Garmin. They had decided to travel to the Gallery of Angels before searching for the Maze Engine because its location was known to the tablet and it was closer.

After a few hours of travel they began to hear the sounds of yipping and cackling echoing through the mine passages. Gnolls were about. The sounds continued, farther, closer, farther, for over an hour. The tablet of Garmin indicated a narrow passage. The passage continued to narrow until it was less than five feet wide. The pack lizards had to squeeze to fit and the shield guardian had to travel on its hands and knees.

The sound of many gnolls could be heard ahead. Pain and Feral went forward to scout the way. The passage opened onto a small ledge overlooking a large cavern. The cavern was filled with yipping gnolls. The gnolls were observing a brutal battle between a gargantuan demon lord and another horned demon. The two titans fought in a shallow lake that occupied the center of the chamber. Water and blood sprayed and splashed.

They had come across a battle between Yeenoghu, demon lord of the gnolls, and a goristro, servant of Baphomet! Yeenoghu resembled a giant hunch-backed gnoll wielding a massive three-headed flail.

They watched in silence from their perch as Yeenoghu threw the giant goristro to the ground. The dozens of gnolls squealed with glee!


Yeenoghu straddled the demon, pinning it to the ground. The demon lord dropped its flail into the water. The demon thrashed wildly as Yeenoghu grabbed the demon's horns and twisted its head, breaking its neck!


Yeenoghu roared in triumph. The goristro fell limp into the shallow water.

Hyenas approached the dead goristro and began lapping the blood from its many wounds. As they did so, the hyenas were magically transformed into new gnolls! They were immediately met by the brethren and given weapons and primitive armor.

The demon lord was injured and bleeding, its blood boiling away as it hit the water. Yeenoghu retrieved its flail and barked orders to his gnoll army. He turned and led half of them out of the cavern and into a large passage. They continued their hunt for the demon lord Baphomet, the Horned God!

THE ANSWER IS ALWAYS FIREBALL!
Pain stared on in horror and was only broken out of his fear-induced trance when Feral tapped him on the shoulder. The two made their way back and reported on what they had witnessed.

A few moments later, Ser Valerius, Willow, and Cordon crawled through the narrow passage amd rose to stand on the ledge to survey the chamber. The cavern was now occupied by a handful of hyenas, twelve or so gnolls, and a massive winged gnoll - no doubt their leader.

Cordon looked at Willow and Willow looked at Cordon. The two nodded in agreement, the answer was clear. Cordon prayed for a holy fireball which he directed towards the right flank of the room, blasting the winged leader and those around him. Willow simultaneously launched a magical fireball towards the left flank, where the majority of the gnolls and hyenas stood. She shielded the goristro form her attack, however, for fear of ruining its heart. Both fireballs completely wiped out all the hyenas and all the gnolls save one.

The sole surviving gnoll turned and fled down the passage after its demonic lord!

Pain made his way down the ledge and attacked the winged gnoll. The leader responded by flying towards the casters on the ledge. Ser Valerius interposed himself and defended the casters. Pain, meanwhile, activated his magic boots and sprinted up the sheer cavern wall towards the ledge where he caught up with and killed the gnoll leader. Pain missed his hold and almost fell back down but he was caught by Cordon and pulled to safety.

Afterwards, the party was able to make their way into the cavern. The pond's surface was now burning in small patches and the stench of burned gnoll was terrible. They were able to butcher the goristro and retrieve its heart, one of the components of Vizerian's ritual. In addition, they were able to retrieve some of Yeenoghu's blood from the goristro's horns, another component!

THE GALLERY OF ANGELS

The tablet of Garmin, with a few glitches, eventually directed the expedition to a cleft in the side of the mine passage. Through the cleft they found a narrow winding passage that spiraled upward before opening into a natural cavern. The cavern was filled with stalactites, stalagmites, and other natural cave formations. Scattered among the formations were eight humanoid statues made of stone - the petrified remains of fallen angels curse to spend eternity in a prison of perpetual immobility.

The party, wary of such creatures as medusae or basilisks, approached with caution, keeping Cordon out of the room in case he needed to un-petrify anyone unlucky enough to catch the gaze of such a creature.

The room, however, was uninhabited.

Willow recognized the angels for what they were, "They're alive. They're just, trapped."

Ser Valerius asked Willow, "Will their feathers still count for the ritual?"

"I think so," she replied.

They needed six feathers from six different angels. Ser Valerius took it upon himself to break off a feather from each of the angels.

The first angel Valerius approached bore a face forever frozen in anger. The moment Valerius touched the statue to break off a feather, he was overcome by a severe migraine headache. He staggered and caught himself but recovered quickly, feather in hand. To his amazement, the stone feather had reverted to a normal natural feather.

Willow was concerned, "Do you need help?"

Valerius took a deep breath and regained his composure, "No. I will do this. I want to henceforth be known as Ser Valerius, Master of the Eight Angels."

The second angel reached out in offering. Upon breaking off a feather, Ser Valerius was overcome with the urge to slay the other members of his party. He stood, turned, and leveled his sun sword at Willow. He struck at the wizard but a shield spell caused him to miss. Willow screamed at Ser Valerius. The paladin was shaken out of his violent trance. He apologized and moved on to the next angel.

The third angel pointed to a spot on the wall. When Valerius broke off a feather, he was overcome with horrific screaming and madness, little more than a flash of the eternal torment endured by the fallen angel. Valerius staggered and began laughing uncontrollably. Spittle drooled down his chin. He began breathing heavy. He soon calmed himself and regained his composure. He closed his eyes and centered his being, seeking communion with nature.

The fourth angel stood resolute, feet spread and head cast downward. Upon touching the angel Valerius was overcome with one message, "Do not lose hope!" The message buoyed his spirits and improved his confidence.

The fifth angel hid its face in its hands. As Valerius broke off a stone feather, it spoke directly to its mind, "Kill me!"

Valerius, still weakened by the madness of the fourth angel, immediately sliced the angelic statue with Dawnbringer, shattering it into rubble. Valerius staggered back in horror at his lack of control.

Thus it was with caution that he approached the sixth angel. The angel was covering its eyes with its arm and smiling. Valerius broke off a feather and was beset  by a horrific feeling of loneliness and regret. The feeling soon went away and Valerius moved to the next angel.

The seventh angel knelt upon the floor with its face hidden. Valerius touched it and a message flashed into his mind, "What would you know and I will answer?" Valerius asked a question about the Maze Engine but the response was nothing more than another vision of madness. Valerius staggered backwards, grunting and howling. Cordon was rushed forward and was instructed to say a prayer of restoration that cured Valerius of his madness.

Valerius thanked the priest and proceeded to the eighth and final angel.

The eighth angel was frozen in the act of clawing its eyes out. Valerius touched a feather and was immediately in contact with the angel Zarod, floating in an astral nothingness. Zarod instructed Valerius to ask a single question regarding a specific goal to be accomplished in the next seven days. Valerius asked what danger awaited them at the Maze Engine. Zaron answered, "Slaughtertusk the Nalfeshnee. He awaits you."

The vision vanished and Valerius was back in the gallery. He had successfully acquired eight feathers from eight different angels, meaning they had two to spare.

Ser Valerius turned to the others, "We're done here. How far is it to the Maze Engine?"

TO BE CONTINUED...

Tuesday, February 7, 2017

"The Spiral of the Horned King" - Out of the Abyss, Chapter 39


Hilvius Haever was never a popular boy.

Hilvius was born into books. As the son of a scribe and a librarian he was always surrounded by tomes, scrolls, manuscripts, ink, parchment, and vellum. He was a voracious reader as a child and was put to work at a young age checking the quality of his father's transcriptions. He never spent much time around other children, preferring instead to read and write.

His favorite books were the sagas. He would spend hours each day reading about the exploits of mythic heroes and evil villains. In his free time he would create his own stories and sagas. His favorite hobby was illuminating the margins of his own manuscripts.

Young Hilvius wanted more than anything to one day become a powerful wizard. He hoped to one day write his own magical grimoires and master arcane energies. As he matured he read everything he could on magic and witchcraft. He followed with great interest the exploits and adventures of all the most powerful mages of the Realms.

When he came of age he enrolled at the Neverwinter Academy with the intent of becoming a mage. Unfortunately, Hilvius showed no aptitude for actual thaumaturgy and was never able to cast even the simplest of spells. He simply lacked the knack for it. He was expelled from the academy of wizardry after only two semesters.

His instructors, however, were impressed at his knowledge and mental recall and made arrangements at the other less well known departments of the academy to continue his education.

The next day Hilvius was approached by a woman named Ketta. Ketta was an instructor in the Academy of Secrets, a hidden school within the Academy that trains spies and assassins for the Lords' Alliance.

There Hilvius received an education in stealth, assassination, and observation. His impressive memory and recall served him well in his studies.

Hilvius was an unlikely recruit for the Academy of Secrets. He was skinny and awkward with poor vision. He as bookish and talked too much. His abrasive personality drove others away. His greasy hair, hawk-like nose, and buck teeth made him the butt of many jokes, and he was never popular with the ladies.

However, his keen memory was his strength. His ability to remember and transcribe, even illustrate, all that he had seen, in addition to his bookish and unassuming appearance, were invaluable assets in his profession.

Upon graduation, Hilvius was recruited by the Lord's Alliance to serve as a spy. He often infiltrated bookkeeping houses, thieves' guilds, and merchant companies by posing as a simple clerk or scribe.

His current mission was unlike any of the others. He has been assigned to an expedition into the depths of Faerun. Their mission is to find a way to save the world from the Demon Lords that roam free through the fathomless bowels of the Underdark.

Unfortunately, Hilvius' skills as a spy have been in short demand on this expedition. There has thus far been little need for military reconnaissance or intelligence gathering and few opportunities to practice his assassination skills. On top of that, he was apparently kidnapped and held prisoner as a mind-controlled slave by an evil beholder and its wizard henchman. It was there that the image of a large eye was tattooed on the center of his forehead. He has been defaced with an identifying mark that has ruined his chances of being assigned future missions.

At least he has the company of his one true friend, Feral Killmander. Feral is the only other spy from the Lord's Alliance that Hilvius feels comfortable speaking to, even though Feral doesn't really talk back. Or seem to listen to or even acknowledge Hilvius at all, really. There's also Zilna, obviously, but she's a girl and, well, that's just, well, you know, she's an, ah, that is to say, a girl. Ahem.

OUT OF THE ABYSS, CHAPTER 39
"THE SPIRAL OF THE HORNED KING"

Five heroes scour the Underdark
in order to find the ingredients
of an arcane ritual
that will banish the Demon-Lords
back to the Abyss
from which they escaped.

Thus far the expedition has managed to acquire
the egg of a purple worm
and the central eye of a dread beholder.
Now they seek the Labyrinth
in search of the wing of an angel
and the fabled Maze Engine
which could destroy a Demon Lord...

THE LEADERS OF THE EXPEDITION
Sir Valerius Adeques - (PC, human paladin 11, male) Defender and champion of the old gods of nature, commander of the forces from the Order of the Gauntlet.
Willow - (PC, human wizard 11, female) "the solution is always fireball!"
Ront - (PC, half-orc barbarian 11, male) Savage orc of the Iron-Thews tribe seeking redemption for his failures.
Pain Grille' - (PC, halfling rogue 11, male) Wily street urchin from Waterdeep, was turned to stone in Blingdenstone but got better, commander of the Lord's Alliance forces.
Cordon - (PC, human cleric 11, male) Morninglord, Holy Radiant of Lathandor the Sun God, on a holy quest to activate the Maze Engine.

THE SURVIVING MEMBERS OF THE EXPEDITION
Thora Nabal - (NPC, human veteran, Order of the Gauntlet)
Sylrien Havennor - (NPC, human veteran, Order of the Gauntlet)
Elias Drako - (NPC, human veteran, Order of the Gauntlet)
Tamryn Tharke - (NPC, human veteran, Order of the Gauntlet), gravelly voiced amazon with the hots for Feral.
Olaf Renghyi - (NPC, human veteran, Order of the Gauntlet)
Feral Killmander - (NPC, human spy, Lord's Alliance), raspy-voiced killer with a hare-lip
Zilna Oakshadow- (NPC, human spy, Lord's Alliance)
Hilvius Haever  - (NPC, human spy, Lord's Alliance)
The Shield Guardian - (NPC, shield guardian) a contribution from Lord Zelraun Roaringhorn of the Harpers.
Phwee-toop - (NPC, owl) Willow's familiar.

THE TOWER KEEPS ITS SECRETS
Willow, Ser Valerius, and Ront stood staring at the metal tower. Each of them held their chin in their hands in deep contemplation. Ser Valerius was certain that the tower was an important magical artifact of some kind. Ront wanted to bash the door in. Ser Valerius didn't think it would be possible. Willow was certain that doing so would probably permanently damage the tower. Willow said that she could cast an identification spell on the tower and divulge its secrets. When Ser Valerius asked why this hadn't been done, she replied that such a spell required a pearl, and she had none. Ront chuckled that he had some "cave pearls" for her use. Willow wrinkled her nose in disgust.

Pain the halfling peeked out from behind Ront's kilt and asked if anyone had tried to pick the lock. Ser Valerius explained that the door had no lock.

After a moment of silent introspection, Willow shouted, "Pain! Where did you come from?"

Pain explained that he had been in Blingdenstone with the two human spies, Zila Oakshadow and Hilvius Haever, where they helped free his old companions Angolwen and Kettle from a mind flayer prison.  Angolwen and Kettle continued on their mission to locate the remaining descendants and heirs of King Schnicktick to restore the royal family of the Deep Gnomes. Pain and his henchlings followed the trail the party left and eventually caught up to them.

With no way to enter the tower, the party decided to abandon it and explore the depths of the large sinkhole behind it. Willow descended on her magical flying broom while Pain and Ront climbed down.

THE LABYRINTH
Ront and Pain reached the bottom of the sinkhole only to find that it opened into the ceiling of a larger chamber below. The chamber was massive and Willow had to lower each of them to the floor far below using her broom.

The chamber floor was crisscrossed with iron rails and covered with large piles of chat and tailings - the remnants of a long abandoned mine. The rails led up a gentle slope towards several exit tunnels and converged towards a central mine entrance. The entrance to the mine was decorated in cyclopean duergar carvings. Huge stone blocks were haphazardly stacked in the tunnel entrance, forming a winding obstacle course.

To either side of the mine entrance were two piles of severed heads. The heads were mostly gnolls with a few duergar, drow, and deep gnomes. The stacked blocks were covered in spirals and abyssal sigils crudely painted in dried blood. A foul smell emanated from within.

"Minotaurs," breathed Ront.

GASH THE GNOLL

As they examined the piles of heads, Pain heard pathetic whining from behind the stone obstructions. He called out and placed food in front of the entrance in an attempt to draw out whatever was hiding within.

To their surprise there emerged a gnoll! The gnoll looked beaten and starved. The left side of its hyena-like face was a scarred mess. Its fur was matted and covered in blood. The creature looked pathetic and sad.

They made contact with the gnoll. His name was Gash.

Gash cowered and flinched at every movement. The gnoll had obviously been abused and had escaped its tormentors.

Ront offered to kill the wretch but Willow stayed the orc's sword. Gash thanked Willow and offered to lead the party through what it called the "Spiral of the Horned King" as a guide.

The party accepted his offer.

Willow flew back up to the top and, by casting multiple flight spells, arranged the transfer of the rest of the group from the campsite in front of the tower to the new campsite outside the entrance to the Labyrinth.

The Adamantine Tower would have to keep its secrets a little while longer.

GNOLLS
The expedition once again unpacked and finally rested. During the rest, while Valerius and Ront were on watch, a trio of flumphs emerged from the darkness. Upon spotting them, the flumphs flew in a frenzied line at Valerius and Ront. The flumphs appeared agitated and resisted all efforts at communication. The two heroes were forced to defend themselves. The flumphs were suicidal and exploded, covering the heroes in a foul stench that persisted for hours. Ser Valerius concluded that the flumphs had gone mad from exposure to demonic influence.

After resting the expedition packed their lizards, donned their weapons and armor, and followed Gash through the entrance and into the Labyrinth.

Within they found that what was once Duergar mine shafts and tunnels had been crudely expanded and sometimes walled and blocked off. The minotaurs had turned the mine entrance into a maze of their own design.

Gash led them through twists and turns. He would sometimes double back and take an alternate route. They started to get the feeling he didn't know where he was going.

After a short while navigating thus they came across the sound of hideous laughing. It was a small group of gnoll scouts. Gash suddenly became very afraid and rushed, terrified, towards the rear of the formation. Gash had nothing to fear for the gnolls were quickly dispatched.

If anyone thought it was odd to find gnolls in a minotaur maze, no one mentioned it.

A little time later the formation entered a four-way intersection. The suppressed whispered giggles of gnolls hiding in ambush could he heard around the corners.

Ser Valerius rode his celestial lion mount into the center of the intersection and held his gleaming sword Dawnbringer aloft. The blade, composed of pure sunlight, radiated sunshine all around.

Ser Valerius shouted, "Ront, stand by my side so that the light may protect you!"

Ront charged forward.

"Ront! RONT! Wait.. ugh!" said Valerius exasperatedly as Ront ran off to the right and disappeared around the corner.

There were screams as Ront destroyed the three gnolls in a brutal massacre that painted the walls in a slurry of entrails and blood!




The left flank was soon destroyed by fiery spells and prayers from Cordon and Willow.


The expedition continued, led by the haphazard navigation of the maze by Gash. As they explored they came across a half-eaten body of a gnoll. A little later they found a group of humanoid bones scattered about.

THE CENTER OF THE MAZE
As they journeyed on, Gash became increasingly hesitant and indecisive. He seemed as if he were trying to make a decision regarding his charges. Willow and Pain showed him empathy and friendship, offering him food and kindness. Gash stared at them longingly but seemed resigned to the task that lay ahead. He reluctantly told them that the exit lay through a portal in the direction that he pointed. Willow and Pain refused. Gash begged them to enter. When they continued to hesitate, Gash burst into tears and ran through the portal, sobbing.

They cautiously advanced after him and entered an ancient duergar chamber that had been converted into a smaller maze with makeshift walls made of stacked stones. Many of the walls had fallen over revealing breaches into other rooms and corridors. Several massive columns lay broken and scattered about. A large brass statue of Baphomet stood on a pedestal in the center of the room.


Pain, Ser Valerius, and Ront climbed over the rocks to enter the large breach in the rear corner of the room. Down a halway they encountered a massive green humanoid figure with the massive head of a horned bull! The minotaur wore battle axe blades strapped to his meaty fists like brass knuckles.

The minotaur charged Ront but the orc simply danced aside. The hulking brute was soon cut down by the deadly trio.


A second minotaur suddenly appeared through another breach in the wall and bellowed at the henchmen. The modron duodrone drew javelins from its body and threw them at the beast while the others took cover behind a column.

Willow threw a fireball at the creature while Cordon called down holy fire upon the creature. The minotaur howled in pain and disappeared into the corridor beyond the breach.

Valerius and Pain quickly crossed the room and gave chase only to see the minotaur escape through a hidden door. Ront suddenly found a third minotaur in a corner chamber. Valerius rushed to help Ront slay the beast as Pain took a hidden position in a chamber near the secret door.

A moment later the secret door burst open and a large fourth minotaur with a heavy mechanical arm charged down the hall at Cordon, missing Pain's ambush entirely.

Luckily for Pain the wounded second minotaur soon appeared and charged down the hallway towards Ront and Valerius who were busy dispatching the third minotaur in the corner. Pain struck like a viper from his hiding place and slaughtered the second minotaur as he ran past.




The fourth minotaur with the mechanical arm engaged Cordon in deadly combat! Ser Valerius and Pain soon had the minotaur flanked. Cordon called upon a flaming wall of holy sunshine. The minotaur burst into flames and died in agony.

After the battle, the heroes found Gash in the minotaur's den behind the secret door. The gnoll was whimpering and tears streamed down its hyena-like face. The wretch apologized for his duplicity but the team understood that the gnoll had been tortured and brainwashed. Gash offered to lead to the real exit to repay them for their kindness.

The way out of the area known as the Spiral of the Horned King was uneventful and the expedition continued into the abandoned duergar mines known as the Labyrinth.

THROUGH THE LABYRINTH
They navigated the labyrinth using the magical tablet of Garmin. Unfortunately, the magical device begain revising directions and updating routes. It was as if magic item began encountering interference.

On the first tridon they came across a lone modron monodrone. The monodrone could not speak but it immediately recognized the duodrone. Duodrone explained that Monodrone had, like him, became separated from the Great March of the monodrones. Witht he monodrone's help the pair detected the presence of other modrons in labyrinth. Duodrone expressed a desire to reunite with its brethren. The pair of modrons began marching in synchronized step.

A few tridons later the expedition encountered the sound of people screaming in terror. They rushed around the corner only to discover a patch of Shrieker mushrooms. The shrieking had been triggered by the recent passing of a band of quaggoths. The quaggoths turned and saw the newcomers and immediately attacked. Willow cast a fireball spell into their midst and Ront and Valerius waded through them in a bloodbath of gore and white fur. One quaggoth used some kind of mental power - an ability hitherto unknown for a quaggoth - to heat Valerius' armor and cause serious burns. Valerius quickly dispatched the creature and the effect faded. Soon the quaggoths were defeated and the expedition continued on its way.






FILTHRIDDENS
On the third tridon within the Labyrinth the expedition came across chamber containing a ramshackle village. The village appeared abandoned save for a robed figure offering a sacrifice at a makeshift altar under the watchful eye of two other robed observers. Gash became distressed and hid behind the expedition, whimpering.

The robed figure interrupted the ritual, removed his hood, and greeted the newcomers. He was a human, though gaunt and pale from unknown years spent in the Underdark. He introduced himself as Grisha, a former drow slave that escaped captivity and found his way to the Filthriddens. He showed friendly hospitality to the expedition and offered them the chance to rest. When he smiled he displayed rotten teeth that were filed to points.

As the expedition unpacked to rest, Grisha explained that the Filthriddens was a haven for exiles and escaped slaves. There was a source of drinkable water here and fungus could be harvested from nearby caves.

He explained that there were once over a dozen people that lived in the village. He said that all but a few were killed in a recent attack by minotaur raiders, followers of the Horned God. The minotaurs would have killed everyone were it not for the intervention of the Lord of the Pack.

Grisha said that the Lord of the Pack was hunting for the Horned God within the Labyrinth and that his followers were at war with the minotaurs.

Grisha was so impressed by the Lord of the Pack that he devoted his life to the worship of the powerful warrior-god. In exchange, the Lord of the Pack offered the gift of immortality to those slain by the minotaurs.

Grisha extended an invitation to the guests to join "the Pack" so that they too might enjoy the gift of immortality. The heroes politely refused. Grisha said he understood and allowed them to rest.

During the rest, Grisha offered once more the gift of immortality if they joined Grisha's Pack. Again they refused. Grisha made a final offer a few hours later and again he was refused.

Before end of rest, Grisha apprached the newcomers. He seemed angry and out of patience. He apologized and ordered them to leave at once. They were no longer welcome.

Ront stood up, clenched his fists, and said, "Make us!"

TO BE CONTINUED...