Thursday, August 9, 2018

"Killing Ras Nsi" - Tomb of Annihilation, Chapter 24


The party crawled out of the slave pits. The room above was empty save for a stack of neatly folded cultist robes and masks and a map of the subterranean complex. The party donned their robes while Bramble examined the map.  Orvex and Commander Frederick offered to come with them but Bramble ordered them to stay behind. He suggested they wait for the signal before they attempted an escape.

"What's the signal?" inquired Fredericks.

"The inevitable fighting and screaming," replied Bramble.



CHAPTER 24, "KILLING RAS NSI"

THE EXPEDITION
  • Bramble Wolf - a theran barbarian wise-man (Wildhunt Shifter Druid) searching for the legendary origin of his tribe.
  • Apparently Jones - a blue-skinned demijin caravan guide and animal trainer (Air Genasi Ranger) from Akasa, the land of sky mountains. Having failed to find work in Port Nyanzaru as an animal handler, she has joined the expedition to the interior as a scout.
  • Chak'sa - Apparently's honker (parasaurolophus) companion.
  • Xoc-Wik - a b'alam warrior (Tabaxi Fighter) from the jungles of Bres, searching for those responsible for the destruction of his tribe.
  • Zeynap Shiravadakar - a Eusebean smuggler (Human Warlock) bearing the spirit of a celestial unicorn.
  • Argent Truth-Sayer - a golden azi knight errant of Bahamut (Dragonborn Paladin) in the service of Bahamut, sent on a holy mission to join the expedition to destroy the Soul Monger. 
NPCs
  • Eku - a mysterious shape-changing wise-woman from Chult, hired as a guide.
  • Tony - rough and tumble dinosaur wrangler who wished to learn from Apparently, possibly from 19th century Boston on Earth. 

Ukurlahmu
The party, disguised as humanoid initiates of Jivantaka, made their way to the entrance. There entrance was now guarded by humanoid reinforcements. The new guards paid no attention as the party made their way to the left.

They found a similar situation in the war hall. A few bored humanoids were distracting themselves with unspeakable amusements in a corner.

They reached the door marked "Armory" on the map. It refused to open.

Apparently said, "Traapantaka" and the door opened

Within was a room filled with khopeshes, scimitars, shortbows, longbows, arrows, and shields. The floor was covered in large bones. A shield made out of a human-sized tortoise shell hung on the far wall. Their weapons and armor lay piled neatly on a nearby shelf.

Before they could retrieve their equipment, a serpentine figure emerged from the shadows. It was the skeletal body of a large snake. The skull was not that of a snake. It was instead more humanlike but with alien dimentions. The armory was guarded by the animated skeletal remains of a naga!

“They will tell us the passphrase! So Ukurlahmu has spoken!”

The party looked at each other, stunned, and replied, "Traapantaka"

"The initiates are not allowed to speak the holy language. The initiates will say the passphrase in their lowly gutter tongue."

"Uh, white feather black mask"

"Does Ukurlahmu look like door? Ukurlahmu does not require the phrase to open the door. The latter portion will suffice. What is it that the lowly initiates need?'

Bramble said that they came for the armor and weapons of the slaves.

"The initiate will tell Ukulahmu why they need the weapons and armor of the infidels."



Xoc-Wik interjected, "We lowly initiates do not understand the reasons. We are simply ordered and must obey."

"That is an acceptable answer. The initiates may depart with the equipment of the infidels."

Argent noticed the magnificent tortoise-shell shield on the wall. "We were also asked to retrieve that shield," he said longingly.

Ukurlahmu spun around and faced Argent menacingly, "That is the shield of Sekelok, the Holy Defender of the Commander of the Fane! It is not for a lowly initiate to touch!"

Argent backed away carefully, "Never mind!"

The party retrieved their belongings and left the armory.

While Bramble and Xoc-Wik gathered the equipment, plus a few quivers of arrows, Argent and Apparently stood in the long collonade inspecting the bas relief sculptures carved into the wall. The walls told the story of the giant serpent-god Jivantaka, coiled around the earth deep under the surface feeding on the nightmares of the world above. The carvings then depicted a Chultan hero wielding a flaming sword and bearing the symbol of the blue triangle. The hero showed the warrior undergoing an alchemical ritual to transform himself into a nagina. The hero later becomes leader of the nagini of Omu and, wearing a magnificent crown adorned with an opal, opens the gate that would free Jivantaka to lay waste to the world above.

The party, now reequipped, donned the loose robes over their weapons and armor and made their way to the great cathedral towards the door marked on the map as Ras Nsi's throneroom. 

The Throne Room
The party entered the "cathedral" where they saw Yahru, the serpentine spymaster, watching the portcullis that led to a room labeled "harem" on the map. Yahru shushed them and directed them towards the next door - a set of large bronze double doors.

"Quickly," he hissed, "Sekelok is distracted in the harem. The door to the throne room is unlocked! Beware the undying guardians!"

The party moved quickly but quietly. They opened the bronze doors and dashed down a fifty foot hallway that opened into the southwest corner of a large audience hall and throne-room supported by columns. A bronze throne sat atop a raised dais along the center of the north wall. The throne was set about five feet away from the wall itself. Large behemoth-skins covered the east wall like hung tapestries. There was a niche cut into the south wall. A silver disk engraved with intricate symbols was set into the floor of the niche.

The party moved into the room and spread out. Suddenly hunched figures with grey-green skin, clawed hands, and gruesome bestial faces emerged from behind the throne. The creatures reeked of decay and emerged one by one as if from a hidden door behind the throne. Six creatures ultimately emerged and spread out throughout the room with the intention of attacking the party.

Argent rushed forward and engaged the undying defenders of the throneroom. Apparently drew her swords and fought at his side. Bramble and Xoc-Wik remained in the hallway and attacked at range.

The ghoulish defenders proved no match for the party and were soon dispatched.

Zeynap, suffering from Brain Fever, tapped Bramble on the shoulder and said, "Be careful, I think there are ghouls nearby."

Bramble searched behind the throne and found a small access door that led to a chute that required one to be on hands and knees to navigate. It was from this chute that the undying defenders emerged. The team got down on all fours and entered the chute one by one.

Ras Nsi
Argent emerged from the chute into an opulent chamber covered in silk pillows and hung with tapestries. Jewels and gold lay strewn about the floor along with rare and expensive objects stolen from across Antara. There was another niche in the east wall set with a silver disk. The walls were adorned with five ancient shields.  Argent moved to the center of the room to allow the others to enter behind him. Bramble immediately summoned a spirit of flame to occupy the niche and the silver disk.

A large snake-human hybrid with the upper torso of a human whose lower torso had been replaced with the tail of a massive snake, lay coiled on a pile of pillows in the far side of the chamber. The serpentine man wore a silk robe with gold adornments. He held a large sword before him, point down on the floor with both his hands resting upon the pommel. The sword's blade was decorated with an iridescent pattern resembling flames.

The serpent-man's face was wrapped in heavy bandages. He appeared weak. His breath was labored. He reeked of illness and decay.

Argent concentrated on the figure before him. He could sense no necrotic energy. The being that rested before him was alive, though Argent could sense his life being drained away.

The individual could be no one other than Ras Nsi, immortal bara of Mezro.



“So, my assassins have returned! This time you have made it thus far without raising the alarm. I congratulate you. I have chosen to forego my usual escape in order to offer you a proposal! I can help you destroy the Soulmonger! Will you hear me out?”

Argent looked at the other members of the party. They were in agreement. Argent replied, "We will entertain your offer."

Ras Nsi continued, “I have been following your progress since Mr. Shiravadakar allowed Bright Mane to escape in Eusebea. My agent, Feldercarb, failed to discourage you all from embarking upon this expedition then and he later failed to assassinate you in Port Nyanzaru! Since then we have tracked your progress through the jungle. You dealt me a major setback when you killed Eth-To in the ancient mine! It was through the sending stones created by Eth-To that my agents were able to report your progress! The sending stones also served as payment for the pirates and smugglers who unwittingly acted on our behalf!

"But I have been played a fool! I have become the victim of my own misplaced trust! But it is not too late to undo my folly!

"You seek the Soulmonger. And here you, too, have been played a fool! For you will not find it here!

"Yes, my nagini servants went to great lengths to obtain the various components of the Soulmonger from the far corners of Antara but they did not assemble it and we do not possess it. You are not surprised? Yarhu must have told you this already. The one you seek is, in fact, the arch-lich known as Acererak!

"We had an arrangement, you see. In exchange for providing him with the various components for the Soulmonger, Acererak promised to help us," Ras Nsi paused to correct himself, "in our eternal fight against the naga." Ras Nsi took a deep breath, "He lied!"

"Instead, the very machine I helped him create is now robbing me of my immortal life! I am slowly withering! I am a pitiful shell of my former glory. So I seek to repay his treachery in kind. I want you to destroy the Soulmonger! I will not stop you. Indeed, I will assist you in any way I can!

"I will give you all the information I know about its location. I will tell you how to gain access to its protected vault. I will even provide you with one of the nine keys necessary to open the vault! In exchange, I ask that you spare my life!

"I offer a truce! Leave this place and do not come back. No nagina under my command shall cause harm to you or your allies so long as you cause no further harm to my nagini while you are in Omu.

"Once you have destroyed the Soulmonger, you will leave Omu and will never return.

"However, Should I die, you will never find the Soulmonger. I am prepared to direct you to the entrance of the tomb in which you can find the device as well as the location of the nine keys required to open the tomb! Without my help, you will never succeed in your quest!"

The party huddled and discussed the offer. Bramble and Argent were against it but decided to capitulate in order to obtain the information they needed.

Argent turned towards Ras Nsi and once more spoke on behalf of the party, "We accept your offer!"

Suddenly, two figures emerged from the secret passage. It was Artus Cimber and Dragonbat. Artus, his eyes wild with revenge, shouted, “No! Ras Nsi- you will die!”

The Revenge of Artus Cimber
Xoc-Wik grabbed Artus' outstretched arm and pulled him aside, appealing to him to stop. Artus ignored the b'alam archer and wrenched himself free while Artus' companion, the saurial named Dragonbait, sliced at Xoc-Wik's arms with his ridiculously long sword. Dragonbait leveled his sword at Xoc-Wik as a warning not to do that again. Xoc-Wik cursed in exasperation.


Ras Nsi sneered when he saw Artus, "Artus Cimber, my old enemy. I thought you would be dead by now. Well, that is no matter. That outcome can be arranged!" The snake-man held aloft his iridescent sword with two hands and it burst into flame!

Argent, who bristled at the idea of striking an accord with the evil snake-man, said, "That's all that I needed!" and charged towards Ras Nsi.

Bramble and Apparently stepped aside. They had no desire to intervene in this conflict and wished to remain neutral.

Zeynap, dazed, said, "Hey, it's Artus and Dragonbait!"

Dragonbait and Argent attacked Ras Nsi, cornering him on one side of the room. Apparently summoned two spirit bears to further  block Ras Nsi in.

The five shields mounted on the wall suddenly flew into the air. They surrounded Ras Nsi, forming a ring that blocked incoming attacks. Xoc-Wik and Apparently began shooting at the shields with their bows. Each time a shield was hit by an arrow, it fell to floor inert.

Artus used his ring to blast the area with magical cold and ice. In his mad fervor to kill Ras Nsi at all cost, he paid no regard to the safety of his allies.

Ras Nsi shouted, "You idiots! I was prepared to aid you! If you do not stop this fool, you will never learn the location of the the tomb! Your betrayal shall cost you dearly!"

The last of Ras Nsi's flying shields fell to the floor. In response, Ras Nsi disappeared into a magical puff of silvery mist. He reappeared next to niche in the far corner of the room. The niche was occupied with a sphere of magical flame, however, so he instead made his escape through the chute.

Artus was the first through the chute after him, followed by Argent and Dragonbait.

Ras Nsi emerged into the throne room and made for the exit. Artus used the Ring of Winter to summon a giant disembodied hand of magical ice. The hand formed a fist that smashed at Ras Nsi. Ras Nsi fell to the ground. Artus drew forth his magical dagger, Bookmark, and began stabbing Ras Nsi.

Ras Nsi was dead.

Artus did not stop. He kept screaming and stabbing at the lifeless body of the evil snake-lord.

Dragonbait looked helpless. Argent Truthsayer consoled the weeping Artus as best as he could.

The mute Dragonbait assisted Artus to his feet. He indicated to Argent that he would take care of the treasure hunter. Artus stopped crying just long enough to say, "I have to go. I- I have to go find her." He used his magic dagger to cut a hole in the air. He and Dragonbait stepped through and disappeared.

Argent picked up the iridescent sword.

Treasure
The party regrouped in Ras Nsi's lair. They quickly made an account of the treasures located within.



There was a flask of Eusebean wine, a bejeweled doublet - also from Eusebea, a fine cloak from Avallonis, a gilded harp from Antumnos, three large cushions covered in silk from Horai, a leather-bound journal, a statuette of a frog god with amethysts for eyes, a clay urn filed with gemstones, and scattered gold and silver coins. The group took what they could wear or easily carry but left the coins on the floor.

Additionally, the party found a palm-sized stone cube with a carving on one side.

"What is it?" inquired Xoc-Wik.

Argent shrugged.

Bramble suggested, "It's obvious. It's one of the nine keys Ras Nsi mentioned. We should find the others."


The Challenge
The serpentine voice of Yahru shouted an alarm near the entrance, "Sekelok! Make haste! I fear someone has attacked the Leader!" The alarm was voiced in such a way as to warn the party that Sekelok was coming rather than to alert Sekelok of treachery.

The party moved to the throne room and prepared for battle. Sekelok and his henchmen appeared in the hallway, "The invaders have returned! And this time they have assassinated the Supreme Leader! They must pay!"

The party was trapped. There were no other exits from the throne room.

Argent and Bramble moved to block the entrance.

Argent stepped forward, "Ras Nsi is dead! We demand to speak to your new Supreme Leader!"

Sekelok looked sternly at Yahru. Yahru called back, "The Supreme Leader designate is in repose. She will not be disturbed!"

Bramble hissed, "I knew it! I told you all! I knew she would screw us!"

Argent then called back, "Then I challenge Sekelok to mortal combat! If I win, my companions and I leave without incident. If I die, my companions will surrender to you!"

Xoc-Wik said, "What??"


Bramble whispered, "Don't worry, there's a secret exit on that wall behind that hanging skin. Go. We'll distract them while the rest of you escape."

"Really," said Argent, "I just want a chance to see that that magic shield does!"

Bramble said, "I don't know. You didn't fight him before. Sekelok is tough. I don't think you'll make it. Let's start thinking of alternatives."

Argent called back, "Come on, Sekelok! You and me! Are you afraid? I'll give you a moment to go get that fancy magic shield of yours!"

Sekelok agreed, "I accept your terms! We shall meet in the Fane in one of your minutes!"

Argent knelt to pray to Bahamut. Bramble rubbed Argent's shoulders to loosen him up in preparation for the fight. "Just remember", the theran said reassuringly, "This is you fault."

The Duel
True to his word as a holy warrior of Bahamut, Argent Truthsayer entered the fane of the Night Serpent a minute later prepared to do battle with Sekelok the Defender.

The gone was struck once. Soon the entire cathedral was filled with nagini - humanoid initiates, hunched degenerates, serpentine warriors, and the more ophidian "masters" of the snake-worshiping cult.

Sekelok bore the shield seen earlier in the armory, the shield made from the shell of a large tortoise. He held it aloft and proclaimed, "I bear the Shield of the Defiler - the Assassin of Eth-To!"

Bramble's eyes grew wide from his position behind the partially closed bronze doors to the corridor that led to the throne room. It was the shell of their former companion Tohaku!

Yahru was to adjudicate the duel. Both opponents would begin on opposite sides of the pool of blood. It was to be a battle to the death. As was the custom of the nagini, the winner would be alchemically transformed into a higher level nagina.

Argent said, "Wait, WHAT?"

"Yes, it is the custom of the nagini. You have challenged a third-stage nagini warrior within the holy fane of Jivantaka the Night Serpent. According to our ways, the winner must undergo the transformation into a higher form."

Argent hesitated, "Got it."

Yahru continued, "Shall we begin?"

Argent looked at Sekelok and nodded. Sekelok nodded in return.

With a subtle wave of Yahru's hand the gong was struck.

Argent turned and ran towards the throneroom. Bramble opened the doors just wide enough to allow Argent to enter.

"What happened to the duel?" asked Bramble.

Argent shouted as he ran past, "They changed the terms on me! Didn't count!"

"Won't your god be displeased?" asked Bramble as he barred the doors closed behind them.

"He'll make an exception. THEY CHANGED THE TERMS!" yelled Argent as he fled towards the secret exit. Bramble followed close behind.



The Grotto
Xoc-Wik, Apparently, and Zeynap found a rowboat on the shore of an underground lake. Zeynap's magic provided the only dim illumination, revealing a chamber with smooth black flowing walls formed by ancient volcanic activity.

They hesitated before getting into the boat. There was only one. Xoc-Wik didn't like leaving Bramble and Argent behind. They'd have no way to get across the lake. He decided to wait for them.

A moment later, Argent and Bramble came running through the exit tunnel.

"Is the duel over already?" inquired Xoc-Wik.

"THEY CHANGED THE TERMS!" was Argent's hurried reply.

The party squeezed onto the small boat and pushed off.

They rowed gently across the placid surface of the black water, heading in a direction that Zeynap had previously described during his exploration of the fungus cavern the day before.

"Wait," said Bramble, "Didn't you say there was a hydra in here?"

A trail of bubbles disturbed the glassy water. A large serpentine head rose from the depths. Then another, a third, a fourth. Eventually five heads reared from the lake. The five heads of the hydra scrutinized them, waiting.


To be Continued...

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