Thursday, June 18, 2020

The Inaugural Games of the Aquatic Alliance - Ghosts of Saltmarsh, Chapter 42




Brenna had spent much of the previous week recruiting a crew for the Sea Ghost. Of the forty applicants Brenna, with input from Captain Baylore, Aella, Alot, and Bordar, selected the ten best:

  • Anita "Four-Teeth" Chrom - a barbarian with a raspy voice and wrinkled leathery skin
  • Erving "Two-Toes" Charles - with thumbs that looked like oversized big-toes.
  • Radburn "Mad Eyes" Trollope - whose glassy googly eyes and a dopey grin.
  • Hockney "Crew Member" Seth - about whom little could be said, or even remembered.
  • Zelda "Phatasm" Outerbridge - wispy and mysterious
  • Katherine "Pirate" Stratford - who could not tell a lie or keep a secret
  • Minna "Devil's Grin" Reeks - with filed teeth and a wicket scar
  • Winter "White Hair" Ward - with long straight white hair and a long white beard and smooth alabaster skin.
  • Ewing "Shark Bait" Archer - who wore a red tunic. Though he was incompetent, you couldn't help but love him. He gave his best effort at everything he tried but nonetheless succeeded at no task he attempted.
  • Craig "Blunderbuss" Oxbow - a dwarven shipwright.

With that done, Brenna gave some bad news to her ship-mates. She was leaving them. She had come to Saltmarsh looking for her half-brothers only to discover they had died. Now she was off to find the other disparate members of her family. Before she departed, she entrusted the ring of wishes to Captain Baylore. 

With her departure, Alot was promoted to First Mate. In his place, Baylore appointed Craig "Blunderbuss" Oxbow as bosun. 

That left an open position among the crew. Baylore selected Torr "The Fierce" Theodoric. Torr reported for duty arm in arm with another applicant, Trudy "The Fierce" Amarant.

Baylore protested, "I only need one of you."

"I'm sorry captain." said Torr, "We're a package deal, you see, what on account of both of us being called 'The Fierce', that's why they call of 'the Twins' you know."

Baylore grinned, "I love it. Okay, you're both hired!"


CHAPTER 42
"THE INAUGURAL GAMES OF THE AQUATIC ALLIANCE"

The B-Team:
  • Avastana "Aella" Kádár - Neutral, Half-Elf  Outlander and Storm Sorceress from Ket, daughter of the king of the sea elves, Deck Sorceress of the Sea Ghost.
  • Alot Aname - Neutral Good Warforged Fighter, ancient sentinel of a wizard's fortress, spent several decades deactivated underwater, Bosun of the Sea Ghost.
  • Captain Baylore - Neutral Human Pirate and Pugilist (Monk), Captain of the Sea Ghost.
  • Brenna "The Sea Witch" Myrasdottir - Chaotic Good Human Sailor and Divine Soul Sorceress, long-lost daughter of Whaler, First Mate of the Sea Ghost.
  • Bordar Graniteshaper - Lawful Good Dwarven Bearer of Grudges (Barbarian), exiled from his clan, Ballast of the Sea Ghost.
Introducing:
  • Craig "Blunderbuss" Oxworth - Lawful Good Dwarven Priest of St. Ogden (Cleric), sailor and shipwright.  
Brain Jellies:
  • Bruma - Neutral Good Human Swamp Guide (Ranger) for the smuggling cartel known as "the Organization", given a mission to find and kill Sakatha the Lizard King.
The Inaugural Games of the Aquatic Alliance
Once the crew was on board and the ship outfitted, the Sea Ghost set sail for the Inaugural Games of the Aquatic Alliance. 

The village of Saltmarsh had received six invitations to the games several weeks ago. No one in town wished to attend so the invitations were given to the Alot and Aella. 

The Games of the Aquatic Alliance was an evolution of the Lizardfolk Games, an annual tradition organized by Princess Orthokent, monarch of the Marsh Water lizardfolk tribe. In previous years she would hold a series of athletic games to challenge the best warriors from each of the tribes of the Hool Marsh. This year she expanded the invitation to includes representatives from each of the aquatic races. The games were meant to bring together the various species and cultures in order to strengthen the alliance against the Sahuagin. Such a display of diplomacy was unheard of for the lizardfolk but Princess Orthokent has continued to surprise outsiders with her education, her worldliness, and strategic acumen - all uncharacteristic traits for a monarch of the lizardfolk. 

This year it was announced that the prize for the winning team would be a magical ring that allowed its wearer to control water elementals!  

The location of the games was a section of beach where once stood the ancient city of Warthalkeel, located on the coast beneath the Tower of Zenopus.

Let the Games Begin
The ship arrived on the day of the opening ceremonies. The bluff overlooking the rocky beach was lined with hundreds of lizardfolk and bullywugs. Dozens more merfolk and locathah bobbed in the waters off the rocky beach beneath the bluff. On the beach itself could be seen about three or four dozen people representing various groups. There were about a dozen lizardfolk - among them was Princess Orthokent and her advisor Sauriv - and a half-dozen each of locathah, bullywugs, aquatic elves, koalinth, and merfolk.

Captain Baylore, Aella, Alot, Bordar, and newcomer Craig, took a rowboat ashore to join the group. They were greeted and instructed to stand nearby as Princess Orthokent was preparing to provide opening statements to kick off the games. 

Princess Orthokent climbed a large rock along with her adviser and a few lizardfolk dignitaries. Her guards blew conch shells to gain the attention of the gathered throngs. 


"Welcome to the inaugural Aquatic Games!"

The crowd clapped their various claws and fins together politely.

"Traditionally, this event was held among the tribes of lizard-folk. This year, in the spirit of cooperation and comity with our fellows,  with the hope of uniting the tribes of the sea with the tribes of the marsh, I have invited representatives from the locathah, the merfolk, the koalinth, the bullywugs, the quessari, and the humans to join us in friendly competition and athletic achievement.

"Beginning at dawn tomorrow there will be five events: the turtle shell toss, driftwood surfing, quipper wrestling, sparring, and - in the afternoon - the main event - a hunt for the grand prize! Each team will submit two contestants for each of the first four events. No contestant may compete in two events in a row. The entire team will be expected to participate in the final event.

"Representatives, you may  introduce yourselves and your teams!"

A tall lizard-man stepped forward. He stood before a group of six muscular warriors from different tribes. "I am Nallasunt, subchief of the Marsh Spider tribe and these are the finest warriors from six tribes!"  The lizardfolk gathered on the bluff above hissed and slapped their tails.

Princess Orthokent then gestured towards a small unassuming creature that resembled a beautiful tropical fish with arms and legs. The fish-man huddled close to his four companions. He hesitated in nervous anxiety before speaking, "Uh, Hello. My name is Gil, I  guess I have been selected to speak on behalf of the Locathah School from Seadeep Shoals. We, uh, we are just so happy to be included!" There was polite hissing and slapping and croaking. 

Orthokent gestured towards a large merfolk noble bobbing in the shallow water in front of his six companions. "I am King Lir of the Mer. The merfolk welcome the competition! I present to you, champion of the merfolk and leader of our team - Ludon!" The muscular merfolk high-fived and howled among themselves.

Before Orthokent could gesture again, a tall armored green-skinned aquatic hobgoblin covered in nets and barnacles strode forward in front of his four teammates. He looked annoyed and in a threatening display shouted his name, "I am Warlord Zradrog and we will crush you all! I will lead my team! All will bow before our dominance!" His fellow koalinth warriors screamed and beat their chests. 

Orthokent cleared her throat and waited for them to finish. Afterwards she smiled and gestured towards the frog-men from the marsh. The fattest among them wore a crown and a dirty cape. He stood in front of a handful of frogmen warriors, one of which was taller than the others with red skin and four arms. "I, King Gulpa'Gor, "he paused to inflate his throat sack and release a bellowing "FRAP!" He took a deep breath and continued, " - am leader of the great Bullywug clan of the marsh. I give you our team led by Arrp." He paused again to allow Arrp to show off before the gathered bullywugs on the bluff. The crows croaked their approval with a deafening chorus. King Gulpga'Gor continued, "We are hungry!" He once again paused for effect, " - hungry for VICTORY!"


Orthokent next gestured to the delegation from Saltmarsh - a motley assortment of one human, one half-elf, one mechanical automaton, and two dwarves. The rest of the team looked at Aella to be the spokesperson for the team. She rolled her eyes at her team-mates, cleared her throat, and, in the language of the lizardfolk, introduced herself and her team. The gathered lizardfolk hissed and slapped their tails at the honor and Princess Orthokent nodded with approval before gesturing towards the final delegation.

Towards the back were a group of five elves with blue skin. The leader among them was older than the others. He had long hair and a white beard and wore intricate plate armor. Behind him where a prince and princess, an armored knight, and Oceanus, the sea elf spy once imprisoned aboard the Sea Ghost with Alot. Oceanus gave a friendly wave towards Alot in recognition.

The leader sighed as if he were bored with the whole thing, "I am King Pelagius of the sea-elf kingdom of Manaan. We object to the inclusion of these koalinth in these competitions. Let us get this over with." As an afterthought he introduced his team, "Oh, our delegation is led by my son and daughter, Prince Aegeon and Princess Nix."

Aella stared wide-eyed at the man who was her father.


The Feast
A large feast was put out for the guests. The feast consisted of fish, seaweeds, anemones, clams, shrimp and lobster, eels, and rotting whale meat, all prepared raw and served on dishes made of large oyster shells and platters made of mother-of-pearl. Drinks included various extracts, cephalopod inks, and liqueurs - the more potent of which included distilled toxins from various poisonous fish or liquids fermented from decaying animals. 

Alot made conversation with Oceanus and the two caught up. 

Oceanus then introduced the members the B-Team to the rest of his party - King Pelagius, Prince Aegeon, and Princess Nix. During the introductions he was careful to watch Aella. Did she wish to be forthright about her parentage or did she wish to be more discrete? He was careful not to reveal any secrets she did not wish to reveal.

King Pelagius and his children were friendly towards the delegation from Saltmarsh. Oceanus had told the king about his adventures with Alot and Aella. Nix and Aegeon seemed excited to meet the group of daring adventurers.

King Pelagius said that Aella looked familiar and asked if she had ever been to Ket. She replied in the language of the quessari elves that she was born in Ket. This piqued Pelagius' interest. He said that he had once spent some time in Ket where he had made the acquaintance of a human woman named "Ma'um". He owed Ma'um a great debt. 

DM Note- 
I asked Aella's character if she knew her mother's name. She said, "I don't know - 'MOM' I guess?" So for the rest of the game I referred to her by name as "Ma'um".

"My mother's name was Ma'um," said Aella pointedly.

King Pelagius did not take the bait, "What an odd coincidence! Well, its been a pleasure meeting you!"

Nix immediately understood Aella's message all too well. She asked her how many seasons she had known. Aella's answer confirmed Nix's suspicions. Aella was older than either she or Aegeon. Aella could become a problem should she decide to make a play for the throne. Nix eyed Aella with cold disdain.

Captain Baylore sensed the tension and interrupted the conversation to introduce himself to the beautiful sea elf princess. Nix became distracted by the human sailor. She soon forgot all about Aella as she became smitten with the dark and mysterious pirate captain.

Prince Aegeon tore Captain Baylore away from his sister so that he could speak to the captain in private for a moment. Once a short distance away from the rest of the feast, Aegeon told Captain Baylore that he had a business proposition for him. 

"I want you to kill Warlord Zradog and his men tonight. I don't want them to participate in these games and I don't want them to be part of this alliance."

Captain Baylore politely refused the offer. 

"But I do not understand, you are a human are you not? I mean, isn’t that what you humans do? Isn’t that your thing? Assassination? Intrigue? Oh, right. Humans want money! Look, I'm willing give you 1000 gold pieces.”

DM Note-
I got a big laugh out of that line. Several players were offended, "That's fucking racist!"

Captain Baylore laughed and once again politely declined, noting that under different circumstanced he'd oblige, but Baylore had no desire to disrupt the games and offend his host.

Nix found the pair and pulled Baylore away, "Leave him alone brother! Its my turn!" Nix dragged Baylore off by the arm and the pair spent the rest of a pleasant evening together.   

Event One: Shell Toss
The delegation from Saltmarsh, most of them anyway, spent the night on board their ship. The next morning they rejoined their captain, ahem, on the beach for the first of the day's events. 

Each team was given two large leathery sea turtle shells. Two contestants from each team would hurl the shell as far as they could. The team with the farthest throw won the event.

In the first round, the merfolk threw their shell 20 yards. Alot's throw measured 15 yards . In the second round the koalinth won with a throw of 24 yards, just beating out the lizardfolk and quessari throws of 22 yards. Bordar's threw for 11 yards. 

The koalinth roared in their victory and were awarded the prize, a dried out turtle shell painted in garish colors. 

DM Note- 
I made a Strength (Athletics) check for each team. Here are the results:
turtle shell toss round 1turtle shell toss round 2
merfolk910
lizard522
bullywug1111
koalinth1124
locathah2018
quessari222
Alot15
Bordar11

I said the prize was a dried turtle shell that looked like it was found in the woods and painted by a five-year-old at summer camp. Every player knew exactly what I was talking about and were immediately smitten by the prize. 

Event Two: Driftwood Surfing
The second event required the contestants from each team to ride a driftwood log being pushed along by the surf. The contestant who stayed atop the log the longest won the event.

The merfolk won the first round with a total time of 126 seconds, though the lizardfolk posted an impressive challenge of 120 seconds. Aella used her innate magical powers over wind to cast a spell and aid in her run. Despite the magical assistance she was only able to stay atop the log for 90 seconds.

During the second round the Captain Baylore surprised everyone by staying atop his log for an impressive 168 seconds! His time eclipsed the next highest time of 126 seconds posted by the locathah competitor. 

Afterwards, Captain Baylore was awarded a ceremonial piece of driftwood similarly painted in garish colors. 

DM Note-
For the surfing, each contestant had to make Dexterity (Athletics) checks. The highest roll won the event. 

Aella's player asked if she could use her "Storm Guide" power to provide her favorable winds. I thought it was an imaginative solution so I gave her Advantage on her roll. She provided the same Advantage to Captain Baylore, who rolled a natural 20 on his check. Here are the results: 

surfing round 1surfing round 2
merfolk212
lizard2014
bullywug199
koalinth1120
locathah1921
quessari84
aella15
baylore28


Event Three: Quipper Wrestling
For the third event, a metal bucket was produced. The bucket was filled with ravenous quippers. The challenge was to see who would hold a quipper in their hand the longest. 

The bullywugs both ate their quippers immediately. The merfolk, lizardfolk, and quessari could only managed a few seconds before the quipper escaped. The locathah likewise managed only a few seconds. Bordar held onto his for 12 seconds while Craig kept his for 18 seconds. The koalinth held theirs for 24 seconds and won the prize - the bucket decorated with shells and starfish and polished stones.

DM Note-
This event called for the contestants to grapple a quipper until it escaped. I wasn't about to roll multi-round grapple results for each contestant so I just rolled d4 for each NPC team. 

Event Four: Sparring
The fourth event allowed two contestants from each team to face an opponent in non-lethal combat. The two would fight in the surf. Each pair would fight until one side capitulated or was no longer able to fight.

Captain Baylore faced off against Warlord Zradog of the koalinth. Warlord Zradog wielded a long blunt wooden stick and Baylore decided to fight only with his fists. The conch was sounded to start the fight. Captain Baylore landed three lightning fast punches against Zradog and the koalinth leader fell unconscious into the surf. 

Alot faced the bullywug champion Aarp. Alot struck Aarp with a padded wooden sword twice and the four-armed bullywug fell down. 

For this event, every winner was rewarded with a pearl worth ten gold pieces. 



The Main Event: Find the Magic Ring
After a luncheon it was time for the main event. Each of the teams were to compete in searching for and finding a magical ring hidden somewhere off shore with the underwater ruins of Warthalkeel. 

Warthalkeel was once a city of an ancient empire. The citizens of Warthalkeel worshiped a mighty kraken. In time the priests of the sea god Procan came to the city and built a temple. The kraken became jealous and caused a massive earthquake. The port city sank one hundred feet beneath the waves while a mountain rose up and buried the areas further inland. It is said that the tower of Zenopus was built atop the hill that covers the ruins of the city. 

For this event, Baylore donned his magical manta ray cloak that allowed him to breathe and swim underwater. Bordar put on his ring of swimming. Alot was already adapted to living and working under the sea. Bordar, Aella, and Craig each drank a potion of water breathing that allowed them to survive underwater for up to an hour. 

The party entered the surf and joined their aquatic competition. 

The competitors gathered around Princess Orthokent just a few dozen feet off shore. They were ten or fifteen feet beneath the surface and standing on the precipice of a high cliff. They could make out ruined structures in the gloom at the base of the cliff under sixty feet of water. They could see a large four story structure that appeared to be some kind of temple. It was adorned with sculptures of coiling tentacles. Near it was a more mundane temple structure. Near the base of the cliff was a strong structure made of heavy stones indicating some kind of important civic structure - an armory of vault. On the other side of the temples was a deep rift. Near the rift was a ruined windmill. 

Princess Orthokent told the assembled group, "I have given the ring to a stone-faced guardian somewhere in the ruins of Warthalkeel.  Your task is to find the ring. The one who returns to me with the ring will keep it and win the event. Good luck!"

Bordar and Baylore looked at each other in confusion, "Is that it? That's our only clue?"

"That is your only clue. Begin."

Baylore immediately turned to Aella and Craig, "You are all slow swimmers. Stay here and try to keep whoever finds the ring from returning it. Bordar and Alot, you take the big temple, I'll take the little one. Go!"

Bordar and Alot immediately swam towards the roof of the four story structure. Baylore took off for the rear of the smaller structure. 

The quessari and koalinth both swam as fast as they could towards the civic structure. The merfolk swam for the front of the large temple. The locathah and bullywugs swam for the smaller temple. 

Prince Aegeon and Princess Nix, along with King Gulpa'Gor and Aarp of the bullywugs, stayed behind on the top of the cliff.

Craig wasted no time. He prayed for a miracle from Saint Ogden. A large swirling vortex formed in the open plaza between the cliff and the large temple. The vortex drew in the koalinth, bullywugs, and locathah. They were thrown around the swirling whirlpool and several were knocked unconscious. 
 
The Temple of the Kraken
Bordar swam into a gaping hole in the roof of the four story structure. He explored the rooms at the top, swimming past a ballroom and down a grand staircase. He encountered the lizardfolk swimming up from the collapsed wall in the first floor of the structure. The lizard-man shaman attempted to waylay Bordar with some totem magic while a handful of lizardfolk warriors attacked. Bordar evaded the combat and swam for some stairs leading up a side tower. 

As he was ascending he noticed a curious sight - the remains of several fish and crab tied to strings and attached to a metal loop driven into a nearby wall. He barely had time ti register what that meant when suddenly a massive octopus crawled out from under the stairs. 

Bordar swam as fast as he could to avoid the giant octopus only to run into the lizardfolk again. They had simply ascended through a gaping hole in the ceiling/floor. 

Bordar had no wish to fight the lizard-folk - that would only be a distraction from his goal. He decided to swim back up to the roof and try his luck elsewhere.

The lizard-folk stayed behind to explore the structure.


Alot was a slower swimmer than Bordar. He was soon surrounded by merfolk and was forced to fight them off. Alot fled and swam to the front door of the large temple. He was followed by the merfolk but Alot heard Bordar calling for him on the other side of the building. Alot swam away and allowed the merfolk to enter the front door. 
 
The Abyss
Captain Baylore swam into the crumbling hole in the wall at the far end of the structure. He encountered a room filled with kelp and a giant crab. He quickly swam past the crab and into the next room. It was a long chamber filled with quippers. He swam through them and winced as they bit into his flesh. He entered a room with what appeared to be an altar. He had  yet to see any "stone-faced guardians" so he left out another gaping hole in the wall.

He swam to ruins of the windmill. Inside the windmill he saw three long-dead bodies and three glowing spheres. The spheres whispered to him, "You'll not find what you seek here. Its in the abyss!"

"Got it!" replied Baylore. He left the windmill and began descending into the dark fathomless abyss within the rift. 


Captain Baylore continued to descend for almost a minute. He was in complete darkness. He had to be several hundred feet beneath the surface. Above him was the faint light of the surface. He continued to descend.

Perfidy Below the Sea
King Gulpa'Gor and Aarp attacked Craig with blunted weapons specially created for this competition. Craig was distracted and lost his concentration. The miraculous vortex created by his prayers and faith disappeared. While Craig fought off the two attackers, Prince Aegeon and Princess Nix attacked Aella with their very real and very deadly trident and rapier.

Aella shouted, "Hey watch it!"  

Princess Nix growled, "You'll never take our birthright! We'll kill you first!"

"Hey! I don't want it!" she protested.

"We don't care. We must take precautions! Please understand, its nothing personal!" said Prince Aegon as he thrust his trident with intent to kill.

Aella quickly threw out twin arcs of lightning at her attackers. Prince Aegeon quickly fell but Princess Nix pressed her attack, injuring Aella. Aella counter-attacked with a ray of magical frost. Nix twisted her body in pain at the icy attack and fell unconscious. 

Craig said another prayer and was immediately surrounded by a swirling vortex of celestial hammers. The hammers knocked Aarp unconscious and King Gulpa'Gor was forced to retreat. 

A False Alarm
Alot joined up with Bordar and the pair explored the smaller empty ruins along the edge of the abyss. There they found nothing but the detritus of the lost civilization.

Suddenly Bordar heard a loud croak coming from the smaller temple. A bullywug had found the prize and was swimming as fast as he could towards the cliff. Bordar used his ring of swimming to close with and tackle the bullywug. Alot swam behind and was almost knocked over as a locathah swam across his path clutching something. The locathah appeared to be swimming around the outside of the buildings and keeping a low profile. What was he up to?

Bordar wrestled the bullywug to the ground. Out of the bullywug's hand fell a silver trident - the holy symbol of the god Procan. 

Bordar rolled his eyes, "Never mind! The bullywug's an idiot!"

Murder in Warthalkeel
A few moments after entering the front door of the large temple with his merfolk companions, a long merfolk, injured and covered in bites, emerged and called for aid! His fellows were being attacked by a massive swarm of octopus and squid!  Princess Orthokent immediately ordered her lizardfolk, who had already exited the rear of the temple to render aid.

Meanwhile, Aella and Craig saw Oceanus flee the civic structure in a panic. He looked like he had seen a ghost. With Princess Orthokent distracted by the plight of the merfolk, they decided to leave their defensive position to help their friend.

Aella grabbed Craig's arm and said, "Hold on." She closed her eyes and a bolt of lightning struck down from the sky and into the sea. She disappeared in a clap of underwater thunder and a massive cloud of bubbles. Another bolt of lightning struck near Oceanus and from it emerged Aella and Craig. 

They checked on their friend. He told them that something horrible had happened. There had been a murder within the civic structure.

Craig went to the entrance and looked within. He saw the quessari knight removing his greatsword from the body of one of the koalinth. All of the koalinth looked as if they had been lined up and executed. 

The knight looked at Craig but called out to his king, "Your majesty, I am done here. Did you find anything?"

A voice came from another room, "No. It is empty." King Pelagius emerged and saw Craig.He looked down at the bodies of the koalinth, "Oh, Yes. The beasts attacked us, you see. We were forced to defend ourselves. Luckily no one else was hurt."

The knight glared at Craig as if saying "Are you going to be a problem?"

Craig backed away from the door, "Of course. I understand."

Aella looked at Oceanus. His slowly shook his head as if silently saying, "That is NOT what happened."

Aella whispered to Oceanus, "Do you need protection?"

King Pelagius overheard, "Don't worry, Oceanus. You are a trusted and loyal servant. I'm sure you have nothing to fear."

Oceanus retained his composure. He slowly returned to the side of his king. He meekly said, "I live to serve you, majesty."

Bordar, Alot, and Captain Baylore had by this time reunited and were swimming towards Aella and Craig. 

A conch was blown atop the cliff. There was a great commotion as Gil the locathah had returned the ring to Princess Orthokent to much fanfare. 

The lizardfolk warriors were helping the injured merfolk out of the temple of the kraken.

King Pelagius looked up at the cliff and said, "Well, it seems we've all lost."

Craig looked at King Pelagius with narrowed dwarven eyes, "You lost a long time ago."

To be Continued...

DM Note-
No, seriously, Craig's player said that exact line and I said, "Oh my god! That's the perfect line to stop on! To be continued!"

I ran the entire event turn by turn. The ring was on the finger of a statue of Procan in the far north room of the temple of Procan.  I really thought Baylore would find the ring right away. HE WAS RIGHT NEXT TO IT! But alas, he went right and didn't go into the room to the left. 

Instead, I pretty randomly split up the different groups. Gil was a favorite of the players. They love unassuming underdogs. They were rooting for him to win. I didn't plan on it. that was just the direction the locathah went. When the locathah found it, I had them split up and take a different route, each pretending to have the ring. Gil's a tactical genius that way I guess. They they all converged on the cliff. It just so happened that everyone else was very distracted. 

The players were happy that Gil won. Good for him! 

The players had been looking forward to the "Lizard-man Games" for weeks. They needed a nice role-play heavy and fun diversion after all the grueling deadly combat of the past few weeks.

A friend of mine asked me what I had planned and I told him. He said, "Oh my god! You're doing a beach episode! Like in every anime!" I hadn't thought of it that way at first but he was right.

Next Week - The Final Enemy

Wednesday, June 10, 2020

Escape from the Tomb of the Lizard King - Ghosts of Saltmarsh, Chapter 41



Baylore returned to the others to the throne room. 

Baylore said, "Where did the mist go? He came in here and just disappered."

Alot said, "Maybe he went into that crypt over there."

Baylore and Brenna looked confused. They replied in unison, "What crypt? Wait- What??"

Alot was likewise confused, "The one behind the wall in the corner. And over there is the treasure room. Do you not see that?"

Baylore and Brenna replied, "NO???"

Alot looked at them, "It's right there- ZZZZZZZZKKK!" Alot froze, his last word drawing out in an extended electronic buzz before he went silent. He stood completely still, frozen like a statue.

"Damn it!" said Baylore, "Where was he talking about? Here?" He turned and searched the corner to the right of the altar.

Brenna pondered aloud, "I wonder if the memory wipe they did to him caused some kind of damage."

Baylore found a section of wall that opened, revealing a concealed door and a secret room behind the wall. Within was another large nest made of bamboo, reeds, and mud. 

The nest was filled with mist. The mist was coalescing into bone, sinew, and muscle, slowly reconstituting the physical form of the vampiric lizard-king Sakatha.

"Ah-hah!" exclaimed Baylore, "Found the bastard!"





CHAPTER 41
"ESCAPE FROM THE TOMB OF THE LIZARD KING"
The B-Team:
  • Avastana "Aella" Kádár - Neutral, Half-Elf  Outlander and Storm Sorceress from Ket, daughter of the king of the sea elves, Deck Sorceress of the Sea Ghost.
  • Alot Aname - Neutral Good Warforged Fighter, ancient sentinel of a wizard's fortress, spent several decades deactivated underwater, Bosun of the Sea Ghost.
  • Captain Baylore - Neutral Human Pirate and Pugilist (Monk), Captain of the Sea Ghost.
  • Brenna "The Sea Witch" Myrasdottir - Chaotic Good Human Sailor and Divine Soul Sorceress, long-lost daughter of Whaler, First Mate of the Sea Ghost.
  • Bordar Graniteshaper - Lawful Good Dwarven Bearer of Grudges (Barbarian), exiled from his clan, Ballast of the Sea Ghost.
  • Bruma - Neutral Good Human Swamp Guide (Ranger) for the smuggling cartel known as "the Organization", given a mission to find and kill Sakatha the Lizard King.
Finishing the Deed
Baylore wasted no time in dismantling the nest. He spread the dirt about and ripped the reeds and bamboo to shreds. The half-formed body of Sakatha disintegrated and the mist dissipated. 

Meanwhile Brenna searched every inch of the wall behind the altar but found nothing. Baylore returned and said, "I already searched behind the altar. Check that corner."

Moments later the pair had located another secret door. Behind this door was a thirty-foot corridor. The corridor was a dead end. At the far end of the corridor was a tapestry hung on the wall depicting an ancient demon. 

"Yeah-" pondered Baylore suspiciously. He picked up Aella's staff and carefully pushed the floor in front of him as he inched forward. Ten feet ahead of the end of the corridor the floor dropped away revealing a twenty-foot deep pit filled with spikes. 

Baylore turned to Brenna, "There's got to be another hidden door. Can you reach that tapestry somehow?"

Brenna rubbed her chin, "Wait!" she said, "I have an idea!"

Brenna returned to Aella and took a small cane fishing pole off her backpack. Brenna used the pole to hook the tapestry. She pulled it off the wall but the pair found no secret doors or switches. 

A closer inspection of the wall on the right revealed to Baylore another false wall. He removed the false wall and discovered another short corridor and a heavy iron door. He had to leap diagonally over the pit into the concealed corridor. Baylore opened the heavy iron door. 

He stepped back, "Brenna," he said, "You better get over here."

Brenna leaped across the pit and joined him. They stood in awe at the site before them - a room piled high with thousands of coins and ancient artifacts! 

Alot, still frozen in the throne room, returned to consciousness, "Hey! Where is everybody?"

"In here!"

Alot soon joined them in admiring the treasure. 

Rest
Baylore eventually found a means to reset and disable the pit trap, allowing him, along with Brenna and Alot, to drag their unconscious companions Bordar the dwarf and Aella the sorceress, as well as the body of their dead friend Bruma, into the treasure room. 

"We'll rest in here," said Baylore, "It's defensible and we can spend the time sorting and counting the coins and studying the artifacts."

There they spent several hours. Alot counted 8000 gold coins and 3000 platinum coins.

Baylore found a javelin of lightning, 23 silk packets of dust of disappearance, a bag of holding, and a crystal ball. Baylore picked up a ring and examined it. It radiated power and potential. Brenna saw him holding it. Baylore said, "Want this?"

Brenna examined it, "That's a ring of wishes! You're giving me a ring of wishes?"

Baylore held up his hand, "I already have a ring. Its only got one wish left. You'll be careful?"

"You got it!" She took the ring.

"That reminds me!" exclaimed Baylore. He left the room to find the body of Patriarch Ul-Lon.

Brenna found a powerful healing potion, and seven scrolls with scribed with holy prayers - "greater restoration", "protection from energy", "find the path", "raise dead", and three scrolls of "cure wound". She also found a spell-book written in a draconic code. 

Baylore returned with the smaller ring that matched the one he wore, "Got it."



Brenna read aloud the prayer to raise the dead. Bruma was restored to life. He woke coughing and wheezing. "Did it work? Am I a vampire?" he asked enthusiastically.

"No. You are not a vampire," admonished Brenna.

"Damn!" said Bruma. 

Escape
The treasure room was not made for comfort and it was challenging to find rest on the bare floor but the group managed to eventually get some sleep and recuperate. 

DM Note-
Whenever the group tries to take a long rest in an uncomfortable location - such as camping or sleeping on the hard floor - I require them to make a survival roll vs. 10. Things such as pillows and tents and cots can give Advantage on the roll. Inclement weather and howling ghosts and the like will give the roll Disadvantage. My players made the case that being unconscious from injury granted Advantage and I allowed it. Everyone succeeded and were able to benefit from the long rest.

While the others rested, Alot expelled the armor that had been previously integrated into his artificial body. The old armor fell to the floor in pieces. He then took the draconic plate armor once worn by Patriarch Ul-Lon and began merging with it. The armor integrated itself into Alot's design. Alot took on a dark black-green hue and parts of him began to resemble leathery dragon wings. The process took several hours. 

Baylore, Brenna, and Alot filled the others in on the outcome of the battle when they woke. The team prepared to make their exit from the tomb. 

They made their way to the secret dungeon where Sakatha kept over fifty captives chained to the walls in darkness. Brenna was able to calm them down and inform the captives that they were being freed. She also explained that they were deep underground in the middle of the Drowned Forest and that they first would have to escape past an army of lizard-man warriors. 

What followed was an exercise in crowd control as Brenna, Baylore, Bordar, Alot, and Aella corralled the throng of people - mostly humans but with a few halflings and even lizard-folk among them - out past the miniature cathedral where they had battled dozens of foes the day previous. The bodies remained where they had been slain save for the two priests who had been knocked unconscious by Baylore and forgotten. They were nowhere to be seen. 

The team led the humans up in a long train. They paused in the room of eternal refreshment to allow each of the captives to eat and drink at the service of the mosaic lizard-men. Afterwards Baylore gathered the captives together into three groups. Each group was told to link hands and hold onto a rope that was provided them. Then each group was sprinkled by a packet of dust of disappearance. Each group became invisible. 

Bruma scouted ahead outside the mausoleum. He checked on the army of lizard-men camped in the back of the cavern. He saw the two priests attempting to rouse the lizard-men to battle, urging them to rise up and defeat the infidels. The lizard-men could not understand the common speech of the priests so they simply watched them bewildered. 

Bruma returned and led the invisible party across the dry river-bed and towards the stairs to the exit. Bruma was careful to disable each of the traps set in the stairs to allow the captives to escape. 

The group next gathered in the altar room where the B-Team had fought trolls two days previous. Again Bruma scouted ahead, this time accompanied by Baylore.

The first thing Baylore and Bruma noticed was that the bodies of many of the slain enemies had been dragged away, leaving a trail of dried blood on the floor. The bodies had all been dragged towards the main hall where they had battled the main force of the brigands. Down one corridor Bruma and Baylore saw several wolves eating the body of some brigands. The wolves did not notice the pair as Bruma continued on and Baylore returned to the others.

In the main hall Bruma saw the two trolls who had survived and fled their previous battle feasting on the gathered corpses of the brigands. A large group of at least a dozen bullywugs were picking through the bodies looting weapons, armor, and equipment. 



Bruma returned to the main group to report what he had seen.

The team decided to abandon this compound and risk going past the trolls and bullywugs in the hope that neither side wished for a battle.

The captives were once again lined up in a long train and told to hold on to a rope. Bruma, Alot, and Bordar entered the main hall ahead of the train.  The trolls and bullywugs paused and looked at them. There was a moment of evaluation. 

Bruma said, "You can just keep doing whatever you are doing. We're leaving this place. There's no need for trouble. Do you understand?"

The trolls looked at each other, shrugged, and went back to consuming the flesh of the fallen brigands. The bullywugs paused and watched the train of exiting captives warily but took no offensive action. 

The train emerged from the secret entrance on the stone platform outside the lair of Aulicus. It was warm and humid. They were surrounded by miles of dangerous swamp. The captives were instructed not to go near any of the large pools of water, no matter how thirsty they might be. 

"Is that understood, Bordar?" Brenna said to the dwarf, pointedly.

"What?" was his defensive reply.

Luckily, the brigands and lizard-men had left a sufficient supply of rafts tied up outside the entrance to accommodate all of the escapees. 

Return to Burle
The fleet of rafts bearing the adventurers and escapees made its way through the black waters of the Drowned Forest. The journey too two days and six of the escapees died during the journey, but they eventually returned to dry land, setting foot in the ruins of Waycombe. 

From there the caravan made the day-long hike to the fortress-village of Burle. They stood on the far bank of the Janustream river and signaled for a ferry but none crossed. Baylore, Alot, Brenna, and Aella left the escapees with Bordar and Bruma and swam across the river. When they reached the dock on the far side they were met by a contingent of elven guards with weapons ready.

"State your business!"

Baylore explained in his brusque no-nonsense manner that they had returned from their successful mission to kill Sakatha the Lizard King and that they had freed dozens of captives. He reminded them that the ancient treant Wanderoot had approved of their mission.

"How do we that you haven't been mind controlled like the other infiltrators?"

"Because-" Baylore paused, "uh, That's a very good point, actually."

Brenna interceded, pleading on behalf of the freed escapees. 

The guards were moved by Brenna's plea so they sent a runner to summon Castellan Kiara Shadowbreaker who had recently returned from her mission into the Dreadwood.

Kiara, wearing full plate armor, approached the party. She recognized Alot and Aella immediately.

She greeted Alot warmly and inquired what happened to his party. The last time she had seen him he had the brain jellies and she was surprised that an automaton could suffer from such an affliction. She questioned him about his previous companions and was sad to learn of the fate of Marlin Whalerson, for whom she had great affection. 

Upon hearing Alot's account of recent events she ordered her men to take sufficient supplies across the river to build a temporary shelter for the escapees. She said that the B-Team and the escapees could enter the walls of the town during the day and while accompanied by a guard but that they must leave by sundown and spend the night in the shelter across the river until it can be verified that they were not under the thrall of the lizard king. 

The team agreed. 



While in Burle the team saw Captain Xendros, the demonspawn merchant from Saltmarsh. She greeted them warmly and inquired as to their current disposition. In turn she told them that she was escorting a shipment up the road to Maidenstone Keep. When asked if she had any magical items for sale, she apologized and explained that she never did business while traveling but that she would return to Saltmarsh in a few days. 

The team tried to visit the Tree Maiden Inn but were disappointed to learn it had been burned down by Sakatha's agents. 

The team spent the night across the river from Burle. The following morning they left the escapees with the guards of Burle and set off down the road towards Saltmarsh.

The Ballad of the B-Team
The party stopped at the Robin's Breast Inn for lunch. They entered the establishment with weapons drawn ready for battle. The innkeeper William Brightboy and the handful of farmers within suddenly became nervous, "Look now, we want no trouble."

"Oh, sorry." said Aella, "We're just so used to being ambushed here."

They sat down and had a fine lunch meal. The minstrel Pluck was absentmindedly strumming nearby. 



"Oy! You! You want a story? I've got a story for you!" said Brenna loudly, "Come here and I'll tell you about how we defeated Sakatha the Lizard King!"

Pluck's eyes widened and he pulled up a chair.

Brenna told him in exquisite detail about their mission, starting with Aella and the A-Team and their battle with Aulicus the Black Dragon and continuing when Aella and Alot recruited the B-Team. The minstrel was transfixed. Brenna told the minstrel how they rescued the Duke of Seaton and were subsequently sent by the duke to kill Sakatha. Pluck began purchasing flagons of ale for the party. She recounted their journey into the Drowned Forest and their battles with brigands and cultists and undead lizard warriors and mosaic lizard-men. The minstrel furiously took notes and asked clarifying questions. Brenna finally reached the climax of her story with the confrontation with the vampire lizard king himself and how they finally defeated the foul creature.

By the time Brenna was done the crowd of farmers had grown to include every wife and child living around the inn. The crowd laughed and cheered and applauded. Brenna's story had lasted into the afternoon. They left late and arrived back at Saltmarsh just before sundown.

They spent the next day in Saltmarsh before returning to Seaton. While in Saltmarsh they learned that Anders Solmore had been awarded the noble rank of baron by the king of Keoland. All the land within the newly formed barony of Saltmarsh now belonged to Baron Solmor. 

"Wait a minute!" said Aella incredulously, "Does that mean the house I bought no longer belongs to me?"

"Correct," said Brenna, "You are now a tenant. Welcome to the wonderful world feudalism!"

"Dammit! I just bought that house!"

"And now you owe rent! Hey, aren't you happy you helped make him a baron?"
 
Baylore's Secret Plan
The team returned to Seaton and reported their success to the duke. The duke paid them their reward of 2,500 gold pieces each.

Once they had finished their report to the duke, Baylore told the others he had to depart to oversee his "project". Before he left, he wanted to know if anyone else wanted to invest in it.

"What is it?" inquired Brenna.

"Okay, I can tell you all about it now. But it's a secret. Bordar, do you understand, IT'S A SECRET!"

Bordar grumbled at the accusation.

Baylore explained, "Right. Well, after we broke up the secret pirate bank or whatever you call it on Leper Island and after we busted Gellan Primewater's little scheme in Seaton, I had an idea. I asked the duke if I could take over the operation on Leper Island, set it up as a haven for smugglers and pirates. In exchange, I would keep him informed on what's going on - you know - feed him information on who's smuggling what for who - who's working for the Sea Princes - that sort of thing. 

"He agreed, with a few provisions. Anyway, I'm now ready to hire some workers to start rebuilding the monastery on Leper Island. Its going to be our new base of operations. We've all got a nice bit of coin now. I'm offering you a chance to invest as partners. Who's in?"

"Of course I'm in, captain." said Brenna,

"Perfect. Anybody else?" inquired Baylore.

To be Continued...


Thursday, June 4, 2020

The Eternal Lizard King - Ghosts of Saltmarsh, Chapter 40



Bruma opened the trap door revealing a ladder and a set of stairs. He could smell incense and burning braziers. He dropped down onto the landing and surveyed the stairs. His keen senses could tell that a ten foot section of steps were rigged as a trigger of some kind. He took out his set of thieving tools and wedged a small piece of metal into one of the steps to disable the trigger. 

He called back to the others, "Trap disarmed."

Baylore, shaking off his brain jellies and catching up, replied, "Great. You first."

Bruma rolled his eyes and cautiously descended the stairs.

The stairs retracted and created a slide. The slide was magically greased and he slid sixty feet to the bottom. The landing at the bottom split open to reveal a twenty foot deep pit filled with spikes. Bruma fell awkwardly onto the spikes. 

Baylore tied himself off to the others behind him and slid down to the edge of the pit. He dropped a rope down. Bruma caught it and Baylore helped him climb out. They opened the bronze double-doors on the far end of the landing to find a vestibule with two burning braziers. On the far wall of the vestibule was another set of bronze double-doors carved with bas-relief signs of the funeral and burial of Sakatha the Lizard King. 

Using ropes the party carefully descended the greased stairs and crossed the open pit. They gathered in the vestibule to catch their breath. Patriarch Ul-Lon provided healing prayers to Bruma.

Bruma and Baylore thought they heard something in the next room. They shushed the others and listened carefully. They could hear rhythmic chanting and hissing and a loud voice reciting a ritual in Draconic. The voice called for the blessing of Tiamat - the Mother of All Dragons - in the conversion of this sacrifice into a holy warrior of her cause. 

Alot had just sat down to rest when Bruma turned and urgently whispered, "No time to rest! We've got to act! Now!"

The party prepared themselves for action and readied themselves at the door. Bruma and Bordar threw open the door.

They saw before them a T-shaped room  like a miniature cathedral lit by dozens of candles on pillars. In the nave in front of them were a dozen lizard-men adorned in the face-paint of Sakatha. At the end of the room was an altar. In front of the altar were two bound human prisoners. Behind the altar was a male human in a purple robe with green tabard - apparently a high priest. He had a beared and held a chalice in his raised hands. On his left was a bulky male human wearing a silk robe over his scale-mail armor. On his right was a slight human mail in silk robes. All three bore the symbol of the five-headed dragon. To two flanking transepts were occupied by a dozen human cultists wearing dark red silk robes. 

The high priest shouted, "Intruders! You dare interrupt this holy ceremony? KILL THE INFIDELS! FEAST UPON THEIR FOUL FLESH!"
 




CHAPTER 40
"THE ETERNAL LIZARD KING"
The B-Team:
  • Avastana "Aella" Kádár - Neutral, Half-Elf  Outlander and Storm Sorceress from Ket, daughter of the king of the sea elves, Deck Sorceress of the Sea Ghost.
  • Alot Aname - Neutral Good Warforged Fighter, ancient sentinel of a wizard's fortress, spent several decades deactivated underwater, Bosun of the Sea Ghost.
  • Captain Baylore - Neutral Human Pirate and Pugilist (Monk), Captain of the Sea Ghost.
  • Brenna "The Sea Witch" Myrasdottir - Chaotic Good Human Sailor and Divine Soul Sorceress, long-lost daughter of Whaler, First Mate of the Sea Ghost.
  • Bordar Graniteshaper - Lawful Good Dwarven Bearer of Grudges (Barbarian), exiled from his clan, Ballast of the Sea Ghost.
  • Bruma - Neutral Good Human Swamp Guide (Ranger) for the smuggling cartel known as "the Organization", given a mission to find and kill Sakatha the Lizard King.
The Hard Fight
Baylore threw a quick magical bolt of fire at the high priest but missed. Bruma darted into the room and quickly dispatched several lizard-men.

Bordar stepped into the room and hurled his magical Javelin of Lightning at the high priest. The javelin missed its intended target and stuck into the wall behind the high priest. Bordar spoke the activation command and a bolt of lightning shot out of his fingers towards the javelin. The bolt leaped from lizard-man to lizard-man in a line towards the javelin. 

Brenna shouted in desperation, "Bordar! What about the prisoner?"

Bordar spun around, wild-eyed, "The WHAT??"

Brenna pointed angrily at the bound prisoner forced to kneel before the altar. The prisoner had been in the path of the lightning bolt. The prisoner lay on his side- electrocuted and dead.

Bordar cursed his  inattention, "Fuuuu- I didn't see him there!"

Brenna chastised him, "BE MORE CAREFUL!"

Brenna then cast a magical fireball spell into the midst of the lizard-men. The spell burst into a fiery explosion that briefly illuminated the entire room.

Aella channeled her innate elemental power and caused a magical wave of water to appear out of the stone floor and crash down onto the priests and several of the cultists in the wing to the left. 

Alot drew his shortsword and charged into the center of the room, engaging the lizard-men who survived the fireball.

The lizard-men swarmed Alot and Bruma, clubbing them with obsidian-tipped weapons and spiked shields made of giant tortoise shell. 

The lesser priest to the high priest's right moved to the left wing and said an evil prayer of sanctuary for his master. The priest on his left said a prayer and a maelstrom of small infernal dragons swarmed around him and the the lizard-men protecting the high priest. The dragons ripped into the remaining prisoner, killing her instantly.



The high priest waved his hand towards the vestibule and said a curse in the Draconic language. A pillar of flame burst from ceiling to floor and engulfed Aella, Bordar, Baylore, and Patriarch Ul-Lon.

Bordar brandished his twin magical axes - Smite and Fury - and charged up the left flank of the room. He engaged a group of cultists led by an assassin - one of the same assassins who had attacked them in Burle! Only now the assassins sported small dragon wings from their shoulder blades which they used to fly from point to point within the room. Bordar said, "Hey, that's new!" before he was surrounded by his foes and set upon with scimitars!


Brenna began channeling her innate magical healing abilities towards keeping her companions alive. 

Aella, meanwhile, created another tidal wave against the right flank.

The water and wind from the two crashing tidal waves had extinguished all the candles in the far end of the room by the altar. The entire back end of the room was cast into darkness. As every member of the B-Team possessed the ability to see in the dark - through either natural or magical means - this darkness proved little impediment. The priests and cultists, however, were now at a disadvantage.

The high priest was badly injured. He reached under the altar and a section of the wall behind him shifted. The high priest disappeared into the opening and the wall closed behind him. 

Baylore immediately stepped into a nearby shadow. He mysteriously reappeared next to the armored priest and punched him several times. The priest lost his concentration and the vortex of dragons disappeared.

 To counter the disadvantage imposed by the darkness the unarmored dragon-priest prayed for light. A glowing orb miraculously appeared in the center of the room. The back of the room was once again fully illuminated.

Bruma faced difficulty fighting to many fanatics.  The assassin took a deep breath and exhaled a caustic spray of acid.  This proved too much for Bruma and he fell before their combined onslaught.

Baylore punched the armored dragon-priest into unconsciousness and put down a few more lizard-men before rushing to Bruma's aid. Likewise did Brenna use her healing magic to save the fallen ranger.

Alot had become bogged down fighting the remaining lizard-men near the entrance.  


Bordar continued pushing forward on the left flank.  The unarmored dragon-priest on the left flank surrounded himself with a vortex of infernal dragons - a tactic that gave Bordar some pause.

Aella sent a chaos bolt at the dragon-priest which caused him to lose his concentration. The vortex disappeared. 

The dragon-priest turned and fled towards the rear of the left wing. Baylore shadow-stepped and intercepted him. A few quick nerve strikes and the dragon-priest was unconscious.

The assassins were soon eliminated followed by the cultists. All that remained were a few lizard-man holdouts and they too were ultimately defeated.

The Trapped Escape Door
The enemies had been defeated. The high priest had escaped. While everyone else was using healing magic, saying prayers, or drinking potions, Baylore and Bruma studied the door and the altar. Bruma identified a small aperture that would release an arrow at anyone standing in front of the altar. Baylore saw three levers in the altar. 

"Which lever is it?" pondered Baylore.

Bordar walked up and pulled the center lever, "This one!"

Baylore stared in disbelief at the dwarf's recklessness.

The wall opened behind them. 

Bordar looked defiant. Baylore sighed. 

Bruma carefully explored the corridor. There was a four-way intersection. The corridor beyond eventually turned right. He moved to the intersection and saw a closed door to the right. The corridor to the left ended in another older door. He signaled the others. 

Baylore advanced down the corridor to the right turn. He could hear the sounds of wretched moaning and wailing and smell dank human sweat in the corner. No doubt the corner concealed a hidden door. The passage to the right ended at a door. 

Bordar and Alot, meanwhile, had decided to wait in the main room until the way was clear. Confident there were no traps, they slowly moved up towards Baylore.


Bruma became impatient. He opened the door in front of him and found himself in an alchemical study. Glass containers of some dark liquid were being converted into another liquid through dark processes. There was another door on the left. He opened the door.

Sakatha - the Lizard King! 
Bruma saw a room clad in red and black marble. On the far wall was a large altar. Atop the altar was some kind of primitive nest made of reeds and twigs. The next was large enough for an adult man to lie in. In front of the altar-nest was a stone throne adorned with carvings of gruesome gargoyle faces. Sitting in the throne was a tall lizard-man with pale ash-grey scales. The lizard-man wore a golden crown adorned with jewels and carried a golden scepter - both very human symbols of rulership. He wore a red cape and a red wrap around his waist. A large bird skull was hung around his neck on a golden chain. The lizard-king's mouth was pulled back revealing hideously large protruding fangs - like those of a tiger. His chin and torso were covered with dried blood.

DM Note-
The phrase I used was "He looks like a toddler who had just eaten spaghetti with marinara."

Standing next to the loathsome creature was the high priest. The high priest turned around to face Bruma.

He turned his head an hissed with a voice that sounded like broken glass, "Welcome, Bruma. Close the door. Come hither. Take your place next to me." He gestured with a clawed hand for Bruma to join him.

Bruma was overcome. His will faltered. He calmly and obediently closed and barred the door and joined the lizard king.

The lizard king smiled and sang his fangs into Bruma's willing neck.


Baylore burst into the throne room through the other door and saw Sakatha the Lizard-King feasting upon Bruma the ranger. He immediately rushed in and punched Sakatha in the face. The lizard-king retaliated with his trident. 

Aella came around the corner and cast a witch-bolt spell at Sakatha. The spell created a sustained arc of lightning-like electricity between the sorceress and the lizard-king. Sakatha ignored them all and continued to feed upon the helpless Bruma.

Brenna threw open the door Bruma had closed. She ran inside and touched the high priest Modrin with electrified hands. The high priest fell to the ground dead.

Alot followed Brenna into the room and attacked Sakatha. 

Sakatha released Bruma and cast a lightning bolt spell towards Bruma, Aella, and Bordar. Bruma fell to the floor, dying.



What followed was an arduous battle whereby the Lizard-King moved and counter-attacked nearly every blow set upon him. Bordar continued attacking the vampiric lizard-king with his magical axes. Baylore unleashed multiple punches and strikes. Aella cast chaos bolt spells. Alot attacked with his magical short sword. Brenna would point her magical fingers at the lizard-king and create deafening magical tolling bells. 

Sakatha maneuvered around the room, unhinged his reptilian jaws, and opened his mouth wide. A black cloud poured forth and spread into the room and out into the hall. The cloud covered Bruma's unconscious body, Baylore, Alot, Bordar, Aella, and Patriarch Ul-Lon who stood nervously out of view in the hall. Everyone within the cloud began coughing and retching as they felt their life draining. Bordar and Ul-Lon both fell to the floor, dying. 

Baylore reacted quickly, striking Sakatha multiple times as hard as he could. Sakatha winced but the final blow was enough to distract the lizard-king. He turned his attention to Baylore and the magical cloud quickly dissipated. 

The remaining combatants surrounded Sakatha and were eventually able to defeat him. Aella cast a fire bolt spell at the vampire and he burst into flames. He screamed and immediately dissipated into a noxious cloud. 

A Mad Chase
Baylore pointed at the hazy fog and shouted, "Follow it! He's going to try to find his resting place! Don't let it get away!"


The cloud moved as if pushed by a breeze. It blew into the laboratory room and down the corridor to the far door. Aella and Baylore gave chase.

Alot paused to see to Bordar's unconscious body. Bordar was gravely injured but not yet dead. The automaton sentinel was able to stabilize the dying dwarf. Alot took out a healing potion and tried to pour it into Bordar's mouth, but the unconscious dwarf simply coughed it up and the rest dribbled into his beard and onto the floor.

DM Note-
Alot's player wanted to administer a healing potion to the unconscious Bordar. I told him he could not do that. A character has to be conscious to drink and swallow the potion. An unconscious person can't drink. Alot's player expressed annoyance and challenged me on this rule. His challenge was based on decades of play through multiple editions. Yes- in previous editions and in previous years we had always allowed characters to administer healing potions to unconscious characters. We debated it a little but a) it was already very late, b) I was by this time becoming very impatient for reasons I'll explain in a minute. I abruptly shut it down with a "This is how I've always run it in Fifth edition and this is my ruling." 

At the time I thought I remembered reading one of the designers backing me up on this issue. However, looking it up now, Jeremy Crawford said on Twitter that another character COULD administer a healing potion to an unconscious character

Yes, page 138 of the DMG says that drinking a potion or administering a potion to another character requires an action. 

So, in spite of the suggestion above, I'm sticking with my ruling of you must be conscious to drink and swallow a healing potion. I want players to be aware of their healing potions in combat. Drink them BEFORE you go down, or after the fight. So even if its my house rule, that's my reasoning. 

Aella and Baylore followed the fleeing mist through the door. Within was a round room with five old wooden coffins- four arranged equidistant and one in the center. The mist was hovering over the center coffin. 

Aella used her magical gifts to create a bon-fire atop the center coffin. The cloud immediately fled back the way it came, passing through Baylore and Aella. 

The Bride of Sakatha
To everyone's surprise, the burning lid of the center casket burst out from within. A withered lizard-folk corpse screamed at the indignity of being set ablaze while it lied in deathly slumber. 

DM Note-
I described the sound was the combination of a pig having been grabbed by its rear legs and the air being released from a pressure cooker.

The dessicated reptilian vampire was obviously some kind of hideous undead consort to Sakatha. It bared its fangs and threw itself towards the ceiling of the hall. It clung there, defying all gravity and logic, and began to skitter on all fours along the ceiling like a hideous crab or spider. 

Aella staggered in revulsion as the undead bride of Sakatha launched itself at the sorceress. It grabbed Aella and bit into her neck whereupon it began drinking her blood. Aella fell limp in the creature's grasp.


Brenna rushed to Aella's aid, throwing multiple Chill Touch spells at the creature. The bride released Aella and attacked Brenna. 

Meanwhile, Baylore continued to chase the mist up and down each hallway, into and out of every room. Baylore eventually lost track of it as it passed through the laboratory and into the throne room. Unable to locate the mist Baylore decided to rejoin Brenna in fighting the bride. 

By this time Alot had determined that Bruma could not be saved and joined Baylore.

Baylore and Brenna quickly dispatched the vampire queen while Alot rushed to save the dying Aella.

An Awkward Ending
Alot dragged the unconscious Aella into the throne room and arranged her with the still unconscious Bordar. He separated the partially exsanguinated and electricity-burned corpse of Bruma from the others. He laid Bruma next to the dead corpse of Patriarch Ul-Lon. Alot lingered a bit to stare at the fine plate armore Ul-Lon wore. 

Brenna explored the concealed door that Baylore discovered earlier. It led to a cell protected by a massive iron door locked from the outside. Beyond the door she heard the wretched wails of human captives. She could smell their sweat and feces and vomit. 

Brenna called Alot to assist her. Alot opened the door. The pair surveyed the room beyond using their magical darkvision.

They saw a long stone room with dozens of bound captives chained to the walls and to each other. They were starving and left to wallow in their own filth. The captives shrank away from the doorway, unable to see in the darkness and fearful that their captors had returned.

Brenna and Alot backed away. 

Baylore, meanwhile, had explored the passage beyond the crypt of the brides of Sakatha. It was a dead-end. He found a lever and pulled it. A section of wall slid open to reveal the large T-shaped room where they had fought before. The unconscious body of the unarmored dragon-priest lay on the floor in front of him.

Baylore returned to the others to the throne room. 

Baylore said, "Where did the mist go? He came in here and just disappered."

Alot said, "Maybe he went into that crypt over there."

Baylore and Brenna looked confused. They replied in unison, "What crypt? Wait- What??"

Alot was likewise confused, "The one behind the wall in the corner. And over there is the treasure room. Do you not see that?"

Baylore and Brenna replied, "NO???"



To Be Continued...

Rage-Quit!
By this time it was nearly 1:30am. We usually play until 11:30 at the latest. The Sakatha fight didn't even start until 10:30. I even considered pausing and picking up next week but I wanted them to defeat Sakatha! 

They defeated Sakatha by like 12:30 and I was hoping they'd stop and let the mist go. I really just wanted them to search Sakatha's throne room and find the secret doors. I didn't expect them to start a Tom and Jerry style madcap chase through the halls of the crypt following the mist. I figured we'd do this until the mist got a chance to hide and we'd stop the night. Then Aella woke up the bride.

I should have stopped it THEN, but I made the mistake of keeping it going. By this point I was COMMITTED to having them search the throne either find Sakatha's crypt or his treasure. I really wanted to end on that high note. So I played out the fight. 

After defeating the bride, they kept DICKING AROUND! I was trying to hint that they should search the throne room without making it sound like I was hinting. So I kept it going. But it was very late. They were tired too. They weren't thinking straight either. 

Then Alot's player suggested searching the crypt and treasure room. The other players were confused. *I* was confused. Alot's player explained that he could see all the hidden stuff. It's like the visibility-blocking walls in Roll-20 weren't working for him. 

I became very angry. I was planning on a big finish with a big reveal of either the burial crypt or the treasure. I had become INVESTED! That was now ruined!

I cursed. I cursed quite a bit. I was tired and angry and frustrated. Alot's player apologized profusely. I said, "No! Fuck it! I'm done! Bye!" 

I rage-quit Roll20. I shut down Discord. I threw my headphones onto my desk. I stormed off to bed cursing and mumbling. I had angry dreams that night and I was still angry when I got up in the morning. I felt shitty and annoyed all weekend. 

Monday I felt better and I sent an apology email to my players:

First, I apologize for rage-quitting Friday night. I was hoping to to end with either the discovery of the treasure or the discovery of the crypt. When [Alot's Player] said he could see both on his screen, I got very angry with Roll20 for ruining the reveal. 

Plus it was way too late. I should have ended as soon as you defeated Sakatha. I didn't expect it to turn immediately into a Tom and Jerry chase scene with the mist.  That kept it going, then you woke up the Bride of Sakatha, and once again I should have ended it. But my sleep-deprived brain had become fixated on ending with the discovery of the treasure or the crypt at that point.

Anyway, I've figured out a way to integrate the bug that allowed [Alot's Player] to see the secrets into the story. We're all good and I hope you'll all come back next Friday for BOOK-KEEPING: THE RPG!

Also, ya'll level up. 

Next week- Mopping Up!