Wednesday, July 13, 2016

"The Flight of the Icarus" - Escape from the Hollow Earth, Chapter 1

PROLOGUE - THE ATTACK AT THE MUSEUM
The patrons of London's Victoria and Albert Museum were startled by the sudden explosion of smoke bombs within the gallery!

There were shouts and screams and the sound of combat in the murky gloom. The smoke began to clear and revealed a tableau of carnage. Two guards lay dead by the door. They had been cut down by the sword-wielding masked thieves that made their escape via the exit. The thieves wore the dark close-fitting costumes of the mysterious assassins of Japan.

Four assassins guarded the escape of their leader and one other. The leader wore a white costume while his dark-clad companion carried a large Chinese urn. The urn was a centerpiece of the museum's exhibit of treasures from the orient. The leader and his companion entered a waiting car and sped away.

Elizabeth Xu, the curator of the exhibition, cried, "They've stolen the remains of Emperor Soong! Somebody stop them!"

The four remaining thieves looked menacing and held their swords ready and waited for their getaway car to arrive.


A tall bearded Welshman stepped forward and approached one of the waiting thieves. He declared in his distinctive accent, "Lights out, gents!" He curled his thick muscular hands into large club-like fists and delivered a powerful blow to the startled thief. The Welshman was none other than famed explorer Bodak Danger.


A well-dressed thin Englishman likewise approached the thieves. The man was a gentleman and somewhat a dandy in his grey pin-striped suit and long flowing hair. He withdrew a concealed pistol and shot one of the thieves. The Englishman pointed his pistol at the others and quipped, "Surrender or face the consequences."  Unbeknownst to the thief, the decadent Englishman he faced was the legendary immortal Jack Flash!


A third man, a slight Japanese fellow wearing an eye-patch, withdrew a contraption from a valise against the wall and donned it like a knapsack. Attached to the boxy apparatus via a thick rubber-coated cable was a complicated metal tube adorned with glass disks and terminating in a polished chrome orb. The Japanese man in the eye-patch vigorously began spinning a small hand-crank attached to the apparatus. The cranking made a whirring sounds in an ever increasing pitch. The cranking caused glass tubes of incandescent gas placed on the apparatus to begin to glow. The device began to spark and pop and emit the smell of ozone.

The Japanese man wearing the electric device stepped forward and let fly an arc of flashing electricity towards one of the thieves. The thief jerked and fell unconscious. The Japanese man was renowned inventor, scientist, and adventurer Hiroshima Overdrive!

The remaining thief put up a brave resistance. He slashed his sword across Bodak Danger's arm, cutting his suit and causing a bloody mess!

Jack Flash stepped forward and effortlessly ran the blade of his sword-cane through the final thief as the getaway car pulled up in front of the museum exit.

Jack Flash rushed the car and pulled the driver out. Hiroshima Overdrive managed to climb into the back seat as Jack Flash sped off. Bodak Danger ran to catch up and barely managed to grab hold of the back of the fleeing vehicle. Bodak then climbed onto the roof of the car as it sped off in chase of the other thieves.

Jack Flash managed to pull up alongside and slam into the other car. Bodak reached out and grabbed the roof of the opposite vehicle and transferred himself from one car to the other. Bodak climbed over to the driver side and smashed his fist through the window in an attempt to grab the driver. His attempt failed and he caught his sleeve on the broken glass. The driver retaliated by firing his revolver through the ceiling. His shots narrowly missed the Welshman.

Hiroshima was taking aim with his pistol at the tires of the other car when Jack Flash thew open the driver door. Jack suddenly and without hesitation let go of the wheel and leaped onto the passenger door of the other car. Hiroshima shot the tire out of the other car as his own car began to careen dangerously into traffic. Hiroshima shouted in alarm and climbed into the driver seat. He struggled to regain control of the vehicle as it veered left and right through the busy London traffic.

Hiroshima's shot caused the tire of the fleeing vehicle to burst and the driver was forced to slow to a stop.

The driver of the stopped vehicle got out and leveled his pistol at Bodak. The driver was an Italian man with slicked back hair and a thin mustache. Bodak slid off the car and withdrew a shotgun from his long leather overcoat. Bodak managed to get off his shot first. The driver sprawled dead onto the rainy pavement.

The leader of the thieves climbed out of the car and drew his curved sword. Jack Flash held his own sword-cane at the ready. The two clashed but it was Jack's superior swordplay that won out. The leader of the thieves slid off Jack's bloody blade and slumped to the wet street.

The remaining thief still clutched the urn in the back seat of the stopped car. Bodak ripped open the door and Jack Flash ordered the thief to surrender. The thief withdrew a small pill from a hidden pouch and bit down. His mouth frothed and his eyes rolled back into his head as the thief died from the suicide pill.

Hiroshima managed to regain control of his own vehicle and threaded the oncoming traffic of the one-way street to rejoin the other two. They loaded the stolen urn into the car and returned to the museum.

There Elizabeth Xu asked them if there was any way she could thank them for their fine work.

"Well," said Bodak with a lascivious grin, "I'm sure we could think of way or two..."

"Nonsense," interrupted Jack, "It's all in a day's work for the Hyperion Society!"

(cue theme music)

ACT ONE - THE MEETING
The next day, Jack Flash, Bodak Danger, and Hiroshima Overdrive simultaneously arrive at an elegant London flat. All three men carried invitations. They were each invited to the home of noted literary historian and fellow Hyperion Society associate Cedric Justice.


They are greeted at the door by a young Chinese man-servant wearing a traditional silk robe. As t hey enter they notice a parked car across the street occupied by two Italian men. One of the men is reading a paper while the other is watching the flat.

The Chinese boy escorted the men upstairs to the study. The study was filled with books, mostly fiction. A nearby desk was covered in papers, notebooks, journals, and old maps. Several leather-upholstered chairs were arranged around the desk.

There they met Cedric Justice, a tall burly man with a bookish demeanor and scholarly round glasses. Despite his imposing size Cedric was friendly and affable. He greeted each of his visitors and offered them tea, coffee, or scotch which he directed the Chinese boy, whose name was Panda, to prepare.

After pleasantries, Cedric got down to business.

"Gentlemen, I have made the discovery of a lifetime! I have learned that much of what was once thought as legend and fiction is, in fact, truth! I have discovered the location of the mythical land Pytheas called “Ultima Thule” - the “Land Beyond the Mists” hidden in the far north.

"The Germans believe that Thule was once the home of a great civilization, populated by a race of giant supermen, linked into the Cosmos through magical powers. They had psychic and technological energies far exceeding the technical achievements of the 20th century.

"Even now as we speak, the Germans are actively searching for this place. But they do not have the map! I do!

"Gentlemen, I wish to mount an expedition to find this land and return to the world with its secrets and its treasures BEFORE the Germans! To that end I have secured the services of the airship 'Icarus' and its crew. I have supplied provisions for a six month expedition into the arctic.

"If you choose to join me on this expedition, I will pay you each £10,000 plus an equal share in 60 percent of the value of the treasures recovered."

The three men thought about this proposal then accepted the offer.

"Excellent! Excellent! Then we shall meet at the airfield tomorrow at dawn. Please make all preparations you deem necessary."

There was a buzzing at the door. Panda answered the door and soon returned upstairs carrying a package about the size of a shoe box wrapped in plain brown paper. He explained that it was delivered by an Italian gentleman.

Jack Flash grabbed the package and listened to it. He heard a ticking sound. It was a bomb!

There was some urgent debate over the proper course of action. Did they throw the bomb out the window into the street? Should they immediately evacuate the building? Hiroshima Overdrive took the package and opened it. Within were several sticks of dynamite attached to an alarm clock. He brandished his trusty Swiss army knife and went to work. The other men looked on with moistened brows as the Japanese inventor quickly deactivated the bomb!

ACT TWO - THE EXPEDITION
The expedition gathered on an airfield outside London on the following morning. The group consisted of Cedric Justice, Panda, Jack Flash, Bodak Danger, and Hiroshima Overdrive. There they met the three-man crew of the Icarus: the Englishmen Captain Bennett, Reginald the co-pilot and navigator; and Johannson the Swedish ship's mate and cook . The assembled group loaded the airship with supplies and set off on a north-easterly course through foggy English skies.

The airship gondola was about the size of a lorry or bus. The inside was packed with food and equipment leaving little room for walking about. There were six fold-out cots along the wall for sleeping and two small benches for the passengers. The pilot and navigator occupied the only proper seats in the cockpit.

Their route took them to Longyearbyen on the island of Spitsbergen north of Norway. There they resupplied and refueled before continuing north.


The stopover in Longyearbyen was uneventful. Cedric learned from the locals that a German U-boat stopped there to resupply only a week previous. Crew members from the U-boat reported that they were likewise searching for the legendary island of Ultima Thule.

The Icarus took off and flew north. It was summer in the arctic and the sun rolled low around the horizon without ever setting. The Icarus flew over uncounted miles of unbroken ice marred only by the occasional iceberg jutting up like a mountain. Hiroshima Overdrive inquired if he might be allowed to pilot the airship. Captain Bennet obliged. Overdrive was soon joined in the cockpit by Bodak Danger. Thus the pair piloted the airship for several hours.

At one point Hiroshima Overdrive noticed a large flying shape like a giant bat. He asked Bodak to confirm but the Welshman saw nothing.

Bodak calculated that they were nearing the location indicated by Justice's directions. Bodak reported that the compass was beginning to drift. Hiroshima tried to compensate but the compass began to swing wildly. Soon the compass was spinning like no one on board had ever seen!

To everyone's surprise the sun began to dim as the Icarus was engulfed in a strange glowing fog that mysteriously appeared in the clear summer sky! The Icarus began to spin and tumble. Captain Bennet took the helm but it was too late. The Icarus careened wildly! The craft's altimeter spun down indicating a rapid descent. The altimeter read 300 feet, 200 feet, 100 feet, 50 feet. Captain Bennet shouted, "Brace for impact!"

The crew and passengers prepared themselves for a crash that never occurred.

The altimeter began spinning out of control and everyone was overcome by a strange vertigo and a sense of endless falling before passing into unconsciousness.

ACT THREE - A HIDDEN WORLD
The crew and passengers of the Icarus woke up in a clearing surrounded by jungle. They were sprawled amidst the strewn wreckage and cargo of the airship. They were remarkably unhurt. It was strangely hot at humid. The sounds of jungle animals could be heard all around. The sun burned bright directly overhead. The peculiar heat and humidity along with the jungle locale and the orientation of the sun overhead could only make sense if the crew were somehow transported to the equator. The thick cane-like grass of the clearing was six feet high but had been knocked down near the area of the airship crash.

Beyond the clearing was a jungle composed of towering trees taller than any other seen by man. Impossibly tall mountains rose in one direction. In all other directions the horizon curved upwards and disappeared into the hazy sky. Opposite the mountains was more hills and jungles. In another direction one could see the grey-green surface of an ocean rising into the sky.

The airship was destroyed. The craft had disintegrated and its engines were irreparable. The crew and passengers began gathering up the scattered supplies. Hiroshima Overdrive collected machine parts in hopes to salvage something.

Jack Flash noticed what appeared to be an aircraft near the edge of the clearing. He moved through the grass. The plane appeared to have been there for over a year and was covered in grass and weeds. It had a single wing and strange engine arrangement with both a standard propeller and a rear-facing pusher type propeller.


As he examined the plane, a herd of large beasts entered the clearing. The beasts were the size of hippopotamuses but their heads bore a large bony frill protecting the neck. Two long horns protruded from above their eyes and a third horn emerged from its nose like a rhinoceros. He knew it immediately as a triceratops from earth's prehistory!

The herd of triceratops filled the clearing as they began to eat on the tall cane. The dinosaurs seemed unafraid of man but made threatening defensive movements whenever anyone came too near. Reginald became nervous and aimed his rifle at a beast. Hiroshima Overdrive calmed the navigator and convinced him to lower his weapon.



Jack Flash moved back across the clearing to rejoin the others but was interrupted by the sound of panicked triceratops at the edge of the clearing. The panic spread through the herd and the large creatures began to flee. He immediately spotted the source of the commotion. A large bipedal saurian emerged from the jungle chasing the triceratops across the clearing. It was a tyrannosaurus rex!

The panicked herd stampeded and crushed everything in its way. Much of the salvaged equipment and food was trampled into the ground under their flight. Everyone was able to dodge the rushing triceratops and take cover amid the remaining clumps of tall grass as the tyrannosaur drew near. Reginald, already frightened by the triceratops, panicked and fled into the brush.

Mister Johannson helped Bodak Danger and jack Flash flail their arms in an attempt to draw the beast's attention from the others while Hiroshima Overdrive began cranking up his electrical contraption. The Tyrannosaur charged forward and chomped down upon the hapless Johannson. The Swede was crushed by the monster's mighty jaws.

Jack Flash ran under the monstrous predator and slashed at its belly with his sword-cane. Bodak Danger fired his shotgun at the beast. Hiroshima Overdrive managed to let one sparking electrical arc fly at the gargantuan reptile only to draw its ire. Hiroshima was grievously injured by the tyrannosaur's bite.



Jack Flash managed to run up onto the back of the saurian and stabbed it once again with his sword while Bodak fired another blast from his shotgun. The king of the dinosaurs put up a brave fight but was eventually done in by the heroic adventurers.

ACT FOUR - A LOST HERO
A closer inspection of the airplane by Hiroshima Overdrive revealed it to be a Latham 47 flying boat. The growth on the plane along with its general state of decomposition and disrepair indicated that it had been sitting in the clearing for just over two years. The plane was missing its fuel tank and one of its floats. The wings were damaged and the engine was useless. The explorers found the pilot's log but could not read the Norwegian writing within.

Jack Flash looked around the edge of the clearing and found old trail markers cut into some of the trees. The surviving members of the expedition gathered what equipment they could carry and set off on the trail.

The expedition followed the trail markers through the jungle for what felt like hours. Despite the perceived passage of time the sun still shone directly overhead as if it were noon. Bodak checked his watch but noticed that it behaved erratically. The seconds would stall then count backwards then speed forward only to count backwards again. Jack Flash checked his compass but saw that it spun uselessly.

Passage through the jungle was difficult. The expedition had come equipped for a polar trip. They carried no machetes and the overgrown flora slowed their progress. Suddenly Reginald was carried aloft in the coiling strands of a strangling vine. The vine wound around Reginald's neck and arms and was quickly choking him to death. Bodak Danger and Jack Flash rushed to the co-pilot's aid. They were eventually able to cut and tear him loose from the cable-like vines.

No one could tell exactly how long they trekked through the jungle. The expedition was at the brink of exhaustion when they encountered a band of native hunters. The natives had brown skin and wore clothing made of reptilian leather. They carried machetes made of metal and spears with metal heads. The natives were wary and curious but otherwise peaceful. The natives attempted to communicate using several unknown languages including what sounded like a strange pidgin dialect of Norwegian!

The natives led the expedition to their village which was hidden away in a narrow valley. The village consisted of several structures built in the canopy of the incredibly tall jungle trees. Each tree was connected by rope bridges made of woven vines. The expedition was surprised to also see components of parachute cloth and the skins of balloons and zeppelins integrated into the village's construction. Indeed they were shocked when the wicker basket of a balloon was lowered via a complicated pulley system. They were ushered into the basket and hoisted aloft as if in an elevator. A plaque on the inside the basket read, "Andree’s Polar Expedition 1897"

The expedition was taken to a large tree hut where they were allowed to rest. They were given some water and food. Every native that attended to them was mesmerized by their modern equipment.

Suddenly in walked a tall tan-skinned man of European descent! He had a beard and shaggy hair and wore an old jump suit augmented and patched with pieces of reptilian leather and skins. He was recognized immediately. It was famed explorer and associate of the Hyperion Society Roald Amundsen!



Roald was accompanied by the village chieftain. The chieftain was a portly native wearing a robe made of jingling bits of metal woven together by copper wire. Roald exchanged introductions with the members of the expedition and served as translator between them and the natives. The chief was able to converse with the newcomers in a pidgin dialect of English mixed with some Norwegian.

The expedition were to be the guests of the village and a feast of roast boar was set out for them. Roald listened to the tales of the crew and passengers of the Icarus while he ate before explaining his own circumstance. Roald said that he had discovered the anomaly near the pole many years ago but was threatened by a mysterious organization to never reveal what he encountered. He learned that the name of the mysterious organization was Terra Arcanum. He was further warned to never attempt to explore the anomaly further.

Fellow polar explorer Umberto Nobile attempted to fly over the pole in 1928 using the airship Italia. The airship crashed and an international search and rescue mission was undertaken. Roald used the cover of the search and rescue mission to return to the anomaly. He and his two crewmen entered the anomaly and they crashed. He found himself here in this strange inner world. His two crewmen were subsequently killed by dinosaurs but he has managed to survive with the help of these friendly natives.

Amundsen further explained the strange new world they found themselves in. He told them about the perpetual noonday sun. There had been no night since he arrived. The strange concave horizon, indicating an inverted world occupying the inner shell surrounding the aforementioned constant sun. The presence of dinosaurs, beast men, ancient ruins, and even pirates and vikings!

When he was done, he turned his attention to his guests.

"So tell me," inquired Amundsen, "What is the world of 1930 like? What have I missed?"

Jack Flash replied, "1930? Sir, the year is 1936. Eight years have elapsed since you went missing!"

Amundsen's eyes widened, "Impossible! By my own admittedly imperfect reckoning it has been only two years! How can this be?"

Hiroshima Overdrive suggested, "Ah! Perhaps this world does not obey the same rules of time as our world."

Amundsen mulled this over, "This is evident. So. I have told you my story. What about yourselves? What brings you to this strange place?"

Cedric Justice explained that they were here searching for treasure and knowledge. He wondered if there were any cities or ruins or any other evidence of an advanced civilization. Roald eyed him warily but remained silent.

The chief's eyes grew wide, "You speak of city of smooth stone!" The chief ran his hands along his coat of metal bits and bobs. "Much smooth stone! Very dangerous! Not go place!"

Roald cleared his throat and reluctantly explained that there was indeed evidence of a once-advanced civilization but that their cities now all lay in ruins and were occupied by dangerous hostile natives. Cedric asked if he could speak with Roald privately. Upon completion of the feast the two excused themselves to discuss private matters.

The rest of the expedition were able to rest and they fell into a deep restful sleep. Their rest was interrupted some unknown hours later by the arrival of native scouts. The scouts reported that they had found another stranger from the Outer World - a pale-skinned woman!

The woman walked in. She had the smooth pale complexion of someone from a Nordic country. She wore the long black leather coat of a German military officer over a black leather waistcoat and black jodhpurs. She had raven hair and piercing light blue eyes that chilled the souls of anyone that looked into them. She was immediately recognized by the other members of the Hyperion Society.

She was the famed psychic occultist Edith Odinsdottir of Iceland.


"Gentlemen, there are Nazis afoot and they must be stopped at all costs!"

TO BE CONTINUED!

GMs Notes - En Media Res
I decided to start the game en media res in order to get straight to the action. I wanted to grab the players attention right from the start as well as allow them to become familiar with the new rules system.

I really like the simplicity and ease-of-use of the Ubiquity system. It is very user friendly and intuitive. My players grokked it right away. 

My only complaints on the game so far:

1) There are no stats for ninjas. Admittedly, they post-date the pulp genre, not becoming popular until You Only Live Twice in the sixties, but they would make great  opponents for a game featuring the Japanese Empire. At least have some Arab hashishins or other masked killer equivalents. 

2) For a game called Hollow Earth Expeditions, almost all of the pre-written adventures take place on the surface world. There are one or two introductory adventures written to GET you to the Hollow Earth but only one takes place entirely within the Hollow Earth and its intended for native characters. I really wish there were more adventures written for people stranded in the Hollow Earth. I have written up a campaign outline with several locales but I'm keeping the details loose. I will mostly improvise as we go since those tend to be our funnest games anyway.



Monday, July 11, 2016

Escape From the Hollow Earth - The Lost Journals of the Hyperion Society




Over the next several weeks, I will be taking a break from Dungeons and Dragons to run Hollow Earth Expeditions, a pulp adventure game that begins in 1936 London but quickly relocates to a steamy jungle lost world filled with strange tribes and prehistoric beasts.



The player characters are all members of the Hyperion Society, an organization consisting of world-famous adventurers, explorers, crime-fighters, and scholars.


I'm a little behind in the updates, so expect the first two chapters to be published in rapid succession.




Tuesday, June 28, 2016

"Out of the Abyss" - Out of the Abyss, Chapter 23

What follows is an illustrated dramatic retelling of my group's play through of the D&D campaign setting, "Out of the Abyss". SPOILERS for anyone wishing to play in this campaign.

CHAPTER 23
"OUT OF THE ABYSS"

A rag-tag group of fugitves
experience one adventure after another
as they travel the Underdark
searching for a way home.

After helping to save Blingdenstone
from the Pudding King and his
army of oozes, the surviving 
escapees from Velkenvelve prepare 
for the long journey to the surface world...


THE PLAYER CHARACTERS
Virtue - tiefling paladin and warlock, a mysterious wild card of unknown allegiance.
Ront - orc barbarian seeking redemption for his failures.
Ficus Asëa - eladrin sword-mage who became lose while helping escort deep gnome refugees back to Blingdenstone.
Jimjar - deep gnome rogue who likes to wager on everything.

NOT APPEARING THIS WEEK
Breya- human bard, sent to rescue Wulfric from duergar slavers, now seeking a way back to the surface.

THEIR FELLOW FUGITIVES
Starshine - A mute moon elf, an escaped slave from Menzoberranzan.
Santaka - a baby red dragon, loyal to Virtue.

A CURSE LIFTED
The were-rats of the Goldwhisker clan were cured of their affliction thanks to Virtue. The tiefling paladin now turned her attention to Prince Derendil.

Prince Derendil
Prince Derendil had maintained since their initial meeting that he was an elven aristocrat from the Overworld who had been polymorphed into the body of a vile quaggoth and sold into slavery. Virtue offered to remove his curse and return him to his true form. Prince Derendil accepted the offer and Virtue performed the ritual over the prince. Starshine the moon elf bounced and clapped at the prospect.

The prince jerked as if violently woken from slumber. He looked around confused. His eyes narrowed in comprehension. He bared his teeth as he understood where he was and who he was. He looked nervous. He acted like an animal cornered. Virtue formed her magical glaive and watched him cautiously. Starshine became nervous and backed against the wall.

Then the quaggoth took a deep breath and exhaled. He calmed himself and relaxed. He spoke and though his words were elvish he no longer did he possess the lyrical accent and affectation of an elven prince.

The quaggoth formerly known as Prince Derendil explained that he was once an ordinary quaggoth. He had been a slave to the drow. The madness that currently plagued the Underdark had affected him. He had come to believe in the fiction that he was an elven prince named Derendil. Now the curse was lifted and he could think clearly. But he was no mere quaggoth slave. His time with the fugitives had affected him deeply. He now saw the world through new eyes and with greater understanding.

He thanked Virtue for lifting the curse and he asked her to thank the others for the gift of conscience.

DM Note- Player Agency
We did the restoration of Derendil "off-camera". I told the players the outcome according to the book, with Prince Derendil becoming a quaggoth and attacking as he tried to flee. The players were unhappy with that ending so I gave them a poll of several better options. Virtue's player suggested the above so that became the new "canon".  

FAREWELLS
The tridon had finally arrived for the deep gnome guides to lead the Overworlders out of the Underdark and back to the surface. The guides included four svirfneblin guides and one pack lizard. Before they set out of Blingdenstone the Overworlders bade their farewells to their fellow fugitives and newfound friends.
Mister Floop
The flumph known as Mister Floop was a native of the Underdark and decided to continue his nomadic exploration of the lower world. The flumph would accompany Derendil through the Underdark as the quaggoth sought out the Society of Brilliance.

Glabagool

Glabagool the intelligent and friendly gelatinous cube would live and work in Blingdenstone where he would help keep the passages clean.

Breya

Breya and her companion Wulfric would be returning to the surface using a different route and would not be accompanying the other Overworlders.

Jimjar

Jimjar would accompany the expedition to the Overworld but would return to Blingdenstone with the deep gnome escorts.

The expedition then said goodbye to the dour and unemotional deep gnomes of Blingdenstone and set off in search of the secret path that led home.

AMBUSH
The deep gnome guides led the expedition to what they called "the Long Stair". They explained that this secret stairway was one of the few passages to the surface. They entered into a large chamber. The far wall of the chamber contained massive stairs carved into the stone, winding into a passage cut into the ceiling. The chamber was littered with the ancient statues and giant cyclopean blocks of quarried stone.

No sooner had they entered the chamber when the path behind them became walled off with sticky impassable webbing cast from the spinners of massive spiders. They were trapped!

Their adversaries emerged from their hiding places within the chamber. Six quaggoths led by the drow commander Shoor emerged from behind the statue and quarried stone. Four drow led by the commander Jorlan took their positions spaced evenly along the stairs. A giant spider clung to the wall to the left while another giant spider sat atop the ancient statue. At the top of the stairs just below the passage into the ceiling was Mistress Ilvara.
Ilvara

The fugitives froze.

Ilvara called out, "I have come for my property! Render unto me the orc, the tiefling, and the deep gnome. They are slaves of the drow and belong to me. Surrender them to me and the rest of you may leave."

Ront looked back at Ficus. Would the elf sell them out? Ront wondered what he would do if the situation was reversed.
Ficus

Ficus looked at Virtue. Virtue nodded in return. Ficus looked back at Ilvara and called back in response, "How about instead you surrender now and become my servant?"

Ilvara's eyes flashed with anger. She called forth the demonic powers of her goddess Lloth, summoning a swarm of insects that enveloped the travelers in a vortex of pestilence! The insects ate away at the living flesh of everyone caught within the maelstrom.
Starchild, RIP
The travelers found themselves surrounded by magical darkness that impeded their vision. Only Virtue's infernal magic could see through the inky blackness.

Starshine screamed and fell! Her body was covered by the ravenous swarm. Virtue alone saw the fate that befell the mute elf. She grit their teeth at the death of the innocent slave girl and spun to face her drow opponents.
Virtue
The travelers quickly moved out of the swarm and the darkness and faced the charge of the quaggoths while arrows rained upon them from the stairs. The spider to the left clambered down and engaged the left flank while the spider on the statue cast webbing onto those below.
Ront
Ront charged the stairs and was met by Shoor. The two clashed swords in an epic struggle.

Virtue and Santaka fought their way past quaggoths  on their way to the base of the stairs.

Jimjar and the other deep gnomes occupied themselves fighting the giant spider that climbed down from the statue. When they were done with the spider they held the center against the quaggoths.

Ficus cast a spell of haste upon himself and easily defeated the quaggoths and giant spider that blocked his path. Ficus held his magical blade Dawnbringer aloft. The shining blade of light blazed forth with the full light of day. The drow shielded their eyes. Jorlan ordered one of the archers to cast darkness upon Ficus and the light of the blade was momentarily obscured.
Jorlan
Meanwhile the drow on the stairs would illuminate groups of fighters with magical faerie fire and create additional zones of darkness to block line of sight for the spellcasters. Little did they suspect that their darkness spells had no effect on Virtue.
Santaka
Santaka took a running leap onto the base of the stairs and tore the throat out of a screaming drow archer. Jorlan rushed down the stairs to engage the baby dragon. Ilvara ordered that the dragon be captured alive. It would be useful in the future.


Virtue made her way to the dragon's side. Together they defeated Jorlan and continued their path up the stairs. Ficus defeated the quaggoths of the left flank and dashed across the room at an inhuman pace. Once he left the zone of darkness the room once more flared into brilliant daylight. Ficus paused only to cast another spell of haste upon Ront before joining Virtue and Santaka on their way up the steps.
Shoor
Ront continued his struggle with Shoor. He eventually killed the drow and moved to help the Jimjar and the other deep gnomes take out the remaining quaggoths.

The Overworlders made quick work of the drow archers and made their way towards Ilvara. Ilvara called upon the aid of Lolth and was surrounded by whirling spider spirits. Virtue advanced up the stairs and was set upon by the attacking spirits. Ilvara brandished a magical rod. The end of the rod branched into many writhing tentacles. The tentacles lashed out and grabbed Virtue. Virtue was held fast!

With magically enhanced speed Ront left the remaining quaggoths behind and charged the stairs. There he joined Virtue and the rest in confronting Ilvara.
Ilvara's Wrath

Ilvara was now alone and desperate. She once more called upon her goddess Lolth for aid. With tears in her eyes she beseeched Lolth for the aid of the demon queen's handmaiden known as Yochol. But her call for help went unanswered. Ilvara had been abandoned by her demon-goddess.

Ficus dashed past and struck Ilvara with Dawnbringer. The elf attacked in a blur. Ilvara crumpled under the flaring onslaught of the magic sword. The elf paused over the fallen Ilvara. He considered taking her prisoner or leaving her to survive in the Underdark. The drow priestess looked back and sneered. Dawnbringer cleaved through Ilvara and cut her in two. The priestess was dead.

THE LIGHT OF DAY
The travelers continued their journey without further incident. They climbed the miles and miles of stairs.

They eventually emerged in the ruins of an ancient city covered in trees and littered with fallen walls and columns. They said their goodbyes to Jimjar and the other deep gnomes and thanked them for their assistance.

The time eventually came to part ways. Ficus left for elven lands. Ront returned to the hills of his tribe. Virtue made her way back to civilization.

The surviving fugitives from Velkenvelve were no longer fugitives. They were free. They were safe. they thought about those who didn't make it. The halflings Kettle Bearclaw and Pain Grille'. The half-elves Angolwen and Talorean. They even spared a thought for the drow prisoner Sarith who was eaten by a Xorn.

The story of their escape from the Underdark was over. But the ultimate story of the Rage of Demons had just begun.

TO BE CONTINUED...?

With that, we finish the first half of Out of the Abyss. The current plan is to take a few weeks off from D&D and play Hollow Earth Expedition. After that, we will decide if we want to return to Out of the Abyss or if we want to play something else D&D. 

Several of the players were dissatisfied with Out of the Abyss. Their complaints ranged from annoyance at the survival section in the first part of the adventure to lack of agency in several chapters to lack of a sense of place. These are all valid concerns. 

Some players want to continue and finish the story. Others aren't interested in finishing. We'll see how they feel when we re-convene in a few weeks.

In the meantime, get ready for some astounding tales of exploration and adventure with the daring heroes of The Seekers of the Unknown in the Elixir of Life!

Wednesday, June 15, 2016

"The Battle for Blingdenstone" - Out of the Abyss, Chapter 22

What follows is an illustrated dramatic retelling of my group's play through of the D&D campaign setting, "Out of the Abyss". SPOILERS for anyone wishing to play in this campaign.


CHAPTER 22
"THE BATTLE FOR BLINGDENSTONE"

A rag-tag group of fugitves
experience one adventure after another
as they travel the Underdark
searching for a way home.

While in Blingdenstone,
they discovered that the old
Royal Quarter was controlled
by an insane Deep Gnome
called the Pudding King,
who intends to use
his army of oozes, slimes, and jellies
to take over the city!

Chief Senni has called
a council of war
to decide what to do...

THE PLAYER CHARACTERS
Virtue - tiefling paladin and warlock, a mysterious wild card of unknown allegiance.
Ront - orc barbarian seeking redemption for his failures.
Ficus Asëa - eladrin sword-mage who became lose while helping escort deep gnome refugees back to Blingdenstone.
Breya- human bard, sent to rescue Wulfric from duergar slavers, now seeking a way back to the surface.

NOT APPEARING THIS WEEK
Jimjar - deep gnome rogue who likes to wager on everything.

THEIR FELLOW FUGITIVES
Prince Derendil - Elven prince in the body of a brutish quaggoth.
Starshine - A mute moon elf, an escaped slave from Menzoberranzan.
Mister Floop - a friendly flumph.
Glabbagool - an inquisitive but friendly Gelatinous Cube.
Santaka - a baby red dragon, loyal to Virtue.
Wulfric the Tinker - a male human and expert engineer and inventor.

BREYA AND FICUS RETURN
Breya and Ficus were returning to Blingdenstone after successfully helping Yantha Coaxrock of the Stoneheart Enclave locate the lost location to Entemoch's Boon. There, Yantha had created new Earth Elementals two for the defense of the Stonheart Quarry and one for Blingdenstone itself.

Ficus asked Yantha if he could have an earth elemental. Yantha told him no, they were too valuable and were needed for the defense of the city.

DM Note- True story. This will become incredibly funny later.

Breya, Ficus, Yantha, and a handful of escorts, had just entered the gates and passed through the maze when they were met by a messenger.

"I am here to inform you that you are to be summoned to Diggermattock Hall for a council of war."

Yantha, taken aback, blinked and responded, "Of course. I'll be right there." She turned to her companions, "I'll meet you afterwards."

Ficus and Breya nodded.

The messenger continued, indicating Ficus and Breya, "My orders say that you, too, are invited."

Ficus blinked away his surprise and he and Freya followed Yantha and the messenger to Diggermattock Hall.

A COUNCIL OF WAR
Dorbo and Senni
Senni had assembled representatives from each of the factions of Blingdenstone.

The room was filled with svirfneblin, were-rats, and ghosts.

Before Senni called the assembly to order, Ficus and  Ront exchanged greetings. When asked about the others, Ront said Jimjar wasn't invited and that Virtue was late. Ront did what he could to bring Ficus and Breya up to speed on the events of the last few tridons, but Ront was Ront.

During the introduction, Chipgrin waddled over and introduced himself to Ficus and Breya, saying he had heard all about them and that it was a pleasure to meet them. Ficus was dubious of the were-rat but withheld judgement.

Chipgrin the Were-rat


Senni called the council to order, introducing each of the factions.
  • Senni's husband, Dorbo Diggermattock, stood with Sark Axebarrel and the city guard.
  • Yantha Coakrock represented the Stoneheart Enclave. 
  • Kazook Pickshine represented the interests of the Miner's Guild.
  • A few of the city's ghosts hovered near the spirit of Burrow Warden Jadger.
  • Chipgrin led a small contingent of Goldwhisker were-rats.
  • Ront stood alone but welcomed the arrival of Ficus and Freya. 
Senni looked around the room, desperately searching for Virtue who still hadn't arrived. She soon gave up and asked (sigh) Ront (sigh) to relay his experiences with the court of the Pudding King.

Ront did his monosllyabic best to tell the story of how Chipgrin led them to a back passage, telling how they encountered the "Big Ghee-Hode" and the booming voice that told them to leave. He told of the walls covered in slimes and molds and jellies which shook and jumped along with the loud voice. 

During the story, the assembled deep gnomes looked at each other with increasing confusion as Ront used as many big words that his limited vocabulary could muster. 

When he finished, Senni thanked him and asked Chipgrin to continue, "What can you tell us about this Pudding King?"

Chipgrin told his story and said that the Pudding King was planning to take over Blingdenstone, and that the Goldwhiskers would leave before that happened.

Dorbo shouted, "Good! Leave! Clear out! You've never been welcome here!"
Sark Axebarrel, Captain of the Guard
Chipgrin hissed in defiance, but was silenced interrupted by Ficus, "Stop it! Dorbo, I've seen how many soldiers you have. If what Ront says is true, you'll never defeat the Pudding King with only thirty guards. You're going to have to work together with the were-rats if you want to have a chance."

Dorbo sat down. 

Ficus continued, "What do the rest of you have, what else do you bring to the table?"

Yantha offered, "I brought an Earth Elemental."

Ficus approved and pointed to his former master, Kazook Pickshine, "Master Pickshine, do you have any oil? How much alchemist fire do you have?"
Kazook Pickshine, Alchemist and leader of the Miner's Guild

Kazook answered, "We've got some lubricant but no lamp oil, if that's what you're asking. I only have a handful of flasks of alchemist fire."

"Could you make more?"

"Yes, but I'd need to acquire some more ingredients from the myconids in Neverlight Grove."

Ficus shook his head, "That's too far away."

Dorbo interrupted, "What about weapons? We've fought some of these slimes and our weapons melt away! We need better weapons from Gracklstugh!"
Ront
Ront shouted, "NO GRACKLSTUGH!"

Ficus agreed, "No, it's also too far away. What about you ghosts?"

Barrow Warden Jadjer cleared his throat and hovered higher, "Thanks to the efforts of these brave Overworlders, I believe I can rally the ghosts of Blingdenstone to our aid."

Ficus then said, "Okay, I've got a plan. I say you deep gnomes launch an attack against the Pudding King and all his oozes. This will distract him. Meanwhile, our team can sneak in the back way and attack the Pudding King in his throne room."

Dorbo excitedly interjected, "Yes! A frontal assault! We could put the earth elemental in the front. It would be the point of the spear. Meanwhile, the were-rats," he nodded towards Chipgrin, "could follow behind and be the shock troops. My men would bring up the rear."
Barrow Warden Jadjer, Ghost
Barrow Warden Jadjer offered, "The ghosts could weave in and out of the walls, causing mayhem!"

Dorbo nodded, "Yes! Perfect!"

Ront suggested, "Are oozes like cave slugs? Will salt hurt them? You could hurl salt with slings."

Kazook shrugged, "Couldn't hurt, I guess."

Senni brought the council to a close, "Excellent, then we have a plan. We shall assemble at the start of the next tridon. Assemble what you need and meet in the Trader's Grotto. We'll attack the House Center


SNEAK ATTACK
After preparing and resting for a shift, the various teams assembled for their missions. The Overworlders were escorted into the Goldwhisker Warrens to the edge of the Pudding King's court. There they waited for the messenger with the signal that the attack had begun.

A few moments later, a messenger ran up and gave the signal. The Overworlders entered into Pudding territory. Ront, fearing the effect an ooze would have upon his blade, carried a two-handed bone club.

They entered into a large chamber with a pond of water on the left wall. They were met by three grey oozes and an ochre jelly. This initial resistance was soon defeated.

Virtue remembered that the path ahead led to the throne room. However, that path led past a ruined rothe' stockade containing a gibbering mouther, a beast the party was unwilling to confront. The party faced a decision - go forward and risk the gibbering mouther or go right and risk getting lost.

THE RELUCTANT GUARDIAN
Virtue knew that the path to the right led to the old House Center, but perhaps there was another way past the gibbering mouther. She looked down the passage towards House Center and saw a quivering dark mass on the ceiling. She pointed it out to her companions and she, Ficus, and Breya peppered the dark shape with ranged spells. The dark shape retreated into a hole in the ceiling.

The party advanced. Ront led the way until he was standing under the hole containing the black shape. Suddenly the black pudding dropped from the ceiling, barely  missing Ront as it fell to the passage floor with a sickening wet "THWAP!" Simultaneously, two grey oozes emerged from the passage walls, attacking the rest of the party with their pseudopods.

Ront attacked the black pudding with his club. To his surprise the club began to dissolve! Ront dropped the club and switched to his sword. To his further horror, the sword split the black pudding into two halves with each continuing to attack independently from the other! After the others defeated the grey oozes with magical attacks, they helped Ront defeat the puddings.

They advanced forward and found themselves in the House Center where they witnessed the great battle raging near the entrance. They backed away, ignoring a side passage to the left, and decided to take the route past the gibbering mouther.

OBSTACLE CUBED
After returning to the cavern with the pond, they decided to take the path that led to the ruined stockade. Ront led the way and almost walked into a transparent gelatinous cube occupying the hallway. Ront was able to dodge out of the way as the cube advanced.

Ront, Virtue, and Santaka fought the gelatinous cube while Ficus withdrew to a safe distance behind a pillar. Unfortunately, Ficus was then attacked by an ochre jelly lurking in the darkness.

Virtue left the cube to Ront and rushed to aid Ficus.


Both the cube and the ochre jelly were eventually destroyed.

A QUARTET OF PUDDINGS
The party advanced forward, reaching the cavern that was once a deep gnome temple and later used as a rothe' stockade during the drow occupation. In the back of the cavern, they could hear the horrible cackling of the gibbering mouther, but the abomination made no effort to leave its home near the temple.

As they entered, they were met by four quivering black puddings!


Ficus ordered everyone to back up to the passage where they could constrain the puddings. Ront and Virtue held the front line against two puddings at a time while Breya and Ficus cast spells from the rear. Breya was able to damage two of them with a fireball spell.

The other two puddings acted with unusual intelligence, a trait bestowed upon them by the Pudding King, and kept out of sight of the spell casters.

Ront's club continued to degrade as he fought but thanks to the continuous spell attacks and Virtue's magic halberd, they were eventually able to defeat all four puddings and continue.

THE ROYAL JELLIES
The gibbering thing ignored them as they continued towards the Pudding King's throne room. The Overworlders came upon an intersection of several passages. Standing in the middle was an old wrinkled deep gnome wearing a tattered cape. The deep gnome's features were wrinkled and droopy. His body was covered in wet glistening slime.

The Pudding King was waiting for the Overworlders, "I see my welcoming party failed to keep you properly entertained. No matter, my loyal children, Princess Ebonmire and Prince Livid, shall tarry with you while I complete my preprations to welcome the Faceless Lord!"

At his signal, a black pudding and a grey ooze poured from holes in the ceiling, forming roughly humanoid shapes. The black shape was vaguely female while the grey shape was that of a young boy. The female spoke, "Yes, father. We shall have oh so much fun with out guests!"

The boy ooze jiggled evily as he chuckled.

The Pudding King looked pleased, "Excellent! Devour them, my precious children! Make your father proud!" With a wave of his hand he turned into a cloud of mist and blew away down one of the passages.

Ront charged and battle was joined. Prince Livid fell quickly. Princess Ebonmire gurgled a horrid scream at the death of her brother, "You will pay for that!"

Princess Ebonmire began hurling globs of black goo at the Overworlders, forcing Ficus to withdraw in pain. Ront engaged her in a fierce melee.

The Princess proved a match for Ront, splitting several times and reducing both Ront's club and two-handed sword to flaccid ruins. With a howl of anger, Ront was forced to reluctantly withdraw and his place was taken by Virtue.

DM Note- Ront was down to 1 hit point and had to withdraw to drink a healing potion. He had ruined both his weapons and was not reduced to daggers.

Eventually Princess Ebonmire was defeated. As she burst into a large puddle of black syrpy liquid, she disgorged two arcane tomes bound in troglodyte hide. Both books had titles in gnomish, so Ficus put them away for later. The party continued their pursuit of the Pudding King.

THE PUDDING KING
After navigating the confusing passages and caverns of the House Center, they eventually came upon the chamber of the Pudding King's throne.

In the rear of the large cavern was a stone throne, behind which stood the Pudding King. The ceiling dripped with dangling draperies of green slime.

The Pudding King laughed, "Callooh! Callay! Now you can join the party! You can be one with the Faceless Lord! Just let yourselves be eaten and disgorged!"

The Pudding King
The party studied the dripping green slime and hesitated at the entrance. The Pudding King cast a spell upon them and they were engulfed in a cloud of noxious gas! Coughing and gagging, Ront, now wielding one of Virtue's halberds, charged the Pudding King behind his throne, dodging green slime as it fell from the ceiling with Virtue not far behind. Breya moved out of the gas but stayed towards the rear of the room.

Ficus moved into the room and disappeared, only to suddenly reappear behind the Pudding King!

The Pudding King was just about to move the killing cloud over Breya when he was attacked by Ficus wielding the brilliant sun-blade known as Dawn! The Pudding King lost his concentration and the cloud dissapated!

The Pudding King then tried to magically disappear into a puff of mist but was stopped by a counterspell from Ficus.

The Pudding King reached out towards Ficus, grabbing his arm. Ficus began to wither like a raisin as his life force was drained by the magical Blight spell.

Green slime fell on Virtue, singing her with acid, but her instinctive counterattack flared forth into a halo of fire, burning away the slime instantly!

In a last ditch effort, the Pudding King turned himself into a black pudding. Ront attacked the pudding with his halberd cutting it into two. He attacked again, splitting again. There were now three black puddings, but the Pudding King had been split too many times. Some quick application of firebolt spells and a gout of flame from Santaka finally destroyed all three black puddings.

When the last pudding was burst, it reformed into the wounded body of the Pudding King, "You haven't won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume the banquet of the Queen fo Fungi and we... will... all... grow...!"

AFTERMATH
As the Pudding King died, so too did the intelligence of the oozes he controlled.

Soon after the Pudding King's death, Sark Axebarrel and Dorbo Diggermattock rushed in followed by several battle-weary guards. They announced that the jellies, oozes, and slimes suddenly stopped fighting as an army and began to flee before their attack! The battle was won!

The Overworlders were escorted back to the massive geode palace in House Center where Senni, Chipgrin, the were-rats, and the guards were mopping up and killing every last ooze that remained. When Senni learned what the Overworlders had done, she came over and thanked them.

The following shift, the Overworlders were properly rewarded at a ceremony in the now liberated royal palace. For their efforts in defeating the Pudding King, they were awarded a magical Stone of Earth Elemental Control!

DM Note- Ficus got his earth elemental! 

After the battle, Virtue spent the next four or five tridons curing the were-rats of their lycanthropy. Meanwhile, the deep gnomes prepared an expedition to the surface.

The Overworlders were returning home!

TO BE CONTINUED...
Next week: The journey home!

Coming soon: We'll be taking a short break from Out of the Abyss for a few months and playing something different. I'm currently thinking of a science fiction space opera game in a galaxy with magic and space gods. It's going to be a Star Wars knock-off in the tradition of Message From SpaceBattle Beyond the Stars, Starchaser: the Legend of Orin, or Starcrash. 

Finally, I leave you with this: Trevor, who plays Virtue, dropped his huge d20 on his own nutsack, causing much pain and laughter, and when the dice landed on the table, it rolled a natural 20! PERFECT!

Wednesday, June 8, 2016

"Goldwhisker Warrens" - Out of the Abyss, Chapter 21

What follows is an illustrated dramatic retelling of my group's play through of the D&D campaign setting, "Out of the Abyss". SPOILERS for anyone wishing to play in this campaign.

CHAPTER 21
"GOLDWHISKER WARRENS"

A rag-tag group of fugitves
experience one adventure after another
as they travel the Underdark
searching for a way home.

The fugitives continue their work
helping the deep gnomes of Blingdenstone.
After defeating the medusa Neehedra
and re-consecrating the Steadfast Stone,
they rescued many deep gnome hostages
from a drow trap in the Stonehart Quarry.

Now in order to secure passage to the Overworld
they must carry a diplomatic message
to the wererats of Goldwhisker Warrens.


THE PLAYER CHARACTERS
Virtue - tiefling paladin and warlock, a mysterious wild card of unknown allegiance.
Jimjar - deep gnome rogue who likes to wager on everything.
Ront - orc barbarian seeking redemption for his failures.

NOT APPEARING THIS WEEK
Ficus Asëa - eladrin sword-mage who became lose while helping escort deep gnome refugees back to Blingdenstone.
Breya- human bard, sent to rescue Wulfric from duergar slavers, now seeking a way back to the surface.

THEIR FELLOW FUGITIVES
Prince Derendil - Elven prince in the body of a brutish quaggoth.
Starshine - A mute moon elf, an escaped slave from Menzoberranzan.
Mister Floop - a friendly flumph.
Glabbagool - an inquisitive but friendly Gelatinous Cube.
Santaka - a baby red dragon, loyal to Virtue.
Wulfric the Tinker - a male human and expert engineer and inventor.

A DIPLOMATIC MISSION
Upon returning from their rescue mission to Stoneheart Quarry, the Fugitives from Velkenvelve rested and recuperated. They awoke the following shift and gathered in the common room of the Foaming Mug inn. Ficus, Breya, and Wulfric were nowhere to be seen. Jimjar was entertaining Starshine with sleight-of-hand games. The mute moon elf would sile and clap excitedly at every new surprise.

A few moments later, a runner appeared to summon the Overworlders to Diggermattock Hall. Virtue, Jimjar, Ront prepared to leave. Prince Derendil said, "Perhaps our royal personage may be of some assistance with this matter? We get so lonely and bored being left behind."

They said, "Sure, come along. Starshine, please stay here."

Mister Floop floated up, "I, too, shall join you!" The others shrugged.

Virtue spent a moment looking for Glabbagool and soon all six were returning with the runner.

Senni and Dorbo, the co-regents, had a mission for them. Senni had drafted a letter to be delivered to Chipgrin, the leader of the Goldwhisker clan of wererats. She wanted the Fugitives were to deliver the letter in the hopes that their neutrality would be accepted by the wererats.
Dorbo and Senni Diggermattock
Dorbo handed Virtue the sealed letter and leaned close, whispering, "While you are there, take note of their numbers and defenses. I am confident that this offering will fail and, when it does, I will be sending in a force of city guard to clear out the warrens once and for all."

A DISAGREEABLE WELCOME
The great metal doors that kept the Goldwhisker Warrens sealed away from the rest of Blingdenstone were opened and the Fugitives cautiously entered the forbidden quarter of the city.

Jimjar cautiously scouted ahead. He easily noticed that the cavern ahead was lined with holes in the walls and noted the pressure-sensitive plate concealed beneath the heavy tarp and covered with cave dust. As he disarmed the trap, four deep gnome guards wearing rags and bits of armor came charging out the darkness.

The guards demanded that the intruders lay down their weapons and surrender!

Virtue complied, dismissing her magical halberd and holding up her hands. She showed the letter and explained, carefully, that they had come to deliver a message to Chipgrin. The Diggermattocks wished a truce in order to deal with the oozes that were plaguing the city. The others, meanwhile, kept their weapons in hand but stayed their attack.

The deep gnome guards hesitated. At the mention of the oozes, two of the guards exchanged a knowing glance.

Virtue continued, reassuring the guards that they meant no harm. Jimjar muttered something under his breath.

One of the guards became agitated, "What did he say? WHAT DID HE SAY??"


Ront rushed forward, slapping the guard down with the flat of his sword. The guard went sprawling to the floor, clutching his face in pain. Ront pointed his sword at the second guard and shouted, "NA-GO-SHAY-SHUNS OVER!!"

The other guards shrank back, "Right. Um. This way." and led the Fugitives towards the Miner's Hall.



CHIPGRIN
The Fugitives were led into the Miner's Hall, a large cavern where ore was once smelted into metal. The forges now sat dark and empty but the room was alive with dozens of disheveled deep gnomes. They were lean, wiry, with long noses and beady eyes, and wore pelts and rags.

The largest and fattest among them stepped forward. One of the guards whispered into his ear and he turned towards the outsiders, announcing, "Greetings. I am Chipgrin, leader of the Goldwhisker Clan. I hear you have a message for me. Come. Join me in my office."
Chipgrin Goldwhisker
He led the Fugitives up a stairway cut into the stone to a wide ledge overlooking the hall. There were chairs here and a large throne covered in the pelt of a cave badger.

"Let's get down to brass hobnails, then. You were sent by the Diggermattocks, 'cause they want us out, am I right? Well, they might get their wish soon enough, see, but in a way they ain't likely to cheer about!"

Virtue asked what he meant.

"This whole here city, see. It's getting run over by them oozes, what with the Pudding King controlling them! It's getting rough to survive here in the old warrens. So we figures we might takes our chances elsewhere."

Virtue was intrigued by the mention of the Pudding King and asked for more.

"Oh, I remembers him from when he worked in the tunnels, and my kin saw him when he returned. I know who is he is, what he's doing, and - most of all - where he can be found! I know all about he what calls himself the Pudding King!"

Virtue inquired further, "Is he tied somehow to the demon lord Jubilex?"

"I have no ideas whats a Doobielick is. I ain't never heard of that so I can't say.  But enough about that, what's this about a letter?"

Virtue gave Chipgrin the letter. Chipgrin opened the letter, read it thoughtfully, crumpled it up, and threw it away.

"It's what I thought. Senni wants our help to fight the Pudding King! Hah! The words of the Diggermattocks aren't worth the trillimac its written on! I care not for their offering. I know that Dorbo wants us all dead! It's probably some kinds of what ya call a ruse to get us to leave!

"Well, they'll get their way soon enough. Blingdenstone is doomed and we're leaving it to him. Sure, we could team up with the Diggermattocks, but I don't TRUST the Diggermattocks! But you, you are outsiders. I have no reason to distrust you, yet. What do YOU think? Do you think this offer is genuine? If we were to team up against the Pudding King, would the Diggermattocks honor their agreement or would they turn on us?"

Virtue considered Senni's genuine optimism against Dorbo's antagonism. "I think if we helped, they'd honor the deal. We'd make sure of it. But maybe as a sign of good faith, you could show us where we could find the Pudding King. Do you have a map or something?"

"Hah! We're Svirfneblin! There are no maps! But you got yourself what ya call a deal! We'll take you to where you can find the Pudding King, fair and square!"

THE PUDDING COURT
Chipgrin and a handful of guards led the Fugitives down some abandoned tunnels, past some that reeked with foul smell, and to a dark passage, from which echoed a thousand constant squicking sounds.

"Be careful of this here passage, it be trapped. To the right is the House Center, former palace of the royal family. Keep going straingt and you'll find what was once a Rothe' stockade. Behind that is where I think he hides him what calls himself the Pudding King!"

Virtue said, "This shouldn't take too long. Lets get in there, take him out, and leave!"

Jimjar took a deep breath, "All right, let's do it!"

Mister Floop shuddered, "Mmm.. Your optimism is DELICIOUS!"

DM Note - Jeffy's Back!
One of our long time players, Jeffy, returned for one night only after being gone for over a year. We gave him Mister Floop to play because Mister Floop is right up Jeffy's alley. He slid into that role like he owned it! He had us cracking up every five minutes!

The Fugitives advanced cautiously. Jimjar was sent ahead to scout.

Jimjar went towards the House Center to take a peek. As he approached, he could feel his boots begin to stick to the wet muddy ground, only it wasn't mud it was slime.

In the House Center, he saw the massive hollow stone geode of the palace, over a hundred feet in diameter, suspended from the ceiling by immense columns of crystal. Other crystals rose from the ground to pierce the sides, forming stairs and entrances. It was as he remembered, only now the entire structure was covered in writhing pulsating slimes and amoebas!

The wet slurping sound was deafening. The walls of the cavern were covered in slime - dripping, sickening, green slime! The room was filled with dozens, scores, possibly hundreds of types of slimes of various color and consistency, yellow, green, black, grey, all mixed together in a disgusting stew!

A disembodied voice echoed through the cave, "What this, what's this? Visitors? Now? Not yet! We're not ready! Go away, pests! I will call upon thee and all of Blingdenstone to announce our glad tidings of the Faceless Lord to come at the proper time! Begone!"

Jimjar's eyes grew wide as the waving tendrils and pseudopods waved and danced to the booming sound of the voice. When the voice stopped, the slimes began to slowly move towards Jimjar.

Jimjar bared his teeth in concern and retreated from the room. He rejoined his companions and told them what he saw.

"Let's not go that way!" was the consensus.

Virtue and Jimjar both noticed Glabbagool slowly wandering towards the House Center. Virtue called for Glabbagool and the gelatinous cube snapped out if its trance. "Sorry. I'm here. What?"

"Are you okay?"

"Um. Do you not feel that?"

"Are you still in control, Glabbagool?"

"Yes? Yes! Yes I am!"

They pushed on to the old rothe' stockade. Behind the stockade was an ancient temple, long ruined. This room, too was covered in slimes, puddings, and oozes, blocking the path to the room Chipgrin indicated beyond. The oozes quivered and slowly heaved in their direction.

The Fugitives carefully backed away. Once again, Glabbagool moved slowly towards them. Virtue and Jimjar both called for Glabbagool but this time the call was too great, they were unable to snap the ooze out of its trance.

Ront ran forward and slashed his sword across Glabbagool's gelatinous side, cutting a wide gash. Glabbagool immediately returned to normal. "Sorry! Sorry! Let's go!"

The Fugtives retraced their steps, wary to avoid disturbing any slimes.

MISSION BRIEFING
Upon exiting the Warrens, the Fugitives returned to Diggermattock Hall to report. Virtue said that the Goldwhiskers would consider making peace and helping Blingdenstone against the Pudding King. Virtue reported on the impending departure of the Goldwhiskers and described the scene in the old House Center. Virtue told the Diggermattocks of the Pudding King and of some impending event suggesting that action be taken sooner rather than later.

Virtue was about to suggest some kind of covert mission when Senni cut her off, "We should act immediately! Please offer my invitation to Chipgrin to join us at a council of war. You, too, are invited and your input would be invaluable." She turned to her guards, "Summon all the clans and guilds. We must make plans for war!"

TO BE CONTINUED...

Next week: the Battle for Blingdenstone!