Monday, June 8, 2015

"Showdown with Anuran" - Chapter 6 of Dwellers of the Forbidden City

The Bullywug King

The party infiltrates the stockade of the bullywugs, defeats a metric boat-load of frog-men, and captures their king! Aline has a heart-to-heart with Indigo. Finally, the party takes on Anuran, the Demon-Lord of the Crying Swamp, in an epic final battle! Bonus, 5th edition stats for Anuran!

The Group:
  • Inza, aka "The Shadow", Human Shadow-Warrior (Monk 6/Sorcerer 1)
  • Randalf Azul, Human Abjurer (Wizard 7)
  • Gravy, Human Priest of Thumina (Cleric 7)
  • Aline, a Thaumaturge of half-Human/half-Sylvan* parentage (Wizard 7)
Not Present this week:
  • Lodar, Prairiefolk** Barbarian (Barbarian 7)
  • Duma, bestial jungle hunter of orcine*** parentage (Ranger 7)
* Elf
** Halfling
*** Half-Orc

Last week, the party had just defeated a caravan leaving the city. The caravan was filled with gold and jewels, like they were leaving to purchase something. They also captured and interrogated Kwairno, a young female wizard and apprentice to Horan the Flesh-Warper, former instructor and evil nemesis of Aline.

The group decided that they needed to pay Horan a visit, but first they would face Anuran, the reason they came to ruins of Sinopia in the first place.

A Stealthy Approach
It was mid-morning, a few days after the spring equinox. The air of the ancient city was warm and humid. The party carefully made they way down the abandoned boulevards past crumbling buildings covered in vines, creepers, and tall grasses. 
Inza the Shadow

They arrived at the edge of an area of the city where no buildings stood. It looked like this part of the city had been blasted outwards, leaving a massive crater. All that remained was a shallow marshy lake filled with black murky water. The entire lake was surrounded by hundreds of feet of muddy marsh and covered by swamp grass, as tall as a grown man. 

A raised path entered the tall grass. The path was formed from gravel and paving stones. The party followed the path into the tall grass. They took a route that would bring them close to the hill Aline saw in her invisible scouting expedition above the city. The hill was surrounded by a stockade of sharpened bamboo. The top of the hill had a bamboo platform with a gong. Several holes were dug into the side of the hill.

The grass had been cleared for a hundred feet around the hill, leaving only mud. The group observed the hill and the bamboo tower from the cover of the tall grass for about ten minutes. They saw only a lone bullywug stretch and return to hiding. Aline cast a spell of invisibility over the entire group. The group held a length of rope to stay together and moved forward towards the stockade. They moved unseen to the edge of the bamboo stockade. 

Aline had tied the rope to her magical flying broom. Still invisible, she ferried the party over the wall one at a time, following the rope back to the next person in line. 

The bullywug on the guard tower noticed something odd. Maybe it was the movement of mud. Maybe he heard something. Or maybe someone strayed outside the effect of Aline's spell for just a second. He looked closer, squinting his bulbous eyes. He saw nothing and returned to his rest.

Once ferried across, the party moved up to the tower. Inza climbed the tower and quickly dispatched the bullywug on duty. He then cut the ropes on the gong and let it fall with a thud into the mud at the base of the tower. 

Into the Lair of the Frog-Men
The party moved to the north side of the hill. The tunnel entrance was small for a full-sized human. They had to crouch or crawl in the mud. The tunnel was dug into the loose dirt and mud and was primitively shored with nothing more than twigs and branches. 

As they come to a split in the tunnel, Inza, who is in front, is set upon by two bullywug guards who were hidden in the mud. Two more accompany two giant frogs in a chamber just to the right. They fight the guards into the chamber where they are ambushed by four more hidden bullywugs. The bullywugs and guards are soon dispatched, even one that tried to flee to warn the others. One in the chambers surrenders.

Aline and Gravy interrogate the surviving guard. Aline dons a magical Helm of Telepathy, allowing her to read the surface thoughts of a target. Gravy puts on a magical Ring of Thought Sending, which allows him to communicate with a creature telepathically without regard to language barrier, but does not grant him access to hidden thoughts. Together, Gravy would ask the question and hear the answer, but Aline would be able to verify the true thoughts of the subject being interrogated.

They asked the guard whom he served. He served great King Groak, king of the bullywugs! An image flashed of a four-armed red frog-man carrying a rune-covered spear. 

When asked where they could find King Groak, he lied saying he did not know, but his thoughts indicated a great chamber just down the tunnel to the right. When asked if he would lead them to their king, he truthfully answered that he would never betray his king!

They asked the guard about Anuran. The frog-man's eyes widened with fear and reverence at the mention of the demon lord. His thoughts flashed images of the frog-god's emergence from the lake at the equinox, attended by his four high priests. The guard was proud that he was able to witness the holy event. When asked to provide more details, the lowly guard truthfully answered that he knew little of the holy mysteries of the great and powerful Anuran. 

They tied the guard up and left him behind. 

They crawled in single file down the winding muddy passage to the right. Inza emerged into a chamber forty feet wide and sixty feet long, shaped roughly like a kidney bean. The chamber had two exits, one on the far end and one to the right. The floor was filled with a dozen six-foot deep pits. In the chamber were twenty five bullywugs who noticed too late Inza's entrance through the small opening in the wall. 

Inza immediately killed the two nearest their tunnel then melted into shadow. He emerged near the far end of the chamber. He ran to the two near the far exit and killed them.

Meanwhile, Gravy, Randalf, and Aline scrambled over each other in the cramped tunnel. Aline emerged first, casting an explosive fireball spell into the center of the room. There was a bright flash and a deafening fiery explosion. Inza, Gravy, and Randalf shielded their eyes as they were buffeted by the heat and wind of the shock-wave. 

The entire room was cleared of all but a handful of bullywugs.

Those that remained tried to escape down the rear passage or side passage, but Inza cut them down before they could make it.

The King of the Frog-Men
The far tunnel was larger than the rest of the tunnels. One could see into the chamber that connected immediately beyond. The light of the dying fires illuminated eight larger bullywugs and a strange red bullywug with four arms and a spear covered in runes that gleamed brilliantly in the dark. It was King Groak, leader of the bullywugs!

The four-armed bullywug began calling out orders to his four guardians. The guardians started beating their spears on their shields and moved into formation in front of their king. 

Aline cast another fireball spell into the far chamber. The resulting explosion took out all but four of the bullywug guards. King Groak made his escape through another tunnel at the rear of his chamber. His retreat was covered by his four remaining bodyguards who followed behind him.

Inza climbed into the tunnel after him and was soon face to face with a bullywug royal guard. He killed him but saw that the way was blocked by the other guards, one after another. He disappeared into shadow and reappeared in front of King Groak, blocking his escape! 

Meanwhile, Aline and Gravy followed Inza into the tunnel while Randalf stayed behind to guard the rear and to search the king's chamber.

Aline and Gravy fought and killed the two remaining guards while Inza wrestled the king into the mud and took him prisoner. 

Afterwards, they noticed a side chamber. The entrance to the chamber was blocked by a large mushroom with  a fibrous purple head and growths that looked like antlers. A standing stone at the entrance proclaimed this chamber, according to Inza, as the "Children of Anuran".

Not taking any chances, Aline cast a small fire-bolt spell at the over-sized fungus, which burst into flame. Suddenly, eight bat-winged creatures swarmed out of the chamber, alarmed by the fire and the smoke. Four flew towards Inza and four towards Aline and Gravy. One even managed to attach itself to Aline. All were killed before they could really hurt anyone. 

After the smoke cleared in the chamber, they could see a pool filled with large wriggling tadpoles, each the size of a cantaloupe! 

Inza asked Aline to set fire to the abominations. Aline declined to destroy the innocent beasts.

They took the bound King Groak back to his chambers and interrogated him as they did the guard earlier. They wished to learn where they could find Anuran and how they could destroy him.

They learned that Anuran lives in a cavern in the lake where he sleeps through winter. He emerges each spring equinox to breed. By ancient pact, the city of Thither provides a sacrifice to be his bride. Anuran takes his bride back to the city, mates with her, and a new generation of bullywugs are born each summer!  

DM Note: At this point, Gravy's player realized what was going on and scrunched his face up in disbelieving horror, "Really? Really? No! Nooooo! Nooooooooo!Awwwww!!!" This made me happy! I said to him, "Yep, where do you THINK bullywugs come from?"

The party tried to coerce King Groak to lead them to Anuran's secret chamber or to help them defeat the god. King Groak, although confident that the demon-lord of the toads would easily defeat the infidel intruders, he was ultimately loyal to the powerful Anuran and would not assist them!

After searching the king's chamber, they found several barrels filled with gold, silver, and jewels, as well as King Groak's magic spear.

DM Note: +2 spear.

A Talk with Indigo
Indigo
After capturing King Groak, Gravy saw to the health and well being of everyone in the party. Indigo, Aline's blue-skinned imp familiar who had been hungrily chewing on charred bullywug legs, indicated that he needed help.

He stuck out his tongue and gestured to his mouth, "Mah mowpf hoords! I boned dah top ub mah mowpf!"

Gravy reached out to lay hands upon the fiendish familiar.

Indigo bit him!

"Ow!"

"Thowwy! Thowwy! Inthinct! I wearry did bone dah top ob mah mowpf dough. Gow ah-gen!"

Gravy reached out a second time.

Indigo bit him!

"Ow!"

This continue for several go-rounds. Gravy, you see, isn't all there and his memory isn't great, and Indigo was taking advantage of that fact.

Randalf angrily glared at the imp, "I really REALLY want to banish him! If he does that one more time, he's gone!"

Indigo fearfully reached out to Aline for protection. Aline took the frightened devil-kin into her arms and looked at Randalf, "No!"

Randalf declared, "I'm telling you, he's evil, and he's working against us. Haven't you noticed how he's always invisible until you call for him? How he always seems reluctant to return when you summon? He doesn't work for you. He's a servant of the Uuani! If you don't believe me, use the crown. Read his thoughts!"

DM Note: The Uuani are the devils of Agartha. The Uuani were the old gods who where overthrown by the Aslak and banished to the nine hells. Randalf's player didn't actually say Uuani, he said "devils", but I'm substituting the correct word here.
Aline held her imp in silence, considering the wizard's words of warning. She looked at Indigo suspiciously.

Eventually, she took Indigo aside and privately she asked, "Is this true? Are you betraying us?"

Indigo was appalled at the notion, "No! Of course not! I serve only you!"

Aline clarified, "Do not lie. I will put on the crown."

Indigo beetled his brow and replied, "DON'T- go there! You- may not- want to know what goes on in here."

Aline sighed and put on the crown.

"Who do you work for?"

Indigo's eyes got wide. He gritted his teeth and shut his eyes tight, squinting and scrunching his face in terrific effort.

"Nggggg- You. I work only for you!"

He thought of nothing but lemures, the wriggling maggot-like souls of hell. Lemures. All he could think of was lemures. Bloated, corpulent, lemures.

Aline, frustrated, took off the crown. Indigo let out his breath and nearly collapsed to the floor.

"Don't- betray us. Just don't." she said, and she got up and re-joined the party.

Indigo stared after her as she walked away.

DM Note: As long-time readers of my blog may recall, she got Indigo when she cast summon familiar. The imp appeared inside her magic crystal ball and forced his way out like a snake emerging from an egg. When she used the crown on Indigo, I gave him a wisdom saving throw vs. her spell save. He made it.


Retreat to Safety
The party took the bound King Groak out the way they came in, encountering no resistance as they left.

Upon leaving the warren, the group discussed what to do with King Groat. Aline felt uncomfortable executing the prisoner but made no effort to intervene when Inza silently got up, picked up the king's magical spear, took King Groat out into the tall grass, and came back alone.

 They retraced their steps to their hiding place in the old bath house. Unfortunately, as they approached they saw that their hideout was swarming with lizard-men. The lizard-men were searching the area, looking for them.

They took a different street and entered a two-story domed building. They found some stairs that led to a second-story mezzanine  under the dome. An oculus in the center in the dome allowed light and a few tropical birds flew away from the intruders.

They rested there for an hour to catch their breath and refocus. Afterwards, they decided it was time to take on Anuran.

They left their hiding place and returned to the lake. Looking across the lake, they could see a stone platform with four stone menhirs,  a match for the one in the guard's thoughts.

The party made their way east around the south bank of the lake until they realized the eastern cliff-face would prohibit access to the platform. They then backtracked and followed the north shore of the lake, passing the bullywug stockade.

Eventually the path ended and the route along the north shore of the lake became one of knee-deep mud and tall grass. They saw all manner of swamp beast. Massive frogs and lazy crocodiles lurked at the water's edge like floating logs. Insects buzzed everywhere. Snakes and frogs scurried away as they forced their way through the marsh.

After about an hour, they arrived at the stone platform.

Showdown with Anuran
The party approached the stone platform from the north. The platform was roughly 65 feet square with a 60 foot diameter raised round dais. Flat trapezoid-shapes radiated from the center of the dais. At each corner of the platform stood a fifteen foot stone menhir, each carved with eldritch runes of power.

At the center of the dais was a plinth, upon which was a giant obsidian frog's head with ruby eyes the size of grapefruits. The look of the stone head was evil and unwholesome.

Stairs led up the platform between each of the radiating trapezoid shapes. Aline, Gravy, and Randalf climbed the stairs and examined the platform. Inza stayed behind in the grass.

The party was immediately met by a booming croaking voice speaking to them telepathically.

"Who are you to defile my sacred fane? What brings you to my holy sanctuary?"

Randalf answered, "We are here to destroy you."
Randalf the Azure

The voice replied, "I recognize you. You are the mammal that inconvenienced me two days ago. You are a pest! You denied me my bride! You have broken the pact! The city on the river has provided me a human bride each year for hundreds of years. Such insolence. Know that after I kill you, I will destroy the city. You will be the catalyst for such death and destruction."

Randalf showed confidence in the face of the evil entity. He said defiantly, "Not if we kill you first."

The booming thought-voice laughed. The telepathic effect was like fingernails on a chalk-board.  "How will you do that, mammal?"

"Like this." Randalf pointed his staff at the stone frog's head, "SHATTER!" With an utterance of the arcane spell, the stone frog's head exploded into a thousand obsidian shards.

The telepathic voice of Anuran was replaced with a very loud, very audible scream.

At the edge of the platform appeared a humanoid, tall, armored, with clammy skin and ranine features. The humanoid figure crossed his arms and suddenly transformed into a gargantuan demon-frog!

The massive Anuran took a deep breath, inflating his ruby-read throat like a balloon, then issued a mighty croak! The croak blew across the party like a blast of steam, scalding everyone in its path, including Randalf, Gravy, and Aline. Gravy and Aline screamed in agony and fell unconscious to the ground. Randalf gritted his teeth and bore the blast.

Afterwards, Randalf ran to Gravy and poured a potion  of healing into the cleric's unconscious mouth. Gravy woke with a start. He immediately regained his senses, stood to his feet, and recited a prayer of healing. Everyone felt invigorated.

Aline immediately stood up and fired a lightning bolt at the gargantuan god. The bolt had little effect.

Meanwhile, Inza was at Anuran's flank, repeatedly stabbing him with the magical spear.

Anuran closed his eyes and summoned the beasts of the lake to his aid. Randalf attempted to counteract the spell but failed. Ten crocodiles and nine giant frogs began swimming towards the platform.

DM Note: Belated realization, I should have summoned beasts first and had them serve as interference.

Aline hopped onto her magicl broom and took to the air. She moved away from the platform but made sure to stay close to the ground to avoid the giant wasps.

Anuran opened his wide maw, revealing six writhing tongues, each ending in a bulbous tip. The tongues shot out at Gravy and Randalf. Gravy was ensnared and pulled into Anran's slimy mouth. Luckily, Gravy was soon able to break free and fell back to the platform.

The beasts, meanwhile, swarmed Randalf, Inza, and Gravy. Aline then cast a fireball spell onto the platform. Although the explosion did not affect Anuran, it destroyed all the frogs and most of the crocodiles. Gravy said another prayer of healing to provide succor to his companions.

Anuran closed his eyes again and his body became engulfed in a numbus of blue gaseous flame, threatening to burn anyone who stood too near or attacked the massive amphibian. 
Gravy the Masticated

He then took another deep breath and exhaled a second blast of scalding steam onto the platform. The blast once more incapacitated Gravy. 

Inza broke from combat and ran over to stabilize the dying cleric. 

Things were looking grim for the party. They came here to kill Anuran, but their spells and attacks were having little effect on the entity and by this time they knew that they would die before they killed the god of the swamp.

Desperate, Randalf executed the fall-back plan. He pointed his staff at Anuran and cast a spell of banishment. 

Anuran struggled against the spell. With all his might, he fought the banishment. He failed.

With an inrush of air, Anuran disappeared from our world, his screams of frustration echoing into the void.

DM Note: Anuran attempted a charisma save with advantage but failed. Charisma was his dump-stat, unfortunately. Is banished to the Overworld. 

Tired and bloody, the party retrieved the ruby eyes from the shattered idol and, with the desperately injured Gravy in tow, made their way back to the ruins.

On their way back, at the edge of the city ruins, they encountered a troop of lizard men who had observed the battle from across the lake. The leader of the lizard men calls out, "Where do you think YOU'RE going?"

TO BE CONTINUED!



Anuran
Gargantuan Celestial, Neutral Evil

Armor Class 20 (natural armor)
Hit Points 318 (16d20 + 112)
Speed 20 ft (leap 40 ft)

STR 21 (+5)
DEX 17 (+3)
CON 17 (+7)
INT 20 (+5)
WIS 19 (+4)
CHA 15 (+2)

Saving Throws Dex +8, Con +12, Wis +9
Skills Perception +12
Damage Vulnerabilities cold
Damage Resistances lightning, piercing and slashing from non-magical weapons
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened
Senses truesight 60', passive perception 22
Languages all, telepathy 30'
Challenge 17

Amphibious. Anuran can breath air and water

Magic Resistance. Anuran has advantage on saving throws against spells and other magical effects.

Shapechanger. Anuran can use his action to polymorph into a Small or Medium humanoid he has seen, or back into its true form. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to its true form if he dies.

Innate Spellcasting. Anuran's spellcasting ability is Wisdom (spell save 20).

At will: detect thoughts,
3/day each: dominate beast, invisibility
1/day: fire shield

Actions:
Multiattack. Anuran makes six attacks with his six tongues, uses Real, and makes one attack with his bite.

Tongue. Melee Weapon Attack: +10 to hit, reach 30 ft, up to six targets. Hit: 9 (1d6 + 5) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained and the number of possible targets of the tongue attack is reduced by one.

Reel. Anuran pulls each creature grappled by him up to 30 ft straight towards him.

Bite. Melee Weapon Attack: If the target is grappled, automatic, otherwise +10 to hit, one target. Hit: 26 (3d12+5) piercing damage.

Deadly Croak (Recharge 5-6). Anuran exhales a scalding croak in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions:
Anuran can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Anuran regains spent legendary actions at the start of his turn.

Scaly Command. Once per day, Anuran can summon and control 6-60 (6d10) unintelligent beasts of the swamp (reptiles or fish). All creatures must be within a half-mile of Anuran to be commanded. Furthermore, no creatures of the above types will ever attack Anuran, whether controlled or not. The command power lasts 70 (2d6x10) minutes and cannot be dispelled. It has no saving throw.

Appropriate creatures include any combination of the following:

  • Constrictor Snakes
  • Crocodiles
  • Giant Frogs
  • Giant Lizards
  • Insect Swarms
  • Swarms of Poisonous Snakes
  • Swarms of Quippers
Anuran is a composite of four creatures. He was one part Pan Lung from the original Fiend Folio (the original monster in the lake), one part Dragon Turtle, one part Ggorulluzg - god of the bullywugs from White Dwarf #39, and one part Yochol - handmaiden of Lolth. He was a tough fight, and the player characters had little chance of defeating him in a straight up fight. They were hoping to honestly defeat him, and Randalf was really holding onto Banish as a last resort. When things started going south, he pulled out Banish and they were able to call it a mostly victory.
More DM Notes: I tried to get into Anuran's head during the fight. Here's what I was thinking.

The first time he banished me, it was a fluke! I was caught off guard! I rolled poorly, and forgot I had Advantage on saves.
The next time, I will have Advantage. I will roll better! I will have initiative!
Ah shit! Did he just destroy my focus?? Well, now I will have to breathe steam on his ass! 
Dammit, he’s still alive. Nobody survives my steam breath!
What? He’s not trying to banish me? He must not be prepared with that spell today! THE FOOL! Now I will have my fun! 
Ah Shit! He DOES have Banish prepared, he was just holding onto it, hoping his friends would kill me first. THE FOOL! Well, at least I have Advantage on my saves! 
(two sucky rolls, and Charisma is my dump stat) Dammit! 
Curse you Randalf the Azure! You may have banished me again, but you have not killed me! I will return! Someday I will return, and I will have my revenge!!

Friday, June 5, 2015

Upcoming Project: "The Farthest Tomorrow"

Once I'm done converting "The Blade of Takshaka" to Exiled in Eris, I will begin work on a new RPG.




The Farthest Tomorrow



The Event
 In 201X, a freak particle accelerator experiment at the Oak Ridge National Laboratory created a globe roughly 20 miles in radius that instantly transported the entire towns of Oak Ridge, Farragut, and Knoxville, Tennessee, millions of years into the future. The sun is dark and cold. The seas are gone. Earth is dying.

The people within the globe saw only a flash and an hurricane-like gust of wind. When it was all over, they found themselves in a very different world.

The future Earth was a strange wilderness no longer inhabited by humans. It was a savage place filled with strange monsters. The alien landscape was dotted with ancient ruins of incredible age.

The Current Situation
That was fifty years ago. Two generations have been born to the survivors of the Event.

The descendants of the survivors have adapted to life in this new world. They have explored the ancient ruins and studied the relics and histories left by their inhabitants. They have learned the secrets of magic and sorcery from the forgotten tomes. They have discovered powerful relics and technologies.

The survivors of the event occupied one of the lost cities, known as Yd. Yd is a domed city protected by powerful force fields. Yd is governed by a city council of 9 elected officials and an advisory board of academics, a role originally held by the scientist survivors from ORNL.

Hundreds of Stargate-like portals connect Earth to a handful of terraformed planets called the World-Net. Arid Mars, humid jungle-clad Venus, the subterranean caverns of Mercury and Ceres, and the self-contained artificial habitats floating in space. Other portals connected to unknown destinations. The first explorers that entered them disappeared. It was later learned that the mystery portals connected to other solar systems, a fact that only became evident when the explorers returned decades after they left to report on an expedition that, to them, lasted only hours! True, the portals allowed one to walk from one star system to another, but the speed of light was still inviolable!

The survivors also discovered several remote enclaves of intelligent non-humans living on the various worlds of the World-Net.
  • Immortals - tall, thin, blue humanoids. Only a handful have been found, each of them ancient and frail, living alone in abandoned cities. They are silent and mysterious and are possibly the last surviving members of the human race.
  • Sasquatches - the name the survivors gave to the tall muscular hairy hominids that lived a primitive existence in the jungles of Venus.
  • Silicoids - crystalline life forms found within the subterranean caverns of Mercury.
  • Insectoids - a species of short intelligent cock-roaches that occupy the highlands of Earth.
  • Proteans - amorphous psychic blobs from Europa.

Player Characters
The player characters are the children and grandchildren of the original survivors. They are explorers whose job it is to seek out artifacts and knowledge from the multitude of ruins found across the globe. They are armed with a mixture of 21st century technology (now a hundred years old), magical items, and relics of advanced technology. After 100 years, working vehicles have become precious treasures, bullets have to be home-made and are in short supply. Swords and bows have returned. However, a few working death-ray pistols and heat-ray rifles have be found in the ruins.

XP will be awarded based on the value of knowledge gleaned and the utility of artifacts recovered.

Classes will include Soldier (a type of Mercenary from White Star), Scholar (a type of Bard), Explorer (a type of Thief or Ranger), Mage (a type of Magic User), Leader (a type of Aristocrat from White Star), and Mystic (a type of Cleric), plus some racial archetypes from the list above..

The Campaign
There will be factions within the city of Yd, each with a different vision of how to save humanity and run things in this harsh new reality. Player characters will choose an alliance with a faction and will track their favor, which will bring them benefits, or disfavor, which tracks the repercussions of their decisions and actions. There's also a criminal element and black market, of course.

Yd will serve as a home-base and site of intrigue and political machination. There will be satellite communities founded in the last 100 years. And maybe some remnant villages and small cities of those aforementioned non-human races, but other than the dying cities of the Immortals, no other advanced civilization have been found anywhere on any of the worlds.

The Rules
I'll be using Swords and Wizardry and White Star as the basis. This game will essentially be a campaign setting for these two games.

Wednesday, May 27, 2015

"The Solution is Fireballs" - Chapter 5 of the Dwellers of the Forbidden City

Inza, the Shadow
The party defeats a force of tasloi with a fireball. The party encounter some tough Yuan-Ti. Aline is impaled by a giant wasp and almost dies. They finally get a chance to rest. The next morning, Aline does an aerial reconnaissance of the city while invisible and the party encounters a departing caravan. Fireballs ensue.


The Group:
  • Inza, aka "The Shadow", Human Shadow-Warrior (Monk 6/Sorcerer 1)
  • Randalf Azul, Human Abjurer (Wizard 7)
  • Gravy, Human Priest of Thumina (Cleric 7)
  • Aline, a Thaumaturge of half-Human/half-Sylvan* parentage (Wizard 7)
  • Lodar, Prairiefolk** Barbarian (Barbarian 7)
Not Present this week:
  • Duma, bestial jungle hunter of orcine*** parentage (Ranger 7)
* Elf
** Halfling
*** Half-Orc


An Unknown Encounter
Aline's eyes shot wide open as if waking from a nightmare.

She was sitting cross-legged in a cavern, her fingers joined in the complicated knot-work used to enter meditative trance. Indigo, her blue-skinned imp familiar, stood near her. He flapped his leathery wings and helped her stand.

She looked around. Lodar, the diminutive barbarian from the northern plains, stood panting and sweating with his back against the wall of the cave. He stared glassy eyed into the distance. He looked as if he'd stared fear itself in the eye. He calmed down and regained his senses.

"What just happened?" Aline asked.

"I.. I.. what?" replied Lodar as he blinked and looked around the cavern, as if only now conscious of his surroundings. "I.. how did I get here? What's going on?"

Aline looked at Indigo. The devilish creature merely shrugged.

Aline said to Lodar, "We should probably rejoin the others." She gathered up her things and the trio left through the only exit.

The Charge
In the wide corridor that served as the subterranean entrance into the Forbidden City of Sinopia, Inza, Randalf, and Gravy prepared to receive the oncoming charge of dozens of short hair humanoids, a primitive cross between chimpanzee and goblin, and their ophidian masters.

Duma had run off down a side passage on his own private quest. Suddenly, Aline and Lodar appeared from that same side passage. Aline asked Inza what was going on.

Inza answered, "Same as always."

"That bad, huh?" was Aline's response.

DM Note: Not really, but that line is just too awesome not to ret-con in. 

The charging mass had emerged from their hiding place four hundred feet down the passage and were running at top speed. When they were within a hundred feet, the first rank threw javelins that clattered harmlessly around the party.

Aline prepared a spell and launched a flaming orb into their midst. The orb exploded with fiery death, killing most of the hairy humanoids instantly.

Inza ran as fast as he could at the remaining force, then stepped into a shadow and appeared near the female spell-caster in the rear. Lodar charged off after him, screaming the bloodthirsty battle yell of his people. He engaged the remaining primitives and the serpentine warriors that accompanied them.

A short battle ensued but the entire oncoming force was soon defeated.

The Final Defense
After the battle, the party continued up the corridor, which made a 30-degree bend before climbing some stairs and opening to daylight. The party emerged from the corridor into a wide entrance covered in vines and foliage but whose entrance was kept clear. A ruined city stretched before them. Crumbling buildings, toppled monuments, cracked columns, walls with no roofs, and wide paved boulevards were encircled by a three-hundred foot wall of obsidian and stone. Massive trees rose in the distance.

It was late afternoon and the city seemed quiet, hushed. The only sound heard was that of the dozens of giant wasps, each the equal of a pony, that patrolled overhead.

The party cautiously emerged and crossed the stone platform to descend some ancient stairs to the boulevard below.

Suddenly, they were set upon by hidden attackers! Four hideous cross-breeds, part man and part serpent, attacked from hiding. Each was more hideous than the last. The first was human but covered in snake scales. The second was human with the head of snake. The third possessed two snakes for arms. The lower body of the fourth was replaced with the long sinewy tail of a giant snake!

Two engaged Lodar while a third fought Inza. The fourth remained disengaged and fired arrows from a bow. One looked deeply into Lodar's eyes as if trying to hypnotize the demi-man. Lodar ignored the stare, screamed his barbarian war-cry, and attacked with greater zeal!

Meanwhile, a fourth managed to mesmerize Inza, ordering him to kill Lodar. Inza then set his deadly sights on the tiny barbarian, using his knives to stap Lodar in several key pressure points, stunning him. Lodar was then grabbed by one of the serpent-men hybrids while two others attacked.

The fourth tried to cast a spell of darkness over the wizards of the party hoping to eliminate their spell-casting ability, an arcane stratagem which Randalf was quick to dispell.  The same serpent-man hybrid moved to engage Randalf and Gravy while Aline used her broom to fly up and out of the cave.

Aline cast an attack spell on the guard controlling Inza and managed to break the serpent-man's concentration. Inza shook off the effects of the beguilement and attacked, freeing Lodar from the constriction grip of the serpent-man with no legs. They soon made short work of the three they were fighting.

Meanwhile, Gravy engaged in hand-to-hand combat with their attacker, like some kind of myrmidon or something!

Impaled!
Soon all four of the serpent-men were killed. The party was just beginning to take stock of their situation when Aline's body jerked as if seized by a great spasm. She looked down to see the tip of the stinger of a giant wasp protruding through her torso! For just a moment, her brow furrowed in a quizzical expression of confusion, "Huh..."

She fell limp from the sky, landing on the cracked paving stoned with a wet thud.

DM Note: Failed Awareness check followed by a critical hit from the wasp stinger! BOOM! Aline was at -23 Hit Points and was very nearly dead-dead. It made for a fantastic scene, as I described it exactly like above!

There were two of the giant wasps. Gravy grabbed the silver medallion in the shape of a crescent moon he wore and prayed to Thumina, the lunar goddess of healing. Suddenly, everyone in the vicinity were healed of many of their wounds.

DM Note: And Gravy for the save. Good job Gravy!

As the party prepared to do battle, Aline, now restored to consciousness, raised herself on one arm and said, "No. They're mine!"

She extended a finger at the two wasps, who as it happened were in more or less a straight line, and a bolt of lightning crackled into the sky. The peal of thunder echoed from the great cliffs that encircled the city for some time as entire flocks of birds took wing from their hiding places in the crumbling buildings.

DM Note: Great comeback by Aline, but subtle she ain't.

The two wasps were killed.

If the party was hoping to make a covert entrance into the forbidden city, they had failed.
Uh, did I just save everybody?

Camp for the Night
The party explored the nearest boulevard, taking the first side street to the left. The party made camp in an abandoned structure, possibly an ancient bath-house, as the sun set beyond the high rim of the crater that surrounded them.

The night was filled with the sound of croaking frogs, roaring predators, tropical birds, and the occasional snippet of strange chanting far far away, but was otherwise uninterrupted.

The party talked about their goals and discussed their plans.

Indigo kept trying to talk Aline into donning the Crown of Urgence Evergreen, a suggestions he declined. Randalf, annoyed with the impudent fiend, offered to destroy the imp. To that offer Aline also declined.

Invisible Reconnaissance 
The next morning, Randalf gathered everyone and performed a magical ritual that endowed them all with the ability to breathe water for the rest of the day.

Aline then magically turned herself invisible, sat on her flying broom, and flew above the city, staying clear of any patrolling giant wasps.

She made a circuit of the city, noting the large marshy lake to the northeast, the hills surrounded by a bamboo palisade nearby, an area of town that appeared to be constructed of junk, a massive tree, what was once a city park now filled with jungle-like flora, and a wealthy manor house in good repair. She returned to report on the findings.

The party decided to check out the manor-house. They donned their gear and proceeded to walk down the wide open boulevard to their destination.

The Caravan
As they neared an intersection where another boulevard joined theirs at a 30-degree angle, the sound of a large caravan could be heard from around the corner. Gravy managed to find cover in an abandoned building but the rest were too slow and were caught out in the open as a large caravan came onto their street.

The caravan consisted of thirty frog-men, perhaps sixty of the primitive simian goblins, a handful of lizard-men, two bald women with skin like snake scales, and a human woman wearing wizard robes! The caravan included half-a-dozen carts pulled by giant lizards. The carts were laden with boxes and barrels and tarp-covered cargo. The entire procession was making its way to the gate from which the party emerged the afternoon before, on their way out of the city.

The snake-skinned women shouted orders and the frog-men began leaping towards the exposed party. Likewise, the simian goblins charged forward, hooting and screeching.

Aline cast a fireball spell at them. The center of the simian goblinoids exploded in fiery death, leaving their burning corpses littering the boulevard.

Lodar engaged the frog-men while Inza ran to engage the snake-women. Gravy emerged from his abortive hiding place and joined the fray. Even Randalf ran forward to be within range of the spell-casters.

Meanwhile, the lizard-men and non-engaged frog-men were ordered to save the cargo. They began retreating with the carts and grabbing what crates and barrels they could carry and leaping and running away.

Aline called out to Inza, "Capture some alive! We should question them!" Inza sighed and incapacitated the two snake-skinned women and the human wizard.

Lodar killed the remaining frog-men that guarded the retreat of their companions. The rest of the caravan managed to escape with most of the cargo.

The cargo that remained seemed to include several infant hybrid creatures of a magical nature in cages and crates. Also included were some containers of treasure: coin and jewels, as if intended for payment.

The Interrogation
The party took the three prisoners back to their hiding place in the ancient bath-house. The prisoners were blindfolded and gagged. Gravy used his ring of telepathy to read the thoughts of the prisoners as they were asked questions.

The two bald women with snake skin were not entirely helpful. They revealed that her people were called the Yuan-Ti. Their base lay in a ravine in the southwest of the city and that they wished to return the world to the control of the Nagina Samrajya, the empire of the great serpents! They had shape-changing agents in positions of power in various cities, plotting to overthrow the kingdoms of the mammals!

The human woman, they learned, was named Kwairno. She was a student of alchemy and transmutation, apprenticed to the wizard Horan.

Aline froze at the name. Horan was her teacher at the Wizard's College in Yon. Horan was a pompous jerk who made her life hell. She managed to have Horan expelled from the collegium when she learned that he was conducting forbidden experiments, a fact that she exposed only after barely escaping his secret laboratory where she, herself, as about to be transformed into a grotesque hybrid.

Kwairno explained that her master came here, where no one would interfere with his work. Also, he had a ready source of experimental subjects courtesy of Anuran, the god of the swamp.

Aline the Recently Impaled


TO BE CONTINUED!

Tuesday, May 19, 2015

"The Panhandler Xorn" - Chapter 4 of Dwellers of the Forbidden City

The party faces a dangerous roper and its ballistic offspring, defeats a colony of ants, gets shaken down by a Xorn panhandler, overcomes an illusion, and defeats a force of tasloi guards.

The Group:
  • Inza, aka "The Shadow", Human Shadow-Warrior (Monk 6/Sorcerer 1)
  • Randalf Azul, Human Abjurer (Wizard 7)
  • Duma, bestial jungle hunter of orcine* parentage (Ranger 7)
  • Gravy, Human Priest of Thumina (Cleric 7)
Not Present this week:
  • Aline, a Thaumaturge of half-Human/half-Sylvan** parentage (Wizard 7)
  • Lodar, Prairiefolk*** Barbarian (Barbarian 7)
* Half-Orc
** Elf
*** Halfling

Gravy's Something Something
Gravy and his Holy Salmon
Gravy found his way back to the camp after turning away for only a moment. Or was it an hour? Or had it been a day? Gravy was never sure. The camp was empty, his friends had abandoned him. This was not the first time he had been left alone in the wilderness. Or maybe it was. In any case, Gravy picked up his holy salmon and followed what appeared to be tracks in the mud to the bank of a channel. The body of a large sail-backed reptile lie dead nearby. Pteranodons were picking away at the carcass. 

Somehow, Gravy was on the other side of the river. Or channel. Or whatever it was. Or maybe he was somewhere else? Vines and branches wove together to form a face. Huh. That's odd. The branch face challenged him, "What business have you in the forbidden swamp?"

Gravy suddenly realized the branch-face was talking to him. "Huh? Oh, did a bunch of people come through here?"

Another branch-face formed and addressed the first. "He's with the others."

Gravy looked shocked, "I'm what?"

The first face scowled, "Okay. You can pass! But the deal applies to you too!"

Gravy looked confused, "What deal? Huh? Okay, whatever." and continued on.

Gravy found the entrance into the tunnel that passed under the mountainous wall of obsidian that surrounded the forbidden city. He entered. Soon he found the silvery skin of what looked like a massive white catfish draped over the ledge beside an underground pool. Huh.

Days later, or maybe it was minutes, he was standing before a barred gate. The gate was opened. Gravy remembered opening it, but that's impossible, for it was already open. He wandered forward.

As he meandered down the long straight tunnel, he heard voices ahead. They were strange sibilant voices. He approached to investigate. Suddenly, rough hands grabbed him from behind and pulled him into the shadowy darkness. A hand covered his mouth. A calloused finger was pressed against his face and someone in the darkness indicated silence with a "shhhhh."

The shadowy figure held Gravy still until the patrol passed, then dragged him deeper into the mysterious side passage. Once safely away from the tunnel, a dim light was produced. The shadowy figure was an orcine savage with long dreadlocks. He introduced himself as "Duma". Gravy asked Duma if he had seen any others come through. Duma nodded and led him deeper into the natural passage. 

Mister Roper
Meanwhile, our heroes stared down a vertical shaft, the only exit from a dead-end passage deep underground. The shaft looked to descend sixty feet before it opened into a cavern. Suddenly, the loud sound of plate mail alerted them to the approach of someone behind them. It was Duma and Gravy. 

Gravy produced a rope and Inza climbed halfway down the shaft, only to disappear halfway like a magic trick. Suddenly, Inza stepped from the shadows at the bottom of a shaft. The shaft opened into a chamber nearly fifteen feet tall, forty feet long, and twenty feet wide. An exit led away on the far end. The ceiling was covered in stalactites. One large stalactite dominated the room, almost touching the floor. The floor itself was covered in at least a foot of sand. 

Inza scanned the room while Randalf began climbing down the rope. 

Aline, staring mysteriously up the passage from whence they came, said, "I.. I must go." and wandered off into the dark, finally calling back "Don't wait for me." from out of sight.

Gravy and Duma shrugged then turned back to the shaft to continue watching Randalf descend.

As soon as Randalf entered the chamber, long ropy tentacles emerged from the largest stalactite, lashing out at the wizard, grabbing him. The wizard was pulled into the gaping maw that suddenly appeared in the side of the stalactite. A single giant malevolent yellow eye glared at him balefully as he was masticated by the great stony horror!
The Deadly Roper

Randalf screamed in terror before turning into a silvery mist! The wounded wizard was suddenly standing near the exit. 

Inza began punching at the dangling monstrosity as it clung to the ceiling. Duma slid down the rope as fast as he could. As he emerged near the ceiling, the demi-ourk used the rope to swing over to the creature, kicking it free of its roots, causing it to fall to the ground. 

Suddenly, smaller stalactites began falling from the ceiling, landing in the sand with a soft "thud!". One struck Randalf and another Duma! To everyone's shock, the stalactites had tiny grasping feet and single eyes and mouths, like the larger specimen. They were the beast's offspring! The smaller piercers began crawling back up the wall to repeat their plummeting barrage. 

Meanwhile, the large tentacled roper had once again grabbed Randalf, only to have the wizard once more disappear into silvery mist.  

By this time, Gravy had descended the rope and was able to say a prayer of healing to Thumina, goddess of the moon, restoring lost vitality to the aging wizard. 

Eventually, Duma and Inza were able to slay the conical monster and turned to eliminating the smaller offspring while they were helpless on the ground. Soon the room was clear of active threats.

Fearing the attack of other unseen stalactite piercers, they abandoned the room, even though gold coins could be seen mixed in with the sand.

DM Note: The original module called for the ceiling creature to be a carrion crawler. I substituted a roper because a) I like ropers, b) they're tougher than carrion crawlers and made for a more challenging encounter, and c) the ecology fit better with all the piercers, what with ropers now being adult piercers in 5th edition - a genius connection by the way!

The Ant Colony
The company ignored a passage, more of a natural cleft in the rock, that led to the right and continued forward. Ahead of them they could see light filtering from around the bend, perhaps a hundred feet away. They came across a small passage to the left which they took.

Almost immediately, they encountered a group of ants of prodigious size. The smallest ant was the size of a poodle, three of the largest and most aggressive were the size of a wolves! The large ants moved forward to attack the intruders but were soon slain by the company.

The company continued forward, coming to a four-way intersection filled with large ants! There were at least nine of the larger warriors and over a dozen of the workers! Soon these, too, were slain, but at the cost of several painful bites!

Pushing forward, they entered a large chamber filled with workers and over a dozen warriors! At the rear of the chamber was a fat bloated queen sitting atop a brood of leathery oblong eggs, each the size of a watermelon!

The company began slaying ants, but there were so many! Suddenly, Gravy called upon the holy protection of Thumina, a large armored female specter appeared, glowing as if by moonlight, long hair waving slowly. The specter carried a sword with a crescent-shaped guard, and pointed it at the swarming ants. Any ant that came within 20 feet of the spectral warrior died instantly! Gravy advanced through the room swarming with ants, clearing a path towards the queen.

After a pitched battle, the ants were killed and the queen slain, the spectral guardian saluted Gravy and returned from the heavens whence she came.

The company explored the room. Randalf examined the eggs and noticed that four of them were heavy and rattled as if they contained something hard. Inza cut one of the eggs open with his dagger, producing a perfect gem the size of his fist! The gem had to be worth over 1000 gold pieces! Worried that the eggs were somehow magical, cursed, or otherwise meant to give birth to something special, Randalf protected the remaining eggs and put them into his magical shrinking treasure chest.

DM Note: I treated the worker ants as 1 Hit Point minions so that they could be easily wiped out.

The company decided to take a short rest in the safety of the ant colony while Duma harvested their poison glands, eventually managing to milk two doses of poison out of the warriors.

DM Note: I revised the poison harvesting rules from page 258 of the DMG. The rules as written set the difficulty at 20, but if you fail by 5+ you poison yourself. That means if you roll 1-15, you poison yourself! That's harsh! 
My revised rule is this: You need a poisoner's toolkit to even try. The difficulty is 20. Roll Intelligence + Nature. A natural d20 roll equal to or less than the creature's Challenge Rating will result in you poisoning yourself, minimum 1. 

The company explored the remaining passage to the foliage-covered exit to outside then turned around to retrace their steps.

The Pandhandler Xorn
The company took an unexplored passage to the left. Ahead they could hear the sound of heavy smashing and strange basso singing in an unknown language. Inza and Duma reconnoitered using stealth. They found an empty room filled with giant cave corals, stalagmites, and stalactites, many of which had been kicked over and otherwise smashed. There was a cleft to the right, no doubt connecting to the main passage, but no sign of any living being.

Inza formed his hands into several complicated magical hand-signs known to his monastery as "Kuji-in". The effect was to create the illusion of a warrior striding into the center of the room, a distraction and trap for anything hiding within. Alas, the bait was not taken. After waiting long enough to satisfy themselves there was no trap, they retrieved the rest of the company.

They had decided to avoid the room entirely and turned to take the cleft back to the main passage when a strange rotund creature with a large mouth where its head should be, three radial legs, three radial clawed arms, and three eyes spaced equally around its barrel-shaped body, suddenly blocked their path, saying, "Hello there!"

A Xorn Nuisance
They said hello in return. The creature said that it was hungry and was looking for food. It said that it could sense that the company possessed much food on them. It told them that if they wished to pass this way, they would have to give him some of those tasty golden flakes they carried in sacks and pouches.

When asked how much it wanted, it replied, "Oh, not much.. Let's say you give me, uh... twenty-five thousand gold flakes and we'll call it good."

The company balked. The creature's counter-offer of only ten-thousand gold flakes was met with similar rejection. Ultimately, after some haggling, Inza offered the creature fifty gold "flakes" and told the creature that they would lead it to a place where it could find more. The creature agreed.

The creature, which Randalf recognized as a xorn, a strange being from the elemental plane of earth, followed them back to the room of the roper. Along the way, the xorn hummed and made pleasant conversation, saying "I'm glad I didn't have to fight you for the flakes. I wouldn't want to, but I would have if I had to." Inza replied, "I'm glad I didn't have to kill you. Likewise, I would have, but I'm glad I didn't."

When asked how it got here, the xorn said it passed through the portal a day's journey away. It seems that within the ancient daro city of Duirnhold was a gate to the elemental plane of earth, and that the gate was sealed behind seven magical barriers. However, a human wizard named Ezekiel was working on disabling those barriers. He had managed to disable the first three, allowing weak creatures such as xorn and oozes and black oils to come through. Eventually, the final barrier would be destroyed and Ogremoch himself would break through. But the xorn's story was cut short when he entered the roper room and found hundreds of gold coins mixed in with the sand. He hungrily began hurling sand and coins into the maw atop its body, gobbling and crunching away.

DM Note: The xorn was so much fun to role-play! They're also a great tool for exposition. When I mentioned the gate in Duirnhold, the players were like "Oh yeah! That plot hook from the very beginning of the campaign!"

The Reverse Ambush
The company returned to the passage where they were attacked by the giant spider with the intent of returning to the main tunnel and continuing into the forbidden city. Unfortunately, where once there was a passage now they could see only obsidian wall. Duma could not figure it out. He was certain they had come this way.

Randalf the Azure was not so sure. He inspected the wall closely, eventually concluding that magical illusions were at work, a ruse meant to prevent their return. With a wave of his hand, he dispelled the false image.

Inza and Duma stealthily crept forward, sensing trouble. Suddenly, Duma slipped and stumbled forward from the side passage and into the main tunnel. He was surrounded by the simian goblins! He was certain that his stealthy approach had failed!

However, to his surprise and great fortune, it was at that exact moment that one of the simian goblins accidentally dropped a weapon, making a loud wavering clang on the floor, distracting everyone away from the side passage. The leader of the ambush, a humanoid woman with a long dark braided pony-tail, long sinewy fingers, and carrying a large snake about her shoulders, turned to shout at the fumbling creature and failed to notice that Duma had stumbled into full view.

DM Note: Duma's player rolled a 1 on his stealth check. He was certain he was spotted. However, in response, I rolled a 1 on the leader's perception check. So Duma's total was more than hers, so he technically won! It led to a very funny visual image!

Duma took the opportunity to jump back into hiding so that he and Inza could retreat and communicate with the others. The company formed their strategy and the pair stealthily approached again, this time with Gravy and Randalf creating a distraction.

 Duma, crouched, darted like a black panther out of the passage and into the shadows of the tunnel, emerging suddenly behind the leader. She was assassinated before she ever knew that death was upon her!  As she died, she bared serpentine fangs and hissed, her forked tongue ululating in hateful agony!

The primitive goblins shrieked and yipped and fell upon Duma and Inza. One of the wily creatures ran back out the tunnel to the gate, no doubt to summon reinforcements. Another of the creatures tried to run deeper into the tunnel but was stopped by Duma. Meanwhile, Inza was surrounded by over half-a-dozen of the simian humanoids. The shadowy monk fought like a dynamo as hairy arms thrust primitive spears and clutched with sharpened talons. Eventually, all were defeated before the deadly prowess of the adept's twin daggers.

Meanwhile, Randalf cast spell after spell to little avail as the wily creatures managed to avoid the magical necrotic hands he tried to cast at them.

The ambush was thwarted, but more of the foul creatures were coming.

TO BE CONTINUED!

Tuesday, May 12, 2015

Blatant Plug: Exiled in Eris now available for purchase!


Exiled in Eris, my latest RPG, is now available for purchase at all OneBookShelf online stores!

I'm charging "Pay what you want" until the end of May, then I'll set the price at $5



Monday, May 11, 2015

The Story of Aline

Aline the Thaumaturge

A short write up by Aline's player, Lucinda.

Aline comes from a fairly cosmopolitan and urbane town. Her parents were both half-Sylvan artisans making a comfortable, but not wealthy, living. Then they had six kids and there wasn't enough money to go around. At about the time #5 came along, Aline was 14 and showing distinct signs of magical abilities - setting woodstacks on fire, tricking her friends with shocking handshakes, that sort of thing - so when a representative of the wizards' college offered her a scholarship to study there, she and her parents agreed that it was a good idea.

Aline studied more or less diligently at the college for about 6 years but grew frustrated at the slow pace at which knowledge was doled out. There was some element of having to prove your dedication before being admitted to eldritch knowledge, which is annoying, and as at any university, what you get to learn is determined to some degree by who you know. She hungered after knowledge but did not have the charisma or patience to play politics well.

One day, she was reading a tome in a seedy off-campus tavern when she saw an old classmate roll in. Her classmate had left the university a couple years before. She regaled Aline with tales of hardship and near-death - but also of encountering wondrous magics, accruing enough gold to afford more spells for her spellbook than her scholarship had allowed and being refreshingly free of the academic hierarchy. They went out to a farmer's fallow field and she showed Aline a couple of the advanced spells she had learned. "Well fuck this then," said Aline. She returned her library books, mailed her few important possessions back to her parents, and headed off to Swallow. The rest you know. She does not take naturally to hardship the way some of us do, and would rather sleep in an inn than a cave any day, but she is learning so much nifty stuff that it's worth it. She is super excited about all the various ways there are to make things explode.

Wednesday, May 6, 2015

"The Duma" - Chapter 3 of Dwellers of the Forbidden City

Aline Aflame!
This week, the company encounters a dangerous giant reptile, must appease some troublesome tree spirits, infiltrate the main entrance of the forbidden city, make a new ally while defeating a dangerous aboleth, use stealth to gain entry past a trapped gate, use misdirection and guile to fool a patrol, and finally create a lot of noxious smoke while fighting a giant bloodworm.

The Group:
  • Aline, a Thaumaturge of half-Human/half-Sylvan* parentage (Wizard 7)
  • Inza, aka "The Shadow", Human Shadow-Warrior (Monk 6/Sorcerer 1)
  • Randalf Azul, Human Abjurer (Wizard 7)
Introducing:
  • Duma, bestial jungle hunter of half-Human/half-Ourk parentage (Ranger 7)
Not Present this week:
  • Gravy, Human Priest of Thumina (Cleric 7)
  • Lodar, Prairiefolk** Barbarian (Barbarian 7)
*Elf
**Halfling

When we last saw our heroes, they were following the trail of lizard- and frog-men to their hidden city deep within the Crying Swamp. The team was trapped on an island by the rising tide and decided to rest for the night, a rest that was haunted by the cries and moans of hundreds of swamp-ghosts.

A Giant Reptile
The company woke under a dark writhing cloud of flies. The swarm sounded like a million people constantly exhaling. The cloud hovered at just about 5 feet off the ground, forcing the company to pack their camp while crouched or prone. After eating and packing, the company prepared to follow the trail of the swamp dwellers. Unfortunately, Gravy and Lodar were nowhere to be found. They had wandered off and were probably lost. Nothing could be done, the company was on a schedule, so they decided to press on. But first, Randalf performed a magical ritual that allowed all the members of the company to breathe underwater, should they choose, for the rest of the day. They had no intention of entering the rivers of the swamps, but he felt it was a sensible precaution nonetheless.
Where in the nine hells did Gravy go now?
The company then followed the trail to the edge of a waterway with steep muddy banks. The tracks picked up again on the other side. Off in the distance, they could see the obsidian walls of the forbidden city rising hundreds of feet above the swamp.

Aline loaded Inza on her flying broom and the pair coasted across the yellow-brown channel, leaving Randalf on the bank. Suddenly, a giant sail-backed reptile burst out of the water and up the bank. In a flash, Randalf was caught in its massive jaws!

Randalf Azul
Inza and Aline quickly turned around. Randalf, screaming, disappeared in a puff of silvery mist, reappearing thirty feet away. The great sail-backed beast scrabbled across the loamy bank and grabbed Randalf once more. Inza leaped from the broom and onto the back of the reptilian carnivore, punching it repeatedly before Aline killed it with her magic spells.

Once the creature was defeated, they were able to cross the river without further incident.

Troublesome Tree Spirits
The trail led into a dense thicket of mangrove, vines, and cyprus trees. Here the mangroves grew so close together that the branches intertwined like wicker. Yet somehow, the trail led right through it. When they pushed through the brush, it seemed to grow stronger, weaving around them, actively resisting their progress. Rather than become trapped, they decided to back away.

Aline sent her imp, which she had named Indigo, up above the trees to scout ahead. All he could see was the top of the canopy of trees all around the obsidian walls. She ordered him to descend into the thicket, and he reluctantly complied. However, he soon found himself trapped in the upper reaches of the tree canopy. He cried for his mistress' help.

Inza took out a sword and began to chop his way through the vines. Suddenly, a voice shouted, "Killer! Defiler of the sacred grove! Enemy of the trees! Destroy them!"

The company was taken aback! They dropped their weapons and held out their palms, appealing for calm. The tree branches wove together to form a wicker face, complete with eyes and moving mouth. "How dare you defile the sacred grove?"

DM Note: I formed the branch-face by interlocking the fingers of my hands, using my pinkies as a moving mouth. I gave the branch-face a crass nasal voice, like a bureaucrat. 

Inza, Randalf, and Aline pleaded ignorance and asked for parley. They asked the branch-face of the nature of the grove. The branch-face explained that they were guardians of the forbidden city, that the city was a sacred place of Anuran. The company asked about the lizard-men and the frog-men, hoping that the trees would find displeasure with the creatures. The branch-face responded that the swamp-dwellers were the children of Anuran and were subject to their protection. When asked why they protected Anuran, the branch-face replied "Anuran is a god of the Aslak, sent to punish the wicked city known as Sinopia. He has made the ruins of Sinopia his home."

Aline countered, "Anuran has become corrupt! He feeds upon sacrifices of the city of Thither and provides nothing in return!"

The branch-face dismissed the argument, "The affairs of mortals are of no concern of ours!"

Randalf pressed, "Anuran has been banished from this plane. He no longer resides in Sinopia. Your protection is no longer necessary."

The tree responded, "Anuran is still a god, and he will return! He is to be afforded the honor and deference due to him!"

Inza advanced, "Nevertheless, we must stop the bullywugs from summoning Anuran back to this plane. You must let us pass so that we can fulfill our mission."

"None may pass through the sacred grove! The trees of the sacred grove are inviolate! Noble! Incorruptible!"

A second branch-face formed, interjecting, "Now hold on a minute..."

DM Note: I used the same hand-puppet technique on the other branch-face, but his voice was lower, friendlier, almost like a character from the Venture Bros. I would position the finger-faces in different angles to represent the different speakers.

The first was stopped mid-sentence, "What?  Why do you interrupt?"

The second branch-face addressed the first, "You heard the mammal. Anuran is gone. We've all felt it. What are we protecting? We have a rare opportunity. Perhaps these travelers may be of use to us. Perhaps they have something they can offer..."

The first branch-face sputtered.

Randalf inquired, "What might we offer?"

The second branch-face looked them up and down.

Randalf suggested, "We have magic weapons and treasures..."

The branch-face balked at the suggestion. "We have no need for sharp instruments or baubles. What we could really use is a dryad. Bring us a dryad and we will let you pass!"

Randalf tugged on his beard, "I don't think we can bring you a dryad."

"Then how about a circle of druids? Bring us a circle of druids! They're handy!"

Randalf considered this, "Umm.. anything else?"

The two branch-faces conferred, arguing in whispers. Finally the first branch-face won out, "Yes. The sanctity of the forbidden city has been violated from below by outsiders. They have the bodies of serpents with torsos and arms like your own. They are led by an evil wizard. You must defeat them! If you promise to kill them, we will let you pass. Only by bringing us proof of their destruction will we allow you to leave this city alive. Do you so promise?"

The company deliberated and came to a consensus. "Yes, we will do this for you! But first, there is an imp trapped in your canopy. Please release him to our custody."

"Agreed!"

And so was the company allowed to gain access through the sacred grove of guardian tree spirits.

DM Note: This interlude was completely ad-libbed and was the result of a randomly rolled encounter. It was a very fun role-playing moment for me and for the players. I was all prepared for a fight vs. animated trees. But the players had a great time interacting with the comic relief tree-spirits. 

Enter the Duma
The company followed the tracks to a wide tunnel carved into the base of the vast obsidian wall. They debated the merits and possible difficulties of a head-on assault through the main entrance versus a stealthy invasion via another more subtle path.

They decided to explore around the wall for a bit. Inza found a climbable path that zig-zagged up the side of the glassy black walls. He climbed to the edge and looked down to see the city below. The sky was teeming with wasps the size of ponies. Nearby was a massive cyprus tree which could be reached with rope and grapples. He also saw a possible path down the opposite wall. He climbed back down to report his finding.

Near the main entrance, they also found a pile of moss covered scree and a small trickling stream emerging from what might be a vine-shrouded cave. They approached cautiously, but the emergence of several animated corpses covered in yellow mushrooms caused them to retreat quickly. The company left the area and the zombies and decided to take the main entrance.


DM Note: Yeah, I screwed up the zombie encounter. The zombies were supposed to wait until after the party walked past them before they got up, forcing the party inside. Instead, I had them get up too quickly and scared the party away.


The main entrance led down a long wide tunnel that sloped down. A wall blocked the tunnel ahead, leaving only a narrow path flanked by a deep underground creek to the left. Inza took the narrow path and somehow lost his footing for he immediately fell into the water!

Randalf lowered his staff to help Inza out but Inza was soon set upon by a massive amorphous grey underwater shape that emerged from a deep pool in a cavern a hundred feet upstream! The water was quickly filled with slimy mucous, like that of a massive hag-fish! There was a brief glimpse of a shiny white tail like that of a gargantuan catfish along with writhing catfish-like barbels or tentacles!

The water became a frothing white mess of muculent bubbles when suddenly, a dark flash dropped from the ceiling to engage the aquatic alien horror!
Inza and the stranger battle the alien menace!
Randalf and Aline were helpless, unable to adequately see the creature to apply magical spells and incantations against it! Inza and the stranger fought the terror hand-to-hand. For several moments, it felt as if their minds were under assault from the alien mentality of the glutinous fish-monster! At one point, the brave newcomer came face-to-face with the three cold dark orbs of alien malevolence that  were the eyes of the subterranean nightmare.

Eventually, the two slime-covered fighters were able to defeat the underwater monster. The bizarre alien creature disintegrated into its own slime once dead, leaving nothing but its limp glistening skin. When they tried to leave the water, only Inza was able to breathe air. The stranger began to gasp and wheeze before he returned himself into the water, which he discovered he could breathe normally. Inza returned to the water to communicate with the newcomer.

The Duma hunts alone!
The stranger introduced himself as Duma. He was a hunter from a clan of jungle-dwellers. He was, himself, the offspring of a human and an ourk, which was common among the primitive tribes in the jungle. Duma had come to the Forbidden City searching for the wizard that had killed his tribe, a story that had become unfortunately (and uncannily) common recently!

After the pair searched the deep pool under the waterfall for treasure, finding several gems and an incense burner, they decided to leave Duma in the watery pool, hoping that the respiratory affliction of the alien creature would wear off in time.

Ahead of them, a narrow path cut was cut into the rock wall behind the waterfall, allowing access to a tunnel entrance at the top of a small bluff. Inza, studying the tunnel carefully, saw shapes moving in the darkness. While Aline and Randalf rode the flying broom to the tunnel, Inza mysteriously disappeared into a shadow only to reappear behind the figures in the tunnel entrance. The figures were in fact frog-men, armed with javelins, and pushing a barrel towards the waterfall.

Inza stealthily dispatched one of the frog-men while the other two threw javelins at the approaching wizards. He soon killed a second.  The third barely survived an attack and tried to run away while the fourth, realizing oil and wizards were a dangerous combination, quickly threw the barrel over the cliff. Inza disappeared into shadow and reappeared in front of the fleeing frog-man who was quickly dispatched while Aline easily eliminated the fourth.

The Main Gate
The tunnel at the top of the cliff was smooth and made by intelligent hands. It led about a hundred feet and around a corner to emerge in the corner of a chamber shaped like a right triangle. In the far corner was a twenty-foot wide barred gate flanked by two stout columns, each with a shuttered window.

Inza the Shadow
Inza told the other two to wait in the corridor. He disappeared into a shadow and reappeared on the inside of the barred gate. He saw a door at the base of each pillar. He stealthily opened one door, revealing two short furry humanoids, like a cross between a chimpanzee and a goblin, lazily playing some kind of game with round stones. He killed them both before either could act or raise an alarm.

He then made his way to the other column, only to encounter one of the furry creatures emerging from the door. He likewise killed the interloper and his companion in the pillar before they could react.

Looking inside each pillar, he could find no means of opening or unlocking the gate. He waved the other two to approach.

Together, they examined the gate. Eventually Randalf pushed the gate open, finding it unlocked. However, doing so caused a concealed spike trap in the ceiling to swing down! Aline and Randalf quickly dodged out of the way, barely avoiding the devious trap!

DM Note: I really screwed up this encounter, but shhh, don't tell the players. They never noticed. I didn't read the room well enough, so I wound up not seeing that there were 12 more Tasloi waiting behind the concealed door! On top of that I read the trap wrong, initially describing it as a pit-fall. I quickly noticed that one and quickly corrected. I also interpreted the gate as a barred gate, which allowed Inza to teleport to the other side. In retrospect I should have made it a stout iron door or something tougher. 

Giant Spider
The trio continued down the wide dark tunnel, eventually encountering a natural cave leading to the left. On a whim, they decided to explore it. A few dozen feet into the rough passage, Aline walked into a mass of sticky webs lain across the floor and draped from the ceiling. Before she could free herself, a spider the size of a large sow crawled out of a hidden niche and moved towards her. The trio attacked the spider with dagger and spell and killed it and its normal sized kin before they could approach closer. Aline proceeded to use a flame touch spell to melt away the webbing that entrapped her.

Stealth and Guile
However, the racket caused something down a branching passage to take notice. Inza thought he heard movement, shushed the others into silence, and directed them to take cover.

Aline ordered Indigo the imp to turn invisible and scout ahead. The diminutive devil complied. The invisible imp soon found himself back in the smooth tunnel in the midst of over a dozen primitive chimpanzee-goblins led by a massive snake with a human torso and arms. The snake creature carried weapons and whispered commands to the chimpanzee-goblins in an unknown language. One of the primitive creatures acknowledged his orders and silently crept forward.

Aline communicated what Indigo saw to Inza. Inza waited for the chimpanzee-goblin to come closer before he grabbed the creature and covered its mouth, killing him silently.

Inza then used the mystic abilities of his monastic order to create an illusory distraction farther down the tunnel, away from their position. The snake-man immediately looked in that direction and ordered his thralls to investigate.

With the successful distraction, the trio moved farther down the natural passage, away from the tunnel.

The Bloodworm
The passage curved around to the left for a few hundred feet then opened into a small round chamber about thirty feet in diameter. Even as they approached the chamber, the trio could smell something odd in the air. Aline and Randalf recognized the smell of flammable oil.

The chamber was filled with water. Three or four dark boulders barely rose out of the water to form a path to an exit on the far side. Inza emerged from a shadow in the farther passage and waved the other two across. Aline and Randalf rode Aline's flying broom across the water-filled chamber.

They were halfway across when the boulders came to life! The boulders were, in fact, the back of a large worm-like creature with a bony exoskeleton resembling stone! The creature was larger than a horse! The worm reared up and knocked Randalf off the broom, grabbing the wizard in its massive clasping mouth parts and pulling him into the water.

Aline responded by throwing a fireball!

DM Note: Tee hee! Tee hee! I even WARNED them about the oily smell! They totally knew what was coming! But Aline's player momentarily forgot, and when I smiled and said, "I choose to fail my save." she suddenly realized and slumped into her seat, saying "Ah, shit! I forgot!"
The oil on the water exploded in a fiery FWOOSH, burning everyone nearby, including Inza, Aline, and Randalf! Luckily, Randalf was able to mitigate some of the damage by keeping his entire body submerged in the shallow four feet deep pool of water!

Inza dove into the water to help save Randalf who was trapped in the worms vice-like grip. A giant sucker-mouth like a leech attached itself to Randalf's back and began draining him of blood. The room was filled with thick white smoke. No one could see the creature in order to attack it with spells! Inza stabbed at the worm with his daggers, eventually killing it and releasing Randalf!

DM Note: I thought this encounter went very well. It was scary and fun and challenging. Randalf's player got a little annoyed and frustrated at not being able to see through the smoke, even though the creature was attached to him, which eliminated all his good spells. There was a tiny bit of "Fine, I give up! Whatever!" but Inza quickly dispatched the bloodworm before really bad things happened.

Afterwards, the trio explored the pool and found a few trinkets, then continued down the opposite passage.

The passage led a hundred feet and stopped at a dead end. A large boulder lay on the floor at the end of the passage. No single one of the trio could move the boulder, so they worked together and were finally able to shift it a few feet, revealing a deep shaft in the floor. Aline sent Indigo the invisible imp down the shaft to investigate.

TO BE CONTINUED!