Showing posts with label Modrons. Show all posts
Showing posts with label Modrons. Show all posts

Tuesday, January 15, 2019

"The Great Mechanism" - Tomb of Annihilation, Chapter 40


Argent disappeared in a flash of flame and smoke. His empty armor, weapons, and equipment fell to the floor in a heap.

The shadim commander directed her minions to return to the mural from which they emerged. She waved at the surviving members of the expedition mounted on the statue of the war mastodon and followed her underlings. The flames on the floor subsided.

Bramble, Apparently, and Orvex climbed down from the statue of the war-mastodon and examined the empty paraphernalia that remained of Argent.

Smoke began to coalesce before them. The smoke resolved into a humanoid form - a mighty Chultan warrior wearing a horned head-dress and clad in armor of thunder-beast hide. Orvex reverently whispered, "Ch'kagare."

The ghostly form of Ch'kagare held out his hand. It held a chalice made from a human skull. The chalice became solid - real. The ghost of Ch'kagare nodded silently and proffered the chalice to the survivors.

Apparently took the chalice. The ghostly form stood at attention, looking away into the distance, and faded into smoke and fog.

Orvex was the first to break the contemplative silence, "Sho, uh, dibsh on his shtuff."



CHAPTER 40
"THE GREAT MECHANISM"

THE EXPEDITION
  • Bramble Wolf - a theran barbarian wise-man (Wildhunt Shifter Druid) searching for the legendary origin of his tribe, recently transformed into a woman by a magic fountain, slowly becoming a goat due to a curse from a bronze staff. Current bearer of the spirit of the trustworthy god Moa.
  • Apparently Jones - a blue-skinned demijin caravan guide and animal trainer (Air Genasi Ranger) from Akasa, the land of sky mountains. Having failed to find work in Port Nyanzaru as an animal handler, she has joined the expedition to the interior as a scout. Current bearer of the spirit of the foolhardy god of froghemoths named Kubazan.
  • Xoc-Wik - a b'alam warrior (Tabaxi Fighter) from the jungles of Bres, searching for those responsible for the destruction of his tribe.
  • Zeynap Shiravadakar - a Eusebean smuggler (Human Warlock) bearing the spirit of a celestial unicorn. Current bearer of the spirit of the nimble god I'Jin.
  • Orvex Ocrammas - archaeologist and historian; rescued from the Fane of the Night Serpent.
NPCs
  • Zorai - vyth (grey-skinned alien) explorer sent to Omu to investigate the massive seismic event that coincided with its destruction; trapped within a magic mirror soon after the destruction of Omu more than 150 years ago.

DM Comment-
I gave Argent's player the opportunity to make a new character. I thought of a couple of ways I could introduce them to the party. Since there are maybe only two sessions left in this campaign, he decided to promote Orvex from NPC to PC - so he made Orvex as a ninth level rogue. 

Sweet Dreams
Xoc-Wik and Zeynap, both back in the control room with Vythi-Zorai, finally shook off their Brain Fever and regained their bearings. Xoc-Wik unsuccessfully attempted telepathic communication with Argent. He was dismayed to learn of his passing from Apparently. Apparently guided him through the process of reorienting the cogs to the proper position and the remaining survivors made their way back to the control room.

They sealed the control room and decided to rest and recover.



As they slept, Xoc-Wik was visited by a strange dream. It was the drowned girl standing on the still water of a dark lake. The girl wore a long shift. She had long wet hair and dark voids where one would normally expect to see eyes. She held a red ball and asked Xoc-Wik if he would play with her. Xoc-Wik agreed.

The girl giggled and they two threw the ball back and forth. Xoc-Wik asked her questions. He learned that the girl's name was Ringu and that she lived in the lake. She was very lonely. No one ever came to speak with her. No one but Gorra, leader of the caretakers, and he just used her to make the slime which he used in his experiments.

He learned that she was not alone. A "bad person" named G'lyh'rul lived with her in the lake. She told Xoc-Wik that they'd never find the Soulmonger because they didn't have all the keys. She said she knew where the final key was but she couldn't tell him, she had to show him. Xoc-Wik would have to meet her in the lake so she could show him the way.

Xoc-Wik woke up rested but dripping wet. In his hands was a red ball. He told the others what had he experienced.

DM Comment-
I had meant to use Google translate to give the little girl a meaningful Easter Egg name like Oboreta Shojo or something, but I forgot. Xoc-Wik's player suggested "Ringu" so we went with that. 

The Lake
After sleeping, the party took some additional time to relax and prepare for the stress of the coming day. Bramble practiced juggling. Orvex practiced with Xoc-Wik's magical rapier. Zeynap recounted his adventures in a journal. Apparently performed the ritual to summon a new spirit animal - another bird-lizard which she promptly named "Archie".  Xoc-Wik made plans for the day.

The party assigned Vythi-Zorai to the controls of the gears of hate. They oriented the gears and retraced their steps to the access corridor and spiral staircase. They opened the metal hatch and walked out onto the short dock in the subterranean lake.

The water was dark but small blurry pin-points of bio-luminescent light could be seen on the lake's bottom. The water was viscous like slime.

The party climbed aboard the two rowboats and rowed underneath the two elevated walkways that connected the chambers to the giant cogs in the center of the lake. They were soon met by some ripples in the slimy water. Tentacles rose from under the surface. A large aquatic creature breached. It looked ancient and alien, with multiple eyes and wrinkled flesh around its head. Many tentacles writhed and flailed about.

The Thing in the Deep


DM Comment-
The aboleth had two personalities. It could have been the malevolent G'lyh'rul or the friendly Ringu. I asked the players to call High or Low. Xoc-Wik's player called "High". I rolled a d6 and got a high result. They got Ringu. 


Bramble, Apparently, and Orvex warily prepared for a battle.

The friendly voice of Ringu telepathically greeted them. The tentacles playfully motioned for Xoc-Wik to throw the ball. Xoc-Wik obliged and the two played catch for a moment and established their good intentions.

Xoc-Wik eventually asked about the hidden key. Ringu turned and led them to a small niche in the back of the subterranean lake. She told them that water poured into the lake from a higher chamber. She said she remembered Gorra thinking about the skeleton key being located there and that the intruders would never look for it there.

Xoc-Wik thanked Ringu who swam away pleased. Xoc-Wik then told the others he'd climb up the shaft, scout ahead, and either telepathically call for help if he needed it or return with the key. 

Hydra Fight!

Xoc-Wik struggled against the spray of the constantly falling water as he scaled the vertical shaft. When he reached the top he found a chamber about fifty feet wide. The chamber was a pool of water drawn from two large underground streams that drained down the shaft which he just climbed. He carefully looked around, his cat-eyes adjusting to the total darkness. On the far side of the chamber he saw a ledge about fifteen feet above the pool. On the ledge he saw a large chest or strong-box. Sitting next to the chest was a skeleton - the back of its skull formed a large key.



As he scanned the rest of the chamber he saw a large serpentine form sleeping in the pool. The form had five snake-like heads. Four of the heads were sleeping. A fifth was busy devouring some piece of meat. It was the hydra from the grotto under the palace! One of the two streams that fed this pool must connect somehow to the grotto.

He ducked down behind the cascading water. He was confident that he wasn't spotted. He telepathically communicated the situation to the rest of the party three hundred feet below. He wanted some consultation on his options - Should he try to get the skeleton without waking the hydra or should he wait for the others to climb the shaft and deal with the hydra as a group?

Bramble - addled as she was by the spirit of Unkh - could not decide. Xoc-Wik was finally forced to make the call. He would wait for their help. 


Bramble jumped out of the boat and transformed herself into a giant gorilla. Apparently, Zeynap, and Orvex climbed onto her back and she began scaling the vertical shaft. Xoc-Wik readied a tangle-foot arrow.

The sound of the giant ape climbing the waterfall alerted the hydra. Xoc-Wik loosed the arrow. The arrow exploded into a giant net of vines and thorns, pinning the hydra. Xoc-Wik then loosed several magically charged arrows into the hydra, killing one of its five heads. Bramble crested the edge of the waterfall and began slamming her giant simian fists into the hydra. Zeynap, riding on Bramble's shoulder, sent the continuous bolt of lightning from his Witch Bolt into the hydra.



The massive barrage overwhelmed the hydra. It fell into the water. Apparently leaped into the pool with her flaming sword, stabbing the hydra before it could grow a new head! The hydra was dead!

DM Comment - 
This entire scene was built to make up for the hydra fight I didn't get way back in Chapter 25! They cheated me then, so I placed the same hydra guarding the last skeleton key. Well, I rolled really bad for the hydra's initiative. It went last. Everyone went nuclear on the poor thing. I was dead before the round was half over! Orvex didn't even get to go! I may have got my hydra fight but I definitely got no satisfaction. 



Mimic!
The skeleton held aloft an ancient axe and leaped off the ledge. It charged Orvex. Orvex cut it down. The skeleton fell apart and the skull began to float towards the edge of the falls, forcing the party scramble after it. Apparently was finally able to grab the skull before it plunged over the side.

Bramble lifted Orvex to the ledge. As he went to open the treasure chest, it opened wide, revealing a huge maw filled with sharp teeth and a large sticky tongue! The chest was a mimic!

Orvex immediately stabbed the shape-changer with Xoc-Wik's rapier, killing it. The polymorphous beast shifted through several forms as it expired. One of its forms was that of Biff Longsteel. As its dying act, Biff Longsteel reached out an arm and pointed at Xoc-Wik. The beast died, melting into fleshy goo.

Everyone eyed Xoc-Wik suspiciously.

DM Comment - 
I really didn't feel like doing anything with the unresolved doppelganger situation so I used this opportunity to wrap that loose thread up. The final pointing was just meant to add some final suspicion. 

The Door of Devouring
They climbed back onto Bramble's shoulders and descended the waterfall. They regained their boats and once more encountered the aboleth Ringu.

DM Comment -
Again, I rolled in their favor.

They approached the metal hatch that led to the stairs. The outside of the hatch was shaped to look like the green devil face motif found throughout the Tomb of the Nine Gods. Small bio-luminescent crabs crawled off the dock and slipped into the water at their approach. When they neared the hatch, the devil-face spoke, "“I’m so hungry I could eat you alive, but I’ll settle for somethin’ else. Somethin’ livin’. Somethin’ light!"

Bramble, still a giant ape, reached under the water and produced several glowing crabs. They fed the crabs to the door. The hatch unlocked and swung open as it devoured its crunchy meal.

The Hall of Decay
The party made its way back around to the central cog. Xoc-Wik sent a telepathic message to Vythi-Zorai to reorient the cogs to allow access to the Cog of Blood, then reorient it again to exit through the north passage.

The passage turned left, widened, and descended a flight of stairs. At the bottom of the stairs was a long hallway strewn with debris. There was a side passage halfway down the hall to the left. The hall ended at a large archway. A bull's head adorned the keystone of the arch. A brass ring hung from the bull's nose. A room strangely lit by flashing energy lay beyond. The sound of turning machinery was deafening.



"Trap?" inquired Apparently.

"Trap." confirmed Orvex. "Wait here, I'll go exshamine that archway."

Orvex advanced slowly into the room. He made it fifteen feet in when all his equipment and clothing began to simply disassemble. Orvex soon stood naked save for a magic rapier.

Apparently winced. Orvex called back, "Get a good look, why dontcha!"

Orvex continued, naked, down the hall until he was standing under the bull's head. He pulled the brass ring. There was a sound like steam escaping. "Okay, give it a try!"

Xoc-Wik tossed an arrow into the room. When it failed to disassemble, the party reluctantly moved into the hall. Orvex had disabled the trap. Bramble gave Orvex the magical scintillating cape of Unkh to wear.

The Great Mechanism
Orvex and Apparently moved into the next room. They stood on a balcony in a wide vertical shaft. The shaft rose two hundred feet up and two hundred feet down. Another balcony was extended from the opposite side but was fifteen feet higher than the balcony on which they stood. Two giant gear chains ran vertically up and down the shaft. One chain constantly ascended while the other chain constantly descended. Both chains emerged from and disappeared from swirling vortices of energy, one in the ceiling and one in the floor.

"Wait, what's that?" inquired Apparently.

There was a flash of light. From it emerged nine cube-shaped mechanical entities, like the spherical being they encountered the previous day. These cube-things possessed four gossamer mechanical wings that beat like grasshopper wings. Four auto-loading dart-firing machine guns were mounted in front of each cube. Each cube wore what appeared to be square goggles over glowing glass eyes and leather flight caps on their squared "heads". They flew in triangular formations of three.

Behind them emerged a strange starfish creature, likewise made of cogs and machinery, piloting a crystal vehicle like a ten-sided polyhedron.

The nine flying cube-things made a dive-bombing noise as they flew towards Orvex and Apparently. They opened fire on the pair as they flew past, peppering the balcony with a shower of metal darts!

Apparently counter-attacked with her bow while Orvex surreptitiously lifted Apparently's unstrung short-bow without asking. Apparently noticed and shouted an objection. Orvex  explained he was just borrowing it as he strung the bow and nocked an arrow.

Xoc-Wik ran onto the balcony and loosed a barrage of arrows at the crystal vehicle, causing it to veer into the wall and crash. The starfish-thing fell but managed to grab some pipes on the wall and halt its descent. Xoc-Wik, Apparently, and Orvex retreated from the balcony and sought cover in the hallway.

Zeynap ran out onto the balcony and pulled a ruby bead from his magic necklace. It exploded!

DM Comment -
Record scratch!!

I told Zeynap's player that all of the fireballs on the necklace just exploded. He blanched! I asked him how many beads there were. He said eight. We did some quick math. Eight fireballs at 8d6 is 64d6, or 224 points of damage on a failed save! 

Bramble, Xoc-Wik, and Apparently were dead outright. Orvex has made his save and on top of that took half damage for being a rogue. He survived. Zeynap took the damage and was dying but was remarkably not dead outright. Orvex stabilized him. 

We started talking about what to do next. Did they want to make new characters and continue for what was probably only one more week? There was some serious discussion. I even said, "I want to show you something that might help you decide. This was meant to be a surprise for next week, but I want you to see why it's important we continue and not give up."

I went upstairs and brought down my terrain piece I built for the cradle of the death god as well as my custom sculpted Atropol. They were impressed but I had ruined the surprise. We decided to continue.

We were packing up and I decided to double-check the entry for the cursed necklace to see if I missed anything else.

Oh, look at that! The cursed necklace only does 15d6 damage total! NOT 64d6! Well, that makes a HUGE difference!

Suddenly, everyone had survived! Sure, some people were dying but a quick healing spirit fixed that! 

Xoc-Wik, Zeynap, and Apparently were unconscious from the blast. Bramble summoned forth a healing spirit wolf and quickly brought them back from the brink. All of the flying mechanical creatures had been destroyed in the blast.

The Orderer
Xoc-Wik climbed around the cylindrical shaft carrying a rope and the party was eventually able to make it across to the other side.

A passageway so narrow that everyone has to turn sideways and shimmy connected the far balcony to large dome-shaped room painted to resemble the night sky. Occupying the room was a massive clockwork device - a combination orrery and armillary. A central metal sphere, roughly ten feet in diameter, was surrounded by concentric brass rings. Arms ending in smaller spheres, each five feet in diameter, radiated from the central axis.

Zeynap approached the central sphere. A mechanism automatically opened a hatch and extended metal steps. Zeynap crawled inside and found a padded seat equipped with levers and dials. As he sat in the seat the inside of the sphere became transparent, allowing him to see the room outside.


Zeynap manipulated the levers and the rings began to spin and the smaller spheres began to revolve around the central sphere.

One of the outer spheres clicked into place and opened up like a metal lotus flower. Inside was a strange green creature with horns and wings, curled up in a fetal position. The opening of the sphere allowed the creature to unfurl its arms, legs, and wings and burst forth. A flaming energy coalesced into a large double-bladed battle-axe in its hands. It flapped its wings and became invisible!

Bramble transformed into a giant ape. Despite the creature's invisibility, it could be located by the sound of its flapping wings. Bramble charged the area and smashed the invisible creature with her massive simian fists. Apparently likewise attacked the empty space with her flaming sword.

DM Comment - 
I rolled a stealth check for the nycaloth with advantage and got a 2 and a 3. The others could track him using only their passive perception. It was sad. 

The creature abandoned its visibility and attacked Apparently with its axe. It then teleported to the other side of the armillary sphere. Bramble, Apparently, and Orvex gave chase and closed around the winged monster. The monster was surrounded and outnumbered and went down swinging. As it died it melted into a puddle of acidic goo.

Zeynap, able to witness the battle through the transparent inner sphere, was unable to assist. However, once the battle was over, he was able to master the controls that governed the movements of the concentric rings and spheres. He brought them into alignment.

The sphere disappeared from the room!



Zeynap was momentarily blinded by a flash of light. When his vision returned, he saw that the armillary sphere was now sitting on a paved road surrounded by a canyon of towering structures. Strange magical conveyances blared loudly at him while people sitting within the conveyances shouted unintelligible slurs at his direction. He seemed to be blocking some kind of traffic!

A uniformed guardian brandishing a billy club began to approach. Zeynap hurriedly reversed the levers and set the spheres and rings in motion. The armillary sphere disappeared and reappeared in the dome-shaped room he had left.

DM Comment- 
As fun as it would be to transport Zeynap to another plane of existence, I didn't want to end the campaign for him or his player, so I left the plot thread open and dangling. I wanted them to one day use the sphere to return Nova Scotia Blackman to his home plane!

Zeynap tried another arrangement. Once more the rings and spheres came into alignment but in a different configuration. One of the spheres opened and thousands of gold coins poured out.

Bramble rolled her goat-like eyes. "Useless." she bleated.



Zeynap tried again. The compartment filled with poison gas. He coughed and wheezed and nearly passed out but survived. He tried once more. This time a shining prismatic jewel the size of a plum to fall from a hatch in the ceiling of the interior. It landed in Zeynap's lap. "Nice!" he said. "But I think I'm done!"

DM Comment-
Ordinarily, you're only allowed one random result from the armillary sphere. I thought the results that Zeynap got were lame so I allowed him to keep going until he got something nice. My players were wary of the sphere because they remember the same device from Out of the Abyss. I even got to use the same prop I made! Technically, the first was an orrery while the newer one is an armillary sphere. I decided to combine them and make them both the same kind of device - a machine of modron invention that allows its user to control reality. 

In Out of the Abyss, the Orderer had gone awry, thus creating the twisted labyrinth of the Maze Engine.  In Tomb of Annihilation, it had been co-opted by Acererak and Whithers to reset time within the some of the rooms within the tomb. 

NEXT WEEK - THE THRILLING FINALE! MAYBE? POSSIBLY? WE'LL SEE!!

Monday, February 27, 2017

"The Wrath of Baphomet" - Out of the Abyss, Chapter 42


Zilna Oakshadow, the only female spy of the Lord's Alliance to accompany the expedition, huddled with her companions along the wall as the demon-lord Baphomet appeared in the chamber of the Maze Engine.  Of the two other spies, Feral was unconscious and bleeding and Hilvius was barely conscious.

The sight of the bestial monstrosity that was Baphomet struck fear into her soul. The beast was over twenty feet tall and covered in reddish black shaggy fur. Its head was like a goat and adorned with a rack of massive metallic growths that could be horns or could be antlers. A brilliant ball of flame magically burned just above the top of its head. Its eyes glowed like embers. Glowing yellow drool hung from its tusks. It carried in its massive clawed hands a mighty glaive. 

Despite her best effots, Zilna could not help but scream in terror at the sight of the hideous demon!

Baphomet turned its head away from the Maze Engine and glared at the three spies. 

Zilna stood over her fallen comrade Feral, shielding his body. Hilvius managed to drag himself to a standing position. Both spies took aim at the demon lord with their crossbows.

Baphomet brought the glaive Heartcleaver down upon Hilvius, killing the bookish spy instantly. Baphomet let go of his glaive with one hand and grabbed Zilna. He picked her up, bit off her head, and threw her body into the lake of fire at the bottom of the cavern.

Feral lay on the ground, his breathing becoming shallower, shallower. With his last ounce of strength, Feral managed to open his eyes. Baphomet glowered at the dying human. With his last breath Feral hissed, "Pass...." 

Feral went limp and died. 

Baphomet turned and charged the Maze Engine. 

OUT OF THE ABYSS, CHAPTER 42
"THE WRATH OF BAPHOMET"

Five heroes scour the Underdark
in order to find the ingredients
of an arcane ritual
that will banish the Demon-Lords
back to the Abyss
from which they escaped.

Thus far the expedition has managed to acquire
all the components save for the tinmask mushrooms
from the footsteps of a demon.

Before that, they must activate 
the Maze Engine, an ancient modron device
before it is found and destroyed
by the Demon-Lord Baphomet

THE LEADERS OF THE EXPEDITION
Sir Valerius Adeques - (PC, human paladin 11, male) Defender and champion of the old gods of nature, commander of the forces from the Order of the Gauntlet.
Willow - (PC, human wizard 11, female) "the solution is always fireball!"
Ront - (PC, half-orc barbarian 11, male) Savage orc of the Iron-Thews tribe seeking redemption for his failures.
Pain Grille' - (PC, halfling rogue 11, male) Wily street urchin from Waterdeep, was turned to stone in Blingdenstone but got better, commander of the Lord's Alliance forces.
Cordon - (PC, human cleric 11, male) Morninglord, Holy Radiant of Lathandor the Sun God, on a holy quest to activate the Maze Engine.

THE SURVIVING MEMBERS OF THE EXPEDITION
Thora Nabal - (NPC, human veteran, Order of the Gauntlet)
Sylrien Havennor - (NPC, human veteran, Order of the Gauntlet)
Elias Drako - (NPC, human veteran, Order of the Gauntlet)
Tamryn Tharke - (NPC, human veteran, Order of the Gauntlet) Gravelly voiced amazon with the hots for Feral.
Olaf Renghyi - (NPC, human veteran, Order of the Gauntlet)
Feral Killmander - (NPC, human spy, Lord's Alliance) Raspy-voiced killer with a hare-lip. Killed by Vrocks.
Zilna Oakshadow- (NPC, human spy, Lord's Alliance) Killed by Baphomet.
Hilvius Haever  - (NPC, human spy, Lord's Alliance) Bookish spy with an off-putting voice and manner. Killed by Baphomet.
The Shield Guardian - (NPC, shield guardian) a contribution from Lord Zelraun Roaringhorn of the Harpers.
Phwee-toop - (NPC, owl) Willow's familiar.

DM Note - Pain and Cordon were absent this week. 

ESCAPE
Willow, Pain, and Ront had taken shelter on the far side of the Maze Engine and watched in horror as Baphomet killed the spies cowering by the entrance. Pain had fainted from fright at the sight of the Baphomet teleporting into the room. Willow asked Ront how he was doing. 

"Ront knows not fear!" was his defiant reply.

Willow grabbed the unconscious Pain by the arm and mounted her magical flying broom. She carried the halfling down towards the side tunnel Slaughtertusk had used to escape located thirty feet below the Maze Engine. The Shield Guardian retreated past the machine and was climbing down the side of the sinkhole in search of the escape tunnel.

Ront started pulling levers and pushing buttons in an attempt to operate the Maze Engine.  Despite his lack of training in the arcane arts, his random actions caused the device to begin to spin. Suddenly, a purple shockwave flashed from the device, buffeting Ront. Ront managed to hold on and nearly collapsed. He fell to one knee and took a deep panting breath.

DM Note - Ront took 10d6+40 force damage! If the damage reduced the character to zero hit points, the character is distegrated. Altough Ront was reduced to zero hit points, being a half-orc barbarian, he was instead reduced to one hit point! 

Willow reached the tunnel and found, to her amazement, Valerius and the mercenaries from the Order of the Gauntlet, "How did you get here?"

"We were trying to follow your clues and got lost. Are we close to the Maze Engine?"

"It's right there," she yelled, pointing up out of the tunnel's exit, "But we've got to go! Baphomet's here! Can you help Ront?"

Valerius moved to the tunnel's exit and saw Ront up above. The paladin of nature disappeared in a puff of silver fog and immediately reappeared next to Ront. He laid his hands upon the orc and reinvorated the barbarian's will to live.

Baphomet charged the Maze Engine, slamming into it and knocking it from its precarious perch at the top of the hour-glass shaped sinkhole that fell away into a lake of lava. The entire device, wedged between both walls, began sliding slowly down towards the fiery lake.

Ront lost his footing on the device and began to fall. Valerius dropped his shield and managed to grab the falling orc but the paladin lost his own footing and the two plummeted into the lake of lava a hundred feet below. 

Baphomet stood on the edge of the sinkhole and watched the device slide slowly down towards the lake of lava. It was out of his reach but he knew its fate was sealed. The Maze Engine would be destroyed soon enough.

The two warriors hit the viscous lava. The pudding-like consistency of the lava cushioned their fall but their lightweight bodies failed to break the surface tension of the lava's skin. Ronts unconscious body began to burn. Valerius screamed in pain as he, too, caught fire. He heroically grabbed his companion and cast a spell of healing. The spell triggered the chaotic faerzress and teleported Valerius and Ront out of the lava. Valerius quickly grabbed Ront and held onto the side of the rock wall, dangling twenty feet over the lava lake. 

Willow flew down on her broom and took Ront from Valerius. The Maze Engine continued its slide down the sinkhole. Valerius prayed for the spirits of nature for aid but to no avail. The faerzress, however, once again teleported him. Valerius found himself standing in the mouth of the escape tunnel waiting for Willow and Ront to join him.

Willow carried Ront into the tunnel and all three watched as the Maze Engine continued its descent, eventually sinking into the lava with a hissing popping mechanical explosion of screws, cogs, gears, pistons, and compressed gases. 

Baphomet released a howl of victory that shook the chamber and echoed for many minutes through the many tunnels of the Labyrinth. 

Baphomet had won. The Maze Engine was destroyed.

CLEAN UP
Having completed what he came to do, Baphomet beat his chest a few times and left the chamber, returning to the maze of the Labyrinth.

The party waited below in the escape tunnel. Once they were confident the demon-lord had left, Willow hopped on her flying broom and explored what was left of the cavern of the Maze Engine. She retrieved what was left of the bodies of Feral, Hilvius, and Zilna, as well as the remains of the modrons. Their bodies were ceremoniously cremated in the lava below.

Willow retrieved the wand that was summoned forth by the Maze Engine. She later determined it was a Wand of Fear.

Once they were done, the party retreated to the camp where Valerius had left Cordon. He explained that Cordon had come down with crypt cough and needed to rest so he left Cordon and the pack lizards in a safe defensible location.

A VISION FROM BASIDIA
The party rested. Ront had reached the limit of his physical endurance.

While he rested, Ront received a vision. He was standing in a massive cavern filled with softly glowing moss and fungi. He saw Sovereign Basidia, leader of the myconid renegades that had fled Neverlight Grove. Ront had no body, he was not really there.

Sovereign Basidia had established a long-range rapport with Ront, Kettle, and Angolwen, the only surviving members of the party that helped the renegades escape Neverlight Grove.

Basidia explained that the demon-queen Zuggtmoy had left Neverlight Grove and was making her way to the center of the sleeping kingdon-sized fungal entity known as Auromycos. She was planning to join herself to Auromycos in a demonic "wedding" ritual. If she were to do so, she would be able to turn the entire world into a land of fungus and decay.

Basidia needed their help. The myconid needed them to journey to Auromycos and rapport with the entity themselves before Zuggtmoy did. If they could awaken Auromycos, they might be able to convince it to resist Zuggtmoy.

Ront agreed to help. Kettle and Angolwen would have helped but they were too far away.

Basidia thanked Ront and implanted within the orc's mind the location of their next meeting. Ront had to hurry. Zuggtmoy was already en route.

JOURNEY TO AUROMYCOS
The journey from the Maze Engine to the heart of Auromycos comprised a distance of about 360 miles. The tablet of Garmin provided some assistance and allowed the party to cover about twelve miles before needing to rest.

A quarter into their journey, they left the straight mine shafts of the Labyrinth and entered the more natural lava tubes, dry riverbeds, caverns, and grottos of the natural Underdark. A short while later they began to notice yellow slime dripping from the walls. Soon after they they could tell that the walls and floors of the passages were carpeted in lichens, molds, and fungi. The surfaces were covered in mushrooms and fungal growths of all sorts. Valerius felt the presence of an immense life form. Every mushroom and fungus they saw was an extension of a single entity - Auromycos!

Soon after entering Auromycos' domain Ront, who was scouting ahead, returned to report that he had seen a quivering mass of air ahead - a gelatinous cube was blocking the passage before them. It was moving away from them.

They followed the cube for several hours. Like most gelatinous cubes, it moved very slowly. They hoped the cube would take an alternate route. To their dismay, they noticed that it was taking the exact same route as they.

Willow rolled her eyes and cast a fireball spell at the transparent mass. It exploded within the creature causing bubbles of hot gases to boil out of it. It turned and advanced on Ront. Ront slashed at the creature but was able to avoid its attacks. Willow threw small attack spells at the creature and it eventually dissolved into goo.

They advanced and found another gelatinous cube behind it. They sighed and proceeded to destroy the second cube. This continued five more times. It was unprecedented to see seven gelatinous cubes in so tight a formation and curious that they all seemed to be traveling towards a common goal - in the same direction as their destination.

Just over halfway to their destination, the expedition's rest was interrupted by the approach of three hook horrors. Each of the hook horrors shambled slowly. Mushrooms sprouted from their brains. Behind them were a contingent of dancing myconids and sprouts. The myconids offered to share the gift of the Lady with the expedition. They politely refused. The myconids continued on their way.

After resting, the expedition came across three black puddings feeding on Auromycos. The cavern was stripped bare, exposing the naked rock. The party carefully avoided disturbing the puddings.

A few rests later, they encountered a myconid camp, this time accompanied by drow spore servants. The party pretended to be spore servants, shambling and swaying to unheard music. Only Ront failed to convince the myconids of his infection. One of the myconids sprayed its spores onto Ront. Ront sputtered but moved on with the others. Ront was relieved to later learn that he had not contracted the myconid brain spores. 

BASIDIA'S PLAN
After a long journey over hundreds of miles, the expedition arrived at the location indicated by Basidia. There they found Basidia waiting for them. Next to Basidia stood old friends Stool and Rumpadump.

Basidia reiterated the plan. The myconid said that the heart of Auromycos was near, less than a two leagues away. But Zuggtmoy had arrived also and was preparing her ritual. They would have to hurry. Basidia would spray them with his special rapport spores, allowing them to communicate telepathically with the sleeping Auromycos. They had to wake the entity and warn it of Zuggtmoy's treachery. Basidia warned them, however, that while he slept Auromycos was protected by guardians. They would have to be wary!

Before they could continue, the expedition was suddenly attacked by four black puddings! 


Ront charged left, cleaving a pudding into two smaller puddings. Valerius followed him and cut the second pudding into two. 


The other two puddings converged onto Willow. She cast an attack spell, blasting them with a cone of cold and ice, but with no effect. Once Ront and Valerius finished chopping their puddings into tiny bits, they ran to help Willow. 


Soon all the puddings were destroyed.  Basidia commented on the strangeness of so many puddings so close to Auromycos. Valerius told the myconid sovereign of their earlier encounters. The paladin believed that the same demon-lord that created the Pudding King in Blingdenstone was at work here, perhaps in an effort to disrupt the coming union. 

With no time left to lose, the expedition rushed headlong towards Auromycos. 

They entered into a large cavern, larger than the greatest coliseum or arena. The cavern was filled with mushrooms of all sizes and dominated by a great forest of zurkhwoods ahead of them.

They were in the chamber of Auromycos!

Before they could act, tentacles fungal monsters arose out of the spongy floor. They were the guardians of Auromycos that protected him while he slept. 

TO BE CONTINUED...

Monday, February 20, 2017

"The Maze Engine" - Out of the Abyss, Chapter 41

The expedition continued on their trek through the ancient network of duergar mines known as the Labyrinth.

Ser Valerius Adeques, Master of the Eight Angels, addressed his traveling companion Cordon, Morninglord and Holy Radiant of Lathandor, "So, remind me, what are we searching for?"

"It is called the Maze Engine. Those modron things call it an Orderer."

"What does it do?" inquired the paladin.

"I don't know," said the priest with a shrug, "All I know is that supposed to be able to banish a demon lord or something. I was sent to find it."

"So you know where it is?"

"Sort of. It's in the heart of the Labyrinth. That's what my hierarchs told me."

"Great. How big is it? Can we transport it to Menzobarranzan?"

The cleric once again shrugged and made a sound that made it clear he had no clue.

The Paladin rolled his eyes, "Got it."

They walked on in silence for several minutes.

"Oh! I almost forgot! I need to find it before whats-his-name does. Uh, Baphomet, I think! He's looking for it too. He wants to destroy it!"

"Of course," sighed Valerius.

A minute or so later, Valerius held up his hand and ordered his coterie to stop. He looked around confused.

"What is it?" whispered Cordon.

Valerius looked concerned, "Where are the others?"

OUT OF THE ABYSS, CHAPTER 41
"THE MAZE ENGINE"

Five heroes scour the Underdark
in order to find the ingredients
of an arcane ritual
that will banish the Demon-Lords
back to the Abyss
from which they escaped.

Thus far the expedition has managed to acquire
the egg of a purple worm
and the central eye of a dread beholder.
Now they seek the Labyrinth
in search of six wings from six different angels
and the fabled Maze Engine
which could destroy a Demon Lord...

Willow the Not-Witch and Phwee-Toop
THE LEADERS OF THE EXPEDITION
Sir Valerius Adeques - (PC, human paladin 11, male) Defender and champion of the old gods of nature, commander of the forces from the Order of the Gauntlet.
Willow - (PC, human wizard 11, female) "the solution is always fireball!"
Ront - (PC, half-orc barbarian 11, male) Savage orc of the Iron-Thews tribe seeking redemption for his failures.
Pain Grille' - (PC, halfling rogue 11, male) Wily street urchin from Waterdeep, was turned to stone in Blingdenstone but got better, commander of the Lord's Alliance forces.
Cordon - (PC, human cleric 11, male) Morninglord, Holy Radiant of Lathandor the Sun God, on a holy quest to activate the Maze Engine.

THE SURVIVING MEMBERS OF THE EXPEDITION
Thora Nabal - (NPC, human veteran, Order of the Gauntlet)
Sylrien Havennor - (NPC, human veteran, Order of the Gauntlet)
Elias Drako - (NPC, human veteran, Order of the Gauntlet)
Tamryn Tharke - (NPC, human veteran, Order of the Gauntlet), gravelly voiced amazon with the hots for Feral.
Olaf Renghyi - (NPC, human veteran, Order of the Gauntlet)
Feral Killmander - (NPC, human spy, Lord's Alliance), raspy-voiced killer with a hare-lip
Zilna Oakshadow- (NPC, human spy, Lord's Alliance)
Hilvius Haever  - (NPC, human spy, Lord's Alliance)
The Shield Guardian - (NPC, shield guardian) a contribution from Lord Zelraun Roaringhorn of the Harpers.
Phwee-toop - (NPC, owl) Willow's familiar.

DM Note - Valerius and Cordon were absent this week. 

THE HEZROUS
Pain and Feral were on point, scouting ahead of the rest of the expedition including Ront, Willow, Zila, Hilvius, Willow's shield guardian, thirteen modron monodrones, a modron duodrone, and a modron tridrone. They had stopped to rest twice since they left the Gallery of Angels.

Willow looked around, taking notice of the increasing amount of glowing crystals sprouting from the walls and ceiling - an indication of growing Faerzress as they neared the Maze Engine. Her spells would become increasingly erratic.

She then took notice of another development, "Where are Cordon, Valerius, and the Order of the Gauntlet?"

Ront, too, suddenly noticed their absence, "They must got separated! Should we look for them?"

Willow considered the problem, "No. We could get lost here. We better leave a trail for them. They don't have the modrons to lead them to the Maze Engine."

Suddenly, Pain came silently running back. The halfling signalled everyone to stop.

"There's a four-way intersection up ahead. There are three big demon looking things tearing apart an ore cart up."

Ront's eyes bulged, "An ORC HEART?"

"What? No!" Pain sighed and anunciated,  "An ORE CART!"

Ront gripped his greatsword, "We fight!"


Pain held up his hands to delay the orc, "No. They're not paying attention to anything around them. We can probably sneak past. Willow, please tell the modrons to stop stomping and try to march quietly."

Thus the expedition attempted to sneak past three hezrous, demons resembling giant bipedal horned toads, ripping apart an old mining cart. The plan failed when a monodrone got confused and tried walking into a nearby wall. The tridrone had to instruct the duodrone to assist. In addition, Ront stood firm in the middle of the intersection, out in the open, hoping the demons would notice him. Feral stood next to Ront, imploring the orc to move on with a silent glare.

The commotion caused the hezrous to look up. They saw Ront standing in the center of the intersection.

The hezrous attacked! Pain quickly ran back and engaged the demons. The demons turned their attention to the little one, ganging up on Pain and causing him to retreat. Willow blasted them with a spell that created a cone of icy cold. The hezrous took little notice of her magic. Ront waded into their midst, hacking left and right. Feral peppered them with crossbow bolts.Willow began zapping individual hezrous with fire bolts but their resistance to magic continued to protect them.

Eventually all three hezrous were defeated but Pain was grieviously wounded.

Ront inspected the mining cart and, to his surprise, found the dried remains of an orc heart. He took it as a souvenier.

THE FLUMPHS
A few hours later, the expedition came across a group of flumphs emerging from a side passage. The flumphs seemed agitated.



"Whoah! Whoah! Slow down there! What's the matter?" inquired Pain in an attempt to calm them.

One of the flumphs answered, "So much hatred! So much evil!"

The flumph explained that they had encountered a being of unfathomable malevolence, a creature that devoured minds! It was an alien thing from a much deeper region of the Underdark. It was accompanied by a group of white furred quaggoths. The flumph paused and sensed the positive emotions emanating from the expedition. It seemed refreshed by the good intentions.

Ront offered to let the flumph feed on his friendship. The flumph happily attached itself to Ront's head and drew nourishment from Ront's good will. The rest of the party allowed a flumph to feed off them, all except Feral who held up his hand and said, "Pass..."

Once sated, the flumphs continued on their way.

The expedition discussed their options and decided to avoid the danger altogether.

THE SLEEPY BEHIR
After another rest, still with no sign of the others, the party continued following the modrons towards the Maze Engine.



Pain and Feral once again held up the party to report on a danger ahead. A massive behir lay resting ahead. Their path led directly through its resting place and there was no way around it.

No one had fought a behir and, without the priest or paladin to provide prayers of healing, there was no desire for an unneccesary fight.

Pain decided to go forth alone. He entered the cavern with his palms up in a sign of peace. The sleepy behir, a massive blue serpentine reptile with a dozen legs, was curled around a stalagmite. It lifted its head and regarded the halfling with annoyance.

Pain explained in Undercommon that the expedition sought only to pass in peace. They meant no harm.

The behir, not comphrending the language, tilted its head at the halfling in curiosity.

DM Notes- Pain had to make his Persuasion skill checks at DC 20 with disadvantage. Luckily, this is one of Pain's strengths.

The modrons marched through the center of the cavern. The behir's countenance turned to anger. Electricity arced from its eyes.

Pain redoubled his efforts, explaining again, this time in Common, and apologizing for the disturbance.

The rest of the party moved through. The behir began to uncurl itself from the stalagmite.

Pain made his final plea in the only other language he knew: Halfling.

The behir continued to cock its head like a confused dog but held its wrath.

Pain scurried out of the cavern, apologizing obsequiously for the intrustion.

DM Note - despite rolling with Disadvantage. I don't think Pain rolled less than a 10 on the d20 for all three checks.

THE JOURNEY (ABRIDGED)
The trek to the Maze Engine took another four rests.

During their journey, the expedition encountered a series of ambushes and encounters:
  1. a grell ambush
  2. another grell ambush
  3. more hezrous
  4. a pack of pitiful manes 
  5. a band of minotaur hunters
  6. another band of minotaur hunters

DM Note - It was already 9:30pm and I wanted to get to the main event of the evening - the Maze Engine. So I skipped all of the above random encounters, except for the manes. That was creepy and sad. I described them as a bunch of naked fat men with open sores shambling like zombies and crying. The players felt actually kind of bad for them. One fireball put them all out of their misery.

THE MAZE ENGINE
The expedition followed the modron march leading them to the Maze Engine. The modrons turned down a long straight section of wide corridor that stretched for nearly a thousand feet. The corridor ended in a large natural cavern lit by a warm red glow.

The cavern was hour-glass shaped. The floor of the cavern dropped away into a one hundred foot deep sinkhole. A lake of magma bubbled and belched at the bottom of the sinkhole.  The natural ceiling arched forty feet overhead. A narrow ledge, ten to fifteen feet wide, clung to the edge of the chamber.

At the narrowest point in the hourglass rested a large machine. The machine consisted of a metal sphere roughly thirty five feet in diameter. Multiple smaller spheres were connected the large central sphere by articulated connecting rods. A mechanical ring surrounded the sphere. The ring was composed of smaller disks connected to mechanical wheels, cogs, and gears. The entire contraption made of brass, steel, iron, and other more exotic metals and was mounted on a metal framework attached to a disc-shaped mechanical base. Control levers and panels containing switches, dials, and knobs could be seen arrayed around the ring. The thing looked overly complicated and was definitely constructed by modrons.

The Maze Engine was perched precariously between the two ledges. The floor beneath it has fallen away into the magma lake and the contraption looked like it could soon fall as well.

The monodrones stopped marching. The duodrone stood to one side and made a sweeping gesture towards the device as if presenting it to the tridrone. The tridrone followed suit, standing to one side and making a sweeping gesture as if presenting it to Willow.

In previous telepathic communication with the tridrone, Willow learned that the modrons knew how to operate the machine but were prevented from doing so. No modron of less than pentadrone rank could manipulate the device. Willow had pointed out that she was no modron of less than pentadrone rank. The logic was sufficient for the tridrone, so it agreed that it would show Willow how to use the machine when the time came.

The time had come.

There was but one problem. Standing against Maze Engine was a large demon. The demon resembled a bipedal warthog with tiny wings. The prophecy of the angels had warned them that a nalfeshnee named Slaughtertusk awaited them at the Maze Engine.

The nalfeshnee looked like it was sitting around waiting and bored. It was checking its claws and picking its teeth. It looked like it wanted to be anywhere else but here.

Slaughtertusk looked up and saw the expedition standing in the entryway. It jumped to attention and prepared for battle.

It bellowed at the intruders in the common language, "Intruders! My master warned me that others were searching for the Maze Engine. But you are too late! I found it first! And I have already summoned my master! His arrival is imminent and you shall meet your doom!"

Slaughtertusk exitedly pointed down the long corridor, "OBSERVE! HE IMPENDS!"

A massive creature, twenty feet tall, entered the far end of the long straight corridor. It was a great bull-headed beast with a crown of metal protrusions halfway between long horns and antlers. A globe of fire burned over its head, illuminating all around it in flickering light. Its eyes burned with glowing hatred. It carried a gargantuan glaive. It was Baphomet!

Baphomet began charging down the hallway towards the room!

Willow shouted to the others, "Hurry, I calculate that we have just over a minute before Baphomet arrives!"

SLAUGHTERTUSK
They turned to see that Slaughtertusk had used the distraction to summon four more demons. These demons resembled vrocks but instead of demonic vultures, these resembled hideous demonic parrots covered in long spikes.

DM Note- I actually got out my official vrock miniatures plus some home-made ones I created years ago out of plastic parrot toys modified with Warhammer demon and ghoul bits. The players loved the homemade ones and demanded I use them exclusively. They named them Polly, Pretty Bird, Cockatiel, and Beak-and-Talon.

Two of the parrot-vrocks covered the left flank, one covered the right flank, and one accompanied Slaughtertusk next to Maze Engine.

Pain and Ront charged the right flank. Willow blasted the vrocks with a cone-shaped blast of ice and frost but with little effect other than a chaotic side effect that caused Willow to grow a long beard made of feathers. The other vrocks took flight and harassed Willow and her shield guardian.

Slaughtertusk flew over the magma pit to attack Pain. Willow tried to polymorph the demon but Slaughtertusk overpowered her spell.


Willow then turned herself and the tridrone invisible. The faerzress, unfortunately, caused her to become afraid of the tridrone. She panicked and used her flying broom to fly across the cavern.

Meanwhile, Ront and Pain managed to fight their way past the vrocks and their battle with Slaughtertusk had taken them to the outer ring of the Maze Engine.

Willow overcame her fear and was able to locate the invisible tridrone. She grabbed it, picked it up by one of its many wrists, and flew across the sink hole to the Maze Engine.

Baphomet was halfway down the corridor!


Slaughtertusk turned his attention to Pain, causing the halfling grievous injury!
Ront grabbed Slaughtertusk by the tusks, holding on and preventing the nalfeshnee from moving, while Pain moved to the other side of the sphere to drink a healing potion. To Ront's horror, the demon simply teleported out of his grasp and reappered next to Pain. Pain nearly choked as he was guzzling his potion.

Willow, still invisible, asked the tridrone, also invisible, how to activate the Maze Engine. The tridrone replied with a series of blurps and whistles and clanks in its native language accompanied by wild gesticulations and helpful pointers. Despite being able to see the invisible tridrone's gestures thanks to her magical Robe of Eyes, Willow was still unable to understand the tridrone's modron language.

Willow gave up and gave it her best shot on her own, turning knobs and dials, pulling levers, and pressing buttons.

DM Note- Operating the Maze Entine required a DC 15 Intelligence (Arcana) skill check or automatic if demonstrated by an adjacent visible tridrone that you could understand (Willow gave up on that and just opted for the Arcana check). A success provided one random effect from the table in the book. In addition, the engine would rotate 1d6 spaces. I didn't actually rotate the prop. I merely moved the figures around. Being moved away from an opponent did not provoke an attack of opportunity. Willow was trying to roll the magic number that would banish the demons. 

They had twelve rounds from the start of the battle until Baphomet arrived. They squandered the first six rounds battling the vrocks and working out a plan. Willow now had only six tries left!

The Maze Engine came to life with a jittering bang! The entire central sphere began to rotate. Each smaller outer sphere began spinning and rotating. The outer ring began to counter-rotate. The machine began a complicated dance of mechanical motion to the sound of blaring calliope music!

DM Note- I started a playlist of calliope music on my iPad. I let that play for the entire next round! It was fun at first but became tiresome really quick.

Willow, Ront, and Pain began to rotate around the central sphere on the counter-rotating outer ring. The spinning ring moved Pain away from Slaughtertusk and moved Ront back into hand-to-hand combat.

Willow tried again, hoping to activate the machine's demon-baninshing functions. Instead, she Ront, Pain, and the tridrone were bathed in purple light. Afterwards, Willow felt smarter, Ront felt toughter, and Pain felt quicker! Nobody knew how the tridrone felt.

DM Note- the players eyes bulged! +2 to any one stat of your choice to a maximum of 24? Seriously?? Yes, please! Willow and Pain were now super-human (super-halfling?) in their prime abilities!

Meanwhile, Feral, Hilvius, and Zilna were fighting a vrock by the entrance. The vrock had managed to wipe out most of the monodrones and Hilvius had fallen. Zilna dragged him away from the fight and tried to stabilize him.

While she was by the entrance, Zilna took a glance down the corrdor and saw Baphomet charging. The demon lord was less than two hundred feet away! She screamed and broke down into tears at the hopelessness of their situation.

Pain took a moment to leap off the Maze Engine to go help Feral finish off the remaining vrock.

Back on the Maze Engine, things had gotten more dangerous as the machine itself began to spin wildly, its outer ring oscillating up and down, forcing those standing atop it to hold on or be thrown.

Willow, by this time no longer invisible, lost her grip and almost fell. She used her flying broom to pull herself back up.

Ront and Pain had defeated the last two vrocks and had struck a serious blow to Slaughtertusk. The demon squealed in pain and fled, flying under the Maze Engine and disappearing through a hidden escape passage.

Those on the Maze Engine had a brief respite before they noticed that Baphomet was nearly upon them. Suddenly, the magma lake exploded sending lumps of molten rock throughout the chamber. Many of the lumps clung to the ceiling and formed humanoid shapes made of lava. Two dropped down and landed on the rotating platform.

Pain seethed, "Magma mephits!"

Every time Ront would destroy one, it would explode into hot magma, burning everyone around it. Ront and Pain soon found themselves having to keep the outer ring clear of magma mephits so that Willow could concentrate on operating the Maze Engine. Additional mephits were climbing up the walls from the lava lake below.

DM Note- Two new mephits were added to the ring every turn. Each new mephit would appear 1d6 spaces to the left and 1d6 spaces to the right of Ront on the ring.

Baphomet was nearly upon them. Willow took a moment to cast a magic spell to create an invisible force wall over the entrance to the cavern. Willow hoped it might slow Baphomet down. Doing so caused everyone around her to become invisible! Baphomet tried to dispell the wall but the magic held.

The invisibility quickly wore off as Ront continued battling mephits. He was soon rejoined by Pain who climbed back onto the machine while it had temporarily stopped moving.

Willow turned back to the machine and it once more began to rotate and shudder. She threw the lever and a flash of light revealed a glowing magical wand slowly descending to land on the far end of the cavern.

Willow shouted at the others, "Make a note of that! We've got to get that before we leave!"

Ront rolled his eyes and continued fighting mephits.

Suddenly the machine began bucking more violently. Ront was thrown off but held on with his fingers. Willow was thrown clear but grabbed by Pain before she fell.

As they climbed back onto the machine, Ront yelled, "There he is!"

Baphomet slammed into the force wall. His huge bestial face snorted as he tested the perimeter of the magic wall. He looked into the room and made eye contact with the heroes.



The heroes quailed and moved to the far side of the Maze Engine.

Willow tried the Maze Engine one more time. Arcs of electricity danced over the surface, then bolts of lightning struck at everyone standing within thirty feet. Willow swooned but recovered. The modron tridrone was vaporized.

Pain ordered Feral and Zilna to move Hilvius (who was alive and unconscious but now stable) back away from the entrance. The shield guardian followed them.

Pain put the situation to the rest of the team, "What's the plan? Are we going to try to hold off Baphomet while you get this going or are we going to give up and try to make it out of here alive?"

Willow assured him, "Not even Baphomet can break through or dispell that wall. I say we keep trying!"

Baphomet closed his eyes and disappeared.

Ront cried, "What?"

Baphomet instantly reappeared inside the cavern. He had used his demonic magic to teleport into the room!

Ront, Willow, and Pain simultaneously exclaimed their favorite expletives.

TO BE CONTINUED...

DM Notes - Wow, what a place for a cliff-hanger, right? 

My players all said that the Maze Engine was the best encounter so far of the campaign. They loved it! They all felt like it was a tension-filled action movie climax. They could visuallize the rocking machine, the burning magma, the little glowing embers everywhere, the mephits exploding out of the magma and dropping onto the machine, the mephits climbing the wall, hanging on for dear life, the intricate set-piece I constructed, the home-made vrock minis, the warthog toy serving as Slaughtertusk, everything! 

I made some modifications to the encounter as-written of course. In the original encounter, the Maze Engine is wedged halfway down the sinkhole, requires only one roll to activate, and begins to descend once activated. The players then get twelve turns before it hits magma and is destroyed. There is, of course, no Baphomet in the original encounter.

I had foreshadowed Baphomet for several sessions, saying he was searching for the Maze Engine so he could destroy it. What better way to cap off a race to activate the macguffin than to have a LITERAL race to activate the macguffin! So I added the long corridor so the PCs could see Baphomet coming. I didn't tell them exactly how many rounds they had, I said between 10 and 15, so they only had his progress through the passage as a guide.

I'm just really sad that Cordon's player missed this session due to family commitments. This entire quest was his quest! 

Next week- will they stay and keep trying to banish Baphomet (and maybe Yeenoghu) or will they cut and run, leaving Baphomet to destroy the Maze Engine?

Thursday, February 16, 2017

"The Gallery of Angels" - Out of the Abyss, Chapter 40


Grisha approached the strangers resting in a private corner of the Filthriddens. Grisha had shown hospitality to the newcomers, going so far as offering an invitation to them to join the "Pack" not once but twice. Both times they refused his invitation. Did they not realize the benefits of Yeenoghu's immortality?

Grisha was worried. The newcomers would not understand the coming "Exultation". They would react with fear and violence. They must leave.

Grisha, accompanied with four of his pack acolytes, approached the sleeping group of newcomers. The orc was on watch. Grisha rolled his yellow eyes.

"I am very sorry. I am forced to rescind my hospitality. You must leave this place at once! You are no longer welcome!"

The orc stood up, clenched his fists, and said, "Make us!"

Grisha tightened his grip on his flail.

The orc suddenly began to shudder. The eyes in its head rolled back. Its lips bared its teeth and tusks. The orc fell to the ground unconscious and twitching.

The orc's companions rose from their slumber to investigate the commotion.

Grisha, horrified, staggered back a step.

"I didn't do anything! Is.. is he okay?"

OUT OF THE ABYSS, CHAPTER 40
"THE GALLERY OF ANGELS"

Five heroes scour the Underdark
in order to find the ingredients
of an arcane ritual
that will banish the Demon-Lords
back to the Abyss
from which they escaped.

Thus far the expedition has managed to acquire
the egg of a purple worm
and the central eye of a dread beholder.
Now they seek the Labyrinth
in search of six wings from six different angels
and the fabled Maze Engine
which could destroy a Demon Lord...

THE LEADERS OF THE EXPEDITION
Sir Valerius Adeques - (PC, human paladin 11, male) Defender and champion of the old gods of nature, commander of the forces from the Order of the Gauntlet.
Willow - (PC, human wizard 11, female) "the solution is always fireball!"
Ront - (PC, half-orc barbarian 11, male) Savage orc of the Iron-Thews tribe seeking redemption for his failures.
Pain Grille' - (PC, halfling rogue 11, male) Wily street urchin from Waterdeep, was turned to stone in Blingdenstone but got better, commander of the Lord's Alliance forces.
Cordon - (PC, human cleric 11, male) Morninglord, Holy Radiant of Lathandor the Sun God, on a holy quest to activate the Maze Engine.

THE SURVIVING MEMBERS OF THE EXPEDITION
Thora Nabal - (NPC, human veteran, Order of the Gauntlet)
Sylrien Havennor - (NPC, human veteran, Order of the Gauntlet)
Elias Drako - (NPC, human veteran, Order of the Gauntlet)
Tamryn Tharke - (NPC, human veteran, Order of the Gauntlet), gravelly voiced amazon with the hots for Feral.
Olaf Renghyi - (NPC, human veteran, Order of the Gauntlet)
Feral Killmander - (NPC, human spy, Lord's Alliance), raspy-voiced killer with a hare-lip
Zilna Oakshadow- (NPC, human spy, Lord's Alliance)
Hilvius Haever  - (NPC, human spy, Lord's Alliance)
The Shield Guardian - (NPC, shield guardian) a contribution from Lord Zelraun Roaringhorn of the Harpers.
Phwee-toop - (NPC, owl) Willow's familiar.

DO NOT SAY I DID NOT WARN YOU!
Ser Valerius drew forth Dawnbringer, its blade of sunlight blazing. Grisha shielded his face from the glare with his hand.

Pain checked on Ront. Ront was unconscious but otherwise fine. He had suffered some kind of seizure. Grisha looked on, confused and worried.

"He just started doing that," exclaimed the human!

DM Note - Ront's player was out sick this week, so he suffered CAVERN SICKNESS!

Pain nodded and approached Grisha, "What's this about us having to leave?"

"Uh, yes," Grisha recovered his composure, "You should leave. Immediately."

"Hmm.. Why?" inquired the halfling.

"I have given you multiple opportunities to accept the gift of immortality and join the Pack. You have refused. I can tell you have no interest in our offer. So I must ask you to leave."

Pain put on his friendliest smile, "Look, we have no desire to stay, and we'll leave very soon. But we're all very tired. Can't we stay just a little bit longer? We'll leave as soon as we're rested."

DM Note - Pain used his Rogue-ish powers of persuasion and was able to change Grisha's mind.

Grisha thought about it, "If you must. But know this, the next few hours will not be pleasant for you. Do not say I did not warn you!"

"That's all we ask. Thank you."

Grisha and his acolytes left without further incident, passing through a heavy iron door guarded by other acolytes.

Pain turned back to Valerius and Willow with a cocky grin and a shrug.

A short while later their rest was again interrupted by an echoing cacophony of horrible screeches and howls. The sounds came from behind the heavy iron door. Ser Valerius, now on watch, maintained a wary eye but took no other action. For now, their need for rest overcame their curiosity towards the wailing.

Once they felt rested enough to travel, the expedition donned their armor and packs and loaded their pack lizards. The hall was now silent and Grisha was nowhere to be seen. Pain checked the Tablet of Garmin for the directions to the Gallery of Angels and the expedition bade a silent and awkward farewell to the chamber known as the Filthriddens.

Gash, the poor abused gnoll, bade his farewell. He was going to stay in the Filthriddens. He was revered by Grisha and the others and felt at home so he decided to join the Pack. Grisha welcomed him.

As they left, they could feel eyes peering at them from hidden locations. Grisha and his acolytes stood watch atop a ramshackle structure on the other side of the hall.

THE MARCH TO NOWHERE
Only a few leagues out of the Filthridden, Pain and Feral, serving as the expedition's scouts, heard the sound of a platoon of marching boots ahead. They found a small group of creatures that resembled round automatons with mechanical arms and legs and two vestigial wings. Each of the creatures sported a single large biological eye and mouth in the center of its body. They were modrons! The twelve modrons were being led by another more complicated creature with a pyramid for a body and five arms and legs.

They motioned towards the complicated pyramid modron and got its attention.

The pyramid shaped modron, whom they assumed was a tridrone, began speaking in a complicated series of clucks and bonks. They called the rest of the party forward and had Willow cast a spell of telepathic communication.

The tridrone seemed to be more intelligent than the other modrons thus encountered. It spoke and thought with a greater more exact vocabulary. It explained that it and its companions had become separated from the Great March and that it had been searching for its brethren for some time.

"Confidentially," whispered the tridrone conspiratorially, "Don't tell the monodrones but it's coming up on 200 years."

The task was made difficult when the group lost its duodrones. Tridrones and monodrones do not speak the same language. Normally a tridrone would communicate through a duodrone intermediary. The tridrone had been forced to ineffectually follow the aimless monodrones, occasionally physically herding them as a dog would a flock of sheep.

Luckily, one of the missing duodrones accompanied the expedition, having been rescued from Karazikar's slavery in the Vast Oblivium. The duodrone, as well as the long monodrone encountered wandering the Labyrinth, assumed its position within the modron hierarchy and order was reestablished.

The reformed unit prepared to continue its march but was interrupted by Ser Valerius, who inquired where they were going.

"Confidentially," whispered the tridrone, "don't tell the monodrones, but I have no idea!"

It explained that the malfunctioning Orderer was playing havoc with its ability to navigate back to the Great March.

When it was asked about the location of the Orderer, the tridrone pointed in the precise direction and provided the precise distance. This action was immediately followed by the duodrone then all thirteen monodrones.

Ser Valerius asked if the tridrone could lead them to this Orderer. The tridrone apologetically said that it would be happy to help but that the same interference prevents it from leading them to the Orderer.

Cordon suggested, "We could use them to triangulate the location, narrowing in as we get closer."

Ser Valerius replied, "We're in a LABYRINTH! That would take forever!"

There was a brief argument before everyone gave up the idea as hopeless.

Cordon thought for a moment, "I have an idea. It's a long shot but it might work. I'll ask my god, Lathander, to send someone to help!"

Cordon began a prayer ritual, asking Lathander, the god of the sun, to send a servant to assist them.

Upon completion of the prayer, a point near Cordon began to glow with sunlight. The light grew in intensity until it became too bright to look upon. There was a popping flash like an explosion and a shower of twinkling glitter.

Standing there in the middle of the passage was a shining unicorn.

Pain's eyes grew wide, "It's MAGNIFICIENT!"

The unicorn looked down upon the halfling with a wink and loudly declared, "THAT'S RIGHT! I AM MAGNIFICIENT! MAGNIFICIENT THE UNICORN AT YOUR SERVICE, SIR!"

DM Note - Cordon case "Planar Ally". I had Cordon's player go through the MM and choose a Celestial-type creature that was not an angel. That pretty much left Coatl, Pegasus, and Unicorn. He chose Unicorn. 

"IT'S GOOD TO SEE YOU AGAIN, YOUNG PAIN! I SEE THAT YOU ARE ONCE AGAIN IN NEED OF MY FABULOUS SERVICES!"

Cordon beseeched the unicorn to guide them to the Maze Engine. Magnificient looked quizzically at the priest and replied that he knew not what that was nor how to lead them there.

He did, however, recognize the chaos emanating from the center of the Labyrinth and that it was causing the the modrons to have difficulty navigating. He offered instead to counter the effect of the chaos. The price for this task would be the expenditure of two gemstones worth 100 gp each. Cordon agreed and supplied the stones from the party treasury.

Magnificient performed the ritual and bid his fond farewells.

DM Note - Cordon's player didn't really understand the limitations of Planar Ally. It doesn't summon a genie that can cast wishes. Nor are all celestial creatures omniscient and all-knowing. However, I gave him a little something to reward him for thinking outside the box. I removed the "curse" I had imposed upon the modrons, which wasn't really in the book to begin with anyway.


YEENOGHU'S HUNT
The expedition carried on led by the march of a platoon of modrons. The way was made difficult by many switchbacks, dead ends, and false routes, despite the help of the tablet of Garmin. They had decided to travel to the Gallery of Angels before searching for the Maze Engine because its location was known to the tablet and it was closer.

After a few hours of travel they began to hear the sounds of yipping and cackling echoing through the mine passages. Gnolls were about. The sounds continued, farther, closer, farther, for over an hour. The tablet of Garmin indicated a narrow passage. The passage continued to narrow until it was less than five feet wide. The pack lizards had to squeeze to fit and the shield guardian had to travel on its hands and knees.

The sound of many gnolls could be heard ahead. Pain and Feral went forward to scout the way. The passage opened onto a small ledge overlooking a large cavern. The cavern was filled with yipping gnolls. The gnolls were observing a brutal battle between a gargantuan demon lord and another horned demon. The two titans fought in a shallow lake that occupied the center of the chamber. Water and blood sprayed and splashed.

They had come across a battle between Yeenoghu, demon lord of the gnolls, and a goristro, servant of Baphomet! Yeenoghu resembled a giant hunch-backed gnoll wielding a massive three-headed flail.

They watched in silence from their perch as Yeenoghu threw the giant goristro to the ground. The dozens of gnolls squealed with glee!


Yeenoghu straddled the demon, pinning it to the ground. The demon lord dropped its flail into the water. The demon thrashed wildly as Yeenoghu grabbed the demon's horns and twisted its head, breaking its neck!


Yeenoghu roared in triumph. The goristro fell limp into the shallow water.

Hyenas approached the dead goristro and began lapping the blood from its many wounds. As they did so, the hyenas were magically transformed into new gnolls! They were immediately met by the brethren and given weapons and primitive armor.

The demon lord was injured and bleeding, its blood boiling away as it hit the water. Yeenoghu retrieved its flail and barked orders to his gnoll army. He turned and led half of them out of the cavern and into a large passage. They continued their hunt for the demon lord Baphomet, the Horned God!

THE ANSWER IS ALWAYS FIREBALL!
Pain stared on in horror and was only broken out of his fear-induced trance when Feral tapped him on the shoulder. The two made their way back and reported on what they had witnessed.

A few moments later, Ser Valerius, Willow, and Cordon crawled through the narrow passage amd rose to stand on the ledge to survey the chamber. The cavern was now occupied by a handful of hyenas, twelve or so gnolls, and a massive winged gnoll - no doubt their leader.

Cordon looked at Willow and Willow looked at Cordon. The two nodded in agreement, the answer was clear. Cordon prayed for a holy fireball which he directed towards the right flank of the room, blasting the winged leader and those around him. Willow simultaneously launched a magical fireball towards the left flank, where the majority of the gnolls and hyenas stood. She shielded the goristro form her attack, however, for fear of ruining its heart. Both fireballs completely wiped out all the hyenas and all the gnolls save one.

The sole surviving gnoll turned and fled down the passage after its demonic lord!

Pain made his way down the ledge and attacked the winged gnoll. The leader responded by flying towards the casters on the ledge. Ser Valerius interposed himself and defended the casters. Pain, meanwhile, activated his magic boots and sprinted up the sheer cavern wall towards the ledge where he caught up with and killed the gnoll leader. Pain missed his hold and almost fell back down but he was caught by Cordon and pulled to safety.

Afterwards, the party was able to make their way into the cavern. The pond's surface was now burning in small patches and the stench of burned gnoll was terrible. They were able to butcher the goristro and retrieve its heart, one of the components of Vizerian's ritual. In addition, they were able to retrieve some of Yeenoghu's blood from the goristro's horns, another component!

THE GALLERY OF ANGELS

The tablet of Garmin, with a few glitches, eventually directed the expedition to a cleft in the side of the mine passage. Through the cleft they found a narrow winding passage that spiraled upward before opening into a natural cavern. The cavern was filled with stalactites, stalagmites, and other natural cave formations. Scattered among the formations were eight humanoid statues made of stone - the petrified remains of fallen angels curse to spend eternity in a prison of perpetual immobility.

The party, wary of such creatures as medusae or basilisks, approached with caution, keeping Cordon out of the room in case he needed to un-petrify anyone unlucky enough to catch the gaze of such a creature.

The room, however, was uninhabited.

Willow recognized the angels for what they were, "They're alive. They're just, trapped."

Ser Valerius asked Willow, "Will their feathers still count for the ritual?"

"I think so," she replied.

They needed six feathers from six different angels. Ser Valerius took it upon himself to break off a feather from each of the angels.

The first angel Valerius approached bore a face forever frozen in anger. The moment Valerius touched the statue to break off a feather, he was overcome by a severe migraine headache. He staggered and caught himself but recovered quickly, feather in hand. To his amazement, the stone feather had reverted to a normal natural feather.

Willow was concerned, "Do you need help?"

Valerius took a deep breath and regained his composure, "No. I will do this. I want to henceforth be known as Ser Valerius, Master of the Eight Angels."

The second angel reached out in offering. Upon breaking off a feather, Ser Valerius was overcome with the urge to slay the other members of his party. He stood, turned, and leveled his sun sword at Willow. He struck at the wizard but a shield spell caused him to miss. Willow screamed at Ser Valerius. The paladin was shaken out of his violent trance. He apologized and moved on to the next angel.

The third angel pointed to a spot on the wall. When Valerius broke off a feather, he was overcome with horrific screaming and madness, little more than a flash of the eternal torment endured by the fallen angel. Valerius staggered and began laughing uncontrollably. Spittle drooled down his chin. He began breathing heavy. He soon calmed himself and regained his composure. He closed his eyes and centered his being, seeking communion with nature.

The fourth angel stood resolute, feet spread and head cast downward. Upon touching the angel Valerius was overcome with one message, "Do not lose hope!" The message buoyed his spirits and improved his confidence.

The fifth angel hid its face in its hands. As Valerius broke off a stone feather, it spoke directly to its mind, "Kill me!"

Valerius, still weakened by the madness of the fourth angel, immediately sliced the angelic statue with Dawnbringer, shattering it into rubble. Valerius staggered back in horror at his lack of control.

Thus it was with caution that he approached the sixth angel. The angel was covering its eyes with its arm and smiling. Valerius broke off a feather and was beset  by a horrific feeling of loneliness and regret. The feeling soon went away and Valerius moved to the next angel.

The seventh angel knelt upon the floor with its face hidden. Valerius touched it and a message flashed into his mind, "What would you know and I will answer?" Valerius asked a question about the Maze Engine but the response was nothing more than another vision of madness. Valerius staggered backwards, grunting and howling. Cordon was rushed forward and was instructed to say a prayer of restoration that cured Valerius of his madness.

Valerius thanked the priest and proceeded to the eighth and final angel.

The eighth angel was frozen in the act of clawing its eyes out. Valerius touched a feather and was immediately in contact with the angel Zarod, floating in an astral nothingness. Zarod instructed Valerius to ask a single question regarding a specific goal to be accomplished in the next seven days. Valerius asked what danger awaited them at the Maze Engine. Zaron answered, "Slaughtertusk the Nalfeshnee. He awaits you."

The vision vanished and Valerius was back in the gallery. He had successfully acquired eight feathers from eight different angels, meaning they had two to spare.

Ser Valerius turned to the others, "We're done here. How far is it to the Maze Engine?"

TO BE CONTINUED...