Showing posts with label Captain Xendros. Show all posts
Showing posts with label Captain Xendros. Show all posts

Wednesday, April 14, 2021

A Party in Poniard - Ghosts of Saltmarsh, Chapter 77

Having defeated the aboleth Sgothga and its aberrant minions, the crew unfolded their magic boat and set anchor just off the coast of the rocky island known as Landgrave's Folly. They spent the night sleeping on the boat while Alot and Cai'luin slept underwater. Cai'luin was still afflicted by the aboleth's touch and his skin began to flake whenever he spent more than ten minutes out of the water. Corvid prayed for a miracle to cure his disease but to no avail. 

The next morning, the party felt renewed and refreshed. Patriarch Craig prayed for healing and was able to cure Cai'luin of his affliction. Together they rowed their magic boat back to Poniard. 

 


CHAPTER 77
"A PARTY IN PONIARD"

The Crew of the Sea Ghost:
  • Alot Aname - Neutral Good Warforged Fighter, ancient sentinel of a wizard's fortress, spent several decades deactivated underwater, Captain of the Sea Ghost.
  • Avastana "Aella" Kádár - Neutral, Half-Elf Outlander and Storm Sorceress from Ket, daughter of the king of the sea elves, deck sorceress and first mate of the Sea Ghost.
  • Patriarch Craig "Blunderbuss" Oxworth - Lawful Good Dwarven Priest of St. Ogden (Cleric), sailor and shipwright, bosun of the Sea Ghost.
  • Cai'luin Manaan - Chaotic Good Sea-Elf Bard, member of the royal family of the tribe of Manaan. Cook of the Sea Ghost.
  • Corvid Ravenson - Neutral Good Fallen Aasimar Paladin of Vengeance and Divine Soul Sorcerer, sent to Oerth to avenge those who wronged his angelic "brother", Auric Ravenson. Second mate of the Sea Ghost.
DM- This week the crew celebrates its victory against the aboleth Sgothga with a celebration in Poniard. They see that their actions had a real effect on the city and that they've made it a slightly better place. 

A New Day Dawns
The crew rowed the large boat into the docks of the Styes in Poniard. To their surprise they saw people picking up trash and debris, making improvements to their shops and homes, and helping each other. There was life, activity, and friendly comradery - a sharp contrast to the hostile slum they left the day before. 

They met Constable Jute out walking the boardwalks greeting the local citizens. The constable was accompanied by a handful of her associates from the garrison. Jute greeted Captain Alot and the others and told them that a remarkable change occurred overnight. It was as if a pall had been lifted from the city. People had energy. They were no longer afraid. They had pride and they showed respect for each other! Even her fellow constables had taken an interest in coming into the Styes along with her.  

The Celebration
Aella and Cai'luin spent the next several days continuing to prepare for their reception with the town council of Poniard. What was once a ruse to covertly meet and assess each of council members had become a celebration  - an actual party. 

Alot, Patriarch Craig, and Corvid spent the days helping the people of the Styes make improvements to their neighborhood - building sturdier bridges, walkways, and new homes. The people of the Styes, for their part, planned their own street celebration.

The reception was a massive success. Madame Sliris and Master Rashlen from the Poniard city council were in attendance. Mistress Thornwell declined. Also in attendance were Aella's wealthy business contacts Audwin and Rai. Aella made sure to invite Constable Jute, Master Refrum, and Eleanor - Jarme's younger sister. 

DM- We had some little roleplaying moments between NPCs, no stress, just friendly talking.




Mistress Slirin engaged Patriarch Craig and Corvid in theological discussion. She wanted to know more about the god Tristin and the process by which the souls of the dead are judged. She saw the worship of the holy triumvirate of Tristin, Ogden, and Splug as a possible profit center. Corvid nodded and said, "Let me tell you more about Saint Splug, the Keeper of the Books."

DM- The gods Tristin and Ogden were player characters in our 4th edition campaign many years ago. Splug the Goblin was their loyal-ish servant. At 30th level they achieved godhead. Tristin became god of the dead, taking the title of Raven King after his mother, the Raven Queen, had been slain by Orcus. Ogden the Dwarf became the Judge of Souls. Splug was assigned as the Keeper of the Books who kept the tally of one's deeds in life. The worship of the Raven King has been fleshed out pretty thoroughly by the players in this campaign and there's now a lot of invented lore, dogma, and theology that by now is actually pretty well fleshed out. 

When the topic of the crew's adventures came up, Cai'luin was goaded to sing their tale. Cai'luin told the story that the crew wanted the city to hear - that it was Constable Jute who discovered the plot behind the Ghost Lantern Killings and exposed the cult of Tharizdun operating within the Styes. It was Constable Jute who led the crew of the Sea Ghost deep under the Styes to fight an indescribable horror that was psychically controlling the people of Poniard. No direct mention was made of aboleths or krakens - only that they faced an indescribable horror.  




The message was clear - Jute was the hero. 

Aella, meanwhile, made the case to the other councilors that the position made vacant by Mister Dory should be filled by Constable Jute. Mistress Sliris and Master Rashlen saw the appeal of the idea - Constable Jute was popular in the Styes and she was the hero of the hour - but she was just a low-ranking constable. No, instead they would at least put her in charge of her own unit of constabulary in the Styes, independent of the garrison. 

Things were improving in Poniard. They were no longer under the psychic influence of an evil creature from the lowest depths of the sea. Now they had to contend with regular old institutional corruption and crushing poverty like any other city.

Breaking and Entering
It was late. The reception was petering out. Master Refrum was in his cups and had to be escorted back to his home. The entire crew took Master Refrum and young Eleanor back to the shop for the artificer to sleep it off. 




At the dock outside his shop, Master Refrum drunkenly bragged about an improvement he had made to the Sea Ghost. He led them out onto the dock to review the ship suspended from massive cranes. 

Cai'luin heard a sound coming from Master Refrum's workshop. He saw that the large doors were open. Someone was in the shop. Cai'luin left the group to investigate. 

Inside the workshop he found Captain Xendros, the demonspawn proprietress of the Loyal Quartermasters of Iuz in Saltmarsh. She was accompanied by six cambions. They had just opened the rear hatch of the mechanical Apparatus of the Crab that Patriarch Craig had sold to Master Refrum. They were stealing it!




Cai'luin called her out. Captain Xendros closed and dogged the hatch behind the two drivers. She sneered at Cai'luin, saying she was only taking back what should be hers by right. She told him she had no desire to hurt him and asked the sea-elf to let her pass. 

Cai'luin refused and was soon joined by Alot and Aella. Xendros picked up a hammer from a nearby workbench and held up a small sack. She said, "Just stand back. In this sack I hold magical clay tokens - one token for each magical item I have ever sold to you. If you don't stand back and let us leave, I will shatter every single one of these tokens, breaking the enchantments on all of your items. I am not bluffing! Now stand aside."

Alot and Cai'luin looked at each other. They were in agreement. Alot said, "No."

Xendros smashed the sack with a hammer, shattering all the magical tokens inside. 

Alot's magical flying boots suddenly felt heavy and his magic shield sagged on his arm. Cai'luin's lute lost its glow. 

Two of Xendros' cambion goons tried to shove Cai'luin out of they way. They failed to move him. The other two cambion goons engaged Alot. 

Cai'luin played a song on his lute. Though it lost its magic, he could still cast a bardic spell using his music. The crab-like Apparatus began to heat and glow red. The two cambion pilots opened the rear hatch and climbed out, patting down their smoking clothing.  Xendros waved her hand and dispelled Cai'luin's magic. The Apparatus returned to its normal color and temperature. She pointed and ordered the drivers to get back in. They were covered in burns. They shook their heads in fear. 



One of the burly cambions smiled and told Alot to back away. Alot found himself under a spell, unable to attack. 

Aella used her sorcerous control over weather to create a blast of wind that shoved Xendros and several of the cambions against the rear wall of the workshop. The walls of the workshop creaked and boards flew off. Tools and papers went flying.

Corvid entered the workshop through a side door and began slapping the burly cambion with the flat of his blade and the pommel of his hilt. The burly cambions fell down unconscious. The two smaller cambions drew cudgels and attacked Corvid and Alot. 

Patriarch Craig slowly carried Master Refrum into his house. On his way he paused to miraculously call out, his voice amplified, "Stop where you are! This is the city watch!"

Inside the workshop, the would-be thieves heard Craig and panicked. 

 Cai'luin played a sharp note on his lute and sang out, "Okay everybody, stop and look at MEEE!"

Xendros and the cambions stopped in their tracks and stared at Cai'luin dumbly. They swayed, smiling, hypnotized by the bard's music. 






Cai'luin kept them hypnotized until they could be bound. Eventually the real constables were summoned and Xendros and her accomplices were carried away, bound and gagged and blindfolded, to the dungeons of Hope'ner Asylum. 

Craig, meanwhile, carried Refrum up to the artificer's room and put him to bed. 

To Be Continued...

Thursday, November 12, 2020

The Wellspring - Ghosts of Saltmarsh, Chapter 57

 


The emir opened the door to the passage leading to the Wellspring, "You'll find what you seek down that corridor. Now if you will excuse me, I must test something."

With a flick of his wrist, there was a flurry of bubbles in the center of the room. The bubbles dissipated to reveal Father Craig, the dwarven priest of Tristin. Father Craig's eyes bulged in confusion and he inhaled a big gulp of seawater. He began to choke.

"Oops! Just a moment!" With another flick of his wrist a bubble of air appeared around Father Craig's head. Father Craig took some deep breaths, "There, that should do him for about an hour. Anyway, this is my gift to you, my way of saying thanks for disabling the barrier that kept me a prisoner in these chambers."

Captain Alot blurted, "Wait! What about-"

The emir smiled and said, "Ta ta!" and with a flick of his piscine wrists, he disappeared into a burst of tiny bubbles. 

Father Craig stared around the room in bewildered shock, "Uh, what just happened?"


CHAPTER 57
"THE WELLSPRING"

The Crew of the Sea Ghost:

  • Alot Aname - Neutral Good Warforged Fighter, ancient sentinel of a wizard's fortress, spent several decades deactivated underwater, Captain of the Sea Ghost.
  • Avastana "Aella" Kádár - Neutral, Half-Elf  Outlander and Storm Sorceress from Ket, daughter of the king of the sea elves, deck sorceress and first mate of the Sea Ghost.
  • Craig "Blunderbuss" Oxworth - Lawful Good Dwarven Priest of St. Ogden (Cleric), sailor and shipwright, bosun of the Sea Ghost.  
  • Cai'luin Manaan - Chaotic Good Sea-Elf Bard, member of the royal family of the tribe of Manaan. Cook of the Sea Ghost.
  • Corvid Ravenson - Neutral Good Fallen Aasimar Paladin of Vengeance and Divine Soul Sorcerer, sent to Oerth to avenge those who wronged his angelic "brother", Auric Ravenson. Second mate of the Sea Ghost.
DM Note-
Still filling in the 8th level gap between the end of the Final Enemy and the beginning of Tammeraut's Fate with small mini-adventures. I gave my players the option of which storyline they wanted to follow and they chose the story that led to the Corruption of Skyhorn Lighthouse. It seems to me that my players always have more fun with these smaller adventures. 

Father Craig's player had missed the last two sessions because he was, oh, you know, FIGHTING CANCER! So when he felt better and wanted to play I was faced with a challenge - how to include Father Craig. Father Craig was back on the ship and Father Craig is the only member of the party without a means to adventure underwater. I, of course, had no wish to exclude him but I didn't know how to INCLUDE him either. So I hand-waved it - literally by having the marid wave his hand - and said a genie did it! 


The Wellspring
A fifteen foot wide corridor stretched before them. Visibility was limited at the far end by overlapping blades of kelp. Captain Alot and Corvid pushed through the kelp into the chamber beyond. 

They found a wide marble room adorned with statues of mermaids. Shoals of small bioluminescent fish swam lazily throughout the room giving it a strange bluish-green glow. A large sphere of swirling elemental energy hovered above the floor on the far wall. At the center of the sphere, occupying it like a bird in a nest, was a mass of black writhing tentacles with a single glowing red eye at its center. The floor beneath the swirling energy and mass of black tentacles was a spiraling distortion. Black tendrils of tar separated from the tentacled thing only to disappear down into the distortion like being sucked down into a drain. 

This was the Wellspring the sea-genie spoke of- the source of elemental energy that powered the lighthouse keeper's chalice. Some dark being had infested the Wellspring and was using its energy to magically disrupt weather around the lighthouse. 

Four slack-jawed drowned sailors stood guard over the tentacled thing. They drew their cutlasses and advanced!


Aella cast a Witch Bolt spell and a streak of lightning struck the tentacled mass. To her surprise, her spell destroyed it! 

The thralls continued to advance, however, and engaged Corvid and Alot in hand-to-hand combat. One of the four moved through the kelp to attack Aella and Father Craig on the group's flank. 

A small tiny mass of tentacles began to reform within the center of the elemental vortex. Corvid's supernatural senses detected a dark shape moving behind the kelp. He informed the others. 

Sensing that its ruse had been discovered, the Corruption abandoned its illusion and moved through the kelp. It extended dark elastic tentacles that wrapped around and bound Aella and Father Craig. One of the tentacles began to drain Father Craig of his life energy. The Corruption seemed to feed off it like a psychic vampire.

Father Craig prayed to Saint Ogden and summoned forth a spiritual hammer which crushed the skull of the thrall attacking him. Father Craig then trained the magical hammer to attack the Corruption.




Cai'luin moved to the left side of the corridor and cast a bardic spell into the kelp. The spell exploded with thunderous force, clearing away the kelp and revealing the full form of the Corruption. 

DM Note-
Cai'luin's "fireball" spell is called "Depth Charge" and does force damage instead of fire damage.

The Corruption lashed out another tentacle which wrapped around Cai'luin. In response, Bess crawled past Father Craig and grabbed the Corruption in her pincers. 

Alot dispatched the thrall and moved to attack the Corruption. Corvid had more difficulty and continued to hold off the thralls on his flank. Corvid eventually defeated the final thrall and moved to assist Alot.

Between Corvid's magical sword, Alot's magical dragon-hammer, Aella's magical trident, and Father Craig's holy hammers, the team soon had the tentacled horror on the defensive. Father Craig prayed and summoned forth a massive maelstrom of spiritual hammers which swarmed the mass and pummeled it into oblivion. 

The Corruption was destroyed and the dark disruption beneath the Wellspring disappeared. The Wellspring once again glowed with pure elemental energy. 


The Guardian of the Well
The crew exited the chamber of the Wellspring and returned to the foyer. As they were preparing to leave, Captain Alot paused and took a look at the well filled with treasure. 

He raised his three-fingered mechanical hand and said, "Everybody hold up a second." He stared at the well in contemplation.

An inscription on the well in Aquan read, "Pay tribute to your master, Shah Javad Khorasani, Eye of the Tempest and Lords of the Thousand and One Bright Pearls". The well was filled to the brim in jewels and platinum.

He turned to the others, "How does everyone feel about taking all that treasure? I mean, its just sitting there."

Corvid replied dryly, "You have to know its some kind of trap."

Alot dismissed the thought with a wave, "Yes, yes, but we can handle it."

Corvid shrugged, "Alright."

Corvid, Father Craig, and Alot positioned themselves near the well. Father Craig summoned forth a swirling vortex of hammers and positioned a spiritual hammer near the well. 

Alot reached in and took out a handful of gems.


Suddenly the gems rose out of the well, suspended within a whirlpool. The mass of coins and gems formed a roughly humanoid shape. 

Cai'luin began hurling well-craft insults. Corvid struck at the treasure with his magical sword. The animated treasure took a pummeling from Father Craig's maelstrom of hammers. Aella pointed her trident at the animated treasure and cast a lightning bolt spell. 

The swirling animated mass of treasure enveloped Alot. Alot resisted and was shoved backward against the wall. 

Corvid stepped back, raised his magical sword, and prepared to strike. He threw himself forward and plunged the magic sword into the center of the elemental guardian. The guardian shuddered.

DM Note-
Corvid rolled a critical hit. 19 damage. Plus smite for another 29 damage. Yowch!



Father Craig followed up by smashing the elemental guardian with his war-pick "Dwarven Blood Bond". 

Aella created a magical bonfire beneath the creature. The bonfire, fueled by pure magic, was able to burn despite being completely underwater, though its effect was lessened by being submerged. Additionally, its effect on the guardian created from the elemental plane of water was further reduced.

Alot, who had initially drawn the ire of the guardian, finished it off with his magical dragon-headed warhammer. 

The Apparatus of Kwalish
The elemental was defeated and the coins and gems exploded throughout the room. It was going to take a while to gather up all the treasure. 

Father Craig, worried about the duration of the emir's magical air bubble, said he would return to the surface while the others cleaned up. Alot told him the exit was through that hole in the floor and a straight shot out. Bess said, "Don't worry, Cappum. I'll show him the way out!"

Father Craig eyed the giant crab with suspicion. Bess led Father Craig down the hole in the floor and into the coral caves. There she said, "Well, So long! Don't come back!" and she re-entered the passage and left Craig alone in the caves. 

DM Note-
I moved Father Craig's character onto the coral cave map and said "Where do you go?" Father Craig's player had no idea. "Straight Shot" indeed. 

As he navigated and explored the coral caves looking for an exit, Father Craig ran into a mermaid carrying some crates in her arms. When he called out to her she dropped the crates and prepared to flee. 




Father Craig said that he meant her no harm. He only needed to know how to exit the caves.

The mermaid paused and said she'd show him in exchange for the silver raven amulet he wore around his neck - the symbol of his faith in the Raven King. Father Craig declined but offered instead a potion of invisibility. The mermaid agreed!

The mermaid introduced herself as Silvana of the Orca clan and led him towards the exit. Once they reached the wrecked ship, she returned bade him farewell and returned to her legitimate salvage.

Father Craig swam up onto the deck of the sunken ship where he saw the strange iron cylinder with crab-like mechanical legs and mechanical pincers. Its rear hatch was open.

Captain Alot had mentioned this machine. Craig entered the cylinder and used his ability to control water to create a pocket of air within the cockpit. He closed the hatch. 

Before him were ten levers. He began testing levers. This one opened and closed window shutters. This one extended and retracted the claws. This one opened the hatch and allowed water to flood the compartment! 

After closing and resealing the hatch, Craig discovered which levers caused the vehicle to ascend and swim. He returned to the surface.



Exonerating the Lighthouse Keeper
Father Craig's apparatus bobbed on the surface a few hundred feet from the rocky shore from Skyhorn Island. Father Craig directed the apparatus to swim to shore where it navigated the rocks using its crab-like feet. 

A few minutes later he was joined by Alot, Corvid, Aella, Cai'luin, and Bess. Aella sent a fire-bolt spell into the sky as a signal flare to summon the Sea Ghost. 

The signal also summoned the attention of the tritons guarding the island. The triton guards, along with Argos, the triton who had earlier helped the Sea Ghost, asked Alot if they were successful. 

Alot said that they were and that they had obtained evidence that exonerated the lighthouse keeper. 

The tritons brought Alot and the crew into the lighthouse to make his case before the synod. 

There Alot produced Captain Hadad's book and cutlass. He explained that Captain Hadad had tapped into a source of elemental energy beneath the island. He said that Captain Hadad had been mind-controlled by some dark Corruption. Captain Hadad believed he was resurrecting his dead wife when in fact he was allowing the Corruption to harness the elemental energy and spread chaos. 

DM Note-
I asked Alot's player how much he planned to tell the magistrate.

Alot's player said, "I tell them EVERYTHING!" He paused a beat and quickly added, "-wait!"

I laughed so hard at that. 

Alot chose not to mention the marid that was imprisoned beneath the island and left out the part where the team had freed the marid from its imprisonment. He likewise chose to omit that the magical chalice that the Lucien lighthouse keeper believed allowed him to control the seas and weather was just a conduit for the elemental energy node beneath the lighthouse that was given as a wedding gift to the Lucien's ancestor upon his marriage to the daughter of a marid lord. 

The synod found the evidence and testimony compelling and exonerated Lucien the lighthouse keeper of any transgression. For their role in this business, the synod awarded the crew of the Sea Ghost with the title of Honorary Triton Inquisitors along with badges. 

Eventually the Sea Ghost, having seen the signal flare, returned to the island and moored at the sole dock. The crew spent the night there and prepared to sail home to Saltmarsh the next day.

Return to Saltmarsh
The Sea Ghost returned to Saltmarsh the following day, arriving in the late afternoon. Father Craig spent several hours studying the apparatus. He determined that it was badly damaged and would require repair. 

As the ship arrived in Saltmarsh, they were met on the dock by Captain Xendros - the devil-spawn trader from Iuz and secret dealer in magical artifacts. Xendros had in the past repeatedly told the team that she was very interested in obtaining a mechanical vehicle known as the Apparatus of Kwalish. How she knew that they now had one was a mystery.

"She's scrying on us," concluded Corvid.

"Obviously," agreed Alot. 




Captain Xendros greeted them warmly and immediately asked if the team had found an Apparatus of Kwalish. Captain Alot deferred to Father Craig. 

Craig hesitated but finally admitted that, yes, they had found one.

Captain Xendros reiterated her offer - in exchange for the Apparatus she would offer the crew up to five lesser magical items or one greater magical item. 

Craig asked what she had to offer. 

Xendros narrowed her eyes and replied with a grin, "What do you want?"

Craig became impatient, "No, tell me what you have."

DM Note-
Now it was MY turn to become impatient. My players didn't know what to ask for so they wanted me to just give them a list. I didn't HAVE a list. Corvid's player said, "Just roll randomly."

I became frustrated, "There isn't a random table for Very Rare items. Magic items are listed by rarity."

I soon found a list of all Very Rare items but it was too much to pick from. But my players were wheedling me about it so I pasted the list to an Excel spreadsheet and threw a numbered list next to it. There were 75 items. 

I typed "/r d75" in Roll20 and got a result.

Craig's player said no. 

I tried again. Craig's player said no again. 

I was starting to become more annoyed and a little angry. 

Xendros gritted her teeth, "Fine. how about an Ioun Stone of Absoption?"

Craig said, "Pass. What else?"

Xendros narrowed her eyes, "A magic belt that gives you the strength of a frost giant?"

Craig still said no. 

"How about a cloak of the Manta Ray, you've always said you wanted one of those!"

Craig replied, "You said you couldn't get those."

Xendros said, "Give me the Apparatus and I'll find one for you."

Craig thought about it, "No. Never mind. The apparatus is not for sale." He turned and left to find the alchemist. He had 

Xendros stood on the dock, fuming.

The Sunken City
The Sea Ghost did not tarry in Saltmarsh long. Father Craig got the local dwarven blacksmith to inspect the Apparatus. The blacksmith said that the repair of such a device was beyond his ability. Craig needed a master artificer. He estimated it would probably cost three thousand gold coins to repair. 

Afterwards, Craig visited Angela and Rosalee's Herbs, Potions, and Teas to procure some potions of water breathing. 

On the next morning the ship and its crew set sail for the royal castle of King Pelagius of Manaan. 

DM Note-
My players asked "How far away is Manaan?" 

I pointed on the local Saltmarsh map, "It's right there."

They replied, incredulously, "Seriously? That's like barely twenty miles away! We thought it was weeks of sailing!"

I said, "Nope, If it were an island, you could see it from Saltmarsh."


They sailed within a few miles of the underwater castle. Once they were near, but not too near, Alot, Aella, Corvid, Craig, and Cai'luin jumped overboard. Bess was ordered to stay on the ship. Father Craig piloted the Apparatus. He would save his potions for an emergency. The Sea Ghost would sail in a wide circle and await their signal to return. 

Manaan was a castle built at the center of a coral atoll. The atoll had grown atop the ruins of an ancient Suloise city. The sea elves of the castle maintained a kelp forest for several miles around the atoll. 

The crew descended through the depths to the sea floor. They trudged across the sea floor for several hours until they reached the kelp forest. 

After navigating through the forest they found the ruins of the sunken city outside the wall of coral that formed the atoll. They eventually located the ruined temple and found the warped stick which, when turned, revealed a secret entrance.

To their dismay, what they thought would be a straight shot under the coral was the entrance to a labyrinth.

The Labyrinth
Alot and Aella led the way, choosing a passage to the right. The passage turned a corner to the left, then left again, then to the right. 


As they proceeded down a straight corridor, Aella and Alot blundered into an invisible gelatinous mass! Aella managed to jump back but Alot became trapped within the transparent gelatin.

Corvid stepped forward and thrust his magical sword into the gelatinous cube. The cube burst, spilling its acidic contents onto the floor along with Alot. 

DM Note-
Critical hit! 20 points slashing plus 35 points of smite! 



Grey Oozes
After a few more twists and turns and dead ends, the party entered a chamber with a pile of coins and treasures in the center of the room. Alot strode forth and the grey stone floor came alive and attacked him with a viscous pseudopod.  In addition, psychic waves emanated from the floor attacking the minds of those nearby. 

Corvid and Alot began stabbing and pummeling the writhing floor while Aella cast magical rays of frost, coating the submerged floor with small icicles. 

Eventually the putty-like floor was killed and the party was able to collect a few thousand copper and silver pices, 110 gp, an Iron Chime worth 25 gp, Leather Boots with Fine Steel Buckles  worth 25 gp, a Rabbit Fur Mask worth 25 gp, a Rabbit Fur Pouch worth 25 gp, and a Potion of Healing.

Another Cube
The party continued their exploration of the labyrinth.  Aella held her trident out in front of her as she advanced down the long straight hallway. She came into contact with some invisible force. It formed a clear pseudopod and attacked! 



To be Continued...